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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Capricopian
Creature — Goat Hydra
Capricopian enters the battlefield with X +1/+1 counters on it.
: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability, and only during declare attackers step. (It can't attack its controller)
Max_Hammer on
5 months ago
Huh, it broke, eh? Oh well, here's the list again, not hidden. (I usually accordion lists, so they don't take up three acres in comment space)
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Polukranos, World Eater isn't X-cost, but he can poke at all of your other masochistic hydras, feeding them. That, or just act as removal.
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Primordial Hydra is going to get out of hand fast, if people let him.
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Neverwinter Hydra is going to, on average, be a 11/11 if you're just paying the two to bring it out and letting your commander foot the rest of the bill (Average roll for 4d6 is 10.5).
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Hungering Hydra and Protean Hydra both like tickles.
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Steelbane Hydra is some extra removal, if need be.
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Hooded Hydra could be cool. You get snakes!
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Capricopian is a goat! What's not to like?
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Mistcutter Hydra, Wildwood Scourge, Feral Hydra, and Stumpsquall Hydra are all here, I suppose. They work, technically.
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Genesis Hydra is here, but is also kind of less than useless (if you add a bunch more X-cost creatures. If not, it wouldn't be a bad addition). If a bunch of your big creatures are going to be 0/0's unless you pay their cost, then you don't want to play them for free, really.
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Astral Cornucopia isn't a hydra, but it is X-cost and would give Palette more doots.
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Strength of the Tajuru and Squall Line could both work well, too, also feeding Palette.
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Path of Ancestry just for an extra little doot.
P.S. I swear I'm not being paid by Big Elementalist.
Rivel on
Hail Hydra - Zaxara Version
6 months ago
I have finally realized one of this deck's critical issues, very few interaction pieces. I am going to be tweaking the deck to hopefully resolve this issue.
- Simic Ascendancy replaced with Counterspell. I liked the idea of simic. There have been many occasions where it almost works. But that word there is the key issue. Almost. Every time without fail, the opponent finds a way to remove it before my upkeep. Instead, I would like to have additional interaction, thus counterspell.
- Capricopian replaced with Arcane Denial. There have been a few games where I am sitting with capricopian as a dead card in my hand. I never want to play it, as I learned my lesson after being hit with my goat hydra. Time to get it out of the deck and obtain some sweet, sweet interaction in the form of arcane denial.
thefiresoflurve on
Thousands of health? Not a problem
7 months ago
Capricopian -> Protean Hydra? Both enter as 4 mana 3/3s, and while
1) Protean Hydra doesn't interact with Genesis Hydra very well 2) Protean Hydra doesn't have inherent Trample Buuuut
Protean Hydra can get hella huge super quick. :D (Also people can't bribe it)
Steelbane Hydra is also great for repeated artifact/enchantment removal in creature form (albeit a bit expensive).
if you end up adding Aggravated Assault, you should also consider Bear Umbra and Savage Ventmaw, since those are good value cards in and of themselves that will also win games on the spot with an Aggravated Assault out.
seshiro_of_the_orochi on
Hoof-Hearted
1 year ago
Krosan Tusker is another pretty good boar. Animal Sanctuary is an on-flavour land. Yasharn, Implacable Earth is powerful and combines nicely with Ilharg. Capricopian invites everyone to a little game of hot potatoe, and Pathbreaker Ibex is just insane.
Mochitoki on
Zaxara's Infinite Death
1 year ago
Ok so the changes i made are-
Out- Birds of Paradise , Manaweft Sliver , Leyline Prowler , Yavimaya Elder , Capricopian , Seedborn Muse , Chromatic Lantern , Darksteel Ingot , Replicating Ring , Gilded Lotus , Opulent Palace , Winged Temple of Orazca
In- Forest , Island , Swamp , Farseek , Nature's Lore , Sakura-Tribe Elder , Dimir Signet , Golgari Signet , Simic Signet , Worldly Tutor , Parallel Lives , Assassin's Trophy
I forgot i wanted Worldly tutor and Parallel Lives in the deck.
Check the new build/stats and gimme yer thoughts.
BeeZak on
Zaxara's Infinite Death
1 year ago
All aboard the Selvala, Heart of the Wilds / Kinnan, Bonder Prodigy train! Choo choo!
