Bond of Insight
Each player puts the top four cards of their library into their graveyard. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Bond of Insight Discussion
2 weeks ago
The new Beginning of the World
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all permanents, then every player revel the top card of their libary, until they reveled the same number of creatures they got exiled, or they reveled their libary. They put them into the battlefield under their control. The same is true for artifacts, lands, planeswalker and enchantments.
Exile The new Beginning of the World
Centuries ago, the world recovered from a disaster.
2 months ago
Thank you for commenting. I read Aid the fallen wrong do you think I should add something like Bond of Insight? I just want to get value out of murder. Salvage scuttler was added when I was just focused on putting as much crabs in as possible. I could remove it and replace it with 2x more relic golems. This is my decks win condition.
3 months ago
Awesome deck! I really like spellslinger decks, and playing this seems really fun.
However, considering how many instants and sorceries you have and the wheel theme, i'm surprised you don't have any graveyard recursion or synergy.
some cards that you could consider are: Bond of Insight, Call to Mind, Flood of Recollection, Mystic Retrieval, Pull from the Deep, Relearn, Shreds of Sanity, Backdraft Hellkite, Past in Flames, Volcanic Vision and The Mirari Conjecture
some of those exile themselves and since you have so much draw power that might actually be a downside. If i were to cut something for those I would maybe one of those shuffle effects.
mnemonic deluge and diluvian primordial are pretty funny, though kinda expensive. Imagine casting a wheel and then "going shopping" for spells, i highly recommend it. though these exile, so if you loop your deck you can't cast the spell you coped again.
i don't know how often you would be able to kill or do something significant with Spiraling Embers, but i thought it would be a fun inclusion.
here's a few cards for copying instants and sorceries:
Bonus Round, Insidious Will, Reverberate, Thousand-Year Storm, Swarm Intelligence and Twincast. twincast, reverberate and insidious will double as interaction, and you could also consider Narset's Reversal
sorry for the wall of text, just got excited about brewing so i wanted to suggest a bunch of cards. I hope that this at least gave you some ideas.
7 months ago
To get the deck count down to 100, here are the cards to remove: Verity Circle, Future Sight, Elsha of the Infinite, Ashnod's Altar, Spell Pierce, Ground Rift. For one reason or the other, they're all not impressive enough for this deck.
Bident of Thassa- Reconnaissance Mission
Feather, the Redeemed- Windfall (Or whatever wheel you like better)
Flame Sweep- Immolating Gyre (Not sure about this one, but seems better)
Dramatic Reversal- Negate
Abrade- Boros Charm
If Enlightened Tutor isn't necessary for your deck, you may want to try Spirit Bonds , as having a permanent way to give kykar indestructible is nice.
Overall, I'd be very aware of what colors your spells cost. Kykar only makes Red mana, and many of your spells cost 1 colored mana. Maybe skew more heavily towards Red, but that's not a hard and fast rule.
9 months ago
1 year ago
oeliberti I did have some cantrips in, but cut them in favour of tutor to graveyard effects and tried to have creature draw engines.
Epicurus I do enjoy the suggestions of Forbidden Alchemy and Taigam's Scheming. I cut Mission Briefing for Bond of Insight as a felt it just does more work here. Ghoulcaller Gisa has been benched due to her not being a zombie (apart from commander and wonder no zombies). Gempalm Polluter is interesting though. Also I appreciate the Tenacious D ref ;).
1 year ago
Ooh thanks for all the suggestions Andrew30001! Since this deck is so new, a lot of cards are just ones I already owned. In terms of the counterspell suggestions, I really like the Stormtamer and Spellsnatcher. Siren Stormtamer looks perfect for all the Bojuka Bogs going around in my playgroup, and Kheru Spellsnatcher is another counter that lets me steal the spell for later use.
Speaking of the land searches too, I actually picked up a cheap Expedition Map the other day, I can use that and Sakura-Tribe Elder. However, while I was eyeing up the Saga, The Mending of Dominaria will shuffle my graveyard back into my library which is what I don’t want. I’ll have to look for an Eternal Witness and Mind Funeral for sure.
Devious Cover-Up and Bond of Insight are both for recursion of instants/sorceries but possibly replaceable once I test and see how new cards are interacting. Peregrine Drake alone is admittibly only good if I have the bounce lands out, but Deadeye with any of the etb creatures is great (Gravebreaker Lamia/Gray Merchant of Asphodel/Ravenous Chupacabra etc). Mesmeric Orb is awesome but too pricy if I want to keep this deck budget. Mindslaver is certainly interesting and I’ve seen the constant replaying to keep controlling someone, I don’t particularly want to be playing it. It’s simply not a fun card for whoever I’d be controlling and I don’t participate in any sort of tournaments.
1 year ago
Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!