Sundering Vitae

Sundering Vitae

Instant

Convoke (Each creature you tap while playing this spell reduces its cost by (1) or by one mana of that creature's color.)

Destroy target artifact or enchantment.

Latest Decks as Commander

Sundering Vitae Discussion

wallisface on Fungus Amongus

1 month ago

Some thoughts:

  • Both Thelon of Havenwood and Slimefoot, the Stowaway seem great here.

  • 17 lands is super, super low. I think you should be aiming for 22.

  • Sundering Vitae and Gaea's Blessing are far too situational and what deck sideboards are for. I would suggest removing them from your deck.

  • I don’t think either Scatter the Seeds or Second Harvest are worth it. They both cost a ton of mana, and are terrible if you’re behind. They feel like super-clunky “win more” cards, so i’m not sure they’re particularly useful.

  • You need a way to deal with opponents creatures.

Ebro on The forests are on fire

3 months ago

I like it! I’d recommend capitalizing on the convoke strategy. If you don’t mind adding white, Autochthon Wurm could be a really epic addition. Sundering Vitae could save ya in a pinch too. March of the Multitudes would be a savage second wincon option, especially if you wanted to take it one step further with token creatures. I find myself inspired by this deck

Soyboy199 on Jarad commander deck

2 years ago

Thx for the great ideas, i've been looking to pick up a Lord of Extinction and recently cut out Corpse Connoisseur because of it usually being to much mana whenever i need it. I decided to run Sundering Vitae over Krosan Grip because I prefer the convoke ability over split second. I will need to make room for the Lord of Extinction and the Apocalypse Demon(great card ive never heard of before), any recommendations on what i should remove?

ChaosClaws on Marwyn, Mother's Knows Best EDH

3 years ago

After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (:

PartyJ on Shaman of the Fireball | Pauper EDH

3 years ago

Hello wraya2 and Podkomorka,

thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.

OUT:

IN:

Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!

If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.

Best regards,

PJ

Emzed on Wanderer's Song

4 years ago

Remove Humility, that's the only way. If you run into that a lot, add more cards like Krosan Grip, Sundering Vitae, Unravel the Aether or Deglamer.

Emzed on Mina and Denn

4 years ago

This looks great for your first deck! Very synergistic and well balanced. I have a couple of suggestions: Ghost Town, Gruul Turf and Harrow are great at enabling more landfall triggers, they might be good inclusions.
Sundering Vitae will usually be a 0-1 mana version of Naturalize.
You currently have very few ways to interact with creatures. Just having a few tools at your disposal would be useful though. Consider Beast Within, Volcanic Offering, Song of the Dryads, Ulvenwald Tracker or Duplicant.

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