Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tempest Remastered (TPR) Mythic Rare
Tempest (TMP) Rare

Combos Browse all

Related Questions



, : Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.

Grindstone Discussion

czarkingrex on I Drink Your Milkshake!

2 weeks ago

Haha, this is nearly IDENTICAL to my first ever EDH deck, so I definitely have suggestions that I learned by playing it.

Unless you're doing it explicitly for fun, I'd reduce the number of big-mana spells that don't work with your theme, or can be easily worked around. Stuff like Magus of the Mirror is a prime example, since it extremely niche, and quite costly for an easily-removed do-nothing. On the whole, your creature curve is VERY high, besides some piddly card draw attackers, where something like Thassa, God of the Sea is more effective than Vela or Scion.

I would also avoid discard as a mill tactic, since opponents usually just discard land or artifacts to get around your recursion. Sphinx's Tutelage and Grindstone are some options for much faster, better costed, and more powerful graveyard filling. I would possibly add the combo of Phenax, God of Deception and Eater of the Dead for a janky win, if you are in a creature-heavy playgroup!

boomerang42 on a good orzhov deck POGGERS

6 months ago


If you're going competitive you should have All the best possible mana rocks and lands like I mentioned above. After that look into shifting the total CMC down. Anything more expensive than 3 CMC needs to have a very powerful effect.

Looking at your list I would remove every single 4+ drop if you're going this route.

As far as combos you're kind of limited in BW, the prices of these pieces are all over the place, some cheap, some prohibitively expensive:

OK, that was a lot! Hope this put you in the right direction.

magicsheep on Derelor: Making Unplayable Cards Playable

6 months ago

hungry000 I will be updating this deck soon, I'm just really busy.

About the question of mono-black decks - The Grindstone kill still works, but our opponent will likely have removal. Thus, the inclusion of Blood Moon and Magus of the Moon will hopefully disrupt our opponent, but frankly, if they're playing mono black then the mana tax is still annoying and even if they only have basic swamps we can still use Grindstone. Can you give me some mono black Legacy decks which are currently in the format, and I will test against them? Thanks.

Gattison Thank you for the clarification.
eyes2sky Thank you for the positive comment!

hungry000 on Derelor: Making Unplayable Cards Playable

6 months ago

I don't play much legacy either, but I have some general advice I can give:

Legacy has access to the original duals like Volcanic Island, so your mana base should be a mix of those (~2 at most of each for a 3 color deck) and a bunch of fetches. They also have lands that make 2 mana like Ancient Tomb and City of Traitors, which would reduce the need for Desperate and Pyretic Ritual. Instead of Blighted Agent you could just play a single Grindstone for a finisher (infinite combo with Painter's Servant); that would let you play some protection spells like Force of Will and there's a possibility of winning randomly.

Sendaran on Let Me Paint You a Picture

9 months ago

Unfortunately the original Grindstone is not modern legal, so we'll have to do with the fixed version. Jhoira, Weatherlight Captain is good at keeping the mill going. Average cmc is below two, most cards have built in draw and Jhoira gives extra draws on each chained historic spell, which we have quite a few of, including Painter's Servant, so it's not a dead card even against strictly mono color decks. There is still room for optimization. Could improve the storm style chaining with some Manamorphose or Etherium Sculptor for artifacts. If you get more than one Sphinx's Tutelage on the field, you don't usually have to draw that many cards to flip a library. Something janky like seismic swans might seem a tough matchup, but turning your bolts to Ancestral Recalls is close to something that might even be viable in this deck. Because "hit our swans, draw some cards" is practically the anthem for fun. ;)

There is already combo protection for grindier situations and a fair bit of removal, but the main game plan should still be to try and explode with enough card draw from looting and relics to go off in one shot. It's definitely a turn or two slower than with a real grindstone, but untapping with Tutelage should present a grave threat (pun somewhat intended).

meowndabout on Sram-o's EDH

10 months ago

buckeyetron Mill is inconsistent

Sure, if and when your deck isn't built specifically to aim to mill your opponent and a "oh whoops i've milled everyone" then yes, its inconsistent. That's why you have more than one wincon in a deck. You're playing Altar to combo with something else, not just for shiggles and no defined outcome.

the "Bomberman" combo is Auriok Salvagers + Lion's Eye Diamond. It wins by using the infinite mana and feeding it into either infinite damage e.g.Walking Ballista, mill e.g.Altar of the Brood or by hitting people in the face Monastery Mentor/Arcbound Crusher

Altar of the Brood is not a win con, period. it can't just be thrown into any deck as a backup. it requires too many specific things.

It is easier to win with a "Bomberman" combo and an outlet such as infinite damage/mill/hitting someone in the face than it is to incidentally gain 150 life and ping 3 people.

putting a permanent into play is not a "combo", nor is it the only thing you need to make Altar of the Brood a win con

you play LED. you mill your opponent for 1. you sac LED, gain 3 mana and you bring it back with Auriok Salvagers's ability. you mill your opponents for 1. you sac LED, gain 3 mana and you bring it back with Auriok Salvager's ability. you mill your opponents for 1 etc etc

you keep pathetically mentioning "bomberman" but there is no card in existence with that name. thats because its a combo. a combo that you foolishly claimed you didnt need so long as you can put a permanent into play.

The "Bomberman" combo recurs a permenant into play infinitely and you get infinite Altar triggers. Hence where i said "The only combo you need is the ability to put a permanent into play and oh look, the deck has Bomberman that does exactly that."

Why 17 spells?

Spell #. Life Gained/Total Life Gained

  1. 1/1
  2. 2/3
  3. 3/6
  4. 4/10
  5. 5/15
  6. 6/21
  7. 7/28
  8. 8/36
  9. 9/45
  10. 10/55
  11. 11/66
  12. 12/78
  13. 13/91
  14. 14/105
  15. 15/120
  16. 16/136
  17. 17/153
  18. 18/171
  19. 19/190
  20. 20/210

After 17 spells you have gained over 150 life and gain use Aetherflux's ability 3 times.

cdkime on i didn't want a teferi.....what ...

11 months ago

Run a gatherer search for the text "tap" and other key terms, such as "target player" or "each player." I would not want to deprive you of the joy of deckbuilding, so will not run a full search, but cards like Temple Bell come to mind.

As for artifact win conditions, there are numerous ones. Grindstone and Painter's Servant for infinite mill. Rings of Brighthearth and Basalt Monolith for infinite damage. Any number of Triskelion combos.

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Grindstone occurrence in decks from the last year


All decks: 0.06%

Commander / EDH:

All decks: 0.0%