Bond of Insight

Bond of Insight

Sorcery

Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.

Latest Decks as Commander

Bond of Insight Discussion

SoulTrasher626 on Card creation challenge

2 weeks ago

The new Beginning of the World

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Exile all permanents, then every player revel the top card of their libary, until they reveled the same number of creatures they got exiled, or they reveled their libary. They put them into the battlefield under their control. The same is true for artifacts, lands, planeswalker and enchantments.

Exile The new Beginning of the World

Centuries ago, the world recovered from a disaster.


Design a card that shows a new leader in one of the alliances on Ravnica during War of the Spark. Bond of Discipline, Bond of Insight, Bond of Revival, Bond of Passion or Bond of Flourishing

Kais0n on Crab Crushers

2 months ago

Thank you for commenting. I read Aid the fallen wrong do you think I should add something like Bond of Insight? I just want to get value out of murder. Salvage scuttler was added when I was just focused on putting as much crabs in as possible. I could remove it and replace it with 2x more relic golems. This is my decks win condition.

Kurppa on Niv-Mizzet, Wheel of Pings

3 months ago

Awesome deck! I really like spellslinger decks, and playing this seems really fun.

However, considering how many instants and sorceries you have and the wheel theme, i'm surprised you don't have any graveyard recursion or synergy.

some cards that you could consider are: Bond of Insight, Call to Mind, Flood of Recollection, Mystic Retrieval, Pull from the Deep, Relearn, Shreds of Sanity, Backdraft Hellkite, Past in Flames, Volcanic Vision and The Mirari Conjecture

some of those exile themselves and since you have so much draw power that might actually be a downside. If i were to cut something for those I would maybe one of those shuffle effects.

here's some cards that cast instants or sorceries from your or other people's graveyards: Finale of Promise, Diluvian Primordial, Mnemonic Deluge, Mizzix's Mastery and Spelltwine.

mnemonic deluge and diluvian primordial are pretty funny, though kinda expensive. Imagine casting a wheel and then "going shopping" for spells, i highly recommend it. though these exile, so if you loop your deck you can't cast the spell you coped again.

if you want to bounce creatures with niv-mizzet, you could consider Arm with AEther or Sigil of Sleep.

some more spellcasting synergy: Firebrand Archer, Saheeli, Sublime Artificer.

i don't know how often you would be able to kill or do something significant with Spiraling Embers, but i thought it would be a fun inclusion.

here's a few cards for copying instants and sorceries:

Bonus Round, Insidious Will, Reverberate, Thousand-Year Storm, Swarm Intelligence and Twincast. twincast, reverberate and insidious will double as interaction, and you could also consider Narset's Reversal

and a few more card draw inclusions: Laquatus's Creativity and Sea Gate Restoration  Flip.

sorry for the wall of text, just got excited about brewing so i wanted to suggest a bunch of cards. I hope that this at least gave you some ideas.

gavriel1136 on Spirit Storm 2.0

7 months ago

To get the deck count down to 100, here are the cards to remove: Verity Circle, Future Sight, Elsha of the Infinite, Ashnod's Altar, Spell Pierce, Ground Rift. For one reason or the other, they're all not impressive enough for this deck.

Remove-> Replace

Bident of Thassa- Reconnaissance Mission

Feather, the Redeemed- Windfall (Or whatever wheel you like better)

High Tide- Bond of Insight or Mystic Retrieval

Seething Song- Flamescroll Celebrant  Flip (For the back half of the card)

Flame Sweep- Immolating Gyre (Not sure about this one, but seems better)

Dramatic Reversal- Negate

Abrade- Boros Charm

If Enlightened Tutor isn't necessary for your deck, you may want to try Spirit Bonds , as having a permanent way to give kykar indestructible is nice.

Overall, I'd be very aware of what colors your spells cost. Kykar only makes Red mana, and many of your spells cost 1 colored mana. Maybe skew more heavily towards Red, but that's not a hard and fast rule.

Gidgetimer on Narset's reversal and regrowth?

9 months ago

Narset's Reversal will not yet be in the graveyard when you choose targets for the copy of Regrowth . This means you will be unable to return it to hand.

If you had copied something that returns a card without targeting (like Bond of Insight ) you would be able to return Narset's Reversal .

Elmalco on If I come back as a Zombie I'm eating you first!

1 year ago

oeliberti I did have some cantrips in, but cut them in favour of tutor to graveyard effects and tried to have creature draw engines.

Epicurus I do enjoy the suggestions of Forbidden Alchemy and Taigam's Scheming. I cut Mission Briefing for Bond of Insight as a felt it just does more work here. Ghoulcaller Gisa has been benched due to her not being a zombie (apart from commander and wonder no zombies). Gempalm Polluter is interesting though. Also I appreciate the Tenacious D ref ;).

iNinjy on Thefty Muldrotha

1 year ago

Ooh thanks for all the suggestions Andrew30001! Since this deck is so new, a lot of cards are just ones I already owned. In terms of the counterspell suggestions, I really like the Stormtamer and Spellsnatcher. Siren Stormtamer looks perfect for all the Bojuka Bogs going around in my playgroup, and Kheru Spellsnatcher is another counter that lets me steal the spell for later use.

Speaking of the land searches too, I actually picked up a cheap Expedition Map the other day, I can use that and Sakura-Tribe Elder. However, while I was eyeing up the Saga, The Mending of Dominaria will shuffle my graveyard back into my library which is what I don’t want. I’ll have to look for an Eternal Witness and Mind Funeral for sure.

Devious Cover-Up and Bond of Insight are both for recursion of instants/sorceries but possibly replaceable once I test and see how new cards are interacting. Peregrine Drake alone is admittibly only good if I have the bounce lands out, but Deadeye with any of the etb creatures is great (Gravebreaker Lamia/Gray Merchant of Asphodel/Ravenous Chupacabra etc). Mesmeric Orb is awesome but too pricy if I want to keep this deck budget. Mindslaver is certainly interesting and I’ve seen the constant replaying to keep controlling someone, I don’t particularly want to be playing it. It’s simply not a fun card for whoever I’d be controlling and I don’t participate in any sort of tournaments.

Andrew30001 on Thefty Muldrotha

1 year ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

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