Miscalculation

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Common

Combos Browse all

Miscalculation

Instant

Counter target spell unless its controller pays (2).

Cycling (2) ((2), Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts

ULG

Ebay

Miscalculation Discussion

Rusty_Shackleford on A Beginner Take On Control

1 month ago

The fundamental principle behind a control deck is what is known as "inevitability"--that is, the longer the game goes on the more inevitable it becomes that you will win, either because your opponent exhausts themselves, because you're playing more powerful cards in the late game, or both.

Therefore, your main focus needs to be surviving the early turns with efficient hard removal and counterspells--think 1-3 mana, and preferably at instant speed--followed up by cantrips / card advantage to see more of your deck and get ahead with more answers.

Your secondary focus should be having a viable and efficient win condition to quickly close out the game once you've taken control.

To that end, here's where I'd immediately make cuts: Mass Calcify (too slow), Rite of Replication (ditto), Tragic Arrogance (better options), Magus of the Tabernacle, Rhystic Study (only really good in multiplayer), Ghostly Prison (situational; pillow fort-y; sideboard card at best), and a couple of the Wall of Omens (you don't always want them but at least they replace themselves.) You can also cut a couple of lands by adding non-basics (discussed further below.)

Here are some potential adds (I'm assuming you want to stay budget, so all of these are relatively cheap:

Counters:

Counterspell, Mana Leak, Disallow, Miscalculation.

Removal:

Oblivion Ring, Swords to Plowshares, Detention Sphere, Path to Exile.

Card Advantage:

Ponder, Preordain, Glimmer of Genius, Sphinx's Revelation.

Other sweepers:

Wrath of God, Supreme Verdict, Rout.

The lands:

25-26 lands is typical for a control deck, depending on how high your mana curve is. Based on the above 25 is probably fine. You want stuff like Glacial Fortress that produce both colors. Temple of Enlightenment and Tranquil Cove are good budget options. Running these lands that produce multiple types of mana allow you to run a few lands that produce only one or no color but have a spell-like effect attached: i.e. Memorial to Genius or Tectonic Edge. This, in turn, gives you something to do if you draw basically nothing but land (colloquially known as "flooding out.")

Asder on Zur Cycler

3 months ago

great deck im glad that the cycling archetype has a home it is something i was wondering about before. it needs more cyclers and enchantments for zur though. i recommend taking out something like Diplomatic Immunity for Solemnity or Steel of the Godhead or Grasp of Fate. it also is a bit cycle light and it could be hard to chain together a long line of cycling in one turn. some more cyclers you could put in are Vizier of Tumbling Sands, Expunge, Miscalculation and Complicate.

Arby_Q on Making her more degenerate

4 months ago

Deadeye Navigator is great with Zegana. Stormsurge Kraken and Gigapede are nice too, because they come out a turn before Zegana, give a lot of cards with her, and are hard to remove. Adding Great Whale and Palinchron gives you a way to make infinite mana and draw your deck with Deadeye as well.

Big, high CMC creatures are totally unnecessary. Zegana works much better with bounce/blink effects to draw more cards for less mana, through spells like Ghostly Flicker, Displace, and Illusionist's Stratagem. Since you want to win through combo anyway, there's no reason to have Eldrazi titans, Ghalta, or Myojin in the deck. Those flicker spells also combo with Great Whale/Palinchron and Eternal Witness/Archaeomancer to make infinite mana.

Your countermagic has really high mana costs. In my opinion, Miscalculation, Mana Leak, Spell Pierce, Arcane Denial, and Memory Lapse should all be used before any 3 mana counterspells. That being said, Forbid is super gross with Zegana as your commander. Also, Scour from Existence is terrible.

Chord of Calling, Worldly Tutor, and Green Sun's Zenith would all improve consistency. Woodland Bellower and Fierce Empath can help get you to your first big creature.

StrateN on Talrand EDH

6 months ago

Die Capsize-Stasis Kombo hatte ich nicht auf dem Schirm, wrde ich auch drin lassen.

Echoing Truth hat den Vorteil gegenber Token-Decks. Auerdem hast du 3 Moeglichkeiten, die auf 1 zu reduzieren.

Bei Commandeer dachte ich mir schon fast, dass du die deshalb drin hast.Falls es dein Budget nicht noch weiter sprengt, oder auch fuer spaeter, schau dir mal Pact of Negation an

Miscalculation ist ganz nett, aber (meiner Meinung nach) der schwchste Counter in dem Deck. Vor allem im Commander sind im spteren Verauf des Spiels nicht mehr viel

Rednad on Talrand EDH

6 months ago

Hab vorhin mal das folgende Video hier mehr oder weniger durchgeschaut und mir da noch ein paar Inspirationen geholt: https://www.youtube.com/watch?v=143JirQN5JU

Propaganda, Thought Vessel und Baral, Chief of Compliance habe ich auf deine Empfehlung mal dem Maindeck hinzugefgt, ebenso wie Stasis, Overburden und Kill Switch.

