Zombie Apocalypse

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

Latest Decks as Commander

Zombie Apocalypse Discussion

multimedia on Zombie tribal

1 month ago

Hey, well done with upgrades to the precon. For being new to Magic you've added some really good cards. Nice stained glass Liliana :)

The Poppet Factory combo with Wilhelt for infinite Zombies with Diregraf Captain as the win condition needs a sac outlet. Grimgrin, Corpse-Born and Ashnod's Altar are good, but only two sac outlets for the combo isn't really enough. Carrion Feeder is a one drop Zombie.

Apprentice Necromancer can reanimate Poppet Stitcher  Flip at instant speed at the end step of your last opponent before your next upkeep. With Wilhelt when you sac Necromancer you create a Zombie token which could be the third token you need to flip into Factory. I'm not positive, but I think if Stitcher flips into Factory than you don't have to sac Factory at the end step Apprentice trigger because it's no longer a creature.

Carrion Feeder and Apprentice Necromancer could replace two of the higher CMC cards here to reduce the mana curve. Ruthless Deathfang and Overseer of the Damned are just not as good as the other 6 or 7 CMC cards namely Liliana, Rooftop, Titan, Dominance even Hex.


There's a few cards in the precon that were cut that you should consider adding back.

Dreadhorde Invasion creates a Zombie token for the cost of only 1 life at your upkeep to give you a constant source of a Zombie to sac with Wilhelt at your end step. Zombie Apocalypse is mass reanimation for Zombies, all Zombies in your graveyard.

Hordewing Skaab gives flying to all Zombies you control and it can also be repeatable loot (draw then discard). Midnight Reaper is another Zombie who draws when it dies as well as can be repeatable draw whenever any nontoken Zombie dies.

Eternal Skylord only gives flying to Zombie tokens, not giving flying to Wilhelt makes it lackluster. Cellar Door will miss more than hit since you don't have a way to control getting a creature to the bottom of your library or your opponents libraries. Paying three mana and having this miss is pretty bad. Cancel is not needed because you have three other much better counterspells.

Good luck with your deck.

Vessiliana on Approach of the Dead Sun

3 months ago

Fair price on the budget aspect! I hope you find the Zombie Apocalypse useful!

TreezNutz on Approach of the Dead Sun

3 months ago

Thank you for your comment, Vessiliana!

I hadn't seen Zombie Apocalypse, but it certainly seems like a great addition! I'll find somewhere for it to slot into my deck.

As far as the talismans are concerned, the only reason I didn't include them was for their price. Despite being excellent replacements for the diamonds, I may not include them. One of the main aims of my decks are to make them as budget efficient as possible, and as a (relatively) new player to MTG I don't know how budget efficient the talismans are compared to the diamonds.

Vessiliana on Approach of the Dead Sun

3 months ago

This looks fun!

Have you considered Zombie Apocalypse for a mass reanimation/pseudo-wrath combination?

Also, with the reprints in the new Commander decks, the talismans might be a good option to replace the diamonds you have. Talisman of Dominance, Talisman of Hierarchy? The Talisman of Progress might still be a bit pricey, but it's not as necessary with a deck so heavily .

multimedia on Hercules23

4 months ago

Hey Hercules23, I think with Zombie tribal it's better to utilize Scarab with your opponent's creatures rather than your own. Exiling your own Zombies to embalm seems counter productive since Zombies want to rely on the graveyard and the Zombie combos require Zombies coming back from the graveyard. Cards such as Patriarch's Bidding and Zombie Apocalypse are powerful tribal reanimation that has less of an effect when you don't have Zombies in your graveyard because you exiled them. Exiling your opponents creatures and turning them into Zombies is an added bonus for Zombie tribal.

Orb, Dementia are powerful affects if you want to use Scarab against your opponents as long as your opponents are playing creatures. I would only play Orb though if you also include ways to recur some noncreature permanents/spells which I suggested some in my last comment. The only reason I suggested to cut Grounds is because it only really has an effect on Scarab which is too minimal. If you want to keep Grounds for Scarab keep it; after all it's only a one drop therefore realistically you will always be able to cast it.

Scarab is slow reanimation being a five drop that you then have to pay additional mana to embalm thus to improve reanimation you could include some faster ways to reanimate:

legendofa on Card creation challenge

4 months ago

Research Supplies

Artifact

You may choose not to untap Research Supplies during your untap step.

At the beginning of your upkeep, if Research Supplies is tapped, sacrifice it unless you pay and put a charge counter on it.

, Discard a card: Gain 1 life.

Inspired - When Research Supplies becomes untapped, remove all charge counters from it and draw that many cards.


Create a card that hates on a specific creature type, like Slayer of the Wicked or Zombie Apocalypse .

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