Silverskin Armor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Silverskin Armor

Artifact — Equipment

Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip {{2]}

king-saproling on Jan Jansen, Chaos Crafted

1 year ago

You might like these: Goblin Welder, Ashnod's Transmogrant, Silverskin Armor, Transmogrifying Licid, Dimir House Guard, Mana Echoes, Sword of the Paruns, Staff of Domination, Ingenious Artillerist, Species Specialist, Anointed Procession, Krark-Clan Ironworks, Zulaport Cutthroat, Corpse Knight, Illusionist's Bracers, Smothering Abomination.

Personally I would cut these: Oni-Cult Anvil, Sokenzan Smelter, Big Score, Unexpected Windfall, Hidden Stockpile, Pia's Revolution, Osgir the Reconstructor, Daretti Scrap Savant, Trash for Treasure, Read the Bones, Loyal Apprentice

TheRedGoat on Strange Women in Ponds, Distributing Swords...

4 years ago

So my immediate thoughts on this commander, past the obvious Monty Python reference thank you for your sense of humor, is that a choice needs to be made on whether you focus on the commander's ability entirely, and allow the risk of failure without it, or if the commander is just one tool of many that simply sticks around more. I've learned my personal preference between value engines and infinite ones for instance, and I feel like they are also two very different builds, but your set-up somehow still feels like it is in the middle of that choice that would further hinge on how you use your commander.

For instance, her tap ability is limited only by summoning sickness, so anything that enables flash make anyone's turn fair game now. Silverskin Armor and a Shimmer Myr would combine well with Emry and that Unwinding Clock as one example, but I'd never play with the armor outside of a build solely dedicated to Emry's ability. The same would be true for adding Illusionist's Bracers .

mortalrage on Padeem, Jank Hoarder

4 years ago

It's a bit more expensive in terms of mana-investment, but Silverskin Armor might fit the theme a bit better than something like Robe of Mirrors .

I am honestly unclear on official "wishboards" in EDH (different sources will say different things about it from not allowed to 10 cards but no sideboarding to playgroup-dependent), but if you can confirm that you're allowed to use him, Karn, the Great Creator with a Mycosynth Lattice in the side is a potent win-condition, plus you can potentially cut a couple situational artifacts to make room for more ramp/counterspells and include them in the side instead. Lattice also just in general has some interesting interactions with the different pieces of Nevinyrral's Disk + Darksteel Forge . Also, even without the wish effect grabbing Lattice, Karn can kill lands if you turn them into artifacts which your deck can already do in a couple ways.

sushilord7: Tokens are actually sent to the graveyard and therefore they "die" just like a regular creature. The difference is that once they get there, only then do they stop existing because they don't have a "spell" form as an actual card.

Snickles@EDH_only on Padeem Kingdom

4 years ago

recommend Thopter Spy Network , Ashnod's Transmogrant , Silverskin Armor , and / or Transmogrifying Licid . the first just because the card draw and token productin is solid, the other 3 as options to make your commander hexproof - by making her an artifact.

other cards to consider are All Is Dust as removal (a bit on the pricy side, but leaves uncolored artifacts alive)

and if you set your commander to artifact with Darksteel Forge in play, why not use Nevinyrral's Disk ?

rotkiv4219 on The Midas Touch

4 years ago

I dont know your meta, so might be a non-issue, put play tested your deck a couple of time. The turn you normal start to be able to really impact the board (defend yourself, attack etc) is turn 5 or 6. That is a bit late if your opponents are doing stuff those turns.

Your decks starts going after that but is still not doing anything insane. To really get things started you need to get to +t10

Id try lower your curve a bit. Replace some of these cards (not all) with things that ramp or have some impact early game. Reiver Demon , Lord of the Void , Exsanguinate , Army of the Damned , Dread Cacodemon , Demolition Stomper , Marionette Master , Gray Merchant of Asphodel , Spine of Ish Sah , Scour from Existence , Silverskin Armor , Revel in Riches , Demolition Stomper , Glaring Spotlight .

Some suggestion that gives you some early game plays Mind Stone , Palladium Myr , Voltaic Servant , Foundry Inspector , Vampire Nighthawk (people hate attacking in to that) Plague Myr , Filigree Familiar or really whatever mana stones you have at hand.

Hawk_of_Battle on Gorgeous Girls Deck(list)

5 years ago

Noticed you were a little light on artifacts, so here's a few; Ogre's Cleaver , Harvest Hand  Flip (flipside, obviously), Sharpened Pitchfork , Silverskin Armor , Skyblinder Staff , Spidersilk Net , Viridian Claw

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