At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Archmage Ascension Discussion
1 month ago
Note: Brainstorm isn't modern legal
Your deck has 20 creatures that have payoff for drawing cards and casting spells, but only 17 actual spells. I would run 16 creatures tops and replace them with more instants/sorceries.
I'd also probably cut Kumena's Awakening because a conditional 4-mana draw an extra card each turn isn't that good.
For the spells, Radical Idea is bad. To replace Brainstorm you could maybe run the new cantrip we are getting in MID, Consider. Sinister Sabotage doesn't really cut it in modern, I'd suggest Counterspell, Archmage's Charm, and Spell Pierce. Expressive Iteration might also be good here, although it doesn't draw cards. Maybe Serum Visions.
4 months ago
you should add Ebony Owl Netsuke , Psychosis Crawler , Viseling , Black Vise , Iron Maiden , Uba Mask to stop them from using the counterspells they drew, Psychic Possession , Archmage Ascension is pretty cool too.
really punish your opponents for drawing tons of cards. make them really regret drawing kwains cards.
4 months ago
Hey, good start and interesting budget version of Vorel. I think you have the right idea with cards such as Stadium, Nexus, Ascension, Kasmina and Zone. The drawback of Fractals is they lack evasion therefore if building around them then consider cards to give your creatures evasion?
- Champion of Lambholt : unblockable and triggers when Fractals are created.
- Herald of Secret Streams : unblockable.
- Archetype of Imagination : flying and can be unblockable.
If attacking with Fractals is a main strategy then consider cards that can give you extra turns?
- Sage of Hours : pair it with Forgotten Ancient or Hydra's Growth .
- Magistrate's Scepter
- Walk the Aeons : now a budget card.
Could expand on other ways to get value from being able to double counters with Vorel.
- Fathom Mage : repeatable draw, pair it with Archmage Ascension .
- Astral Cornucopia
- Everflowing Chalice
Good luck with your deck.
6 months ago
I know I am straying from the OP a little bit but there are some other options for tutoring you can fit into an Eisha Commander deck.
Archmage Ascension , Planar Portal , Tamiyo's Journal and Ring of Three Wishes all can tutor to hand. The Ascension is slow but once it comes online it turns every single draw into a tutor. The portal is mana-heavy but repeatable. The journal is probably the worst but an option. The Wish ring is oddly worse than the portal and mythic instead of rare?
6 months ago
I suggest adding more ramp. Some cards you might want to add are Kederekt Parasite , Chasm Skulker , Obosh, the Preypiercer , Zurzoth, Chaos Rider , Spellbook , Archmage Ascension , Price of Knowledge , Psychic Possession , Standstill , Telepathy , Well of Ideas , Zur's Weirding and a card that makes you win if you draw out like Labratory Maniac
10 months ago
I definitely have a lot of experience playing a LOT of different group hug, pillowfort, and political style decks. I put a lot of thought into how these cards actually play out and how people react to them.
For example, Archon of Coronation does seem like a really cool card, and I DO love the Monarch mechanic! But I don't think the Archon will work the way you're hoping. Being the Monarch encourages people to want to attack you because they want that free extra card draw. We really don't want that kind of attention on us. The Monarch is actually a lot better for us when someone else has it, so that everyone else is busy attacking each other to try to get it and leaving us alone. Its why I actually ended up cutting a lot of Monarch cards from this deck. So if we're not the Monarch, then Archon second ability doesn't actually do anything for us, its just looks like another one of those Blazing Archon/Platinum Angel/Worship style effects that draws a lot of aggro, but doesn't actually help us much. Also, we don't really need the card draw, and when other people are drawing 3 or 4 cards a turn because of our group hugs, they might not care as much about the Monarch either.
The free counterspells are expensive, but very useful for this deck in particular, but could be easily swapped for other options, you'll just have to make sure to keep your mana up and cast them wisely. Same for the mana rocks, there's a lot of cheaper options like Mind Stone,Fellwar Stone, Talisman of Progress, etc.
Archmage Ascension will DEFINITELY turn a few heads in your direction, and with Opposition Agent coming out now, its actually really dangerous for us. I even ended up cutting Enlightened Tutor and Mystical Tutor from my deck because I'm just not such a big fan of tutors. Digging out one exact specific card and showing everyone what it is telegraphs that you're up to something, and they get suspicious. Besdies, we have enough card draw to eventually find whatever it is we're looking for anyway.
Still not too big of a fan the Isochron Scepter combo as it requires two specific cards that don't do much on thir own and don't really have any back up copies, but maybe that's just me.
10 months ago
Thanks for the feedback. I definitely think you're right, some of those cards just make people mad and you definitely need to be off people's radars with this deck. I do think that ultimately I'm going to cut a lot of those Drannith Magistrate style cards. I knew something about my list seemed a little off and I think it's because I'm mixing up some of these cards that are fairly counterproductive. I think with my play circle I'm going to try to keep specifically Consecrated Sphinx and see how they react to it, mostly because I do like the synergy.
