Grindstone

Grindstone

Artifact

, : Put the top two cards of target player's library into that player's graveyard. If both cards share a color, repeat this process.

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Trade

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Want (1) griwes

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Tempest Remastered (TPR) Mythic Rare
Tempest (TMP) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Grindstone Discussion

stupidhead on Ayli Lad Farm "cedh"

1 week ago

You could run Painter's Servant and Grindstone with this deck because they're both under 2 cmc

Kulibali on Cursed Energy Grindstone

1 week ago

Hey Amoskeag

thank you so much for this detailed reply, did not expect that !

First i have to say something to my intention of creating this deck. I just wanted a creatureless Deck which is a kind different and also an absolute asshole deck, mostly i play just creature decks..

Fraying Sanity is cool, will consider this. The Curse of the Bloody Tome is nice, sure, but mill should not be my only win condition, so i left it out.

Yes, Energy Field has its cons, but if i play a Grindstone in the first round, a Reliquary Tower and an Energy Field in turn 2 and a Land to activate the Grindstone, i will only tap Grindstone each round..

So then i will only play lands to cast the Curse of Fool's Wisdom if he could destroy my Energy Field or the Grindstone .

Rising Waters should also slow it down when the curse is on the battlefield, and when i have a few untapped lands, i can counter his spells with Rewind

your Talisman of Dominance i a must card, will change this, thanks!

yes, the mana base gives me headaches, want to play all the cards, but 18 land + 4 artifacts seems both, enough and to less.. maybe play some rounds to see if its okay?

yes, the "duals" should be in, just a budget question.

MagicalHacker on Need help finding all 2-card ...

2 weeks ago

magwaaf, I wish!

RiotRunner789, I do have a few of those already, such as Helm of Obedience + Rest in Peace and Painter's Servant + Grindstone.

Sumradagnoth on Llawan Stax

2 weeks ago

mynameisfifi, so I actually made this with some budget subs (Cryptic Command, Everflowing Chalice, Fellwar Stone, Pendrell Mists, Time Spiral, Long-Term Plans), and have been testing. Some feedback:

The deck is a blast to play (not so much for the rest of the table) so I want to tweak it a bit - please share your thoughts! Especially on bullet 3 :)

Alexplosio on Urza, Lord High Artificer is a dangerous man

1 month ago

If you're for some reason looking at this deck and thinking, "What on earth does this bad boy do?" well: here's the goal, kinda. You dig. and dig and dig and dig and search and search and search and search and ramp and ramp and ramp and ramp and by like turn 4 you've got infinite blue mana congradulations! The main win cons are: Painter's Servant / Grindstone infinite mana + Walking Ballista Mycosynth Lattice + Memnarch Urza's ability to cycle through your whole deck The main infinite mana routes are: Grand Architect + Pili-Pala Basalt Monolith + Power Artifact / Rings of Brighthearth Isochron Scepter + Dramatic Reversal + a way to get 3 nonland mana rocks cough Urza cough

Something to note is that the deck doesn't win immediately. It isn't aggro, it's control. You play cards such as Winters Orb, Trinisphere, and Static Orb to control your opponent's board(s) and then tap them down to allow yourself to not be controlled. The main weaknesses of this deck is artifact hate (duh) and Urza getting removed or negated. If you get Urza on board and he doesn't get removed, it is very typical to win in the next 2-4 turns solely due to your whole board being a mana rock. If cards such as Null Rod is played against you, it is important to remember that Urza taps your artifacts for mana, which is nice. On the flip side, if Urza is enchanted by a card such as Lignify, the reverse happens and most of your mana is unusable. In blue in general, once something hits the board it is very difficult to remove, so I included cards such as Pongify to deal with problems, but typically in my games I just outspeed the problem. I know I included a lot here, but I am still playing and tinkering with this deck. If you have any suggestions or comments or questions, let me know! I want to see more Urza players out there, and I think that he is a terribly fun commander. Also you WILL get targetted as hard if not harder than an Atraxa player, so good luck!

PurelyHim on Phenax Mill

2 months ago

I know its a bit spendy but Painter's Servant goes well with your Grindstone

phsycord on Teysa is the True heir to the Orzhov Throne

2 months ago

I agree with basically everything Masterful wrote.

To add on this I am not sure if Intangible Virtue is a good card. Do you usually win your games via combat damage? It's a huge nobo with Skullclamp, one of the best draw engines in Teysa (or 1/1 token decks in general). But overall I feel like the deck could use a little bit more small creatures or token generation for Skullclamp to actually work here, so maybe this is the cut instead.

What cards do you usually remove with Final Payment? Can you get rid of them with a Despark instead? Then I would much rather play this.

The mana base could take a rehaul, depending on how much you are willing to invest. I heavily dislike lands that come into play untapped. Cut that Temple of Silence and some basics instead play better lands like Isolated Chapel, Godless Shrine, Fetid Heath, Caves of Koilos, Tainted Field, Urborg, Tomb of Yawgmoth, Cabal Coffers, all the fetch lands (not really needed though), and potentially Castle Locthwain. Reliquary Tower is also probably not need. It does not give you any of your colors and you rarely come into the situation of having more than 7 cards in hand. Also 7 cards in hand is usually enough to keep the cards you really need and just discard the rest.

The Painter's Servant Teysa, Orzhov Scion is cool, but would make even more sense with small Teysa in your command zone. What do you think of including Grindstone in this if you want to run it? Another card that combos with Servant.

If you have problems with draw I can not recommend Necropotence enough.

I'm not a fan of those Soul Warden type effects. How much life does this gain you on average? I don't have experience with this, but Lifegain is simply not winning you games, except maybe when you have combos like Exquisite Blood Sanguine Bond or other infinite combos.

I prefer my sack outlets to be "free", as in they don't have an activation cost. Ayli, Eternal Pilgrim is a bit underwhelming if she is not online, but I think this is what you are trying to achieve with those Soul Warden effects. Even if you are at 50+ life I don't know if you run enough creatures you can sack to activate her a bunch of times, so maybe shy away from this combo, as you first need to have Ayli after all and then go to 50+ life. Both not easy to achieve in a commander game.

Ayara, First of Locthwain and Priest of Forgotten Gods are slow and need to stick a turn cycle and other creatures to even start being useful. Yawgmoth, Thran Physician is very similar but can be used immediately and his counters can be also used as removal. Or Erebos, Bleak-Hearted is maybe not the best sack outlet, but gives you immense card draw for a little life (also tokens may draw you off of him!) and he's indestructible :)

I hope that helps :)

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