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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Untap all artifacts you control during each other player's untap step.
brieben on A fistful of Myr [Urtet, Remnant of Memnarch]
1 month ago
My favorite part of Urtet is untapping all the Myrs and finding ways to take advantage of that. To that end, I think Improvise is a great mechanic in this deck (Kappa Cannoneer and Organic Extinction are great examples already in the decklist). Since the artifacts are also creatures, Convoke can be similarly powerful. Both are even more powerful in your list since you are also running cards like Drumbellower and Unwinding Clock.
I mentioned some good Improvise cards in a previous comment, but here are some more fun possibilities:
- Whir of Invention - 3 blue pips is tough, but perhaps worth it if leaning into blue and you like tutors
- Saheeli's Directive - 3 red pips this time, but perhaps the upside is worth it?
- Battle at the Bridge - likely just one black mana to get rid of a creature, even if it has indestructible
And here are some possible Convoke cards:
- Obelisk of Urd - often "free" while pumping all your Myrs, which can still untap after the Convoke and attack with the pump that same turn thanks to Urtet
- Return to the Ranks - get back a bunch of 2-mana creatures (I would likely want to pack a few more in the deck to make it worth it, but something to consider)
- Endless Obedience - recursion from anyone's graveyard
- Unmake the Graves - more recursion
- Ephemeral Shields - protection for Urtet
- Overwhelm - the creatures you tap for the Convoke will get the buff and can still attack thanks to Urtet
- Lethal Scheme - destroy a creature or planeswalker while improving your hand with Connive
- Mob - cheap creature removal
- Sundering Vitae - cheap artifact/enchantment removal
- Sprouting Renewal - more cheap artifact/enchantment removal (maybe you want the token sometimes?)
- Venerated Loxodon - a 4/4 body that gives a +1/+1 counter to every creature that Convokes it; seems especially decent since you are also running cards like Hardened Scales and Doubling Season
Local_Hethen on Drafna EDH
2 months ago
Looks like a good start. Here some of my thoughts after a quick glance.
Remove Arcane Signet, it's mono-color. I know, you're thinking more mana with the Unwinding Clock, but if that's the case go with Sol Talisman, Dreamstone Hedron, Thran Dynamo, or Hedron Archive.
Remove the 5 CMC counters and go with the simple Counterspell or Cancel instead. You might be waiting for niche moments with the current counters.
I don't see much use for Training Grounds with the creatures you're running, or at least enough to warrant it.
Can't wait to see what you decide to do!
multimedia on Feedback Wanted - Optimus Prime Rolls Out!
3 months ago
Hey, good version so far and nice Transmute Artifact. It's crazy only three cards here make up $1700+ of the $2k deck price.
Your deck doesn't have a Commander. In the deck editor where you see text list of the cards add CMDR to the end of Optimus?
Optimus Prime, Hero *CMDR*
When you save and return to your deck Optimus will be the Commander with it's own category and card image.
Definitely find room for Zabaz, the Glimmerwasp since it does a lot for a 1 drop. Zabaz + Optimus Prime, Autobot Leader Flip is honestly all you really need since the little bug does it all. Modular and being a repeatable sac outlet for Optimus Prime, Hero Flip is excellent. It can sac itself to then put all it's counters on Optimus Prime, Autobot Leader Flip for a huge attack of lethal Commander damage to an opponent. It being a sac outlet for Optimus Prime, Hero Flip is what makes it powerful.
Animation Module can be part of a combo for infinite counters on all creatures you control and infinite Servos with Ashnod's Altar + Cathars' Crusade. The only problem with this combo is Crusade is an enchantment, not an artifact. Without having tutors to get Crusade it could be difficult to assemble. If you add Crusade then enchantment tutors would help.
Some cards here to consider cutting for these:
Because of bolster and other counter sources then the small +1/+1 anthem effect is not really needed from Chief of the Foundry or Master of Etherium. You have three better creatures here who protect artifacts, Bronze Guardian is not needed. Arcbound Crusher could simply be cut for a better modular creature? Towashi Guide-Bot at 4 mana is too much for what you get. Yes, it could be repeatable draw, but you have to tap it to draw only once. It is good with Unwinding Clock, but without Clock it's subpar.
Before I make other card suggestions, what is your budget for making upgrades? You have some of the most expensive price cards in Magic here, but you also have some of the worst budget lands thus I don't know what to think. Some areas to consider expanding on are ramp and sac outlets? Ramp to make it easier to cast Optimus and sac outlets to abuse Optimus Prime, Hero Flip convert. 9 sources of ramp is low when Optimus is 5 or 6 mana.
Optimus Prime, Hero Flip has to die to convert, having some sources to sac him can be helpful and also give lots of value. Sac outlets let you repeatedly use both sides of Optimus and they help to get around having to cast 6 mana Optimus Prime, Hero Flip. Instead, More Than Meets the Eye for Optimus Prime, Autobot Leader Flip which can be even less than 5 mana with any effect that reduces artifact casting cost.
- More Than Meets the Eye for Optimus Prime, Autobot Leader Flip.
- Attack with another creature, bolster/convert to Optimus Prime, Hero Flip.
- Bolster at each player's end step.
- At end of last opponent turn sac Optimus Prime, Hero Flip to convert.
- Repeat on your next turn with Optimus Prime, Autobot Leader Flip who can attack.
To get around summoning sickness you want to be able to sac Optimus Prime, Hero Flip on an opponent's turn. If you sac Optimus Prime, Hero Flip on your turn then when it returns to the battlefield it has summoning sickness, can't attack without haste. This isn't as bad if you have another creature to attack + bolster because Optimus Prime, Autobot Leader Flip itself doesn't have to attack to convert, but still you want to be attacking with trampling Optimus Prime, Autobot Leader Flip doing Commander damage.
