Balefire Liege

Balefire Liege

Creature — Spirit Horror

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you play a red spell, Balefire Liege deals 3 damage to target player.

Whenever you play a white spell, you gain 3 life.

Browse Alters View at Gatherer


Have (1) PostContact
Want (3) Mizariz , epros1285 , FaerieHart

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Planechase (HOP) Rare
Eventide (EVE) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Balefire Liege occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Balefire Liege Discussion

DemonDragonJ on Righteous Wrath

5 days ago

I have replaced the two copies of Glory of Warfare in this deck with two further copies of Cerodon Yearling, which was the original number that this deck had, a change that reduced the average converted mana cost of this deck from 2.94 to 2.81, which means that this deck is now tied with my black/white deck for having the lowest converted mana cost out of all my decks. I was loath to make that change, since GoW is an awesome card, but I decided that Scourge of the Nobilis and Balefire Liege were more than sufficient to make my creatures more powerful and it also was more valuable to have a greater number of creatures to be made more powerful.

Now, I am wondering if I should replace Wear / Tear with Duergar Hedge-Mage, or leave that card as it is.

Joe_Ken_ on Unbending Steel

2 months ago

Assemble the Legion and Outlaws' Merriment are both good token producers I use in my Marchesa pillow fort deck with Legion being able to get out of hand relatively quickly if it isn’t answered.

Protector of the Crown with any source of indestructible makes you never loose the monarch for card draw since he will take all damage for you. Palisade Giant also does the same thing, but without the monarchy.

Palace Jailer is good to gain the monarchy since you are doing a pillowfort deck and it also acts as removal.

Balefire Liege is also a good creature to get some extra bang from your spells and give your creatures a little edge.

Authority of the Consuls is similar to blind obedience but it will also gain you life as well as being able to come in as early as turn 1.

DemonDragonJ on How Good is Glory of ...

2 months ago

MindAblaze, my philosophy has always been for slightly less than half of the cards in a deck to be lands, and 28 seems to be ideal to me, especially since this deck contains Balefire Liege and Gisela, both of whom are expensive; if this deck had a lower mana curve, I could possibly reduce it to 26 lands.

DemonDragonJ on How Good is Glory of ...

2 months ago

I have two copies of Glory of Warfare in my red/white deck, but I am wondering if I should keep it. It is an awesome card, but would it be better to replace it with two additional creatures, since both Balefire Liege and Scourge of the Nobilis are already excellent ways to make my creatures more powerful?

What does everyone else say about this? How good of a card is Glory of Warfare?

DemonDragonJ on Righteous Wrath

2 months ago

I was considering replacing Skyknight Legionnaire with Skyknight Vanguard, because generating another creature every turn would be very awesome, especially in combination with Gisela and Balefire Liege, but it is more important for a creature to have haste in this combat-oriented deck.

Also, do I really need to have Glory of Warfare in this deck? It is awesome, but I feel that the liege and scourge may be sufficient to make my creatures more powerful, and replacing those enchantments with more creatures would certainly be a good thing. What does everyone else say about that?

Cloudius on Birds of a Feather Storm Together

2 months ago

There's a fun card I'd recommend for you though - Possibility Storm

Yeah it's chaotic but I find that it disrupts our opponents more than us most of the time.

With Feather, the Redeemed in play, you can chose which ability to resolve first since casting a spell would trigger both Feather and Storm. If the spell you cast is important to you, chose Feather to resolve 1st so that the card goes back to your hand. If you're in for some fun, go with Storm and it'll net you a new card from your library, which gets returned to your hand per Feather's ability still if the new card targets a creature you control.

Possibility Storm has great synergy with a lot of your creatures too. Guttersnipe, Balefire Liege, Electrostatic Field, Firebrand Archer, Thermo-Alchemist, Young Pyromancer and Monastery Mentor all trigger twice thanks to Possibility Storm!

griffstick on "Menace" to Society

3 months ago

Further more Neheb, the Eternal can give somewhat of a second main phase sorda like what Sword of Feast and Famine would do. For this deck it is more important since most of the time you cast out before attacking to either create devotion or make a buff to your army with something like Balefire Liege.

Vexance on

4 months ago

Interesting ideas! I've had Herald of Leshrac in here before, but I've noticed that it takes a lot of turns before the effect really impacts the game - especially if it doesn't come out early. I like the Custodi Soulcaller and Balefire Liege especially. Thanks for the input, I'll look at swapping some cards in and out to make room for these!

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