Commandeer vs. Aethersnatch: Ich mag die alternativen Kosten bei Commandeer, deshalb bleibt die Karte drin.

Power Sink und Countervailing Winds gefallen mir beide ganz gut. Dafr mssen dann am Ende zwei andere Counterspells rausfliegen - vielleicht Miscalculation? Sonst noch eine Idee?:)

Mit Spell Swindle knnte ich ja ganz gut die Manabase fixen. Wieder ein Counterspell mehr, der am Ende rausfliegen muss... Hmm...

Time Warp und Konsorten wren natrlich ultimativ auch echt gut in dem Deck, allerdings blhen die das Budget natrlich auch gleich ziemlich auf. Das ist dann aber auch gleichzeitig der einzige deiner Wackelkandidaten, der mir zusagt.

Rednad on Talrand EDH

6 months ago

Coldsteel Heart/Sky Diamond: Hast eigentlich recht. Genug Mana sollte drin sein und als Ramp Optionen kann ich die ja trotzdem mal im Hinterkopf behalten.

Boomerang vs. Echoing Truth: Ich spiel ja eigentlich eh nur blaues Mana. In welchen Fllen knnen bei EDH denn mehrere Nicht-Land-Karten mit dem gleichen Namen im Spiel sein? Wenn jeder bspw. einen Sol Ring draussen hat?

Evacuation vs. River's Rebuke : Evacuation trifft zwar auch meine Kreaturen, dafr aber wirklich ALLE. Rebuke hingegen trifft ja nur einen Spieler. Vielleicht einfach anstattdessen sowas wie AEtherize?

Miscalculation: Hier interessiert mich, warum du den Counterspell rausschmeien wrdest. Ich mag die Cycling-Option.

Capsize: Bleibt definitiv drin, allein wegen der Combo mit Stasis.

Jace's Ingenuity vs. Opportunity: Idealerweise htte ich in dem Slot ja sowas wie Mystic Confluence, aber die ist mir dann doch zu teuer. Mal schauen, hier kann ich wohl wirklich mal eine der beiden rausschmeien und schauen wie sich das Carddrawtechnisch macht. Wobei Baral da ja nachhelfen knnte.

hiufxa on Izzet Counterburn

6 months ago

Keranos, God of Storms seems like a potential add if you need a late finisher. Fire/Ice seems great in counterburn. Stormchaser Mage is a great beater. Fiery Confluence is good but a bit expensive but works amazingly. Eidolon of the Great Revel can deal a lot of damage but is also expensive. Firebolt is just an shock with flashback. Flames of the Blood Hand is good if your meta has a lot of life gain. Lava Spike 3 points for 1 mana. Harsh Mentor is great for punishing people with money. Monastery Swiftspear is a lot of damage early and late with prowess. Searing Blaze is both removal and burn. Shard Volley is 3 damage for 1 mana. Soul-Scar Mage the only other 1 mana creature with prowess and helps deal with indestructible or annoying creatures. Sulfuric Vortex stops life gain. Thundermaw Hellkite deals the final 5 damage. Vexing Devil flame slash to the dome or a 4/3 for 1. Zealous Conscripts steals a blocker and can turn it sideways. Zo-Zu the Punisher punishes lands entering the battlefield.

Censor. Fantastic tempo card cycles into stuff later. Cryptic Serpent hopefully 2 mana 6/5. Dig Through Time this card is nuts. Fact or Fiction who doesn't love picking their poison? Gitaxian Probe gives information and draws a card. Impulse look at the top 4 and take anything is pretty good. Into the Roil hits anything that isn't a land and draws a card. Miscalculation censor 2.0 Mystical Tutor get's the final points of damage. Pull from Tomorrow draws 4 and you discard a land. Torrential Gearhulk expensive but replays anything for free (also rotates from standard at the end of the year and the price will drop)

heaps more cards here https://docs.google.com/spreadsheets/d/13mMN_mKwaWaOjZhwoyYOiVtIRSZ81y0mkDRrqX0WgdM

StardustDragon11 on Weremongoose of Secrets C&C Please

7 months ago

I have not tested it yet but I have always liked the versatility of Miscalculation over Mana Leak. Being able to cycle for that last bit of gas or hit threshold is crucial.

Load more