|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Mythic Rare|
|Avacyn Restored||Mythic Rare|
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Bonfire of the Damned
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Price & Acquistion Set Price Alerts
|Have (15)||mcstang1986 , , the.beanpole , Nemesis , tragic_slip , pskinn01 , DrPopular , asceveris , jrschnoebelen , rockleemyhero , Spinalripper , philktoken8998 , golgarigirl , AtomicEmpire7 , failurechild88|
|Want (2)||bradyofportdetroit , Bovine073|
Bonfire of the Damned Discussion
1 week ago
Creatures: Waaaayyyy too many expensive creatures for modern. Glen Elendra Archmage? One, maybe, in the sideboard. Mainboard is only for faeries deck. Identity Thief Interesting card, but... again... costs 4 mana. And it's answered perfectly by Lightning Bolt. Jori En, Ruin Diver could actually be interesting in modern, but probably requires cheaper spells, to ensure that you trigger his ability every turn. With enough cheap burn (and cheap is Lightning Bolt, Lava Spike, and the like) you could get a weird draw-burn with Sygg, River Cutthroat. Fogwalkers ETB-ability could be ok, but it's ruined by the creature dealing very little damage when attacking. Dominus of Fealty costs 5 mana, and you have no way of ramping or making the game go long enough for you to reliably play 5 lands - and then it does nothing until your next upkeep. Powerful ability, though.
Spells: Mindswipe x-cost spells have never really become popular outside ramp-decks. The occasional Bonfire of the Damned, maybe, but otherwise not. In this case, you don't really get a burn spell, and up to 5 mana, Mana Leak is a better counterspell. Also, if you want to go with a prowess-like strategy, counterspells are a bit of a no-go.Izzet Charm and Turn//Burn are a bit of the same - it seems like you want both a burn and utility/counter-spell, and ends up paying overprice for any of them. It's not quite a Lightning Bolt, or quite a Mana Leak, or quite anything else.
Some of the cards suggested by are a little on the pricey side for a deck with a "budget" tag, but a lot of suggestions are good: Young Pyromancer, Vapor Snag, Gut Shot and Remand are great and cheap cards for this deck-type (that is: decks that use creatures with abilities that relate to instants and sorceries), just to mention a few.
1 week ago
I play this commander as well, great fun. More redundancy with the threaten effect is quite nice with Conquering Manticore and Molten Primordial for when Yasova has been killed too much and also leaves you another big body. Cyclonic Rift is just too good not to include in most any commander deck with blue. On that line of thinking, more boardwipes is always a welcome addition for when you fall behind, stuff like Blasphemous Act and Chain Reaction which are more reliable than Bonfire of the Damned for killing a large amount of creatures. More card draw is also a must in this deck to keep your hand fueled, things like Prime Speaker Zegana and Rishkar's Expertise have been all stars in my build, Zegana also can get nuts with Conjurer's Closet or Deadeye Navigator.
I do caution against Hydras as wincons, they mostly just durdle about and get chumped while stuff like Molten and Diluvian Primordial can have a big impact when they hit the field. Also, I've found Yasova to be very mana hungry when using her effect so it's hard to justify saving mana for just a big hydra that doesn't have immediate impact on the game. Scourge of Scola Vale is ok because it gives you a sac outlet and Genesis Hydra can potentially dig for a good card, but the other two don't offer much. Hydra Broodmaster does nothing when it hits the field and requires a lot of mana to be effective and in the same vain Hooded Hydra is mostly just a big beater that can be chumped. Big beaters in commander really need to do something else besides attack as otherwise an opponent with a Path to Exile just removes your hydra before you get anything out of it, on the other-hand Primordials will give you their effect when they hit the field still. If the deck can easily generate infinite mana, then it may be a different story since Hydra Broodmaster with infinite mana is ridiculous, but I don't see how you do that very easily.
Hope this helps, feel free to disregard my wall of text.
1 week ago
Boros Signet may be a bit much, especially four of them. The deck is a bit steep on the casting cost side, but you're losing utility with that many lands and land producing artifacts that have no other benefits. Also, there's much cheaper to cast and more reliable board wipe cards in white that are budget friendly. The Miracle card, I forget what it's called, in white that was in the recent modern masters set is an example. Bonfire of the Damned is a good one too. I think the white one is Terminus. You'll get a lot more use from those than Blasphemous Act. You never know if you'll even have creatures out to help cost that card by the time it's drawn and you need it. Also, Guttersnipe should be considered if you are relying on direct player damage through sorcerers and instants. It will help speed up your deck a lot. Satyr Firedancer and Soul-Scar Mage is a gnarly strong creature control combo too, I recently started using it. You can also never go wrong with Path to Exile. Hope that helps a bit.
2 weeks ago
I also built a Krenko EDH deck and while my creature base isn't as hardcore as yours (totally putting in Battle Squadron!) I do have a couple suggestions.
