This is a tournament-level combo control deck. It is designed to win in high-pressure environments by withstanding incoming disruption, suppressing opponents, and using efficient and powerful combos.

This deck is built around a network of synergies; the combos have interchangeable pieces, and the cards that support them can be used outside of the combo as general utility cards. Because the number of combo-only cards is minimized, the deck's resilience is increased, and the odds of drawing dead cards are decreased.

The Primer


Comments, suggestions, criticisms, and ratings are all welcome!

When recommending cards, please remember that this deck is tournament-oriented and must only contain the most efficient and powerful cards available. Please do not suggest casual or otherwise nonviable cards for inclusion. Also, please keep in mind that the deck is based around a network of synergies; combo-related cards should be useful outside of their combos.


I finally got around to updating the barebones description. I say updating, but it was more of a total overhaul.

This deck now has a worthy primer that will walk you through everything from the card choices to the combos, and it even offers advice on recreating and adapting the deck.

Feel free to explore the new material and offer comments for the deck or primer as you see fit.

Just resetting the discussion. The page was becoming annoyingly long.

This deck is performing well, but I still feel that it should be faster and more consistent. Maybe I'm just greedy.

Speaking of greed, I have a list of cards to acquire.

I decided to drop some of the slower and more situational cards to add a major boost to my ramp package. The deck now regularly gets to turn three Damia.

I had the opportunity today to play a couple games with this deck, and I also spent a good deal of time speaking with its codesigner. He has opted to drop many of the expensive counterspells and ramp cards in favor of their faster counterparts. He also runs a few mana dorks - a choice with which I don't necessarily agree. However, I more frequently play in multiplayer pods, so I face a higher risk of playing against sweepers.

I cut the filter lands for basics because, after talking with my friend, I realized they weren't always optimal. Running two of each basic allows me to squeeze a few extra uses out of my fetches. I also upgraded the basics into snow-covered basics in case I run into anyone using snow lands any Extraplanar Lens.

Finally, I dropped Survival of the Fittest for Lotus Cobra. I don't run enough creatures for Survival of the Fittest to really do what I need it to do, and Lotus Cobra is stupid with nine fetches, Nature's Lore, Skyshoud Claim, and three Exploration effects.

I'm considering dropping

  • Mana Web - It's limited in application, and completely irrelevant in some games.
  • Bribery - It's great when it works, but there have been many games where I didn't even cast it.
  • Mystic Snake - It has a good interaction with Deadeye Navigator, but I rarely play Deadeye Navigator outside of my combo, and Mystic Snake itself ends up being little more than an expensive counterspell.
  • Cryptic Command - Although I like Cryptic Command as a card, it's prohibitively expensive for a deck that wants to ramp and control as much as possible.
  • Fact or Fiction - I like the instant-speed card advantage, but I often find the mana cost inconvenient.
  • Leyline of Anticipation - I'm on the fence about this one. It's great to have on the field from turn 0, but it's inconvenient to cast if I ever draw it.

Just cleaning up the discussion a bit. At this point, there are 507 comments on this deck.

I'm siding out Deserted Temple for Cavern of Souls on the advice of my co-designer. We play enough Wizards to make Cavern a viable inclusion.

No major changes at this point, just sweeping the existing comments under this update. Discussion for this deck seems to be dwindling, but I still want to keep it updated and finely-tuned. I've been busy lately, but when a tourney or event rolls around, I want this deck to be ready to perform.

In the wake of the RC's horrendous decision to ban Primeval Titan, I have made the following changes to the deck:


  1. Primeval Titan
  2. Cabal Coffers (it isn't good enough without Primeval Titan to find it)
  3. Mindbreak Trap (it hasn't impressed me in the time I've been testing it)


  1. Azusa, Lost but Seeking
  2. Wasteland
  3. Necropotence

Just made a few minor edits and tucked all comments to clean things up.


Epochalyptik says... #1

Discussion reset. Let's see if we can get this to 700!

October 7, 2015 9:40 a.m.

Ohthenoises says... #2


So Epoch, when are you going to flush out your sideboard? Seems pretty lonely in there right now.

Any idea what you would add there?

October 7, 2015 9:42 a.m.

Epochalyptik says... #3

The deck doesn't currently have a real sideboard. I suppose I could build one. Not really sure what I might need, though. It's been so long since I played.

October 7, 2015 9:50 a.m.

Antonius_Cleus says... #5

That sounds wonderful, I would do that if I played this deck just to annoy people and/or make them cry (my enemies, that is)

October 7, 2015 12:30 p.m.

Maringam says... #6

Have you considered Sire of Stagnation over Consecrated Sphinx? It seems like a relevant body, great card draw, and decent deck disruption.

October 7, 2015 9:48 p.m.

Epochalyptik says... #7

Sire of Stagnation is certainly a good card, but I don't think it's really a replacement for Consecrated Sphinx. The deck disruption is not very relevant except perhaps for those corner cases where, by chance, it happens to exile a win condition. In terms of draw power, it is worse than Consecrated Sphinx. You aren't guaranteed to get a trigger per turn (players can choose not to play a land, but they can't choose not to draw a card for their draw step), and the likelihood of getting multiple triggers per turn tends to favor Consecrated Sphinx. Consecrated Sphinx's ability is also a may ability, which can be useful in corner cases.

I'm not really concerned about how large the bodies are because this deck does not attack and rarely has to block.

Now, these are just initial reactions. I don't have test time with Sire of Stagnation. But, on paper, it seems worse than Consecrated Sphinx in the chosen capacity.

October 7, 2015 9:56 p.m.

Ohthenoises says... #8

Maringam You can't always depend on someone dropping a land, you CAN always depend on someone drawing at least one card.

There isn't an EDH deck that doesn't have a draw engine as well so chances are you are going to be drawing 4 cards per turn.

I know that Epoch never acknowledges his attack step but evasion is also a thing, sire doesn't have flying so I'm not sure +1/+1 beats flying.

October 7, 2015 9:59 p.m.

klone13 says... #9

October 7, 2015 10:06 p.m.

Ohthenoises says... #10

klone13 /sigh....

October 7, 2015 10:08 p.m.

Maringam says... #11

Thats fair.

October 7, 2015 10:09 p.m.

klone13 says... #12

If nekusar is in your meta then...

October 7, 2015 10:10 p.m.

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Checkout @ TCG: $3370.87

1 missing from calculation

1 missing from calculation

Date added 3 years
Last updated 1 month

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.44
Tokens 1/1 Spirit, 2/2 Bird
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Top rank #2 on 2012-08-19
Views 160857

Revision 42 (2 months ago)

+1 Ghostly Flicker maybe

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