Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
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Traverse the Ulvenwald Discussion
14 hours ago
Looks like a great deck, my only suggestions are mainboarding some of the Beckon Apparition, and cutting Ojutai's Command entirely. Beckon Apparition's a good turn one play if your opponent cracks a fetchland, it shuts down Snapcaster Mage, it hoses Tarmogoyf, it can turn off Delirium with a Traverse the Ulvenwald on the stack, it can break up an Abzan Company deck while it's going off, and, of course, it can slow Dredge down by a turn or more. Maybe only 2 or 3 copies mainboard, but it's really effective. Ojutai's Command is useful in its lifegain and counters, an drawing cards, of course, but its recursion mode is weak, given you're mostly running tokens. There are more effective forms of both lifegain and counterspells, ones that will have effect before you're dead. You might consider, however, adding Mausoleum Wanderer to go with it, even though it doesn't add to your tokens plan, as you can recur it at instant speed to counter a spell they tap out for.
Also, if your budget allows, Spell Queller is a must-have.
Sweet deck! +1
1 day ago
IMO i think you should ditch the 2 Ancestral Vision and 1 of the Traverse the Ulvenwald for 2 Inquisition of Kozilek and 1 Thoughtseize or 3 Thoughtseize. The extra Traverse the Ulvenwald is nice for land fixing but Thoughtseize and the like set up for Tarmogoyf very well.
Also how is the Oath of Nissa treating you, i love the idea and seems like its a great addition?
1 day ago
Land suggestions :P
There's a bunch of good lands and serve functions, but a bunch of them come in tapped; I'll focus on lands that come in untapped, and can produce any color. The first ones to come to mind are Tarnished Citadel, Rhystic Cave, and Thran Quarry (which is great in creature-heavy decks, like Forbidden Orchard in your deck).
In lower priority, consider Forsaken City, maybe Transguild Promenade (which is just name of your Rupture Spire, but I'd rather have one of the vivid lands), Pillar of the Paruns, and Grand Coliseum (the shittier Forbidden City). There's also other lands that give an immediate, one color use, but aren't as stable.. like Aether Hub, Archaeological Dig, Tendo Ice Bridge, Crumbling Vestige, Undiscovered Paradise, and Rainbow Vale.
In addition, I would trade your Gemstone Mine with something like Crystal Quarry or Cascading Cataracts. In a five color deck, you won't be searching for a basic land that much. So consider some ramp that tutors for any land your little heart desires.. like Expedition Map, Traverse the Ulvenwald, Tolaria West, and Crop Rotation.
Hope this helps, I'm always here.
2 days ago
Cool concept! Definitely a neat take on the traditional Death's Shadow Aggro deck.
However, i would switch out the play sets of Scavenging Ooze, Noxious Revival, and the two Street Wraith's ,for there are other cards that don't slow down your goal of ultimately casting a decently sized Death's Shadow. Scavenging Oozeis a great sideboard creature against any kind of graveyard deck, however, if the opponent isn't running many creatures then it pretty much does nothing. Noxious Revival is a great spell that can bring back any card from the graveyard, but will cost you a card draw and ultimately slow you down your tempo. Finally, Street Wraith is awesome for a Living End deck, but not so much here. I know that filling in those empty spots with cards that cylce for life and cost phyrexian mana can be tempting, but there are other cards that will provide more upside than just life reduction.
Tarmogoyf is both a great creature early on, as well as late game. Whether you need it on turn 2 as a blocker or later on to swing in for lethal, it is always a reliable creature. I present Tarmogoyf here because of the lack of board presence of creatures I noticed in your deck. Of course there are the Bitterblossom's pumping out early game 1/1 tokens, however they won't be around for long if an opponent drops a Anger of the Gods or any type of board wipe. Tarmogoyf ultimately is a adaptive card throughout the match and can even win you games.