Land destruction is huge in goblin decks. Boom/Bust, Ruination, Wake of Destruction, Dust Bowl, Ghost Quarter have all done their work well for me, even throwing in a Thespian's Stage for added value hurts.
Illusionist's Bracers let you use Krenko twice, essentially quadrupling your horde every turn.
Mass damage via Mob Justice or Bonfire of the Damned is always a table-flipper. Even Five-Alarm Fire is useful, swing for lethal on one opponent, use the blaze counters to kill the second during the last main phase.
I've had good luck with Sword of the Paruns for tapping Krenko multiple times in a turn.
Anyway, great deck!
2 weeks ago
- Tragic Slip (good against gods)
- Deathreap Ritual (good pull towards Golgari, good splash for Rakdos and Selesnya)
- Malicious Affliction (good black targeted removal)
- Morbid Curiosity (good in Artifacts and Golgari)
- Mirrorweave (seems like it could get pretty zany, also works as a functional wrath if you target a legendary creature)
- Slate of Ancestry (seems like a better option than Harmonize and the like for colors without CA)
- Thundermaw Hellkite (just busted)
- Hellkite Charger (lets speed up the game a bit)
- Illusionist's Gambit (a hilarious gotcha card in blue)
- Thalia, Heretic Cathar (this card makes the aggro deck in the pod much more threatening)
- Cavern Harpy
- Boros Charm
- Boartusk Liege
- Goblin Chieftain
- Goblin King
- Goblin Lackey
- Goblin Matron
- Goblin Piledriver
- Goblin Recruiter
- Goblin Warchief
- Ib Halfheart, Goblin Tactician
- Krenko, Mob Boss
- Skirk Fire Marshal
- Warren Instigator
Potential cuts (not removed, waiting your feedback):
- Sylvan Primordial (too much value I think)
- Sundering Titan (again, too much value)
- Nahiri, the Harbinger (she is good but doesnt support any archetypes)
- Merchant's Dockhand (very durdly. I actually hate this card, to be honest lol)
- Gruul Charm (doesnt do enough. There are better options to stop blocks)
- Merciless Eviction I think this is too good, actually. I dont want the build/reset dynamic unless you really pay a cost for it.
- Supreme Verdict (see: Merciless Eviction)
- Dovescape I think this will actually lead to too many board stalls. Not worth it.
- Reparations Doesnt do enough
- Darksteel Mutation (not necessary. We have enough good white removal)
- Limited Resources too mean.
- Tempt with Glory the tokens deck wants this, but I think it will only be better than a 6-mana put a +1/+1 on each creature you control when playing against gruul.
- Filigree Sages too little payoff for those stats
- Skill Borrower this card just sucks
- Shape Anew very bad. I love tinker, but nah.
- Black Sun's Zenith too good.
- Dread Return We said no reanimation
- Animate Dead
- Bonfire of the Damned too mean
- Starstorm too good I think. Rolling Thunder could be a good replacement?
- Tempt with Discovery I hope were playing with people smart enough not to fall for this trap
- Fang of the Pack (I think this card is not very good. I like that it has melee, but its not the best for a 6-drop)
Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!
I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.
Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.
2 weeks ago
To be honest i never intended to play Mystic Speculation in any esper list, as i completely agree with rothgar13, that its is just a worst alternative to Esper Charm in most cases.
At the moment i am tinkering with a deck, built to abuse the interaction of Madcap Experiment + Platinum Angel - backed up by stuff that gets ridiculous once the angel is out - for example: Pact of Negation, Stubborn Denial (also good at keeping jund from the greedy t3 liliana play), Glorious End (both as a timewalk on t3, and as a very hard counter against anything), and last but not least Earthquake - which is basically a Bonfire of the Damned that is always miracle, and it even dodges the leyline...
So i want the angel on the field as soon as possible (with backup protection of course).
In most cases the problem i run into is either:
1# Good hand - with disruption - but no Madcap Experiment
2# Good hand, that sadly has only 1 or 2 lands
Both of these are fixed by Mystic Speculation, i am at the moment experimenting with Serum Visions, but as of now it simply didn't put up the same results - it seriously lacks the ability to be recurred past t3.
3 weeks ago
Engulf the Shore is good sometimes, but the fact that you need other cards in play to hit the scariest creatures makes it seems too slow to be good.
I don't put planeswalkers on my lists based on ultimates, because those are a goal all on their own, so Gideon, Champion of Justice won't cut it for this list.
Agreed, the whole point of board wipes is to destroy lots of things, even with hexproof. So Hex is not good enough.
As always, thanks for the help!
3 weeks ago
Hex is complicated because you need 6 targets otherwise it's a dead card. (Also bad against hexproof and shroud).
It can clear most of the board but not everything. I was also wondering about player specific wipe like Bonfire of the Damned.
Would that count or not because it doesn't kill ALL creatures ?