Unwinding Clock

Unwinding Clock

Artifact

Untap all artifacts you control during each other player's untap step.

Browse Alters View at Gatherer

Trade

Have (3) Azdranax , metalmagic , Forkbeard
Want (3) aagimar , backpack69 , Happymasksalesman

Printings View all

Set Rarity
Commander 2018 (C18) Rare
New Phyrexia (NPH) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Unwinding Clock Discussion

multimedia on Saheeli Pre-Con Upgrade

6 days ago

Hey, thanks for the additional info.

For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:

Other changes to consider:

Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.

Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.

Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.

For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?

Lanzo493 on Colorless/Blue Artifact Deck Help!

1 week ago

ToxicHawk, it does depend on what you want to do. I will say, though, that Unwinding Clock is bad because you lack a way to flash in your creatures, and adding a sufficient infrastructure to do that would dilute the deck and make it less consistent. Paradox Engine has the same issue of getting you mana you can’t necessarily use since it needs card draw to work well.

If you have any Mystical Tutor, they go great with Tinker. As for the rest of the cards, I’d suggest Thoughtcast for draw and Seat of the Synod since it’s an artifact. Even Darksteel Citadel would be good as a playset. Another decent card to run is Ensoul Artifact

ToxicHawk on Colorless/Blue Artifact Deck Help!

1 week ago

Lanzo493 Cool thanks for the advice. I think I actually have most of those cards you mentioned in my collection too. So run 4xSol Ring, 4xBasalt Monolith. Get rid of all the small creatures. Run mainly medium to large artifact creatures? Should I include things like Palladium Myr at all for more mana or only the medium to large creatures? I think I have 4xManifold Key's as well. For the rest of the space should I do things like Unwinding Clock and Paradox Engine or find other ways to get more mana instead?

multimedia on Saheeli Pre-Con Upgrade

1 week ago

Hey, what's too strong for your playgroup? You specifically mentioned your playgroup in the description which I didn't see before I first commented. Trying to get an idea of how upgraded you want to make your deck.

You're playing casual, but how casual? Is Whir of Invention and Reshape too powerful? Since they're tutors that cheat the artifact onto the battlefield. What about Treasure Mage? It's also a tutor to get a big artifact into your hand.

Would Spine of Ish Sah or Phyrexian Metamorph + Master Transmuter interaction be too powerful? It is a combo, but you can only do it once on your turn unless you also have Unwinding Clock on the battlefield. Maybe Transmuter itself is too powerful? Please give me a better idea of what your playgroup is like before I continue with advice :)

RandomClown83 on cEDH Urza has a need for speed

3 weeks ago

BlackGtitan I've been thinking about throwing in an Unwinding Clock for a while now but I always worry about that four mana costs being high in this low curve deck.

Monomanamaniac on Bosh throws a fit

3 weeks ago

So you might think if adding even more mana rocks like Mind Stone, Thran Dynamo, Hedron Archive, Worn Powerstone, Blinkmoth Urn, Everflowing Chalice, Gilded Lotus, Palladium Myr, or Iron Myr. You should be ramping as much as possible, you could even consider Extraplanar Lens if budget is no concern. You could consider cards like Myr Retriever, Goblin Welder, Buried Ruin, Goblin Engineer, Junk Diver, purphorous, bronze-blooded or Daretti, Scrap Savant to bring artifacts back from the graveyard. You could consider Mystic Forge, Planar Bridge, or Kuldotha Forgemaster for getting artifacts out of your deck and onto the battlefield. Darksteel Forge, Soul of New Phyrexia, or Eldrazi Monument so you're killing your artifacts only when you want to. Unwinding Clock it's good if you combine it with flash from Shimmer Myr or Vedalken Orrery. Ugin, the Ineffable or Foundry Inspector to reduce the casting cost of your artifacts without affecting the cmc. You could go full ham on some big artifact creatures like Myr Battlesphere, Meteor Golem, Duplicant, Ancient Stone Idol, Mycosynth Golem, Darksteel Colossus, Blightsteel Colossus, Platinum Angel, or Platinum Emperion just to name a few. Other ideas might be Hellkite Tyrant to steal your opponents artifacts Mycosynth Lattice to turn your non-artifacts into artifacts, Illusionist's Bracers or Kurkesh, Onakke Ancient to copy bosh's abilities, Swiftfoot Boots and/or Lightning Greaves to protect your big guy, Voltaic Key or Manifold Key to untap your rocks, or Mind's Eye or incidental card draw. Some lands to think about are Myriad Landscape, Darksteel Citadel, and Phyrexia's Core but not much else.

