Dreadhorde Arcanist

Dreadhorde Arcanist

Creature — Zombie Wizard

Trample

Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with converted mana cost less than or equal to Dreahorde Arcanist's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

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Trade

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Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Legality

Format Legality
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Penny Dreadful Legal
Historic Legal
Modern Legal
Standard Legal
Arena Legal
Block Constructed Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Brawl Legal
Pioneer Legal
Tiny Leaders Legal
Canadian Highlander Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Oathbreaker Legal
Pre-release Legal

Latest Decks as Commander

Dreadhorde Arcanist Discussion

SufferFromEDHD on Sevinne, the Chronoclasm Acid Flashback

17 hours ago

DadHumanPraetor haha well I'm glad my deck inspired you enough to share your thoughts.

Was unimpressed with Escape but Underworld Breach was to good to not make the cut. I think I'm running the best Jump-Start cards. Delve is counterproductive but Dig Through Time is always useful.

Dreadhorde Arcanist great suggestion. Own a copy. Surprised it wasn't in the list.

DadHumanPraetor on Sevinne, the Chronoclasm Acid Flashback

20 hours ago

Fervent Denial is a flashback card, but when are you copying this spell? Are you hoping your opponents will have placed 2 spells on the stack at the same time while you have 7 mana open and your commander in play? Seems unlikely to me.
I think more Thrill of Possibility Cathartic Reunion effects would be good since you can throw flashback cards into the bin for later and dig to find answers to early threats to stay alive long enough to utilize the commander's ability. Maybe lean into the Jump-start and Escape mechanics more, since they will also trigger your commander. Dreadhorde Arcanist can trigger him too. I would run a lot of wrath, probably more wrath than creatures. I would try to deny and remove opponents resources and then grind them out them in the later game using my bin as a toolbox and Sevinnes ability. I dont think the flashback mechanic is particularly good, but if you hybridize it with delve, jump-start, and escape you could probably build a synergistic and threatening deck. If you love this deck play it, I am only mentioning my thoughts, but I have built many decks that people were critical of at first glance which play very well, and a big part of that is piloting, so if my opinions are not correct than by all means just disregard them.

Turban on Zada Bing, Zada Boom

2 weeks ago

Interesting, was working on deck similar to this myself. No Dreadhorde Arcanist or Young Pyromancer? There's insane combos and good value versatility with them. Not convinced about Siege-Gang Commander as it's a slow to get going, Young Pyromancer is very similar and would allow you to get token creatures off early.

rjife on Izzet Weird

2 weeks ago

I LOVE Izzet, so it's good to see a standard list. I think Vadrok, Apex of Thunder although only with the mutate would be great in this deck. Just like Dreadhorde Arcanist, this can get almost any instant or sorcery from your graveyard.

multimedia on Feather's Token Tantrum (~$200)

1 month ago

You have the right idea with cutting some lands for low CMC spells that draw or scry since in a pinch, if you have to, even without Feather on the battlefield, you can cast these cards to help to draw or find lands. In the end having more low CMC spells than lands is overall better with Feather.

The above is a reason that Dreadhorde Arcanist is powerful with Feather. Arcanist is another creature who you can pump and doing so you get to cast an instant or sorcery with the same or less CMC as Arcanist's power from your graveyard. The interaction of casting this instant or sorcery is what's good with Feather.

If Feather is on the battlefield before you cast an instant or sorcery from your graveyard with Arcanist that targets a creature you control then Feather will exile that spell before Arcanist exiles it. After resolving the spell it will not go to the graveyard instead it will go in exile by Feather. Then it's returned to your hand at your end step. What this means is with Arcanist you can cast spells without having Feather on the battlefield and then get them back from the graveyard when you do have Feather.

Arcanist's trigger is an attack trigger, in combat you can cast an instant or sorcery from your graveyard. Timing restrictions of a sorcery don't apply thus if you want to you can cast a sorcery while in combat. If Zada or Mirrorwing are on the battlefield then can target one of them which targets all your other creatures while in combat.

Omniscience_is_life on Izzet Weird

1 month ago

Dreadhorde Arcanist is still standard! With any way to pump his power at all you could recast basically anything you’re running. Crackling Drake is fine with things being exiled, so that could work with Experimental Overload. It’s always nice to draw a card as well ;)

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

PeachJuice112233 thanks for the comment!

Yidaro, Wandering Monster is nice for long drawn out games that we have difficulty closing. Also, the cycle is nice.

If you don’t like Yidaro, Wandering Monster, replace it with 2 Bedlam Reveler, 1 Ox of Agonas, and 1 Hazoret the Fervent. That’s what I had before. It’s experimental.

As far as Path to Exile, it competes against Blood Moon; they don’t play well together, and I think Blood Moon is more valuable. It’s a meta call, and also depends on how the rest of your deck is built. If you run Path to Exile, I would consider Dreadhorde Arcanist to continually abuse it.

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