Gisa and Geralf
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gisa and Geralf

Legendary Creature — Human Wizard

When Gisa and Geralf enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)

During each of your turns, you may cast a Zombie creature card from your graveyard.

Recommendations View more recommendations

NV_1980 on The Winchester

4 months ago

Both Gisa and Geralf and Havengul Lich are exceptional at providing you with very powerful recursion (even stealing in Lich's case); I can't recommend these enough.

FauxFaux on Card creation challenge

4 months ago

Otherworldly Insights


~ costs X less, where X is the number of different card types among cards you own in exile.

Search your library for a card with mana value X, and shares a type with a card you own in exile, and set it aside. Put a card you own in exile that shares a card type with the chosen card, and put it into your hand. Exile the chosen card.

At the beginning of your endstep, if ~ is in your graveyard, you may choose a card you own in exile at random. Shuffle it into your library and return ~ to your hand.

"Ah yes...the spirits... they are speaking to me..."

Make me a battle that depicts Gisa and Geralf from Innistrad!

77hi77 on Zombie Tribal - Deciding My …

6 months ago

Hey all!

I have the Wilhelt, the Rotcleaver precon, I've been going through the wealth of resources online to see how I want to upgrade it. Then I learned of Nevinyrral, Urborg Tyrant. Down the line, if I ever become one of the people with like 50+ decks, I might built two separate decks for them, but for now I'm deciding which one suits what I want to do more.

I guess I'm trying to wrap my head around whether they'd need different setups (aside from the obvious colour differences). Ultimately, regardless of which one is my commander, I want the deck to go wide with zombie tokens and pump them up. Wilhelt is more involved, I feel like the deck will have other token generators and sac outlets, then Wilhelt is there to get extra value out of saccing the non-decayed tokens.

Nevy feels like a wincon. I wouldn't cast him to build up and generate value in the same way as Wilhelt. He feels more like a: let the deck do its own thing, cast Nevy, give him something like Malakir Rebirth  Flip, sac him, board wipe, he comes back and I have a full board. I've seen the combo with him and Phyrexian Altar, but I want more of a casual setting with no obvious infinite combos.

My question is, do they feel like different decks to you? I'm thinking they both need to spam token generators, lords, and sac outlets. The decks would play differently just based on how they interact with the commander, but I don't know how different the base of each deck would be (compared to, say, Gisa and Geralf, which is much more of a milling focus). Thoughts?

kirbysan on [Primer] Helming the Host of Heaven *Update*

8 months ago

First game of the year. I'll probably be playing Giada less now as I think the list is pretty optimized at this point.

Opponents: Arvinox, the Mind Flail, Sigarda, Host of Herons, Gisa and Geralf

Starting Hand: Plains, Plains, The Ozolith, Court of Grace, Bishop of Wings, Serra Paragon, Mangara, the Diplomat

Starting hand wasn't great as I would need to draw a land to curve out but I had 2 draw cards in hand so I figured it was worth it. Luckily the table was playing pretty slow and I drew into some ramp.

I started with a T1 Ozolith and drew into an Enlightened Tutor which got me Pearl Medallion so I could play my Court of Grace.

Arvinox played 3 separate sacrifice cards where I sacced my Angel tokens and dumped the +1/+1 counters onto The Ozolith to pump up my next swings. They were able to get a Bolas's Citadel out quite early but due to the constant beatdown from my Angels couldn't explode like normal.

Sigarda tried to get through my Angel wall but I always chumped blocked to protect my Monarch token. Late in the game they used a Day of Judgment but at that time I had Breathkeeper Seraph soulbonded to Giada and a bunch of Angel tokens so I let it resolve. I had a foretold Cosmic Intervention since the early game but I was maintaining so much threat with my tokens and Ozolith that I never needed to use it.

Unfortunately Gisa durdled the whole game as they were also hit by Arvinox's sacrifice cards and Sigarda's board wipe so could never really get off the ground.

I ended the game with 89 life and Giada as a 40/40 with 36 +1/+1 counters and 2 anthems.

The Ozolith like most of our 1-drops, can change the makeup of the game quite heavily from the start if we drop it T1. I've had it in a few games before but usually only drew into it mid to late game where its impact is not as great.

