Clear the Mind

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Common

Combos Browse all

Clear the Mind

Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

Browse Alters

Clear the Mind Discussion

asmodi_ on Unified Mystical Teaching v1.21

1 week ago

Question:

Have you thought of adding Stream of Thought or Clear the Mind so you can do it all over again if your opponent still doesn't want to quit Magic?

SideBae on Izzet League

3 weeks ago

Speaking as something of an EDH sadist, you should run Curiosity . Enchanting Niv-Mizzet, Parun and then drawing a card creates a loop, provided you continue targeting opponents with the ping. Unfortunately, in EDH you're usually going to have to deal 120 damage to win, and this loop only works so long as you have cards in your library. So in all likelihood, you'll only kill one and a half opponents. You can end the loop by targeting a creature (including your general, if he's the only one on the field), in order to not deck yourself.

One solution to this is to add Timetwister effects. The card itself is in excess of $2,000 these days, so, if you have that kind of money, just buy a small boat. Consider Day's Undoing , Diminishing Returns , Clear the Mind or Time Spiral in addition to your Echo of Eons ... If you cast these after drawing your deck with the Curiosity loop, you can continue shooting people.

Completely shifting gears, I love that you're running Ponder and Brainstorm . Xerox cantrips like these dig you to what you need and past what you don't. Preordain is similarly busted, and Brainstorm goes from good to great with shuffle effects like your Evolving Wilds or Terramorphic Expanse . The Zendikar/Onslaught fetches, like Scalding Tarn or Flooded Strand , are the gold standard here, though they do tend to be very expensive. Slow fetches, like Bad River or Mountain Valley , are similar, cheaper, and still powerful. Faithless Looting is a great card in EDH, as it is in many ways a red Preordain . If you want to go the combo-route, Gitaxian Probe is great for checking for enemy counter-magic.

Gamble is only about $5 these days, and definitely worth including in addition to your Mystical Tutor .

Narset, Parter of Veils is a powerhouse in EDH. I highly suggest including her. If you couple her with the Windfall CrimsonChaos suggested, she can produce a LOT of card advantage.

Dig Through Time is similar to the above suggested Treasure Cruise . I suggest running one or the other, but not both; delve tends to get in its own way, if there're too many delve cards in the deck. Since Dig Through Time sees more cards, if you want to use the Curiosity loop, I think it's better; if you have ethical qualms about infinite loops in EDH, Treasure Cruise is better in that it provides more card-advantage.

A similar source of card-advantage is Mystic Remora . Landing this one turn one can slow down your opponents if you have a slower hand, and in more inexperienced metas it can easily be an Ancestral Recall or two. It's similar effect to your Rhystic Study with a higher cost on the trigger means you can get some real value fast.

Your artifact-ramp can use some work. Chrome Mox is great if you draw your deck and need to cast a Timetwister effect, though it is $40-ish. Talisman of Creativity is extremely powerful, as is Prismatic Lens , Fellwar Stone , the soon-to-release Arcane Signet , Thought Vessel and Coldsteel Heart . In general, two-mana ramp is a lot better than three-mana ramp in EDH, as once you hit three mana you should be trying to do more powerful things. Mana Vault is good for casting Thousand-Year Storm early.

One card I think would be fun to try is Goblin Welder . He lets you reanimate your Inkwell Leviathan for cheap, if you discard it early in the game. Wurmcoil Engine is a great card to sac-recur, as its splitting in two means you end up, over time, netting more and more artifacts to the field. However, this synergy is very slow if you can't untap your Goblin Welder . One thing to consider that is often forgotten with Goblin Welder is that you can use it to target your opponents' stuff. If you're facing down a Blightsteel Colossus and it's controller has an artifact in the 'yard, you can make your opponent sac the Blightsteel and return the (presumably less powerful) artifact.

Depending on your meta, you may want to consider Pyroclasm , Anger of the Gods , Kozilek's Return , etc. These are cheaper than your Mizzium Mortars , and if you're careful you can avoid killing your own dudes.

Presumably, after the first game or two your opponents will start trying to kill your general on sight. Increased cheap interaction will protect him and maintain any advantage you have; Swan Song , Turn Aside , Dispel , Spell Snare , Spell Pierce or even Mental Misstep (in some metas) are all worth considering.

