Living Wish


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Judgment (JUD) Rare
Promo Set (000) Rare

Combos Browse all

Living Wish


You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.

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Recent Decks

Living Wish Discussion

DemonDragonJ on Masters 25 Speculation and Wishlist

3 weeks ago

Today's previews were a mixed batch; first, for the positives: Imperial Recruiter was in dire need of a reprint, so it being reprinted is very awesome. I did not need a reprint of Pillage, but having alternate artwork for it is very nice. The reprints of Red Elemental Blast and Blue Elemental Blast are very nice, as well, especially with their new artwork.

The reprint of Living Wish has me hoping that the rest of the wish cycle shall be reprinted, but also has me worried that this will exclude Worldly Tutor from being reprinted.

With that being said, Eladamri's Call would be an amazing reprint, as it is one of the best creature-searching cards in the game.

On the other side, Gisela and the red Akroma did not at all need reprints; it would have been much better to reprint Sigarda and Akroma's Memorial, the latter of which very badly needs a reprint. I am especially displeased with the reprint of Blood Moon, as that card is supremely unfun to play against, and this reprint will make it less expensive and, therefore, more abundant.

The reprint of Dark Ritual is awesome, but I really wish that it had flavor text, specifically, the Planechase flavor text.

While a reprint of Vindicate will lower its price, I really hope that it does not lower the price of the original promo version, which I purchased for $20 (at one point, it was worth over $100, but it currently is worth only $40, although that is still more than what I paid for it).

Overall, I would say that this set has been more positive than negative, thus far, so I hope that the remaining cards are as good as those that were revealed today.

MagmaArmor0 on The Subtlety of a Brick Through a Window

1 month ago

So, a couple of things right off the bat. I LOVE that you're playing Brawn. Everyone seems to play Anger and forget about Brawn, so I'm really glad to see him in your deck. Secondly, this deck isn't currently commander legal. If your playgroup allows it, that's fine, but Primeval Titan is banned in commander, and the two Bringer of the X Dawns have in their text, which means that their color identity is 5-color, so they can't be in this deck. If your group is okay with that, (and some groups are), then that's fine, just acknowledge it in the deck description so we know that you know. If those cards come out, then that will help your mana curve a bit too, as they cost a lot of mana to play. Losing Primeval Titan isn't fun, but hey, that's why he got banned in the first place ;) Living Wish isn't technically banned, but the EDH rules say that you can only find things from outside the game if your group is okay with it ahead of time, so you should ask them just to be sure.

I don't know what your budget for improving this deck is like, so I'll recommend cards at a couple different price points here.

I would probably cut 2 lands and replace them with ramp spells like Cultivate or Kodama's Reach to accelerate your mana a little more. Your big creatures are nice, but they don't mean much if you have to wait forever for them to come out.Nykthos, Shrine to Nyx would be a really flavorful inclusion--and a powerful one, given how many of your creatures have large numbers of colored mana symbols on them. Karametra's Acolyte can also produce large amounts of green mana for playing your bigger creatures.

Your deck is a little short in terms of draw power--maybe include Triumph of Ferocity, The Immortal Sun, and Harmonize to give you some card draw.

A few cards that can make your creatures even bigger would be cards like Beastmaster Ascension, or Overwhelming Stampede

Welcome back from your hiatus! Glad to have you back in the Magic community!

maartendq88 on Orzhov Life.dec [LEGACY]

1 month ago

Here's my list: life.dec

The original iterations were either Abzan, Bant or GW, if I'm not mistaken. Since it's an archetype that precedes the internet boom for Magic: The Gathering content however, I have a hard time finding any information on it. I'm treating my version as a sort of home brew.

I have lost more games due to bad opening hands than due to an opponent having answers to my combo pieces. This deck just does not mulligan well, and a mulligan to five is hoping that you have at least 2 combo pieces in hand, and that you scry into the third. The combo pieces that we have are incredibly redundant (my version runs no less than four ways of sacrificing in order to gain life, only one of which is an actual spell), and Living Wish and to a lesser extent Recruiter of the Guard allows me to just tutor up whatever I'm missing. In many cases games tend to become a race: against Lands: can you combo off fast enough before The Tabernacle at Pendrell Vale becomes an issue? against Burn and Storm: can you combo off fast enough before you're dealt lethal damage* against Elves: can you combo off before they find a way to get Craterhoof Behemoth into play and run you over?

Between Cavern of Souls and Mother of Runes, I find life.dec quite resistant to spot removal and counter magic. Force of Will, Daze, or Chalice of the Void do little in the face of uncounterable cards. Likewise, Daru Spiritualist doesn't care about Punishing Fire, and Task Force scoffs at Lightning Bolt. What I consider more important is how we win the game against opponents who do not scoop as soon as the combo has been assembled and executed. Jace, the Mind Sculptor's ultimate, Painter's Servant + Grindstone are win conditions that do not care about life totals. Against these decks, Ayli, Eternal Pilgrim is absolutely crucial since it is our only way to permanently deal with these cards. However, since I only get to play legacy once every month and since this is my first legacy deck, I haven't had much opportunity to do any thorough testing.