Court of Grace I think was in your deck before as it was mine but ended up getting pulled in favor of other cards. Now that I've had a few more games with it I think it's provides too much synergy to leave out.

I think the lifegain strategy as whole is niche and our payoffs aren't really worth it to build an entire package around. I still got to 89 life this game due to just 2 cards - Bishop of Wings and a late game Pyre of Heroes on Serra Paragon for a Lyra Dawnbringer that was essentially a win-more move rather than strategic. I know you love your soul sisters but I think in your next few games you might want to take another look at their performance. Well of Lost Dreams was kind of on your chopping block before and I think it's time to revisit that card as well.

sdtech58 on The Scarab God Zombie Tribal

1 year ago

Ayara, First of Locthwain - ETB payoff, sac outlet, card draw. Only drawback is that it's not a Zombie.

Blood Artist - Death trigger payoff. Borderline include for me in this build.

Cemetery Reaper - Zombie Lord, token creator, graveyard hate

Cryptbreaker - Discard outlet, token creator, draw engine

Death Baron - Zombie Lord, deathtouch to discourage attackers

Diregraf Captain - Zombie Lord, death trigger payoff

Diregraf Colossus - Token creator

Ghoulcaller Gisa - Token creator, sac outlet

Gisa and Geralf - Graveyard love, reanimation source. Borderline include here IMO due to TSG's ability

Gleaming Overseer - Token, hexproof and menace for tokens. Borderline include IMO

God-Eternal Bontu - sac outlet, card draw, big body

Grave Titan - token creator, star of many MTG Memes...yes, I like him

Graveborn Muse - card draw and life loss is NOT optional. Don't kill yourself!!

Gravecrawler - automatic include in any Zombie build. Begging to go infinite in a number of ways

multimedia on Rotcleaver’s Revenge

1 year ago

Hey, well done so far upgrading the precon, nice Phyrexian Altar.

Some cards from the precon to consider adding:

Talisman of Dominance ETB untapped to make either color. Another mana rock upgrade is Dimir Signet replacing Charcoal Diamond. Dreadhorde Invasion is a repeatable source of Zombie and Eternal Skylord is a much worse Hordewing Skaab. Curse of the Restless Dead is a more reliable repeatable source of Zombies than Undead Alchemist.

Pact of the Serpent is powerful tribal card for Zombies. Battle at the Bridge needs lots more artifacts to be playable. Zombie Apocalypse is powerful tribal card for Zombies especially when your Commander sacs Zombies to draw. Patriarch's Bidding is another mass reanimation tribal Zombie card. Dread Summons needs a ton of mana paid into it to be decent since you have no control over milling your own or opponent creatures.

Gisa and Geralf can be repeatable cast of Zombies from your graveyard which can do more than Ebondeath, Dracolich. Feed the Swarm is helpful to have enchantment removal in Dimir. Liliana, Death's Majesty can be repeatable Zombies and her other abilities are good too. She does more than Liliana's Mastery, but honestly you don't need either one of these cards since there's better five drops here or could add.

The more basic Islands you can replace with Dimir dual lands the better the manabase will be because black mana is much important than blue. Lots of basic Islands makes it more difficult to cast heavy black spells. Tainted Isle and Choked Estuary are playable lands in the precon that care about Swamps and you have a lot of Swamps.

Good luck with your deck.

ActionReplay on Zombies Wilhelt base

1 year ago

I am pretty new to working with Wilhelt, but I have made one of my own and was looking at what cards people put into theirs. I liked Grimoire of the Dead and Call to the Grave and may use them in my deck. I was wondering why you have some cards like Dread Shade or Skithiryx, the Blight Dragon. They are not zombies nor do they seem to synergize with your deck. Perhaps you could replace them with Gisa and Geralf,Ravenous Rotbelly or something else that synergizes with your deck. Lastly, I noticed you seen to have a decent amount of sacrifice in your deck have you considered adding cards like Dictate of Erebos, Ruthless Deathfang, or Butcher of Malakir. Hope things work out with your deck and that you have fun with it. Wilhelt has been a lot of fun for me so far and I hope you are having fun with it too.

Lord_of_Cardboard on Edgar Markov

1 year ago

Thanks! A couple of my buddies started running The Locust God , Gisa and Geralf and Obuun, Mul Daya Ancestor so coat of arms is not really a option so vampires is kinda out the window.

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