Spearbreaker Behemoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Spearbreaker Behemoth

Creature — Beast

Indestructible.

: Target creature with power 5 or greater gains indestructible until end of turn.

ArtistaFeo on Chishiro Precon 1

10 months ago

Easy Cuts

Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,

Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity  Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.

Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.

Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice

Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv

Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.

I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.

mlequesne on The Rock: Bad commander & good cards with no sense

2 years ago

Thanks on the upvote and the suggestions. You've made the right call by choosing Sunastian, he is very good at ramping and fun to play.

Last week I've been testing the deck, and the eldrazis have not been as brilliant as I thought in the beggining. The one true hero has been Etali, Primal Storm, I recommend you to run it in your deck. That been said, Not of This World does not go along with the core of the deck, but Spellbreaker Behemoth and Spearbreaker Behemoth are great additions for the gang. About War Cadence, I live the polytical plays you can make with it, but when it comes to smashing, this deck has a lot of ways to trample everyone. (Last time I managed to play Overwhelming Stampede and copy it, BRUTAL)

Thanks a lot for your support, see you around!

DreadKhan on The Rock: Bad commander & good cards with no sense

2 years ago

I'm working on a pod of Legends-led decks that are somewhat like this, I also settled on Sunastian for Gruul. It's mostly budget Eldrazi atm, but there are a few things in your build that I'm taking a look at!

Not sure if you need it in your meta, but maybe a Warping Wail to protect yourself from wipes? Not of This World works with some of your biggies to protect them, and Artifact Mutation is really funny if you've ever got Blightsteel out. Not sure if you've got lots of countermagic in your pod, but Spellbreaker Behemoth can help you resolve your big stuff, while Spearbreaker Behemoth can help protect big stuff. There is also Vexing Shusher, but again, very much requires people to run counters against you. War Cadence is a weird card that can make your creatures very hard to block if you've got a board, but it can also be used to tax blockers on someone else's turn, IE if they aren't attacking you.

Cool idea, not being the archenemy from the start of the game can be a nice change, and it doesn't mean you can't end up winning later.

seshiro_of_the_orochi on I said the REAL One Punch Man.

2 years ago

I like this. Iwamori is one of those commanders that I have considered building a dozen times, but still never did because I didn't like resulting list. Yours looks very cool, I like the route you've taken. You should consider some ways to make your Saitama indestructible: Spearbreaker Behemoth , Hammer of Nazahn or something similar. Also, how about Gargos, Vicious Watcher as additional removal off of each Aura and fight spell? Bow of Nylea is a great value card that makes your attacks so much better. Vigor and Rite of Passage are awesome for fight decks. Klothys's Design can be quite a house in a deck with big creatures. And then, there is Return of the Wildspeaker . Oh, and I forgot Karametra's Acolyte and Grunn, the Lonely King .

Hedron-titan on Can't touch this - please help

2 years ago

So in other words brawn is kind of out of place now because of those enchantments? And I agree with the Traproot Kami and Spearbreaker Behemoth . I have struggled with the mana a bit and then even wanting to play the enchantments I have in my hand.

Both decks genuinely seem fun to me, but I feel like with an exile deck that it would be tough because there aren't too many creatures I can put in that kind of deck. What kind of deck would you say is the best you've made? Because now I genuinely want to make all kinds of decks.

TheVectornaut on Can't touch this - please help

2 years ago

If you were dropping lure, then Sedge Scorpion and Deadly Recluse would probably go with. Otherwise, Brawn seems unnecessary with enough trample auras like Unflinching Courage or Rancor in the deck. Also, Traproot Kami is too defensive for a deck that wants to play a bogle on turn one. As for Spearbreaker Behemoth , it is a great card, but it would be very out of place in this deck in particular. Just getting enough mana to cast it would be a struggle and its activated ability can't target any of the creatures in the main without first buffing them with an aura or two. Ramp and bogles aren't all that compatible as strategies so I'd stick to only one.

When it comes to exile vs. elves, I think you should build whatever sounds fun. You can always just build both in the editor and then make trades and purchases for the one you enjoy goldfishing with the most. I build a lot of decks online and only end up purchasing about 20% of them in paper.

Hedron-titan on Can't touch this - please help

2 years ago

Would I switch out a lot of the small creatures for little ones with hexproof TheVectornaut? I was thinking of putting in a couple more creatures that could do more, like as opposed to Sedge Scorpion Do you think Spearbreaker Behemoth could also really help me with this deck. I was also thinking of either making an exile deck or an elf deck. Which do you think would be better?

seshiro_of_the_orochi on Mayael the Anima

3 years ago

This deck looks dope, great job. May I suggest Sensei's Divining Top or other ways to look at the top cards of your library? Also, See the Unwritten, Bow of Nylea and similar effects seem useful as redundancy for Mayael. Also, Zilortha, Strength Incarnate maybe as another fatty. Also, both Archetype of Endurance and Gargos, Vicious Watcher are useful to protect your creatures. Last, Siege Behemoth, Spellbreaker Behemoth, Spearbreaker Behemoth, Thunderfoot Baloth and Terastodon are very useful cards.

Finally, there's Zirda, the Dawnwaker as a little oddball to cheaper Mayael's activated ability.

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