|Commander / EDH||Legal|
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|2010 Core Set (M10)||Rare|
|Tenth Edition (10E)||Rare|
|Saviors of Kamigawa (SOK)||Rare|
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Copy target instant or sorcery spell. You may choose new targets for the copy.
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3 weeks ago
Just to provide an example of when you'd want to hold priority--copy spell/ability effects. Say you want to Twincast your Lightning Bolt. You would cast Lightning Bolt, hold priority, then cast Twincast before passing priority. If you passed priority after Lightning Bolt and your opponents all passed, Lightning Bolt would resolve before you can Twincast it.
1 month ago
So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.
High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.
Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.
Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.
Cards I would look at adding
Anvil of Bogardan I am surprised isn't already in here.
Memory Jar is another great wheel.
Psychosis Crawler is too on strategy not to include.
Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.
You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.
Vandalblast if your playgroup uses a healthy amount of artifact ramp.
2 months ago
Looking good so far I'll just add a few notes if thats ok. Probably replace one of those Acquire with Bribery. Coalition Relic is strictly better than Obelisk of Grixis. While Dragon Blood isn't the worst I think Unspeakable Symbol is most likely better (6 mana for the first +1 counter is rough) especially since you need kinda low life to trigger dethrone. Feast on the Fallen is a card that seems good but that I don't super like since to get max value out of it relies on your opponents attacking each other instead of you. Finally Fork or Twincast are always better than Doublecast.
I did not know this until today, not only does Marchesa's ability effect herself but it still triggers if she herself isn't on the battlefield so wrath effects like Damnation,Toxic Deluge and Blasphemous Act will basically only effect your opponents.
Soul Channeling is some sweet old school tech but I'd rather get haste so you can get those counters on asap since once they're on your team is safe, Fervor and Lightning Greaves are classics, Bloodsworn Steward, Urabrask the Hidden, and Dragonlord Kolaghan are also fair options.
On the creature front I won't say too much more other than maybe cosider a few cards that just get +1/+1 counters in other ways like Scourge of the Throne, Markov Blademaster, and Taurean Mauler. Although none of those are compulsory inclusions by any means.
ps. you might like Wild Ricochet
3 months ago
I'll always take a chance to see if anybody can give me some feedback on my first competitive deck.
It's been doing pretty well at the commander games at my local LGs in the last 12 games, I have won nine of them. And I don't think that's so bad. Also one of those games was a draw because of a Jaya's Immolating Inferno that got hit with a Twincast lol
4 months ago
4 months ago
seems ok, but you should probebly go the turbo mill rout if you aren't going control. i would recommend removing the Twincasts, the Haunting Echoes, moving the Hedron Crab in instead of the Tome Scours and moving the Crypt Incursion to the sideboard. instead, i would add two Archive Traps and two Visions of Beyonds.
4 months ago
slyryan I'm thinking about updating the sideboard. Maybe Grafdigger's Cage and Damping Sphere?? Looking at the mainboard I've realized how easy it is to take things out to side things in. Tome Scour, Mesmeric Orb and Twincast are all able to be replaced but hate from sideboard really easily. Let me know if you have any ideas for side.
4 months ago
Ghost Quarter says they MAY search their library, so game 2 the opponent will know not to do it or risk being milled heavily. For 2 mana, Field of Ruin forces them to search without a choice and replaces itself. It's a bit more consistant to me, but it depends on your meta and personal preference. Fatal Push while useful, there's only 4 creatures in this deck, so you won't always get the full benefit from it, but again, it comes down to the type of decks you play against. Twincast has the potential to really mess with your opponent by hitting Archive Trap, Visions of Beyond, Mind Funeral, or Glimpse the Unthinkable. It has the potential to give you a lot of options, but it can end up being dead in your hand from lack of mana, which is a legitimate concern.