Call of the Conclave

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Modern Masters 2017 Edition Common
Return to Ravnica Uncommon
Promo Set Uncommon

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Tokens

Call of the Conclave

Sorcery

Create a 3/3 green Centaur creature token.

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Call of the Conclave Discussion

PerfectDisguise on Temple of Doom

1 month ago

Hexcimal I agree that Selesnya Charm isn't great, but it does do a lot for the deck, it can give temple 2/2 trample, exile a creature in certain situations, or give me a token to populate, all at instant speed. I consider it superior to Call of the Conclave, which is in a lot of token decks. Aside from that I don't know what I'd replace it with. Any other suggestions?

As far as Garruk Relentless goes, I see your point, but in my testing there is usually a creature on the board that I can safely remove with him and if not, then I just spam tokens. But he is still in the testing phase so I could replace him later on. Thanks for commenting, I appreciate all the help I can get!

Suns_Champion on Token Family *cough* cult *cough*

1 month ago

Hi again!

G/W isn't my expertise to be honest, but this looks like a solid deck.

Slime Molding for a late game mana sink. Call of the Conclave just for value. 2-mana 3/3.

Hour of Reckoning: one sided board wipe. Wake the Reflections too I guess.

I guess a couple cut suggestions: Eerie Interlude would kill all of your tokens if you were to exile them, so if tokens are what you're going for that isn't as useful. Throne of the God-Pharaoh doesn't seem to fit well. Don't you want them all to have vigilance?

Since I'm commenting on two of your decks, mind checking out mine? Bad Luck Brion. Good luck!

WiltLeafElves on Stupid White Tokens (OTK)

2 months ago

may i suggest some edits? You wouldn't need elvish mystic, and would probably be better off having something like this

(not sure how many cards this is, but some of these cards may be very helpful)

For protection against boardwipes, Rootborn Defenses, and Heroic Intervention.

Some deckbuilding tips: try to keep your deck at 60 cards, generally run 23 lands, and don't run cards that cost 6+ mana unless they are going to end the game for you or is very important (such as Elspeth, Sun's Champion which can win the game for you). For example, you could cut Paradox Engine, as it isn't as important. Nomads' Assembly can be powerful, but doesn't end the game.

instead of Crusader of Odric, Hanweir Militia Captain  Flip is probably better.

Hexcimal on Insert Token Here

3 months ago

(Apologize for the long post in advance.) Show

WiltLeafElves on Amonkhet Spoilers and Speculation.

3 months ago

army of the damned seems too slow, but Throne of the God-Pharaoh could work with a greenwhite tokens using stuff like Call of the Conclave and Raise the Alarm and Second Harvest and Intangible Virtue

problem is artifact removal and enchantment removal is very common in many sideboards already

lithium142 on tokens

3 months ago

Growing Ranks is not a card you should be looking to play in modern. the earliest it does anything is turn five, and it barely helps you. same with Parallel Lives.

you should really be looking to go wide with a token deck. large tokens are very vulnerable to spot removal. Call of the Conclave might as well be a Kalonian Tusker for all your opponent cares. the only real difference is that tusker doesnt die outright to bounce effects like Vapor Snag or Cryptic Command. yes you can populate the token, but unfortunately Wake the Reflections is sorcery speed, so you can't even use it as psuedo-protection. xyr0s, 8 anthems is fine for a deck that uses them as a win condition. you should look up a few competitive token decks. they almost all run x4 Intangible Virtue, at least 2x Honor of the Pure (some run 4) and then depending on the deck's colors, they'll run Signal Pests, Accorder Paladins, Sorin, Solemn Visitor, Zealous Persecution, and the list goes on. it's how the deck wins.

that said, you should be going wider, and running more anthems. you can easily make room by dropping Fists of Ironwood, and Wake the Reflections. Advent of the Wurm should not be a 4 of, but i can see that being an interesting threat in some situations. maybe lower it to 2? for tokens, Raise the Alarm is your friend. you could also consider Gather the Townsfolk and Spectral Procession. Midnight Haunting is decent too. for anthems Honor of the Pure is ideal, but to keep the price down, maybe try Signal Pest. if the budget allows, a single Secure the Wastes makes for an excellent late game mana sink to close out a game. they're touchy, though, in early hands; so i wouldnt run more than one.

hope thats helpful to you.

xyr0s on tokens

3 months ago

anthem-effects... you know, enchantments with "all your creatures gain +1/+1" in one variation or another. You get more of your anthem-effects, if you play more, and thereby smaller, tokens, than when you play fewer but bigger. Example: you get 2 power out of Lingering Souls with Raise the Alarm and only 1 power out of it with Call of the Conclave. Anyway, having 8 cards, that only does something when other cards are played, is somewhat too much - it's too easy to end up with a hand, where you can't make tokens, only increase the size of those you have or populate. Considering how many decks in modern include Thoughtseize or Inquisition of Kozilek, having many opening hands that rely on a single card to get running, is taking risks.

As for Growing Ranks vs Parallel Lives: You run a risk of being outplayed by any deck with lightning bolt. As long as you only have 1 token with toughness 3 in play at any given time, they simply shoot that, when you try to populate. Then you have to copy a 1/1, which is really not worth it. Modern games in general also aren't long enough for something that triggers in your upkeep (dependent on another card) to accumulate enough value to win games for you. I like Parallel Lives better, because it gives you double of whatever token, on the spot. No waiting, no triggers, no chance to squeeze in some disruption for your opponent. Not quite as budget-friendly as Growing Ranks, though.

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