|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
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Traverse the Ulvenwald Discussion
5 days ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
1 week ago
2 weeks ago
3 weeks ago
Since this is casual, Entomb and Buried Alive are likely your best options for dropping crazy Soulflayer fodder into the yard. Jarad's Orders isn't bad to instantly set up the combo. Traverse the Ulvenwald could do some work as long as you're doing a bit of self mill.
Past that, dredge is a decent mechanic you could use with Stinkweed Imp probably being one of the better choices for Soulflayer. Or just cards that check the top of your library and put the rest in a graveyard like Commune with the Gods or Grisly Salvage.
You might also want to consider some number of cards that can return creatures from the graveyard to re-buy Soulflayers.
1 month ago
A couple of nice cards with this type of deck:
Eternal Witness. Want something back from the graveyard? This is how you get anything back. Gets better, the longer the game goes. Has a soft-lock/control combo with Primal Command (you put a land from play to top of opponents library, and tutor up you Eternal Witness - next turn, you play witness, return command to hand, and play it again, to put another land on top.
Acidic Slime. For those games where you get really annoyed with something other than a creature.
Crypt of Agadeem. Never tried this one, but I've intended to for a while. It would be a 1-of, but probably needs more black creatures than what you have currently.
Overall, the more Unburial Rites you have, the more you can bring 1-of silver bullet creatures, and reanimate them as and when needed. You have about 8 beatsticks, all reliant on a well-stocked graveyard, and somewhere around 12 enablers that give you land on hand and creatures in the graveyard. Apart from that, anything could be used, as long as it's a creature. With some fetches, you could also use more delirium (specifically: Traverse the Ulvenwald).
1 month ago
I could also see the inclusion of Traverse the Ulvenwald, if you want to make room. It's a great mid to late game out for finding a winning threat.
2 months ago
I did some play testing, and I think this is pretty sweet in concept. I thought another draw plan could be The Gitrog Monster paired along side things like Lodestone Bauble and maybe even Second Sunrise. This could let you get rid of blue if you wanted to and you could play Riftstone Portal to make your lands tap for multiple colors for value from the Squandered Resources and you could use tutors to find the monster like Sylvan Tutor or Worldly Tutor or maybe Traverse the Ulvenwald but probably not with out something to make delrium easier to trigger. Thats all I can think of for now, hope it helps.
2 months ago
One of the most powerful combos available in Scion decks is Worldgorger Dragon and a reanimation enchantment. These combo to flicker all your permanents infinitely, giving you infinite mana and a win with any damaging etb/ltb triggers. Since you already have a couple of enchantment-based reanimation spells, this combo is very easy to fit in. In addition, one of my favorite reanimation enchantments is Necromancy. Being able to reanimate creatures at instant speed is very powerful, and I feel that an extra mana is not too much to pay for the added flexibility.
You've got quite a bit of basic land fetch in your deck, so maybe running a few more basics would be a good idea. One other thing: Traverse the Ulvenwald, while quite a bit more expensive than Lay of the Land, is strictly better, and you should be able to enable delirium a decent amount of the time. Another powerful reanimation target that is especially good with Scion is Moltensteel Dragon, letting you pump Scion without spending any mana. Finally, Murder seems a bit subpar when you have access to so many colors. Putrefy, Mortify, Beast Within, and Terminate all seem quite a bit better.