Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

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A Moment of Silence for Primeval Titan —Sept. 22, 2012

In the wake of the RC's horrendous decision to ban Primeval Titan, I have made the following changes to the deck:

Cut:

  1. Primeval Titan
  2. Cabal Coffers (it isn't good enough without Primeval Titan to find it)
  3. Mindbreak Trap (it hasn't impressed me in the time I've been testing it)

Added:

  1. Azusa, Lost but Seeking
  2. Wasteland
  3. Necropotence

Epochalyptik says... #1

For those interested, this deck is also featured in a thread on MTGS, which can be found here.

September 3, 2012 8:42 p.m.

what did you update?

also, you going to play Chromatic Lantern ?

September 3, 2012 11:09 p.m.

Epochalyptik says... #3

Chromatic Lantern is already in the deck. That was part of the update.

I replaced Coalition Relic for Chromatic Lantern because the latter is like an upgrade of the former. The only advantage of the former is its ability to produce two extra mana on one turn.

September 3, 2012 11:11 p.m.

what else did you update?

September 3, 2012 11:14 p.m.

Epochalyptik says... #5

Swapping Burgeoning for Exploration was the other change I remember making. I mostly wanted to clear the comments because they were beginning to build up again.

September 3, 2012 11:17 p.m.

good call... why the change with Burgeoning ? Exploration seems a little better, seeing that you can play lands when YOU want to...

September 3, 2012 11:24 p.m.

Epochalyptik says... #7

That's why Exploration is currently in the deck and Burgeoning isn't.

I'd like to run both but I don't know what I would drop to add the other.

September 3, 2012 11:26 p.m.

lol, sorry bout that, didnt read that. I would take out Mystic Remora for it actually. From playtesting with it, i cant justify paying any upkeep costs, it always goes down.

September 3, 2012 11:29 p.m.

Epochalyptik says... #9

How are you using Mystic Remora ?

September 3, 2012 11:39 p.m.

well, im not dropping it early game, its more for mid game... i just cant end up paying that because all my efforts go to ramping/tutoring for Tooth and Nail to go infinite.

September 3, 2012 11:47 p.m.

You may be using it incorrectly.

When I play this deck, I break the game into three stages. The first is the early game and is devoted entirely to ramping and establishing cheap advantage generators. The second is for continuing to ramp and cast/fuel advantage generators as well as applying control magic. The third is for comboing off. Generally, Mystic Remora is best cast after some solid early ramp so its CU cost doesn't interfere with your other plays. You want to be able to use early ramp to fund any costs and additional ramping that needs to be done in the midgame while using your normal land drops to fuel your control.

Reference my thread on MTGS for a deeper analysis of the three stages of the game and how to use Mystic Remora .

September 3, 2012 11:59 p.m.

ameuser says... #12

Since this is a combo deck, I'm wondering if Necropotence would be better in here than Mystic Remora , simply because, apart from the higher initial cost and color restriction, it can 1) draw you cards unconditionally (though at eot, except you have plenty of instant speed cards) and 2) draw you maybe more cards faster. Just a thought. I know Mystic Remora is good too.

September 6, 2012 2:15 a.m.

In my MGTS thread for this deck, I am considering dropping Mindbreak Trap for Necropotence . Although I don't like potence because it forces me to find BBB early in the game, it is a good card.

September 6, 2012 8:37 a.m.

ameuser says... #14

I see. Just a guess, but Mindbreak Trap is pretty conditional. Is that the reason you're thinking of switching it, or is it just for more draw, or both? I made some changes to my own deck based on some of your suggestions. Thanks for the pointers :-)

September 6, 2012 12:38 p.m.

Mindbreak Trap rarely gets cast for the alternate cost and it's usually a more expensive Dissipate . I like that it can exile multiple spells, but it's just too conditional in terms of power and too costly to cast. I'd rather have more draw power.

September 6, 2012 2:16 p.m.

ameuser says... #16

Yep that seems better :-). I've made some changes to my deck and if you ever feel like making any more suggestions to my decks, I'm always appreciative. I really appreciate the extra set of eyes from a player who is knowledgable and skilled, such as yourself. I don't want to flood your deck's comment box with my deck tags, so I'll leave it out unless you'd like me to add it.

