Hostile Takeover

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Hostile Takeover

Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then CARDNAME deals 3 damage to each creature.

legendofa on How Do You Feel About …

7 months ago

plakjekaas That's possible. But to me, Battle - Duel or Battle - Riot or Battle - Skirmish or whatever seem more like instants or sorceries, or maybe enchantments. Alpha Brawl, Spectacular Showdown, Massive Raid, these all share that flavor space (and I wish I could come up with some non-red examples off the top of my head). All of these could potentially be reprinted as story spotlights in some future set, like Renewed Faith from Onslaught to Amonkhet.

Conflict is everywhere in a game about conflict, and I'm sure I'm thinking too small, and biased by what we have now instead of what could be coming in the future. Looking at current story spotlight cards, some that I would consider as flavorfully battles are Battle at the Bridge, Battle for Bretagard (these even have Battle in the name), Eiganjo Uprising, Hostile Takeover, Hour of Glory, Mage Hunters' Onslaught, Rampage of the Clans, Storm the Citadel, and The Fall of Kroog. These can easily be thematically redesigned as battle cards.

So I'm not saying you're wrong, but those types of events just don't fit my current mental picture of a battle. That's why I said battles probably aren't a strictly necessary addition to the game--they're mechanically new and interesting, but what flavor space can they carve out for themselves? Or will they simply take over this flavor space, and we're going to see less major-combat-themed cards of other types?

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