Mishra's Bauble is a smooth 0 cost artifact that will provide you half a scry on either deck, as well as card draw. I know that this isn't the most budget option, but will yield the best results. (budget options may include Memnite or Ornithopter for a 0 cost artifact that could either swing in early for damage or just be a chump blocker)
I will suggest maybe sprinkling in Darkness, this card is basically the same thing as Fog, but black. It's a great "Time Walk" against go-wide creature based decks, and can really hinder the opponents abilities to swing in for lethal. (Both Darkness and Fog work fine, it just depends on your budget as well as your mana base) Darkness is excellent for stalling out go-wide strategies, however isn't a great permanent answer, which leads me to the last and final card.
Damnation! The classic black board wipe that can really set opponents back multiple turns and lead you to victory! Board wipes work well with your deck, since you're not running many creatures. Providing more upside for you than for your opponents.
Here are a few swaps I can think of just off the top of my head.
Ultimately, I will conclude that these are only a few minor card suggestions to your deck, and the key thing here is to focus on what you think best suits your needs and have fun at it! :)
Feel free to ask me any further questions you might have.
Gl Hf, Hoke
2 days ago
Ok. First off, you need more lands. You definitely don't have enough. Also, I think you should have a reliable way of getting stuff through. Bontu the Glorified is good, but you need more ways to exploit that, and Tattered Mummy, Weaponcraft Enthusiast, and Doomed Dissenter are definitely things to take out. From Beyond is too slow for a deck like this one. You want it to be more midrange-esque. Certainly Liliana, Death's Majesty needs to be taken out, unless you plan to put in more delirium-based cards, such as Grim Flayer, Ishkanah, Grafwidow, Traverse the Ulvenwald, and Gnarlwood Dryad. Consider Emrakul's Evangel as well. Voldaren Pariah Flip should be a necessity. You need to put Bloodbriar in. I don't know why it isn't already there.
5 days ago
You might want to look into building in a Delirium package. Traverse the Ulvenwald seems like a great fit in this kind of deck, because it can help you develop your mana early, while also working well with Seasons Past later in the game because you can pick it back up to grab more threats out of your deck, and it combines well with Demonic Tutor to let you grab any creature card you want super consistently. Plus, Ishkanah, Grafwidow is a great tool to stabilize against creatures, and cards like Vessel of Nascency and Grapple with the Past that you might use to help reach delirium are also good with Seasons Past because they give you additional choices to get back when you cast it. Depending on how far you want to go in this direction, liliana, death's majesty could even be a good inclusion to reanimate any creatures that happen to end up in your graveyard incidentally.
I think you are probably running more spot removal than is necessary. You have 17 removal spells in the main deck, plus 2 Yahenni's Expertise and 2 Ob Nixilis, and Seasons Past to recur your removal spells in the late game. I think you could definitely trim some to make room for other cards, and having so much spot removal might be a liability in some matchups.
Consider including Dissenter's Deliverance in the main deck. It's good against a lot of popular decks, and even when it doesn't have targets it can still work well with Seasons Past, because you can bring it back and then cycle it again for more card advantage.
6 days ago
First let me thank you for taking the time to review the deck.
Gnarlwood Dryad I agree I put it in there because it had deathtouch and I thought it might make people think twice about attacking early, and my deck has very few 1 drops. With that said it's not a great card by any stretch. As far as more mana dorks, what do you think about Servant of the Conduit coupled with your later suggestion of Glimmer of Genius and adding two Aether Hub. Conversely I do have two Weaver of Currents as for the 1 waste I figured I could search for it with Traverse the Ulvenwald
Thought-Knot Seer the whole gimick is you cast Baral's Expertise you bounce 3 of the worst cards back to hand, then for free you throw down the Thought-Knot Seer and they must then reveal said hand, and you choose the worst of those 3 and make them exile it. With that said i'm now wondering if playing a Hieroglyphic Illumination for free after bouncing back to hand would be good, or if I should remove the Baral's Expertise entirely in favor of a more useful 4 drop, or to make room for something else.
I figure Cartouche of Knowledge would be my defense against flying or a way to get something over a board state I can't cast Crush in. I admit it's not a well liked card, nor that powerful. With that said should I not have some answer to flyers ? I could put 2-3 Kefnet the Mindful in, but I find it hard to turn on without withholding cards to play to get to 7. I mean we'll probably see a lot of Glorybringers at minimu, other than that i was thinking Gust Walker in W/R decks.