|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Common|
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Creature — Goblin
Sacrifice Torch Courier: Another target creature gains haste until end of turn.
Torch Courier Discussion
1 day ago
Personally, I would add a few combos that add infinite Blue mana, as that will allow you to win the game on the spot by milling out your opponents. Some strong options include:
- Isochron Scepter + Dramatic Reversal alongside your other mana rocks.
- Flash + Protean Hulk to fetch Torch Courier , Incubation Druid , and Vigean Graftmage
Then add a few tutors to find your combo pieces as swiftly as possible.
If you do not want to go down the combo route, my recommendation would be taking out a whole bunch of the higher costed cards. While those cards have powerful effects, an average CMC of 3.97 is really high, and means you're often going to run into situations where you just can't quite play what you have.
I would add some more ramp and mana fixing ( Birds of Paradise would be a good inclusion), as well as some more interaction in the form of efficient removal and counterspells.
If you still want to have a bunch of high-costed creatures, Defense of the Heart would be a good inclusion, since it allows you to cheat into play some creatures you might not otherwise be able to realistically cast.
2 days ago
I Think the smallest line to go infinite I saw was the general Island, Lotus Petal, Flash, Protean Hulk version.
2 weeks ago
currently Protein Hulk is more for redundancy than combo. I think a better pile might end up being Torch Courier + Lesser Masticore + Goblin Engineer which tutors for any sac outlet. Sac the courier to give engineer haste, (assuming you have 1 red) sac masticore to return the sac outlet, then combo off masticore. A little bit more resource extensive but it wouldn't take as many card slots and courier can also be used to give dorks haste at his worst. Thanks for the help though, I originally never intended to combo off hulk, to me he was more just a tutor but having him as a wincon can be very powerful.
3 weeks ago
Using flash-hulk line, it can bring out Incubation Druid , Vigean Graftmage and Torch Courier . For Tooth and Nail , it would put Deadeye Navigator and Peregrine Drake out in play. I had couple of tutors to hasten the search of critical cards to be used to execute the win-con. Any thoughts?
1 month ago
2 months ago
3 months ago
5 months ago
Thanks for the comment The_Dark_Adonis,
Yes there is a clear weakness here. If you play Guttersnipe late in the game, when you are re-playing 4 or 5 instants per turn (using the effect of Feather, the Redeemed ), it becomes a very strong card. It does, however, add very little value to the early game. Torch Courier is a strong first turn play that adds nothing later in the game. Skirk Prospector could work as an early chump-blocker, or give you 1 extra red mana - nice, but certainly not a game-changer.
I started this deck with Tajic, Legion's Edge and Aurelia, Exemplar of Justice in that slot, but wanted to reduce the mana curve and increase tempo. Another option that I did consider was to replace Guttersnipe with Ajani's Pridemate and try to bring in Moment of Triumph or Fountain of Renewal . That would give you a spread of creatures that collect +1/+1 counters before attacking behind Adamant Will or Sheltering Light . I suppose that the biggest reason that I didn't go down that road is that I wanted to try to keep a balance between and .
There is clearly room for improvements, which will hopefully become clear after a few rounds of play-testing at FNM's, or even in Arena
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