As per suggestions to take out : Catalyst Elemental, Destructive Digger, Forge Armor, Walking Atlas, Nahiri's Wrath, Wily Goblin (use Dockside Extortionist), Azor's Gateway  Flip, Furious Rise, Generator Servant, Pirate's Pillage, Scarecrone, Filigree Familiar just to name a few.

I would like to start by saying I'm not trying to say your deck is bad, just trying to give you a lot of ideas to go off of and pointing out things that don't really go with the theme of the deck, which is ramp super hard, drop a bunch of big threats, drop bosh and kill opponents. Secondly, I am not a competitive deck builder by any means, I just use the data I have and suggest the things I like. I actually like seeing gosh in the command zone.

Azeworai on Dark Eyes and Careless Hair (Alela EDH)

1 month ago

I definitely understand that. There is a point in each deck's life where you just feel, "Wait, but I like all of these cards," maugre any good argument against it. Here is the opposing side, whereupon I have some arguments against a few cards, leastway to bring forth my opinion.

If you're not going infinite, Altar of the Brood is lacking, sometimes acting as an affliction. It mills the opponents, thusly furthering strategies such as Chainer or the selcouth and sparsely known Muldrotha (Who plays her, am I right?). The deck appears to have naught in terms of combo lines in its current variation, so meseems this is an easy exclusion.

Now, Unwinding Clock is great, but how are you actually abusing with this untapping? The payoffs seem to be Bident of Thassa, Spear of Heliod, Ethersworn Adjudicator, and a few instants, withal not being enough (There's more, yet I am indolent). Taffy can be interesting, though I think another draw engine would be more potent, or add more reward to the deck for the sake of this working.

Thopter Spy Network... Kill it. Murder it with all of the removal. This is a worse Reconnaissance Mission, for it only triggers upon artifact creatures and at most once. Inutile.

You know what's great? Casting a Treasure Mage and "failing to find." There is distinct lack of 6 CMC tutor targets in the deck, thusly making this a worse Belbe's Percher. Red rum. Following their ensample is the esteemed Trophy Mage, which has a seldom few targets, yet is probably worth it, though notable for the guillotine pile.

I am biased, I don't like voltron, I kind of somedeal maybe perhaps don't quite very much enjoy Mace of the Valiant. It is slow, is bereft of any game betime, and requires much time being upon the table. The mace may very well be of use, though I personally would not run it. Must...keep...drawing...CARDS!

That shall be all, folk. Good luck with your cardboard murder conquest!

MTGBurgeoning on I Got 99 Counterspells But Kozilek Ain't One

1 month ago

Thank you for your detailed comment! I really appreciate it and loved the way you delivered it.

I love the suggestions of Voltaic Key and Manifold Key, particularly Manifold Key. How did I miss that one!?? I am embarrassed that I did not think to include these artifacts previously, relying solely on Unwinding Clock to untap our artifacts. Including Basalt Monolith is easier now with the presence of these artifacts.

I also love the idea of Strionic Resonator for the reasons you listed above. Doubling the eldrazi annihilator and cast triggers seem ridiculous!

I actually had Silent Arbiter in the deck's early construction. It was in the final 99, but then I swapped in a few cards and decided to make Silent Arbiter one of the casualties. I originally included it for the same reasons as you mentioned. I eventually opted to replace it, thinking that it would not be as helpful due to its fragility of being both a creature and an artifact. Perhaps this was a short-sighted decision?

Whispersilk Cloak is another great idea. Shroud and unblockable is mean. Shroud and unblockable on a lot of the creatures in this deck is really mean. Shroud and unblockable on our General/Commander is game-ending. I like it!

Unfortunately, my collection is sans Grim Monolith and Rings of Brighthearth. Maybe in the future a copy of these cards will fall into my ever-waiting hands.

So, to review, the following cards are being considered as additions:

  1. Manifold Key
  2. Voltaic Key
  3. Basalt Monolith
  4. Strionic Resonator
  5. Silent Arbiter
  6. Whispersilk Cloak

After again perusing the current deck list, which cards would you consider replaceable?

Thank you for your comment and suggestions!

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