Storm the Citadel
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
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|Commander / EDH||Legal|
Storm the Citadel occurrence in decks from the last year
Latest Decks as Commander
Storm the Citadel Discussion
1 month ago
Hi jlane, welcome to EDH! I take it Marisi is your general? You can designate your general in the Edit page (button on the left) by adding CMDR next to it's name in your list, like so:
1x Marisi, Breaker of the Coil *CMDR*
Marisi is a really interesting general, however I'm not sure the party mechanic suits him that well, or vice versa. Are you heart-set on the deck revolving around party stuff? If yes, Tazri, Beacon of Unity might be a better choice for the general. If you want to build more around Marisi, I'd recommend the following swaps:
Angelheart Protector -> Toski, Bearer of Secrets
Dauntless Survivor -> Varchild, Betrayer of Kjeldor
Tajuru Snarecaster -> Soltari Visionary
Springmantle Cleric -> Frontier Warmonger
Stonework Packbeast -> Ilysian Caryatid
Thundering Sparkmage -> Odric, Master Tactician
Turntimber Ascetic -> Soltari Foot Soldier
Shepherd of Heroes -> Avacyn's Pilgrim
Scorch Rider -> Subira, Tulzidi Caravanner
Synchronized Spellcraft -> Skyshroud Elf
Might of Murasa -> Paradise Druid
Sizzling Barrage -> Druid of the Anima
Kabira Outrider -> Storm the Citadel
Emeria Captain -> Artifact Mutation
Practiced Tactics -> Hunter's Insight
I can recommend more if you like. Let me know!
2 months ago
Here are some others that might be worth considering: Storm the Citadel , Attrition , Shamanic Revelation , Moldervine Reclamation , Wilderness Reclamation , Awakening , Parallel Evolution , Carnival of Souls , Revel in Riches
2 months ago
Looks great so far. Personally I would make these swaps:
Voice of the Woods -> Pitiless Plunderer ; while not an elf, I think the Plunderer is more impactful here, especially since you'd probably rather tap your elves for mana or toward Lathril's ability than toward making an elemental, right?
Llanowar Tribe -> Fallen Ideal ; Fallen Ideal allows Lathril to make exponentially more elves every time she hits. The extra evasion is nice too. I think the mana boost from llanowar tribe is unnecessary here especially since it won't get Lathril out any faster.
Abomination of Llanowar -> Ancestral Mask ; similar to Fallen Ideal, and i think it'd be more impactful than the Abomination.
End-Raze Forerunners -> Ivy Lane Denizen ; ok hear me out: the turn that Forerunners drops relative to the turn Lathril was played, you will have made 8 elves with Lathril, so Forerunners gives you an extra 25 damage that turn (7+(2*9)). Ivy lane Denizen, on the other hand, will have increased your damage output by 32 in that timeframe AND will also leave you with 24 more elves and a 32/32 Lathril. Oh and you will have killed 1 opp via commander damage. And the Denizen is not a dirty eyeblight :P
Springbloom Druid -> Paradise Druid ; Paradise gets Lathril out a turn faster, Springbloom doesn't.
Elvish Rejuvenator -> Priest of Titania ; same as above. Also PoT is busted.
Bounty of Skemfar -> Heart Warden ; similar to above.
Farhaven Elf -> Quirion Elves ; similar to above.
Wolverine Riders -> Immaculate Magistrate ; Magistrate will allow you to deal more damage and generate more elves in the long-run v.s. the Riders.
Casualties of War -> Storm the Citadel
In Search of Greatness -> Awakening ; I think the Search is a bit lackluster since its effect is that the free-casted card must be equal to 1 + highest-cmc, so it's kinda hard to play around. Meanwhile Awakening would win you the game if uninterrupted.
Skemfar Avenger -> Skullclamp ; Skemfar only triggers on nontoken dudes dying which is kinda a bummer. Skullclamp is nice because it draws you cards but could also go on Lathril for extra damage/elves.
Pyre of Heroes -> Shamanic Revelation
Poison the Cup -> Attrition
Rhys the Exiled -> Throne of the God-Pharaoh ; I think the Throne is more impactful than Rhys
on Land Twins
3 months ago
Alright, let's do this.
Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.
Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.
In order aforesaid, removal:
I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.
Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.
I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.
Upon card draw.
If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.
Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.
Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.
Ramp, of course.
As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.
Returning from the grave, recursion it shall be.
This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.
Start your engines.
What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.
Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.
Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.
Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.
Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.
Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.
I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.
Fare thee well.
8 months ago
This is a very creative and cool neck. I'm probably gonna build this now :DD
Here's some ideas to toy around with: Spire Tracer, Treetop Scout, Triumph of the Hordes, Hunted Wumpus, Return of the Wildspeaker, Curse of Stalked Prey, Dragon Mage, Five-Alarm Fire, Hope of Ghirapur, Lust for War, Storm the Citadel
10 months ago
Marisi, Breaker of the Coil seems like it would fit right in here.
Here are some other cards you might like: Adriana, Captain of the Guard, Goldnight Commander, Valor in Akros, Pollenbright Wings, Ogre Battledriver, Shamanic Revelation, Camaraderie, Martial Impetus, Predatory Impetus, Shiny Impetus, Ilysian Caryatid, Second Harvest, Storm the Citadel, Rapacious One, Rith, the Awakener
10 months ago
Hey Multimedia, you are right, i need to improve my lands. I dont know much about cheap lands on a bugdet, just have many gates laying aroung (which are just make your game slow, if you dont hit them early). I will add your considered lands. I am not sure about the bounce lands. What is your experience with them? I often feel like its slowing me down or is not advancing my board state. (But I am also not a very good player, so... :D)
Hey king-saproling (what an awesome name btw!) I have to be honest, i actually dont care about the commander. It's just a requirement for the colours I am playing. I will playtest with them. I never used partner commanders, so I just ignored them all together. Eidolon of Countless Battles might be a good addition, since I am looking for more early game drops. I dont think this deck can hold up with late range or combo-decks. Although Keeper of Fables might be worth it, given the lack of card draw this deck has. Being out of gas is the worst feeling. Storm the Citadel could be a good finisher with Overrun.
Thank you both for your recommendations. I will gladly use some of them! :)
10 months ago
I know your heart might be set on Rith, but Tana, the Bloodsower and Bruse Tarl, Boorish Herder are great generals for this strategy. Giving Tana doublestrike while she has a Bravado effect is really powerful (her first hit makes saps, which makes her twice as big, so the second hit makes her 4x as big: exponentially increasing damage + saproling output). Here's a budget list with them if you're curious: https://tappedout.net/mtg-decks/wide-tall-super-budget/
These cards might catch your eye: Betrothed of Fire, Hope Against Hope, Mantle of Leadership, Fanatical Devotion, Perilous Forays, Pollenbright Wings, Storm the Citadel, Five-Alarm Fire, Keeper of Fables, Requiem Angel, Fungal Plots, Utopia Mycon, Eidolon of Countless Battles, Ivy Lane Denizen, Rapacious One, Pallid Mycoderm