I think your thoughts on mass bounce effects rather than full wipes is clever, mass wipes might just make people mad. I'm very used to playing Roon of the Hidden Realm and Multani, Maro-Sorcerer and my main decks so things are often pretty one sided, so I'm not entirely used to thinking about the group hug side of things; this is mostly just a great learning experience for me.
I did cut the Archmage Ascension and I also realized that while it does have great potential it does put a decent sized target on my back.
I do agree that the Isochron Scepter puts a mild target on me but I figured not playing it until the exact turn I want to combo will hopefully avoid that target from being on my back. That being said this very well might change depending on what my playgroup would think and might just get cut. Though in terms of other new things I'm wanting to try I think Archon of Coronation does a good job being someone pillow fort (though admittedly it's mostly that I have a strong love for the monarch mechanic in commander).
Personally I'm having to be a little more budget conscious, (my collection is mostly modern) though things like Force of Will and Mana Drain I think are just perfect for the deck. I will say this is probably the first time I've looked at another persons list and could really find too much to disagree with, it's super well thought out.
10 months ago
Thanks for the compliments!
One of Kwain's biggest strengths, I think, is how friendly and nonthreatening he is. There's no way to break or abuse him, even with infinite untapping with Isochron+Dramatic Reversal, your opponents get the option to just not draw if they don't want to.
If you're playing group-hug, I think its incredibly important to be as friendly and non-threatening as possible. I had cards like Consecrated Sphinx and Archmage Ascension in the deck originally too, because, like you said, it seemed just too good to pass up. But your opponents will see that too, and like it or not, its a threat. Its scary. Its why I've taken such care in picking the least threatening cards I can find. When people see an Isochron Scepter, they know you're up to something cuz its a pretty well-known combo.
IMO, trying to slow the game down is kind of the opposite of what a group hug deck does. By drawing everyone extra cards for free, we're naturally going to be speeding everything up. Cards that stop people from doing what they want to do like Drannith Magistrate only make people mad, and when they're drawing extra cards, they'll end up finding removal for it pretty quickly.
That's why instead, its important to lay low, and play the role of the arms dealer. By making sure we don't play anything threatening, our opponents will be too preoccupied dealing with each others' threats. In a multiplayer format, there's just no way that we'll be able to get a hard control over everyone and everything. You can't stop every threat, you're simply outnumbered. Instead, you want to make sure that your opponents are aimed at each other and friendly towards you.
Our control of the board has to be very subtle and purposeful. Board wipes are our biggest and best way to slow the game back down, and my favorite are actually mass bounce spells. Bouncing everything back to everyones' hands is much better for us than destroying everything. Destroying everything they've played makes them mad, but bouncing slows the game down and resets the board. The cards they want to play aren't gone, they're in their hand, and now they have to waste time playing them back down again. Their hands will already be pretty full of cards, so returning even more cards to their hands makes them have to make tough choices what to keep and what they have to discard. And anything we bounce that we don't want to come back down, we can save a counterspell of piece of removal for.
I think THAT is how you want to slow the game down, not with onboard threats and hatebears, but with instant speed responses to our opponents. Its the same philosophy you want to use with your single target removal and counterspells. You can't just stop anything that looks scary. Let your opponents be scared of it. Keep yourself safe. Keep your guard up and keep your answers ready. Don't react unless you absolutely have to. The only threat you want to be posing is an invisible one, that is, a board full of open mana and a hand full of 7, 10, 20 some cards. No one will dare to attack you when you can easily AEtherize their board away. As long as you stay on their good side, and they stay on yours, you're safe. Step number 1 to winning is not losing.
The reason I love the Prosperity combo is because those cards seem harmless enough on their own. They're just group hug cards, and everyone wants to draw a huge pile of cards. And when you're doing nothing but helping everyone, people are much friendlier about letting you have those Smothering Tithe and Rhystic Study triggers. Once you get that Smothering Tithe down and cast that Prosperity for X=10 or so, they don't know it, but you're about to win. You really want all 4 of Prosperity, Minds Aglow, Skyscribing, and Fascination, so that you have the highest chance of drawing into another one. Then, once it resolves and you draw those 10 cards and get those 30 Treasure Tokens, its already too late. Now you're loaded with cards and mana and counterspells. No one should be able to contest you. Then you cast the next X Draw spell for 30, get 30 more cards, 90 more treasure, and then you finish the game from there.
Its a really awesome, really unique combo that nobody sees coming. Even with your opponents drawing cards too, its very unlikely they'll have the ability to actually stop you, especially if you time it right and wait for everyone to be tapped out. Even if they do have an answer, you have counterspells, which is why I have so many cheap/free counterspells like Force of Will. They aren't necessary, but they help us defend ourselves even if we're tapped out and our guard is down.
Hullbreacher is the new addition to the deck as a backup Smothering Tithe. It does the same thing, but without your opponents actually drawing any cards, and it has Flash. Its important not to use this aggressively. Don't just play it for value, everyone will hate you for it. Save it for when you want to win, and you have the cards to protect it.