|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Saviors of Kamigawa (SOK)||Rare|
Combos Browse all
Copy target instant or sorcery spell. You may choose new targets for the copy.
2 days ago
So I know you’re able to Twincast another Twincast , and make a bajillion copies, but before it hasn’t been able to really do anything. Ral, Storm Conduit has a static ability that does damage whenever I copy a spell, I’m a correct to assume that I can Twincast on whatever like a Lightning Bolt , and then cast a second Twincast targeting the first one, and just loop Twincast s for as much damage as I want with Ral?
1 week ago
3 weeks ago
The problem you're having is that, like you said, Narset's Reversal always bounces the spell it targets, so it's no longer a valid target for other spells targeting it and those other spells (the copies of Reversal that you're making) will fizzle.
What you need to do instead is the following:
Cast Doublecast . Ral's -2 creates a copy above it on the stack, which you allow to resolve.
Copy01 resolves, copying Reversal (Reversal 02) which you should have target Doublecast , then bounces the original Reversal. Now the stack has Doublecast on the bottom, and Reversal 02 above it, targeting Doublecast .
3 weeks ago
I know MTG Arena has bugs so I would just like some clarification on an interaction.
I'm building a mean Ral, Storm Conduit Oathbreaker combo deck with Doublecast as the Signature Spell. Does the copy combo work with Narset's Reversal ? It doesn't work in Arena, and I think its because the spell gets bounced to hand and disappears, so Reversal loses its target and fizzles out. Is this right, or does it actually combo together?
How the combo usually works. Use Ral, Storm Conduit 's -2. Cast Doublecast , let the copy resolve leaving the original on the stack. Cast a copy spell ( Fork , Twincast , Expansion / Explosion , ETC). Doublecast activates leaving 2 copy spells on the stack. Use one copy to target the other and loop infinitely for infinite damage
1 month ago
Good point Hungry, I haven’t played in a while and am just getting back into the game. I remember talks of that rule change though around the time Amonkhet came out. I didn’t know if it had happened yet. Isochrin itself seems like it could be slow in Modern though, and you could always load a Reverberate into it or Twincast . Those can go infinite I would imagine, hard cast of two mana on the initial, but in isochron it would be okay.
1 month ago
This is a tricky one, I would seriously consider splashing a third color for access to cards that fetch artifacts like Fabricate but the mana fixing becomes a serious issue. I would happily drop AEther Membrane to do this but a three color deck just sounds inherently unreliable in terms of mana.
I mainly wanted to try to build around Isochron Scepter and my thoughts other than straight burn would be Doom Blade , Geth's Verdict , Mana Leak , Angelsong , Assassin's Trophy , Bile Blight , Commencement of Festivities , Dampen Thought , Dash Hopes , Deflecting Palm , Essence Scatter , Feed the Clan , Growth Spiral , Heroes' Reunion , Increasing Vengeance , Nourish , Raise the Alarm , Redirect , Solidarity of Heroes , Turn to Frog , Twincast , Veil of Secrecy , Whitesun's Passage .
I don't know, it just seems like the scepter could be a really awesome addition to a lot of decks but you would want the scepter plus a fetch for it as well.
Twincast occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%