Living Twister

Living Twister

Creature — Elemental

, Discard a land card: Living Twister deals 2 damage to target creature, player or planeswalker.

: Return a tapped land you control to its owner's hand.

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Legality

Format Legality
Tiny Leaders Legal
Highlander Legal
Historic Legal
1v1 Commander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Arena Legal
Duel Commander Legal
Pioneer Legal
Legacy Legal
Block Constructed Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Gladiator Legal
Modern Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Living Twister occurrence in decks from the last year

Latest Decks as Commander

Living Twister Discussion

Azeworai on Land Twins

1 month ago

Alright, let's do this.

Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.

Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.

In order aforesaid, removal:

I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.

Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.

I would add Chaos Warp, for it hits any permanent at an efficient cost and at instant speed. One I much like is Hull Breach. Two-mana, two targets. It does not get much better than that.

Unto wraths:

I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.

Try Blasphemous Act, Chain Reaction, Molten Disaster, and Savage Twister. In the event of you finding one, do add Ezuri's Predation.

Upon card draw.

If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.

Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.

Well, Valakut Exploration has impressed me. It is essentially another Horn of Greed, which bears much dint. I would add these both for the endless engines they offer.

Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.

Courser of Kruphix is just better than Grazing Gladehart. It may be half of the life gain, but the card draw off of the library's top is fantastic.

Outside of land-related draw engines, there are the basic ones of Outpost Siege, Elemental Bond, Guardian Project, and Harmonize.

Ramp, of course.

Notably, you are in Green, the very pinnacle of ramping. I would add the basics of Rampant Growth, Farseek, Harrow, Nature's Lore, Three Visits, Skyshroud Claim, and SOL RING.

As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.

Returning from the grave, recursion it shall be.

This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery  Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.

Start your engines.

What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.

Crash of Rhinos is cute, but does not accelerate your gameplan by itself. Large, but not unbeatable. I am not fond of Akoum Hellkite myself, but it is better than others of what I would remove.

Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.

Zendikar Resurgent doubles the mana and offers much card draw, winning the game once you untap. Beast Whisperer is similar, but an early-game card.

Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.

Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.

Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.

Conclusion.

Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.

I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.

The Lands Restored

Fare thee well.

RambIe on So these funky spell lands....

1 month ago

i love Bala Ged Recovery  Flip it has a neat little interaction with Ramunap Excavator & Living Twister

plakjekaas on Can This Turn-3 Infinite Landfall …

2 months ago

I'm playing a deck with possible infinite landfall combo's that has more pieces interacting with Retreat to Coralhelm, maybe not from turn 3, but still, redundancy is key in commander:

Oboro, Palace in the Clouds / Meloku the Clouded Mirror / Trade Routes / Living Twister can all return a land to hand for 1 mana

Walking Atlas / Llanowar Scout / Sakura-Tribe Scout / Skyshroud Ranger can then put the land back in play and trigger Retreat to Coralhelm to untap itself.

Lotus Cobra will help you make all the mana you need. Knight of the Reliquary + Retreat can put all your forests and plains into your graveyard for a big Splendid Reclamation. Tunneling Geopede / Spitfire Lagac will kill your opponents even if they'd play an Eldrazi Titan that shuffles back their graveyard. I'd also include a few ways to give haste to a creature, so you won't have to wait a turn before you can combo.

So the best tip I can give you with this combo: breach out to more colours than just Blue and White. Landfall decks just work best with Green included, because Green can get you a lot of lands into play, even when you're not going infinite. There's more landfall pieces in existence than alternatives to Retreat to Coralhelm, so that might improve the consistency of the deck, making it more enjoyable to play, even if you're having a hard time assembling the combo.

Unless you want to challenge yourself and make a Landfall deck without green. In that case I'm all for it and wish you the best of luck!

CrimsonWings3689 on Omnath locus of creation Deck

2 months ago

Cards that don't make sense for you:

Eldrazi Displacer, World Breaker

---- you currently have all of 3 cards that can produce colorless mana, and it's a 4 color deck, so the premium is on hitting colors, not odd utility lands. Not to mention that they're another means of ramping in the deck, which would be the priority.

Living Twister

---- I've played with and replaced it in Mina and Denn. 2 hard pips of red for what it provides isn't worth it. You'd be better off running Trade Routes for the effect. you're not likely to want to pay to throw lands, so the pay to bounce isn't ideal for a hard green each time.

Condemn

---- It's just bad. For the cost it should be Path to Exile or Swords to Plowshares.

Nissa's Renewal

---- For the cost it should just be something like Boundless Realms, cheaper to cast and gets you more lands.

Kamahl's Druidic Vow

---- This one is just real bad; you have all of 7 potential legendary permanents to hit, add that to the lands and that leaves 44% of the deck as a viable hit from starting. It's always going to be below 50%. For the effect, you would be better off with Genesis Wave since most of your permanents aren't legendary.

Elvish Rejuvenator

---- for the sake of effects, you would likely be better off with Ramunap Excavator for the redundant copy of Crucible of Worlds.

Cards to Consider:

Oboro, Palace in the Clouds, Ancient Greenwarden, Avatar of Growth, Farseek

cameronhawk2 on Cracked Earth - Omnath LoR EDH

3 months ago

yo, Just leaving this here to recommend some cards I would think about upgrading first.

-Elemental Bond

-Garruk's Uprising

-Valakut Awakening  Flip

-Return to Nature

-Nissa, Worldwaker

-Chandra, Flamecaller

-Tempt with Vengeance

-Broken Bond

-Tilonalli's Summoner

-Thicket Crasher

all of these are kinda weak in your deck. Here are some of my recommendations

-Living Twister

-Oracle of Mul Daya (I know he's expensive)

-Crucible of Worlds (I also know this is expensive)

-Purphoros, God of the Forge

-Second Harvest (this is more of a meme card than anything)

-Growing Rites of Itlimoc  Flip

-Xenagos, the Reveler (if you still want to include some planeswalkers I think xenagos is better than the other two you have)

-Radha, Heart of Keld (She is new and pretty cheap as well. playing lands from your library is basically drawing cards)

-Lithoform Engine (This is another meme card)

Solonqo on Windgitrogborygnath Vaevixilis

5 months ago

Thoughts on adding Living Twister and Multani, Yavimaya's Avatar as more reliable forms of land bounce?

X-Factor11105 on Klothys Hates Your Lands

9 months ago

What's the raitonale behind omitting Living Twister?

GenoSans on Wrenn and SEVEN yeetyeetyeet

9 months ago

Nice little synergy with Living Twister and Wrenn and Six

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