Magus of the Jar

Magus of the Jar

Creature — Human Wizard

Tap, Sacrifice Magus of the Jar: Each player removes his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Magus of the Jar Discussion

Mr.Beaver on

4 months ago

Cool deck! 36 lands is probably enough, but it might even be worth cutting some (probably like 1 or 2) considering the amount of draw power you have. There are a few more decent draw spells you could try, like Brainstorm or Gitaxian Probe . Trinket Mage seems unnecessary since you only have two targets and it doesn't really have synergy with the commander. I'd replace it with something like Magus of the Wheel , Magus of the Jar , or Nin, the Pain Artist , but that's mostly just personal preference

Peoni on windmill

9 months ago

Some cards that you might like: Brallin, Skyshark Rider  Flip, Shabraz, the Skyshark, Rielle, the Everwise, The Locust God, Psychosis Crawler, Burning Inquiry, Molten Psyche, Narset, Parter of Veils, Alms Collector, a Niv-Mizzet of your choice perhaps, Fevered Visions, Magus of the Jar, Wheel of Fate, Teferi's Puzzle Box, Winds of Change and I'll stop myself there lol.

Something you could do that might be cool would be to run a lot of cards like Dictate of Kruphix, Kami of the Crescent Moon, and Howling Mine to boost everybody's draw (might make them consider not killing you lol). That would rip the rug out from under everybody and make your wheels that much more impactful. Make them discard 12 cards instead of 6 or 7! Plus you're getting them closer to drawing on an empty deck.

To add to your fort cards I would recommend perhaps Silent Arbiter since you aren't trying to swing out anyway and it fits your Pariah combo quite well, and Crawlspace.

As far as card draw goes, my favorites are targeted X spells like Blue Sun's Zenith and Stroke of Genius as they could always be upgraded to kill tools with an infinite source of mana i.e. Dramatic Reversal + Isochron Scepter and I just like them a lot. If you decided to pursue group draw you could also experiment with stuff like Prosperity, Minds Aglow, and Fascination (you said you like options right?). Along with this I would add to your ability to win off of self mill with Thassa's Oracle and Jace, Wielder of Mysteries so that Lab Man has some friends.

I know you're running some recursion yourself but this deck has the potential to seriously fuel opposing decks with heavy graveyard interaction as their motif, for obvious reasons lol. Since you have have access to white you could always try Rest in Peace for the complete shutdown, and then maybe a Grafdigger's Cage just as another piece of graveyard hate. Alternatively, you might prefer cards with one time effects like Relic of Progenitus and Scavenger Grounds.. or you could mix and match! Up to you.

FINALLY, (yes I know, we're finally at the end) I would honestly just replace many of the dual lands you have that come in tapped with basics. I just personally don't enjoy having my lands come in tapped while everyone else gets ahead, and I really feel like basics are actually better than tapped lands even if they don't have the versatility or effects. Of course shocks and duals and fetches would always be nice, but we're trying to stay in budget so I'd just stick to the basics.

I know it's long but I just really enjoy researching cards and learning about different strats so I usually get carried away. I tried to stick with recommendations that stay under $10 but a few over the limit might've slipped through. I like your deck, hope this helped! :^)

abbatromebone on Brain Getting Too Big

10 months ago

Davinoth on

10 months ago

     nothingstar: Great suggestions! I knew I was missing one of the red looting spells, and it was Wild Guess; Thank you! Been considering taking Chasm Skulker from my Animar deck, and I have a Reforge the Soul I was thinking about taking from my Kalemne deck.

     Magus of the Jar and Memory Jar will definitely make it to the final product as well. Again, great suggestions, thank you. =)

nothingstar on

10 months ago

A few suggestions -- Wild Guess, Chasm Skulker, Magus of the Jar and, depending on your budget, Reforge the Soul and Memory Jar.

I do like the cycling sub-theme as a way to get more draws, I might have to consider it for my own wheely deck.

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