Dreadhorde Arcanist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dreadhorde Arcanist

Creature — Zombie Wizard

Trample

Whenever this attacks, you may cast target instant or sorcery card with converted mana cost / mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

Max_Hammer on Feather

9 months ago

I love Feather! Let me help you with that win rate, yeah?

Firstly, lands. You have too many. Take out the Boros Garrisons. All your cards are a low CMC and you don't really need that many. Other than that, I'd swap out either some copies of Temple of Triumph or Clifftop Retreat, but probably the temple for Sejiri Shelter  Flip.

Secondly, you gotta keep your creatures safe. 4x Loran's Escape, 4x Gods Willing, and with the four Shelters, you should be just fine. Angelic Intervention is also a good choice, if you'd prefer something else.

Third, what are you targeting? For some suggestions, I like Dreadhorde Arcanist and Illuminator Virtuoso a lot. Tenth District Legionnaire is also very, very good here. Leonin Lightscribe and Clever Lumimancer are good, too. Harmonic Prodigy is really strong, depending on the other creatures you add, too. Of course adding Feather is a musy, too. If I were you, I'd probably pick like 12 non-Feather creatures to add in here.

Fourth, Removal. Mishra's Command is great here, otherwise I'd bump Boros Charm to 3 copies. Maybe throw 3x Wear / Tear in your sideboard or something. Options are great and all of these give options.

Fifth, buffs!! There's a whole lot of ways to buff your creatures, but here's what you want to do. Make about half of them cards like Coming In Hot, giving a buff + some sort of card advantage. Then, make half of them Brute Strength to make sure your creature has trample, or some other sort of evasion.

Sixth and finally, card advantage. White is bad with that. Red is bad with that. That's why your buffs really oughtta have card advantage with them. Ancestral Anger is a good one, for the record.

Okay, good luck and have fun!

ShadyWonderBoy on Narset, Enlightened Exile

9 months ago

SufferFromEDHD What would you recommend cutting to make room for Dreadhorde Arcanist. I do agree that it would be a powerhouse when you are able to attack with it, I am just at a loss of what to change for it.

SufferFromEDHD on Narset, Enlightened Exile

10 months ago

Dreadhorde Arcanist Narsets prowess pushes this dude into the powerhouse it was always meant to be.

BotaNickill on Oh, Rotty!

11 months ago

Thanks so much for the help Amigo! I appreciate your advice! I was definitely floundering a bit with the right mix of targeted spells. I had this built as the storm/breach deck first but then realized I didn't have the right cards to make it competitive, so I searched for another option and came up with this Naya VS because I felt like I was closer to having the right cards to make it pop! I have more Dromoka's Commands laying around, so I could up those to 3 or 4, I have the playset of Vines of Vastwood sitting here, I will look in my MM2 binder and see if I have Apostle's Blessing I don't have another Dreadhorde Arcanist, Season of Growth, or Feather, the Redeemed, but I have been watching for them at my LGS. They do have 10 Snakeskin Veils tho! so I'll nab some of those up. Thanks again for the suggestions!

legendofa on Oh, Rotty!

11 months ago

How hard is it to reach delirium? There's a bunch of instants, a few sorceries and fetch lands, and let's say a creature dies once in a while. If you're not hitting delirium regularly, I would switch DRC for another Season of Growth and just draw past the cards you might not need.

My next thought is to either cut the Bloated Contaminator for another Dreadhorde Arcanist, or add more cards that grant counters of one kind or another. Dromoka's Command is solid, and you come up with any Snakeskin Veils, those would help a lot.

The typical play pattern I see is T1 Venerated Rotpriest, T2 pump and attack for damage and poison, T3 either Arcanist or Feather, the Redeemed, then just keep casting spells after that, attacking where you can. If that sounds right, then maybe look for some more hexproof-y protection-y spells like Apostle's Blessing, instead of just making your creatures bigger with Scale Up and Mutagenic Growth. I know those mostly from infect decks, where the goal is to get 1-2 creatures as big as possible, to deal as much infect damage as possible.

A T1 Glistener Elf, T2 Scale Up into Vines of Vastwood into Mutagenic Growth is very different from the same thing with a Rotpriest. With the Elf, you might have just won. With the Rotpriest, you just dealt 12 damage and gave three poison counters. Serious damage, but you're probably not going to do it twice in a row.

So I guess my suggestion (probably biased by my preference for control over aggro) is to focus mostly on keeping your creatures alive so they can be targeted by spells, choose the right time to attack, and let your poison counters do their work. Now that I think about it, some spells that grant vigilance might help, too.

Barbarian_Sun_Pope on

1 year ago

Love Feather shenanigans (+1), have you considered Invigorated Rampage? I doubles up with Feather, works great with Illuminator Virtuoso and anything with Madcap Skills. As a bonus it turns Dreadhorde Arcanist into a pseudo Ball Lightning, except it's even bigger =).

zapyourtumor on Grixis Arcanist!

1 year ago

I mean in this kind of deck, hitting 1 sorcery + 1 instant + 1 creature + 1 land in your graveyard should be extremely easy, especially with DRC digging. But more importantly, DRC lets you filter your draws and bin more creatures for you to unearth later. I really think the card does basically everything the deck wants to do, but it is what it is.

Unless your meta is SUPER enchantment heavy, Feed the Swarm mainboard doesn't really make sense.

I'm not sure I understand your reasoning behind not running any basics? It's less about "stopping" Blood Moon and more if you have a single basic island and a single basic swamp in your deck, you can every single card in your deck besides Mission Briefing (97.6% of your nonland cards). Whereas if you don't you can play any basics, you can only cast 31.7% of your nonland cards. That is a huge difference. Also, effects like Field of Ruin and Path to Exile are fairly common.

Anyways I do like the concept of the deck, even if I don't agree with all of your card choices. Any time I can play Dreadhorde Arcanist is a good time.

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