Twincast

Twincast

Instant

Copy target instant or sorcery spell. You may choose new targets for the copy.

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Trade

Have (2) DudeMan1031 , Azdranax
Want (4) Cactusman , GARlockSpiral , tgcchallenger , RioluRiot

Printings View all

Set Rarity
2010 Core Set (M10) Rare
Tenth Edition (10E) Rare
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Twincast occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Twincast Discussion

Rhadamanthus on Kalamax Infinite Combos

3 days ago

Kalamax, the Stormsire triggers when you cast your first Instant. If you cast a Sorcery first and target that with Twincast, Kalamax will trigger for the Twincast.

DemMeowsephs on Kalamax Infinite Combos

3 days ago

So Kalamax, the Stormsire supposedly goes infinite with Fork cards, like Reverberate and Twincast. When Kalamax is tapped, you play another spell, and then play the fork. Because Kalamax is tapped, you can copy the fork. You then copy the fork targeting fork, and can do this infinitely.

What I don't get, is that Kalamax says you copy the FIRST instant spell. To actually use the fork you had to cast a spell before it, thus the fork wont end up being the first instant, so how can Kalamax copy it still? What am I missing.

NoSoyYucateco on Riku's Dastardly Deeds

1 month ago

This deck looks awesome! It looks super fun to play. I think you can tune it a bit more to make it more consistent, though.

I think the fog effects can be cut, personally. In exchange, I would add some more boardwipes, like Evacuation, Chain Reaction, and Anger of the Gods.

I also think some of the higher-costed instants and sorceries can go, such as Steam Augury, Storm Seeker, Prophetic Bolt, Spiraling Embers, and Time Reversal. I think all of these cards are outclassed by cards that either cost less, or do more for a comparable cost.

If you like dealing non-combat damage, I love Price of Progress. It is cheap, affects everyone, and Riku usually can rely on basic lands.

Maybe consider adding more copy effects like Twincast, Narset's Reversal, Refuse / Cooperate, Clever Impersonator, Phantasmal Image, Dack's Duplicate, etc...? I like the versatility of these cards in that they mirror the table. Nobody can complain that you are playing something strong when you are just copying your opponents!

NoSoyYucateco on LimbicCircus

1 month ago

Hey! I actually rebuilt that deck as Que Riku 2: The Rikuning. The plan was to retire it by taking its power level over the top and making it more of a storm deck that I wouldn't want to play as frequently. Which kind of worked, but it became its own thing that is really fun to play. I don't think my decklist here is 100% up to date, but it's close.

The fun thing with Riku is that he can be adapted to just about any metagame. I like the idea of using him as a clone deck that focuses on copying other players' threats, so it fits into any table (so lots of things like Clever Impersonator and Stunt Double). That said, it still needs its own win cons, and I think ETB win cons like Avenger of Zendikar and Purphoros, God of the Forge are very consistent with Riku.

I worry about Swarm Intelligence and similarly high-costed enchantments, because they don't do much on their own. I think it is better to pack the deck with plenty of things like Twincast, Reverberate, Narset's Reversal, Refuse / Cooperate, etc... Because these cost less, work on other players' spells, and only need to be saved for the best targets, leaving you open to make other plays in the meantime.

That said, I am pretty excited about Double Vision because it costs less and can more easily be benefited from the same turn it comes out. I haven't play tested it yet, and I think it might be a bit hard to get it to stick, but it has great potential.

At any rate, I think it is safe to shy away from Fog effects, since there are so many decks that don't try to win with combat damage.

I hope this helps. Your decklist looks great! I will keep an eye on it.

Gilbobaggins on Psst... Hey, Wanna Glimpse the Unthinkable?

2 months ago

Man I love Twincast. The best option I have luck with against Leyline of sanctity is if I know they will mulligan into it I sideboard Set Adrift into play and self mill. Usually by turn 3 i can get leyline off the board. Then its playing catch up. I have about a 35-45% chance of winning against leyline of sanctity. It's a tuff card to beat

Endo13 on U/B Mill & Kill v2

2 months ago

Flooremoji & Caerwyn that is correct i used Archive Trap only as an example but you did get the idea i actually did try both with a playset of Mission Briefing and it did work out fine, but like Gilbobaggins mentioned, with Twincast i have the liberty to also copy the opponent's instants/sorceries and that realy has helped the outcome of the duel at some cases when things got really close. As for Fraying Sanity i did playtest withouth them and i do see the difference on the amount of cards i actually mill per turn, but with more removal/draw cards i do see the reason why taking them out would be a good option, i might put them on the sideboard.

I tried looking for alternatives to Mesmeric Orb since the idea of milling out myself with it im not so fond of, and i actually like Curse of the Bloody Tome a bit better, yeah it might be +1 more mana to cast but the end result of milling twice as much compensates it very much & i might replace the orbs for it, let me know if this is a good idea guys.

Grind on Extra Turns means Extra Burns

2 months ago

Sweet deck! Classic strategy here! And extra turns plus value or infinite turns in temur colors is really my favorite deck and strategy!!
Some thoughts,
Deadeye Navigator can blink your archaeomancer or Mnemonic Wall to allow you ro recur your extra turn spells indefinitely. Several jace planeswalker or sahelli rai can bounce or copy creatures for the same effect as can Capsize.
Could also consider Regrowth/ Seasons Past to recur extra turns and standard copy spells like Twincast, Reverberate , Increasing Vengeance to get additional copies, or backup in case commander is removed. Typically you might find yourself mana limited rather than option limited so ramp is key.
One fun new recursion option is Underworld Breach.
Anyway just some thoughts cheers and keep turnin and burnin!!!

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