I've been toying with the idea of replacing the Mox Diamonds with Aether Vials because it would allow me to tutor up creatures and play them in the same turn. One or multiple Meddling Mages might also be useful, although I'm not sure whether it's a good idea to sacrifice combo speed for more control, especially not in a meta that consists mainly of decks that aim to kill as quickly as possible.

everymans on Varolz, King of the Grave

3 months ago

Cool deck, I'm a bit concerned about the lack of removal though. The idea that you can build a huge infect by turn 3 is hopeful but if it's a 4 player game that plan can get really mucked up quick. A few cards that would be worth looking into would be Living Wish for recurrence of the scavenged creatures. A Lotus Petal also seems like it would help speed things up and it could be helpful to have an artifact in your graveyard. I also think Pharika, God of Affliction would be great to both scavenge and use to build up a defense. I've also been toying with the combo of Sacrificing a Drownyard Temple to bring out a Lotus Vale then paying the 3 mana to bring back the Drownyard Temple. Could get 5 untapped mana by turn 3.

Coward_Token on Gahiji: Forever War

3 months ago

Alright, this will probably be my last batch until new (non-Un)cards get spoiled. Since the deck seems to be in a state of what I recently learned is called Pareto optimality (, in the sense that most cards fill an important role that makes it difficult to exchange them for something too different without breaking the deck, and the alternatives within the same niches tend to either miss some important feature or are too (meta-)conditional... which brings me to the cards:

Spinerock Knoll/Windbrisk Heights/Mosswort Bridge: compromises your ramp a bit for some conditional card advantage. The conditions for casting the card should pop up fairly frequently in this deck. Also has some minor synergy with Oracle of Mul Daya by letting you pseudo-scry away an inappropriate topdeck card

Nature's Will: Like giving each of your creatures a Sword of Feast and Famine, kind of. Also hates on the local counterspell/Leyline of Anticipation user. I like it because it ties together the deck's land subtheme & beatdown

(Fangren Firstborn): Curse of Predation for only your creatures that's also opponent-agnostic

(Burning Wish/Living Wish/Glittering Wish): In case the other tutors just weren't good enough and you don't mind being beaten up by your friends afterwards

Misc/weird token generators

Stormfront Riders: Potentially repeatably recast ETB dorks, letting you get a bit more mileage out them, while getting some extra tokens. As a bonus, if you let the creature itself stay on the battlefield it'll complement Teferi's Protection by providing another source of resiliency vs Cyclonic Rift

Ezuri's Predation: Another mass removal option that also happens to synergize with token gifting, but a bit unreliable because it can't kill fatties without the Beasts being boosted by other cards

(Genesis Chamber): Low cmc and ties into the group slug theme, but the deck can't abuse it too hard in its current state

(Beacon of Creation): Green Sun's distant and less successful relative

(Snake Pit): Obviously heavily meta-dependent but could be very nice in the right group

Potential Queen Ant replacements

(Night Soil): Low cmc, low activation cost and graveyard hate to boot, but meta-dependent.

Twilight Drover: More (flying) tokens per mana than the Queen. Synergizes with the token gifting and also Skullclamp. It should get counters pretty reliably throughout people's turns, but otherwise Curse of Predation and, to a greater extent, Orzhov Advokist makes it a bit more reliable. (Also tutorable with the Recruiters.)

Ulasht, the Hate Seed: More immediate alternative to Twilight Drover. A decent chunk of the deck will give it initial counters via color (although only Dragon Broodmother generates multiple gruul tokens for double counters) and it can use the same two cards as the Drover to refill its ammo. The damage ability provides some backup point removal which is hard to have too much of, and as a very cute bonus it synergizes with Hornet Nest by letting you ping it at the end of each turn for an extra value token, assuming the Nest isn't already damaged. (Even cuter is the fact that toughness-boosting cards like Mirari's Wake & Mirror Entity will increase the maximum amount of value tokens you can get per turn.) (Also tutorable with the Recruiters.)

(Sigarda, Heron's Grace): Again, meta-dependent. Aside from yourself and its own tokens, it gives hexproof to eight cards in the current deck. Even with Knight of the Reliquary sacrificing lands, I dunno if you put enough cards in your graveyard that you don't want to recur later to make this worthwhile. (Although it should be noted that the graveyard cards don't have to be creatures.) Body-wise I'd say 1 less power for flying is a good deal

(Also, I know it's a pet card of mine, but Elemental Mastery from my last post also has the bonus of letting Mother of Runes give pseudo-wide resiliency by virtue of the clown car effect.)

ConnorThompson on Tutor Your Heart

5 months ago

Thanks for letting me know! By wish cards you mean Living Wish and Golden Wish?

Also, I kinda figured I'd have to take some stuff out. I'll update it soon.

brekker on Simic Combine - Elvish Biovisionary

6 months ago

ModernStormPlayer996 Thank you, like ur deck aswell :) I wish Living Wish was modern legal, would be so sweet to have, have been looking on Research/Development, but the cards go into the library. I am definitely considering cards like Collected Company or Chord of Calling, only problem is how to make space for it. Already have 10 utility cards. But thanks for the suggestions, really appreciate it :)

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