|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
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Bonfire of the Damned
Bonfire of the Damned deals X damage to target player and each creature he or she controls.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Bonfire of the Damned Discussion
11 hours ago
@Ocelot44 thanks for the feedback. I added Wheel of Fortune and Reforge the Soul to the deck by taking out Soul-Scar Mage and Comet Storm. If you think I should have taken out something different instead, please let me know but I think these were the most logical choices to me. I think by putting in these two draw sources I would pass for the lands which give big advantage to the other players too for now. I had Bonfire of the Damned and didn't like the interaction with the deck. Past in Flames is great but it's useful only for one card since it requires a lot of mana to be played efficiently. If you know any win interactions with it please let me know. Don't forget to leave upvote if you like it and thanks for suggestions again.
1 day ago
2 days ago
Hey the deck looks pretty solid. Ramp count and land count both look good. Creature vs spell count also looks good. Theres a few small changes I would make. I'm not a big fan of Winds of Change since it actually loses you a card. I'm not saying its necessarily the best, but it certainly has a lot of abilities is Chandra, Flamecaller since you don't lose the card when you wheel. But if the main goal is card draw, I am going to be exploring Treasure Map Flip, and Sunset Pyramid as options in some of my decks. Have you had a chance to test Bonfire of the Damned? The ability is certainly useful, but I tend to prefer Blasphemous Act. Boros Locket may be another option to explore, and will be really good if you have sun titan out. Keep an eye on Gilded Lotus, it tends to be a little clunky sometimes but it also depends on the speed of your meta. If its a bit slower it will be better, but if you find it too slow take a look at Dowsing Dagger Flip or the locket.
2 weeks ago
Cool Deck, still raw but like the idea Got a few Suggestion;
U need lots and lots of mana for this deck,
Brass's Bounty: is a lot of fun with thousand years storm, else you can copied it and have tons of mana next turn.
Mizzix of the Izmagnus might help a bit
Chromatic Lantern will help to cast niv
How are you gonna deal with enchantment or artifact;
What about token decks or creature flooding deck?
Extra win con:
Grapeshot might be fun i guess with thousand years
Firemind's Research stack up on those counters my dude
Gamble a neat card 1 red cmc
Extra turn jank maybe
Deck cycle maybe? end game stuff;
2 weeks ago
RoarMaster on Melek
2 weeks ago
R/U always has issues with enchantments, thats just a handicap that those colors have, and you dont have much in the way of answers honestly. Aside from Chaos Warp, you are basically relying on blues ability to counterspell/bounce for these things. Yes its rough, but hey, you wanted a challenge, right? ;)
There are ways to dissuade people from attacking you, although if you are wanting to stick to inst/sorc, its pretty limited. Illusionist's Gambit, Disrupt Decorum, and weird stuffs like that can offer temporary protection while being instants. Otherwise, you are looking at adding more artifacts and enchantments that will protect and dissuade attacks. Collective Restraint is a shitty propaganda here, Meekstone can slow things down but doesnt solve token threats well, and Dissipation Field taxes pretty good but can allow your opponents to re-use ETB creatures n stuff. Bonfire of the Damned could be added to your burn list, since it shouldnt be hard to get it on the top of your deck when you need it. Volcanic Vision is also a good add.
As far as ramping goes, there is a lot of static ramp effects for inst/sorc. You have quite a few in your SB already, and Id suggest adding a few if you are intending on doing a lot of spellcasting each turn. I would not suggest arcane melee however, its symmetrical effect can be rough I have found.
If you are wanting to keep all of that artifact ramp in there though, I would suggest switching some around for draw effects, such as Commander's Sphere, Mind Stone, ect, as they can be very useful drawing past non-inst/sorc when needed.
Its hard to get any decent lifegain in these colors and without much in the way of creatures. I mean, Basilisk Collar is probably your best bet...? haha
Random secret tech, Bosium Strip.
Final advice, run more topdeck manipulation. If you want to be all tricksy, run a bunch of the instant ones to make some super convoluted stacks with Melek out. It can get pretty nutso.
Impulse, Spy Network, Trickery Charm, and Telling Time are probably the go-to cards for that. Otherwise theres a bunch of sorcery ones, must haves being Ponder, Preordain, and the MVP Mystic Speculation. Portent and Index also pull their weight here. But if you want to be more proactive with your topdeck manipulation, theres stuff like Discombobulate, Condescend, and Fated Conflagration.
3 months ago
Hey Kalink27 I see this has been around for a while but I hope this still helps. I'm not sure how your playgroup is but I'd defiantly recommend more lands and ramp. Also potentially draw.
Not convinced about Mindcrank seems to me like your giving any graveyard manipulation heaps of value and unless your meta has lots of lifegain I cant see you milling someone.
Looks like fun though!!!
Would be awesome if you could give my deck some thoughts!
4 months ago
I appreciate you trying to stay budget, so some of my suggestions are probably not going to be exactly what you're looking for budget wise, but should probably be considered in the future for your deck.
Sideboard: Ancient Grudge