But about more about the deck: what makes Time Stretch preferable over Time Warp ? If you're already going infinite, wouldn't Time Warp be easier? I'm also not aware of all the interactions do I'm probably missing something :-)

September 7, 2012 2:45 a.m.

Ahriannah says... #17

I suggest Melira, Sylvok Outcast for some added control if you can fit her in With Glen Elendra Archmage them together gives you counters for noncreatures with the infinite mana you have is great.

September 12, 2012 10:39 p.m.

Melira, Sylvok Outcast doesn't have any interactions with the rest of the deck and it isn't relevant by itself. I don't really want to weaken the synergy or power of the deck for the sake of having a single persist combo.

September 12, 2012 11:14 p.m.

Ohthenoises says... #19

Have you ever considered Psychosis Crawler as a passive way to kill the table? You have enough counter magic to protect it and I can just see it going nuts with Damia, Sage of Stone .

Also, Consecrated Sphinx and Psychosis Crawler do fun things together when there's multiplayer going on.

September 15, 2012 5:37 p.m.

Psychosis Crawler is underwhelming in EDH. Maybe it's alright at the casual level, but it just doesn't do anything when you play against higher level decks.

September 15, 2012 5:38 p.m.

Ohthenoises says... #21

Just figure with card:Blue Sun's Zenith/Consecrated Sphinx /Damia, Sage of Stone /etc etc etc that it would do upwards of 6-7 damage a turn every turn to everybody.

September 15, 2012 5:40 p.m.

That isn't nearly enough to justify it. Psychosis Crawler doesn't offer any utility outside of being a slow life sapper. It would also be the only card in the deck that focuses on noninfinite kill methods, making it less effective.

September 15, 2012 6 p.m.

dchamp says... #23

How About Temporal Mastery ? Holding A Mystical Tutor ? .....Then Fetch Temporal Mastery .... Sort Of A Mini Combo. =D

It Was Ok If You Miracle It On Early Game, It Was Just Like FREE Explore (Untaps Lands, Draw A Card And Play Another Land).It Is Still Ok If You Hard Cast It Mid And Late Game.And It Is Awesome! If You Miracle It Mid And Late Game.

And Also I Agree To ameuser:

Time Warp Is Better Than Time Stretch . Me Too Have A Damia Deck For A Very Long Time Now....

I Experience Lot Of Times Casting Time Warp Early Game (Assuming You Have 6 Mana That Turn),

Then Regrowth It In My Extra Turn, Then Cast Time Warp Again (7 Mana)

Then Eternal Witness It Again, And Cast It Again! (8 Mana).

That Would Be 4 Turns In A Row!!!!!

And Add The Fact That I Am Using Restock Too...(May Target Time Warp And Regrowth Or Eternal Witness .....If You Ramped Very Well.... You Will Be Having 6 Turns In A Row!!!

BTW I Am Using Both Temporal Mastery And Time Warp In My Damia Deck And I Don't Use Time Stretch

September 17, 2012 8 a.m.

I don't think Temporal Mastery is that good. I'd rather be using my tutors to find Tooth and Nail . I suppose it would be alright considering the topdeck tutors and card:Sensei's Divining Top, but it's not really something I think is critical to the deck.

I also don't really know how I feel about the 5-drop Walks. Time Stretch has the benefit of granting two extra turns. This makes it easier to recur and cast it in the extra time while still accomplishing other tasks. It's mostly just a preference. I've had a few people tell me they prefer Time Warp and Temporal Manipulation to Time Stretch and I plan on analyzing them and possibly testing them in the next month or so. I just don't get many opportunities to playtest against high level opponents, so I can't say for certain which is better at this time.

September 17, 2012 12:37 p.m.

ameuser says... #25

Two turns is nice, certainly. But going infinite would have a better chance of happening sooner with a Time Warp than with a Time Stretch . And if you wanted to test against high level, you could playtest against my deck (though mine is tailored to multiplayer probably) or another deck on here, or you could just find a netdecked tendrils of agony t1-win deck and see how yours competes with it haha. They're so boring to play with or against. Also you could make a proxy deck for yourself and play against it. Mono-blue Erayo would be annoying but solid too

September 17, 2012 5:13 p.m.