Seriously though, this looks sweet as hell. The infinite mana angle seems nasty, but not overly pushed, which should lead to good gameplay. Freed from the Real tends to be a surprisingly loud threat and my guess is that it's likely going to be a bit too greedy, especially considering you have fairly limited protection. Pemmin's Aura is good enough because the protection is built-in, and the added evasion will help you close some games. I've also found that cards like this tend to suffer quite a bit to the Chaos Orb s in our meta but YMMV.
The first thing that stood out to me was that you have significantly less interaction than you typically play, and I'd bet that it'll feel a bit uncomfortable having to be so selective with your answers. I'd recommend adding Windgrace's Judgment and Assassin's Trophy to improve your flexible removal, and some number of Erebos's Intervention , Battle at the Bridge , Profane Command , and Black Sun's Zenith to up your creature removal and creature count (Hydra tokens) at the same time. Also, these do really well against indestructible threats (cough Blightsteel Colossus + Ulamog, the Ceaseless Hunger cough) like gods and such.
You could probably also use another counterspell or two, but if you don't want to lean too hard that direction, that's understandable.
The second main thing I noticed is your mana ramp package—I'd look at it fairly critically and consider your goals. For example, I'd keep all creatures that tap for 2 or more mana ( Bloom Tender , Incubation Druid , Selvala, Heart of the Wilds ) as they give you more paths to going infinite. I'd cut the ones that only make 1 mana ( Birds of Paradise , Manaweft Sliver , Leyline Prowler ) as they tend to be a bit of a liability compared to land fetch spells and you aren't inherently taking advantage of the fact that they are creatures.
I'd also focus on the curve of your mana ramp. I think you should prioritize 2 cost spells like the three on-color signets, and the land fetch spells Nature's Lore , Farseek , Rampant Growth , and Sakura-Tribe Elder . Swapping these for your 3-5 cost mana ramp will give you more chances to cast Zaxara on turn 3 and get the ball rolling on both bigger mana and generating hydras. The way I see it, you could have a signet + Zaxara to use on turn 5 or spend that same turn casting a Gilded Lotus which is the same mana output but a turn slower. Basalt Monolith is the exception here as it goes infinite.
The final thing I'd encourage is to play more land. You really need to always hit Zaxara early for your deck to do it's thing, and maximizing your potential to consistently hit 4 mana on curve is going to pay dividends. At 34 I'd say you're 2-3 short of what I'd recommend for a mana-hungry deck like this, and you're actually at 33 right now because Winged Temple of Orazca starts as a Hadana's Climb Flip and likely shouldn't be counted as a land.
Here are the baseline swaps I'd recommend:
Out - Birds of Paradise - Manaweft Sliver - Leyline Prowler - Yavimaya Elder - Freed from the Real - Capricopian - Seedborn Muse - Chromatic Lantern - Darksteel Ingot - Replicating Ring - Gilded Lotus - Opulent Palace
In + 2 Forest + 1 Island + 1 Swamp + Farseek + Nature's Lore + Sakura-Tribe Elder + Golgari Signet + Simic Signet + Dimir Signet + Profane Command / Erebos's Intervention + Windgrace's Judgment / Assassin's Trophy
These aren't super exciting changes but they'll massively help your initial consistency. I'd play the deck a buch before deciding what swaps would be best beyond this.
Stoked to see the deck in action!
heftyschlumpf42 on
Ever-Playful
2 years ago
Upgrades
Beast Whisperer -> The Great Henge
Yavimaya Dryad -> Yavimaya Elder
Nissa, Steward of Elements -> Nissa of Shadowed Boughs
Cut:
Capricopian würde ich wohl kicken
Illusory Ambusher ist mir zu teuer
Vorapede GGG, da gibts für 5cmc sicher schönere, oder?
Maybe
Pollywog und Sea-dasher sind stark genug um sie zu spielen. Carddraw/Filter und Flash sind nicht zu unterschätzen mit Mutate
Neotrup on Can a player activate card:Capricopian's …
2 years ago
Additionally, Capricopian's activated ability says you may reselect which player it's attacking, so you can activate it to give it a counter and leave it attacking you, so that you can activate again after it resolves.
Have (1) | metalmagic |
Want (2) | Amaterasu312 , mflint |