Right. That's all I got. Good luck!

Kichirou on Reality Scramble with self sacrificing ...

1 month ago

First off, i'm new to MtG, so please feel free to correct me if i'm wrong but;

I'd allow Mindslaver + Reality Scramble but it would have to be played specifically;

First Turn of Combo - Play Mindslaver

Second Turn - Trigger Mindslaver ability, Mindslaver goes to Graveyard. Play Reality Scramble , Target Mindslaver in your graveyard. ( Reality Scramble targets "permanent you own" you still own Mindslaver , even though it is in your graveyard.)

Now... assuming Mindslaver is the only Artifact your have in your deck, you would then reveal card until you got down to Mindslaver then place Mindslaver back on the battlefield. for the "random order" bit i'd just have the player shuffle their deck.

also.. if you were running a blue/red deck with that combo... i'd recommend a few Clear the Mind cards in there.

Mindslaver -> Reality Scramble -> Clear the Mind Rinse and Repeat.

Conartistry on Niv-Mizzet, Parun

2 months ago

Love to see another Niv-Mizzet deck!

But I have some questions about what you have here.

Why run Finale of Revelation ? Stroke of Genius can win games for more, and Pull from Tomorrow is an instant at the cost of discarding a card. Either (or both) seems better than Finale.

Since you aren't running many fetches, I think you could afford to cut Brainstorm for Impulse or maybe Sleight of Hand (or Search for Azcanta  Flip which I see in your maybe board).

I don't think Counterflux is all that great, it's really color heavy for a glorified cancel 80% of the time. If storm or control are common in your meta than disregard and keep going.

Ionize does seem rather weak though, I think Counterspell is an easy swap.

How is Consecrated Sphinx doing for you? I'm considering adding him to my own list but I'm not sure if he is better than a Chemister's Insight .

Clear the Mind may be less mana intensive, but I think Learn from the Past is better since it doubles as grave hate in a pinch.

AEtherize never felt great to me, have you considered Starstorm or Earthquake as more permanent control options instead?

How frequently do you actually need Reliquary Tower ? It seems really overkill in most cases especially when your wincon is Dramatic Scepter. Also tapping for colorless when the commander costs is painful.

Isn't Thousand-Year Storm really unnecessary? Sure you get infinite storm with dramatic scepter, but why not just run Grapeshot or Brain Freeze at that point?

How's Keranos, God of Storms doing? He seems painfully slow for the odd chance to bolt.

All in all, I do like the deck. Props for not defaulting to the Curiosity Combo Niv is infamous for! If you're interested, here's my own decklist, though it's still a work in progress, any suggestions are more than welcome: Mad Science with a bit of Control

Dischord on Voodoo Chile

3 months ago

Hmm...what's the gameplan here with this deck? It seems all over the place, but I'm going to guess it's a mill deck with some pillow fort shenanigans in it.

If you're running the Felidar Guardian / Altar of the Brood combo, consider running Spark Double for redundancy. Spark Double is great! It can even copy one of your other planeswalkers in a pinch.

30 lands seems a bit low for a deck with an average CMC of 3.6. I'd suggest bumping up the land count to at least 34! Consider taking out Isochron Scepter (it can only imprint 4 instants in your deck, and without Dramatic Reversal the Scepter is kind of underwhelming in my opinion), Syphon Soul , Clear the Mind , and Butcher Ghoul to get up to 34 lands.

Hope this helps!

MrRotten on Kefnet Mono U Nexus

4 months ago

I like the idea - BUT:

x4 Search for Azcanta  Flip seems a tad much...

Instead of x2 Clear the Mind , consider the possibility of x1 Clear the Mind with x1 or x2 Mainboarded Devious Cover-Up .

While speaking of Devious Cover-Up, I feel like you're lacking in Hard Counters - Sinister Sabotage seems really good in a deck like this.

I think the idea looks cool - just think the deck needs a some tuning, adjust the numbers to make room for the above suggestions to help you survive early game.

The deck needs to stall and disrupt and survive early game so you can chain River's Rebuke and get to the point where you can Chain Nexus of Fate too so you can win.

Hope that helps.

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Clear the Mind occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%