Unwinding Clock

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

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Have (4) Azdranax , metalmagic , DarkMagician , Fatalkiller246
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Unwinding Clock Discussion

Mcat1999 on Is Anyone Else Feeling Disappointed …

3 weeks ago

Mtg_Mega_Nerds, to the best of my knowledge there is no infinite combo.

However, there are plenty of ways to abuse her. Another is Mycosynth Lattice and Unwinding Clock to maximize your potential which you can then use to turn the mana into floating with Omnath, Locus of Mana or something that allows it to be turned into counters. The best one I am seeing is Gemstone Array as it does not contain the symbol.

Mcat1999 on Is Anyone Else Feeling Disappointed …

3 weeks ago

Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.

This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .

When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.

Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .

As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .

If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.

If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.

What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.

Witherbloom isn't bad or terrible. She's specific.

Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.

Again, Witherbloom is absolutely a God --- if you build her properly.

RambIe on How Can I Build Kenrith/Artifact …

1 month ago

you just want to torture people into quitting ?
1st. Take 0rcs suggestion to load up your deck with mana loops and tutors
2nd. use the endless mana to cast your commander and draw your deck
3rd. Cast Isochron Scepter Imprinting Silence and then cast Unwinding Clock and any sacrifice creature outlet
4th. end step clean up keep Teferi's Protection , Riftsweeper , Cyclonic Rift , and 4 counter spells, make the last card you discard Ulamog, the Infinite Gyre to reset the deck

use Isochron Scepter / Silence & Unwinding Clock to lock them out of the game
if they try to respond to silence being put on the stack counter there response
if you cant counter there response cast Teferi's Protection
then at your next turn Cyclonic Rift to undo all there accomplishments
then cast Riftsweeper to reset Teferi's Protection
rinse repeat only difference now is if you need to reset Teferi's Protection just sac Riftsweeper then use kenny to put him back before you draw your deck

tada now your an asshole :)

Tzefick on Ugin has no Elder Dragon …

1 month ago

wallisface It's a restriction in the 99 so he wont just be in every deck for being a colorless exile-machine that also has a hindrance toward enemy mana rocks.

It's true you can still run him as your Commander and have your 99 be almost exclusively mono green ramp, just to get him out on the field. However in his current iteration he would slow down colored mana rocks and start blasting a singular permanent/spell every round. That's not in itself a very game winning strategy, so it falls flat if that's all you do. The effects are still very powerful, but not by itself a win condition.


If you remove the tap requirement from the active ability, your mana count is the restriction on how many permanents/spells you can exile per round. Throw in a Seedborn Muse and no one likes you anymore. It's not a very fun experience when he can sit in the Command zone.

I see that you rectified in your later comments to show that there needs to be a limit on the exile ability. The simplest solution to allow him both be in combat and use his ability could be to grant Ugin Vigilance, so he can attack freely and be ready to blast something - while also having the option of just staying back to blast something. I think it would be a mistake (or rather a nerf) to tie it with an attack condition. That would remove the ability to reactively exile a spell on the stack or a nonland permanent on the board - especially on an opponent's turn.

As for how people deal with Ulamog, the Ceaseless Hunger : it takes two permanents out when cast and that's pretty much the end of it, until something makes it possible for the owner to cast it again - which generally only happens when it is exiled itself while being a Commander or if it is played in the 99 of a self-bouncing deckshell. Ugin's exile as an active ability has a much higher ceiling and it can hit spells. So if not kept in check Ugin could just dominate the board singlehandedly. Also there's still a significant difference between 8 and 10 mana in a single burst.


I think I read MagicMarc's comment on turning any land into Wastes and didn't see that you only had it hit nonbasic lands. Anyhow a Blood Moon effect would be more manageable, but I honestly don't know if Ugin needs the boost. Also Blood Moon is symmetrical - whereas Ugin doesn't even hit your lands, and wouldn't much care either way with his chromatic mana ability anyhow.


And like plakjekaas mentions, colorless can acquire similar ramp potential as green, but in magical Christmas land, they can acquire it MUCH faster.

Turn 1: Ancient Tomb into Mana Vault into Mana Crypt into Sol Ring into Grim Monolith into Ugin. All on turn 1. Turn 2 you can cast Unwinding Clock to just make your opponents scoop even faster. Granted, wallisface's version that can gatling gun exile nonland permanents does not exile spells, so there is a chance to deal with Ugin if you somehow get the appropriate mana in basic lands to cast a board wipe or Diabolic Edict - as colored mana rocks will just be wiped with Ugin before you get to untap. The Ugin player does kinda need a way to increase Ugin's power to hit 21 Commander damage faster, but from there it's just a grinding battle. If the opponents manage to deal with Ugin, he'll likely just come right back the following turn.

I don't think this is a good goal for creating new cards. Not everything has to be cEDH worthy. The card as it is in the OP is strong but not dominating, and I think that's fair. Switching the nonland permanents opponents controls tap for colorless to a one-sided, colorless Blood Moon is probably acceptable. Making Ugin fully colorless will only make the card more problematic for Commander as everyone can suddenly include a Legacy Weapon + Ertai, Wizard Adept on a protected body.

KBK7101 on [CMR] Rebbec and Glacian: Thran Ingenuity

1 month ago

Definitely trying to stay away from Winter Orb and the like. That kind of playstyle isn't really my thing. Blinkmoth Nexus seems interesting, though.

I think I just ordered an Unwinding Clock in my last batch of cards from TCGPlayer.

Duplicant is one of those cards that must've slipped through the cracks when I was doing research and is an easy include. Replacing cards is getting tough, though. Suggestions?

abby315 on [CMR] Rebbec and Glacian: Thran Ingenuity

1 month ago

I don't know how often you have him out, but you can have some fun with mono-artifacts using Glacian's tap ability. Blinkmoth Nexus and Winter Orb will only work when untapped, so you can tap Orb on your turn to break parity and tap Nexus on your opponents' if you don't want to give them the mana.

You might also like Unwinding Clock , and I'm very surprised to not see Duplicant !

TheVectornaut on Mono-Blue Artifact Mill

1 month ago

If you don't mind infinite combos, Pili-Pala is a classic companion of Grand Architect that nets as much mana as you need. Toss back in the Filigree Sages or something to that effect and you can activate all of your artifacts repeatedly until the job is done. Codex Shredder , Unwinding Clock , and Vantress Gargoyle are some other cards that might fit this strategy. There's also the idea to focus on playing many small artifacts for Altar of the Brood and Grinding Station .

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