|Commander / EDH||Legal|
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|Masters 25 (A25)||None|
|Promo Set (000)||Rare|
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You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
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Living Wish Discussion
3 months ago
What do you think of Runic Armasaur as a draw engine for the deck? Also I was thinking to include a Living Wish package since may playgroup is fine with it, including some finishers in case I draw it lategame without gas, some hatecards for certain decks, some value cards some cycling cards in case I have humility out. For lategame finishers I was thinking of Tidespout Tyrant, as it easily produces infinite mana with some positive rocks, Muldrotha, the Gravetide, Rashmi, Eternities Crafter or Sun Titan as big value cards. For specific hate cards Faerie Macabre,Notion Thief or Spirit of the Labyrinth, Linvala, Keeper of Silence, Dosan the Falling Leaf or Grand Abolisher, Hex Parasite or Vampire Hexmage against teferi, animar or marvyn and Phyrexian Revoker Other options include Elesh Norn, Grand Cenobite, Snapcaster Mage ,Reclamation Sage, Spellseeker, Gilded Drake, Seedborn Muse, ... the list goes on. The thing is that living wish gives you the option to have all those creatures available with the wish, but you don't need to stuff your deck with cards that hurt of adnaus and are horrible with humility. In case of humility beeing tutor target no1. in all your games you could consider adding Street Wraith to avoid the wish beeing dead So please tell me what you think of the with and the dinosaur!
3 months ago
Ok going to bring up the whole sideboard thing since none of you seem to know what you're talking about.
You do not get a sideboard in edh. HOWEVER. If you are playing WISH cards, like Burning Wish or Living Wish in your deck, you need 10 cards that you can wish from. Why? Because you cannot go rummaging through your binders. THAT is the "10 card sideboard" people talk about.
6 months ago
I have to agree with Murpy: Academy-Belcher (or the People's Cannon) is probably the fastest deck with the most consistent turn 1 kill in any format. Although, I prefer the version which uses Land Grant (find Tropical Island so Goblin Charbelcher always kills) and Living Wish (grab Tolarian Academy out of the sideboard).
6 months ago
sugesttion Release to the Wind to use on your own permanents such as any planeswalker you want to ult, Doubling Season or Deepglow Skate, to keep them safe and ult once you got opportunity. Teferi's Protection to safeguard you and your planeswalkers until your next turn, keeping loyal counters from them as they phase out.I usually got just one creature in my deck so i can Proteus Staff atraxa, or even a token to get my Deepglow Skate on the battlefield.Dont know if ppl would agree if you use Living Wish, but its a form you can grab any land like Command Tower, City of Shadows or some extra power like Myojin of Night's Reach another Deepglow Skate copy.
7 months ago
7 months ago
Today's previews were a mixed batch; first, for the positives: Imperial Recruiter was in dire need of a reprint, so it being reprinted is very awesome. I did not need a reprint of Pillage, but having alternate artwork for it is very nice. The reprints of Red Elemental Blast and Blue Elemental Blast are very nice, as well, especially with their new artwork.
With that being said, Eladamri's Call would be an amazing reprint, as it is one of the best creature-searching cards in the game.
On the other side, Gisela and the red Akroma did not at all need reprints; it would have been much better to reprint Sigarda and Akroma's Memorial, the latter of which very badly needs a reprint. I am especially displeased with the reprint of Blood Moon, as that card is supremely unfun to play against, and this reprint will make it less expensive and, therefore, more abundant.
While a reprint of Vindicate will lower its price, I really hope that it does not lower the price of the original promo version, which I purchased for $20 (at one point, it was worth over $100, but it currently is worth only $40, although that is still more than what I paid for it).
Overall, I would say that this set has been more positive than negative, thus far, so I hope that the remaining cards are as good as those that were revealed today.
8 months ago
So, a couple of things right off the bat. I LOVE that you're playing Brawn. Everyone seems to play Anger and forget about Brawn, so I'm really glad to see him in your deck. Secondly, this deck isn't currently commander legal. If your playgroup allows it, that's fine, but Primeval Titan is banned in commander, and the two Bringer of the X Dawns have in their text, which means that their color identity is 5-color, so they can't be in this deck. If your group is okay with that, (and some groups are), then that's fine, just acknowledge it in the deck description so we know that you know. If those cards come out, then that will help your mana curve a bit too, as they cost a lot of mana to play. Losing Primeval Titan isn't fun, but hey, that's why he got banned in the first place ;) Living Wish isn't technically banned, but the EDH rules say that you can only find things from outside the game if your group is okay with it ahead of time, so you should ask them just to be sure.
I don't know what your budget for improving this deck is like, so I'll recommend cards at a couple different price points here.
I would probably cut 2 lands and replace them with ramp spells like Cultivate or Kodama's Reach to accelerate your mana a little more. Your big creatures are nice, but they don't mean much if you have to wait forever for them to come out.Nykthos, Shrine to Nyx would be a really flavorful inclusion--and a powerful one, given how many of your creatures have large numbers of colored mana symbols on them. Karametra's Acolyte can also produce large amounts of green mana for playing your bigger creatures.
Welcome back from your hiatus! Glad to have you back in the Magic community!
8 months ago
Here's my list: life.dec
The original iterations were either Abzan, Bant or GW, if I'm not mistaken. Since it's an archetype that precedes the internet boom for Magic: The Gathering content however, I have a hard time finding any information on it. I'm treating my version as a sort of home brew.
I have lost more games due to bad opening hands than due to an opponent having answers to my combo pieces. This deck just does not mulligan well, and a mulligan to five is hoping that you have at least 2 combo pieces in hand, and that you scry into the third. The combo pieces that we have are incredibly redundant (my version runs no less than four ways of sacrificing in order to gain life, only one of which is an actual spell), and Living Wish and to a lesser extent Recruiter of the Guard allows me to just tutor up whatever I'm missing. In many cases games tend to become a race: against Lands: can you combo off fast enough before The Tabernacle at Pendrell Vale becomes an issue? against Burn and Storm: can you combo off fast enough before you're dealt lethal damage* against Elves: can you combo off before they find a way to get Craterhoof Behemoth into play and run you over?
Between Cavern of Souls and Mother of Runes, I find life.dec quite resistant to spot removal and counter magic. Force of Will, Daze, or Chalice of the Void do little in the face of uncounterable cards. Likewise, Daru Spiritualist doesn't care about Punishing Fire, and Task Force scoffs at Lightning Bolt. What I consider more important is how we win the game against opponents who do not scoop as soon as the combo has been assembled and executed. Jace, the Mind Sculptor's ultimate, Painter's Servant + Grindstone are win conditions that do not care about life totals. Against these decks, Ayli, Eternal Pilgrim is absolutely crucial since it is our only way to permanently deal with these cards. However, since I only get to play legacy once every month and since this is my first legacy deck, I haven't had much opportunity to do any thorough testing.
I've been toying with the idea of replacing the Mox Diamonds with Aether Vials because it would allow me to tutor up creatures and play them in the same turn. One or multiple Meddling Mages might also be useful, although I'm not sure whether it's a good idea to sacrifice combo speed for more control, especially not in a meta that consists mainly of decks that aim to kill as quickly as possible.