|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
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Bonfire of the Damned
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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|Have (22)||Vasbear1 , , Mortiferus_Rosa , Dimarx , golgarigirl , tragic_slip , DrPopular , asceveris , pokemate0 , cburns , Nemesis , failurechild88 , jrschnoebelen , 2austin5 , the.beanpole , Spinalripper , gvlassek , Sparky41 , Swamy , bakeraj4 , philktoken8998 , Azdranax|
|Want (6)||bradyofportdetroit , Bovine073 , Nemesis , darthnuchi , ryuzaki32667 , chrishuffman95|
Bonfire of the Damned Discussion
1 week ago
Balefire Liege should be an auto include.
Guilty Conscience + Stuffy Doll should be here. Youre playing Darksteel Plate and Boros Charm so it makes even more reason to play Guilty Conscience so you can utilize Spitemare and Boros Reckoner. Selfless Spirit can make an additional choice.
4 weeks ago
These cards are bad and make zero sense to add, especially a vanilla creature like Primordial Wurm.
There are far too few lands with too many high end creatures, along with very little ramp - hard ramp or soft ramp - along with very little removal for threats to your game plan. This deck needs Selesnya Signet and Gruul Signet. It also needs cards like Farseek and Kodama's Reach. You can also use Hour of Promise too. You should also find something like Blasphemous Act, Bonfire of the Damned, or maybe the new legendary out of Dominaria. At worst, it can burn all three of your opponents or the three biggest threats. Finally, Krosan Grip should be in just about every green deck, along with Decimate these are important because they fight through counters or remove multiple threats all at once.
As far as creatures, there are far superior choices to many of the cards here. Druid of the Anima is better than both Llanowars, any ramp spell is better, such as Burgeoning being better than scout, and will net you more land drops or better mana quality. If you can't afford a Birds of Paradise, consider Sylvan Caryatid. It does the same thing and is harder to remove.
Samut needs creatures that matter. Creatures that will impact the board in some meaningful way. I get this feeling that you're leaning too heavily on the power of Piper to cheat the big guys out there. I hate to say it but those types of creatures or effects, i.e. Quicksilver Amulet, draw a lot of hate very quickly.
Her untap ability works well with some of the exert creatures like Champion of Rhonas, and being able to attack multiple times in a turn is always a good thing. So look at Aurelia, the Warleader, Relentless Assault and World at War.
Finally, have any "I win" button. Sometimes large creature beats won't get the job done. I am not opposed to Infect as a last resort so look into Triumph of the Hordes and Grafted Exoskeleton. Actually, look into more equipment in general and Mirri, Weatherlight Duelist is a great card in an aggro deck.
I hope these suggestions help and look forward to the second draft. Best regards.
4 weeks ago
Good job, Snivy__! I like the synergy here between the wizards and spells. One point: have you considered Bonfire of the Damned over Jaya's Immolating Inferno? Bonfire does the damage to all creatures they control (not just 3), it can be cheaper from miracle, and it does damage to the player too. Anyway, good deck, +1 from me.
1 month ago
Still suffering from split personality, although of a better quality now that previously. You need to decide whether you go for burn, or for a go-wide strategy. Some of the cards from each of them doesn't support the other strategy very well.
Since you only play 20 lands - and that is what is to be expected of a burn deck, perhaps it's even a bit on the high end - you should stay away from anything with casting cost over 3. No Cleaver Riot and no Bonfire of the Damned (the latter could be fired for very low damage, but is it then worth a card?). You want to go with burn, Lava Spike and Searing Blaze are obligatory cards, I think. Also in burn, Monastery Swiftspear is a 4-of, since it is part of hitting for 10 on turn 2 (TURN 1: mountain, swiftspear, attack for 1, TURN 2: mountain, Lightning Bolt, Lava Spike for two prowess activations, then attack for 3, a total of 10 damage in 2 turns). And the 2 Dragonmaster Outcasts have to go, since they require so much land to function - you won't get them online until turn 10 or 11, best case (dragonmaster has its real home in a ramp deck).
If you go with Kiln Fiend, have 4 of them, have 4 of each their combo pieces, and some number of Fling as a finisher. Otherwise, don't bother. You'll have the occasional lucky game, where you make a really big kiln fiend, but without free spells (and a blue splash for cantrips like Opt and Serum Visions), it'll be a rare event that it can end the game, or even deal any significant damage.
Faithless Looting is not something I would play in a burn deck, since it's card disadvantage. Ask yourself what you'd rather do - lose a card to maybe improve your, or shoot for 3 life (lava spike)? Besides, as long as your plan is something as simple as "deal as much damage with each card", you don't need to sculpt your hand and search for pieces. The redundancy is high enough that digging is irrelevant. Card draw/filtering is good with kiln fiend, too. But then you don't get the whole burn package, just a few bits of it. Magmatic Insight is actually an interesting card, but I doubt that you'll have much extra land lying about to discard to it.
2 months ago
Looks pretty good so far. As far as the Spitfire goes, it's pretty strong, and on alpha strike turns can become a finisher in its own right.
Have you considered Soulfire Grand Master? I don't know what you'd slot out for her, but giving all your considerable burn spells lifelink would put you well out of range of counter-burn but also gives you some buyback later on. It's expensive, sure, but it's nice to keep reusing those Lightning Bolts.
Also, if for some reason you end up using Bonfire of the Damned or Anger of the Gods, both play really well with Boros Charm and/o Soulfire Grand Master. For 5 total mana, you can Anger everything for 3 damage, make all your guys indestructible, and gain 3 life for every creature damaged that way. Or with Soulfire out, Bonfire on a miracle cast becomes a crazy huge swing in life totals.
Anyway, looks good as it is. Looks like you have the right ideas, so keep testing and see if that Chandra's Spitfire works for you or not!
2 months ago
I feel like all the spells that do nothing but gain life are fairly weak, since no matter how much life you gain, you still only bolt one thing. In addition, all the "destroy X, then gain life" spells are very unreliable, since many times you will have nothing to target with them and they'll just sit in your hand.
Your deck has a side-effect of reaching massive life totals, so maybe a win-condition based on this would be appropriate. Aetherflux Reservoir is a way to kill people once you hit 50 life, and Well of Lost Dreams lets you draw cards with your life gain. Felidar Sovereign and Test of Endurance both win you the game if you can live through a rotation with enough life. Cradle of Vitality could pump your commander to ridiculous levels with one high-damage spell or wrath, letting you swing for lethal damage.
I'm not a huge fan of the medallions in anything other than mono-color decks. I would suggest replacing them with some other mana rocks, maybe Mind Stone, Coldsteel Heart, or something else along those lines. I also really like Azor's Gateway in this deck. Not only would it let you filter your draws in the early game, once it flips it could generate tons of mana to put into a lethal x-spell.
2 months ago
It's really unfortunate that Soulfire Grand Master is technically blue...
Suggestions! Since you are playing this very Neheb like, which is the most fun way to play it, I'll use my deck as reference so feel free to do the same. The Eternal Flame Of Surtur!