Invade the City
Amass X, where X is the number of instand and sorcery cards in your graveyard. (Put X +1/+1 on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Invade the City Discussion
2 months ago
Good to see/hear that you've been trying it out and making adjustments. It definitely looks better now.
Playing double red, double blue and even triple black cards really puts a strain on your manabase. I'd play more duals and less basics, even if some of those duals enter tapped. In a slow, grindy deck you can usually get away with a slower start.
Since you are pivoting more into black, you can swap out some of the Flame Sweep s for Ritual of Soot . It does strain the mana even further though, so only if you feel like Sweep isn't always good enough.
Ral, Storm Conduit still doesn't seem good, he's slow and low impact.
If this is a Bo3 deck, you should consider a redo of the sideboard. The following cards are ugradeable imo: Ionize , Invade the City (this card is very bad), Jaya, Venerated Firemage , Kasmina, Enigmatic Mentor , Widespread Brutality .
3 months ago
MrBoombastic I've tried to focus this deck more here. I've tried to build this to feed Niv. I replaced Faerie Vandal with Invade the City and Goblin Electromancer came out for Ral, Storm Conduit . I like the goblin, but I hope to spend the first few turns Flame Sweeping and murdering everything that moves (similar to my Sarkhan deck). I hope to gain card advantage early with flame sweep and then start to set the board for Niv. I think the Scions will work well with Invade the City in the mid-game, and I hope to hit the ultimate after Niv drops. I love the idea of copying and recurring Invade the City and then giving the giant army trample with Scions and sending it over.
I feel a little vulnerable without The Elderspell and I wonder if this is powerful enough in the mid-game to keep green creature decks at bay, but this is close to what I'm trying to accomplish
I've just started to check out the Temur Walkers. I think that is very relevant to my Sarkhan deck.
3 months ago
I understand tinkering with the deck, but I think some of the changes you've made aren't good. Ionize is one of the best spells for Izzet colors, and you've replaced it with two less good counterspells ( Negate and Devious Cover-Up ). Ionize is cheaper than cover-up, more flexible than negate, and it deals two easy damage on top of that.
The Royal Scions is a great card for this deck, allowing more card filtering and some combat capabilities, and when you work them up to their ult, with the number of cards you're drawing, that can be a game-ender.
And then a couple of cards I like, but need to be kept low (two or less) in the deck. Thousand-Year Storm is good, but you've got a large mana-curve already. I might even make that a one-of. Pretty much the same with Murmuring Mystic , but two would be fine there. Invade the City is good, giving you a beefy blocker to help you stall, but you aren't likely to play it on turn three, since you only have a few instants/sorceries that come out before that turn.
Now, since you seem to have started to refine the maindeck a little, let's work on the sideboard. Fry is an obvious card, given the amount of burn in the maindeck and how often it's used in sideboards. Two or three of those, probably. Aether Gust and Mystical Dispute are both good here. I like the versatility of Reckless Air Strike , and if your local meta has lifegain in it you might try Tibalt, Rakish Instigator .
4 months ago
I like Kasmina, Enigmatic Mentor too. kinda like Torbran in her own way.
4 months ago
Personally, I don't like amass decks, but I'll do my best to help you out.
You need more creatures. Specifically cheap ones to get you to the mid-late game. Lazotep Reaver and Gleaming Overseer both somewhat fit those criteria, and give you a bit of amass effect too. Lazotep Plating offers protection and an early amass. Eternal Skylord is increasing that mana curve again, but it offers you some reach and protection you sorely need. I'd advise doing some testing on Bleeding Edge , because it's a removal help and amasses, but it's a double-black cost at turn three and comes out at sorcery speed. There's just not a good replacement for Cast Down in these colors. Sorry.
You wouldn't think of putting The Royal Scions in this deck normally, but it's grixis colors, gives you card filtering, and can give trample to your massive army to finish out games, so it's worth considering at least. Barge In isn't bad for trample either.
Now, to make room for all these suggestions, we need to take out some cards too. Relentless Advance is narrow, and for only 3 power you're spending four mana. Ill-Gotten Inheritance is low-impact and expensive. Cast Down and Fountain of Renewal just rotated. Since we're adding more creatures, Invade the City isn't as good, but it's still worth putting in the deck so I'd recommend going down to two copies of it. Widespread Brutality also loses some of its value since it now eliminates your creatures too, so maybe 2-3 copies of it as well.
I think with Fountain of Renewal and Ill-Gotten Inheritance you were too focused on not losing so much life from Dreadhorde Invasion . In this meta, you need to be prepared to lose life from your own cards. That card will only get you in trouble if you go late-game and can't draw Enter the God-Eternals .
I think WOTC will expand on the army creature-type, and then amass will have more of a place. But possibly only after all the amass effects have rotated just for balancing.
6 months ago
Tetsuko Umezawa, Fugitive
Adamaro, First to Desire
Chandra, Novice Pyromancer
8 months ago
I would suggest keeping it lower to the ground if you're wanting it to be aggro. Cards that are higher in mana cost that have amass are nice and all, but they slow down the game and give your opponent a chance to find their solution to your deck.
The following cards care about you getting to the late game, or are IMO too slow for the kind of deck you're trying to build:
Widespread Brutality - you do have amass, but this card pretty much kills all of your creatures that aren't armies, and you're only allowed to have one army at a time.
Invade the City - this amasses well in the late game, but if you're wanting to aggro your opponent out, then you should replace this with something that can be good the earliest it can be played. what I mean by this is that you're not gonna be too thrilled to play this on turn 3, and so you're going to tend to want to draw the game on longer and I feel like if you take this out for another card, you're going to have a better time.
Enter the God-Eternals - This card does "a lot". The only things it really helps this deck with though, are amassing and it also has removal. There's a bit of lifegain, but I don't think that it's that much of a deal breaker. There are decks that can have this pay off big time by using all of it's effects, but I don't think this deck is one of them.
Commence the Endgame - There's not a ton to say. This card is fine in slower decks because they focus on delaying the game and keeping cards in hand to interact with your opponent, but you're pretty much just trying to empty your hand and attack with the creatures you played in the deck I think you're trying to make.
I would try to max out on Dreadhorde Invasion . It's going to be a good card to consistently pump up your army.
I have a couple concerns about this deck. The first is that you're very reliant on your only army being able to win the game. I've played a ton of games against people who try to make amass alone work, and it just comes down to a single removal spell.
The second is that if you are going for an aggro strategy, you are running too much control and won't be able to get an early game win/footing.
I don't think that amass is really an "aggro" strategy. If you would like to remain focused on purely amass, by all means its your deck. I would recommend dropping the zombie token tribal cards though. Even though they give your army keywords, they only really affect one creature on the field unless you make the deck use other zombie tokens. I would also take out the control cards and really just find the base of the deck. I would recommend that if you keep this deck grixis, that you at the very least add in a secondary way to win.
8 months ago
With the insane number of instants and sorceries your deck has, Invade the City might make some stupid large zombie armies.