Unwinding Clock

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

Latest Decks as Commander

Unwinding Clock Discussion

TheVectornaut on Messing with Lore

2 weeks ago

Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.

One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.

The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.

Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.

libraryjoy on Messing with Lore

3 weeks ago

No, that's not how Panharmonicon works in this instance because it's an activated ability creating the tokens, not a creature entering the battlefield. The creatures it would work with are Angel of the Ruins, Combustible Gearhulk, Meteor Golem, Myr Battlesphere, Quicksmith Genius, Solemn Simulacrum, and Sun Titan - and maybe the modular one. I don't think it's worth it for just those few. Unwinding Clock is probably your best bet.

And I notice Zirda's not in your maybeboard. I would HIGHLY recommend it for this deck. Not only is it part of the combo, but it discounts Osgir's ability by 2.

twechsler on Messing with Lore

3 weeks ago

libraryjoy thank you for helping me out once again. I think I am mostly between Unwinding Clock, Grinding Station, Panharmonicon. One for getting to play on everyone else's turn (with Shimmer Myr + Unwinding Clock ), Grinding Station for more repetitive self mill and Panharmonicon for 4 tokens instead of 2 (this is how it works right?). which would you choose out of those three? I updated the deck as well so everything in the mainboard and sideboard I own but sideboard cards I think I could eventually trade out for better cards. Also, I put back in Boros garrison and return to dust but the dragon I just feel isn't worth it.

libraryjoy on Messing with Lore

3 weeks ago

I might put back in Boros Garrison, Hoard-Smelter Dragon, and/or Return to Dust from the original deck. If you put Zirda in the 99, you don't have to conform to the restriction. That only applies if you use Zirda as companion. My sweet spot on lands is 36, so you might be able to have extra room there, especially if you have lots of artifact ramp. My preference for your expensive card would be Unwinding Clock, Akroma's Memorial, Panharmonicon, Esper Sentinel or Darksteel Forge. I think they'll have utility in lots of different decks. Good luck!

twechsler on Messing with Lore

3 weeks ago

Hi libraryjoy it's great to see you are still active on this site. I think the budget is probably around $50. I love the idea of basalt with zirda but I think it just may require a lot of change in order to have every permanent have an activated ability. Im not as sure about Elixir of Immortality because essentially I want the biggest GY so I can have the most options of artifacts to clone. I really do want to pony up for a 10+ dollar card I just done know which yet, either Darksteel Forge, Akroma's Memorial, Grinding Station, Panharmonicon, Mishra's Bauble or Unwinding Clock I think are frontrunners there. Or Ethersworn Canonist, Inventors' Fair, Lotus Field, and Esper Sentinel for nonartifact expensive ones. Puppet Strings or anything like that I think is a must-have so thank you for that one. I've also added some other cards I think are essential and cut some of the insanely expensive ones so I can cut your work on this down a bit haha.

TheVectornaut on The Titan Forge

2 months ago

I don't have any experience with Titan Forge but from playing with Sydri, Galvanic Genius in EDH, I know that ways to untap artifacts tend to be quite strong in cases whre you have a lot of activated abilities that require tapping. The two big ones would be Voltaic Key and Unwinding Clock . If I had to cut something, I'd maybe say Energy Chamber since it has no tap/untap synergy and can only get you one charge counter a turn. Chamber is better with exactly Forge because you don't have to pay the 3 mana repeatedly, but Key would be better for basically everything else. I do really like the proliferate idea here too since it works across your entire board. Some other options in that direction could be Contagion Clasp or a swap of Thoughtcast for Tezzeret's Gambit .

DBCooper on Ways Of The Relics

3 months ago

Honestly this is really great. I would definitely note that, given so many 0 cost cards like Memnite you will be seeing hand issues mid game, and likely want some draw power. I would definitely suggest Thoughtcast for this, as you will always hit that affinity trigger in a deck like this.

Otherwise, I find that Etherium Sculptor speeds everything up, and can make this deck even more aggro.

Finally, Unwinding Clock is a really cool card that makes Steel Overseer and similar cards overwhelming very quickly.

Great work! I really like this deck!

jakeisaacs on Win cons: locks

4 months ago

Could someone point me to a list or thread of lock win cons.

Example Decree of Silence and Solemnity

Example Isochron Scepter + Silence + Unwinding Clock

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