If you're interested I offer more advice when I get a better idea what your budget is for upgrades. Would you like more advice?
Good luck with your deck.
NV_1980 on Liberating Surprise
3 months ago
This is wonderful! I'm missing a very, very important card for especially your deck and strategy though: Unwinding Clock. In my view, a must have in this deck. Steel Hellkite would give you some more excellent removal. Also, I would prefer the new Cityscape Leveler over Meteor Golem as it guarantees more uses of its destruction ability (especially when you cast it with flash). And as long as I'm talking about removal, Walking Ballista is also very good.
LordGoggles on Plagiarism: An Intellectual Theft
3 months ago
In such a control heavy deck, I would suggest the humble Kill Switch. Combos nicely with Unwinding Clock and Mycosynth Lattice to fully lock down your opponent's fields AND their will to live, while still giving you free reign. For bonus points, Shimmer Myr lets you play on their turns as well.
multimedia on Breya Budget EDH
4 months ago
Hey, well done version on a budget.
If you like Thopters and want to make your deck more competitive then consider adding the budget Sword + Foundry combo? Sword of the Meek + Thopter Foundry creates Thopters equal to the amount of mana you have available. Foundry sacs Sword, moving Sword to graveyard, Foundry creates a 1/1 Thopter which then returns Sword to the battlefield attached to the Thopter and repeat. Even without Foundry, Sword is a good artifact with Breya for sac fodder because it can return to the battlefield.
- Sword of the Meek --> Jor Kadeen, the Prevailer
- Thopter Foundry --> Master Trinketeer
If you add Ashnod's Altar to Sword of the Meek + Thopter Foundry then it's a combo to create infinite Thopters. Create infinite Thopters on an opponent's turn and then attack with them on your next turn to win or attack with them you're same turn with Thopter Engineer. Each time you sac a Thopter with Altar you make enough mana to activate Foundry twice. One Thopter is saced to make colorless mana and the other isn't, results in creating infinite Thopters and infinite colorless mana. Altar was just reprinted in the latest set Brothers War (BRO), Retro Artifacts version (BRR), it's down to $5.
Breya and her Thopters can be a wincon with Ashnod's Altar + Nim Deathmantle combo. Because Breya can sac herself to do 3 damage to a player then this can enable Deathmantle to repeatedly return her to the battlefield resulting in doing infinite damage to each opponent, 3 damage at a time. Altar sacs a Thopter + Breya which makes 4 mana and when Breya dies it triggers Deathmantle. Pay the 4 to return Breya to the battlefield and repeat. It's great for synergy that all these combo pieces are artifacts making it much easier to assemble them.
- Ashnod's Altar --> Master of Etherium
- Nim Deathmantle --> Tezzeret the Schemer
Wishclaw Talisman is busted with Breya because it's an artifact, she can sac it along with any other artifact before an opponent gains control of it. When you activate Wishclaw that puts the entire effect on the stack. In response to this, activate Breya and sac Wishclaw. When you resolve the Wishclaw trigger you search for your card, put it into your hand and since Wishclaw is no longer on the battlefield then an opponent doesn't gain control of it, it instead is in your graveyard to be recurred. Wishclaw is great with Emry, Lurker of the Loch and Goblin Welder for a repeatable tutor.
- Wishclaw Talisman --> Treasure Keeper
I see Unwinding Clock here which is good with Master Transmuter because it's an artifact and it taps for it's ability. Transmuter has a unique powerful effect because of the way it's worded, it doesn't target, you can return the same artifact you bounce to your hand right back to the battlefield. With Clock + Breya you can create two Thopters on each player's turn equal to the number of players. Transmuter is also great to cheat high CMC artifacts onto the battlefield by bouncing any artifact you control. Especially high CMC artifacts if they have an ETB ability such as Myr Battlesphere to keep creating Myrs, Spine of Ish Sah to keep destroying opponent permanents, Thought Monitor for repeatable draw, etc.
- Master Transmuter --> Alela, Artful Provocateur
- Thought Monitor --> Sphinx Summoner
Making some land changes within your budget can make your deck more competitive by cutting some lands that always ETB tapped for lands that don't. The Pain lands and other lands like them are excellent budget lands especially when your Commander can gain life. They ETB untapped to make colorless mana or you take 1 damage to make a colored mana. The Pains have been reprinted in the last two Standard sets making them the least expensive right now. You can also start to find some Pain lands in new Commander precons which is a welcomed manabase upgrade.
- Spire of Industry --> Evolving Wilds
- Underground River --> Dimir Aqueduct
- Shivan Reef --> Terramorphic Expanse
- Adarkar Wastes --> Azorius Chancery
- Caves of Koilos --> Temple of Deceit
- Battlefield Forge --> Boros Garrison
- Sulfurous Springs --> Rakdos Carnarium
Good luck with your deck.
RiotRunner789 on Stax for salt
5 months ago
Stasis stops everything. Then just run Unwinding Clock, add Mycosynth Lattice if you want to untap everything.
Dogmagic on many mox emeralds
6 months ago
There's plenty of minor upgrades that can be had, for instance swapping out Shock for Lightning Bolt due to strict superiority.
Genesis Wave and Saheeli's Directive are also massive for meria, and they can allow you to dig deep and drop tons of stuff into play. Graveyard shufflers can be helpful to get more use of cards, and Horizon Stone can bank mana to pump into X spells to close games.
Seedborn Muse and Unwinding Clock are also backbreakers for Meria.
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