Traverse the Ulvenwald


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Traverse the Ulvenwald


Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.

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Traverse the Ulvenwald Discussion

FireToBurn on Temur Casual EDH

1 day ago

I had the same problem in my first deck which was a landfall deck. I had a lot of big creatures but most of mine were 6 drops just like my commander. Therefore im missed the mana to do more than just 1 thing in each turn.

What I'm missing in your deck are rampcards. You have ramp in the form of Signets and a few cards such as Rampant Growth and Kodama's Reach but its too little for what your have on creatures and you have green in your commander and that's the best color to fix your manabase.

I have some suggestions for your deck but keep im not great at building decks myself so some others might find better cards for your but im trying to help you. So here are some cards I would suggest, don't add all of them but just to give you an idea of what is possible:

To search for Basic lands/lands:

-Khalni Heart Expedition

-Explosive Vegetation


-Sylvan Scrying

-Traverse the Ulvenwald


For creatures I don't really see a trend in what your idea is with. Maybe if you could explain that, I can help you with it. What I am seeing is that you have a few big ones but you need to wait so they can do something. A few nice creatures which are always nice:

-Sakura-Tribe Elder

-Avenger of Zendikar Good with your beastmaster ascension

-Solemn Simulacrum (Often used in EDH)

Some extra suggestions:

-Myriad Landscape for some extra basics

-Terramorphic Expanse Same as evolving the wilds

-Sol Ring Often used in EDH

Cards I would remove or change for something better since it does too little in EDH or your deck:

-Vandalize for Vandalblast Land destruction is not really needed in EDH and this lets your destroy 1 artifact for 1 red and overload it to destroy all artifacts for the same manacost. Even your own artifacts are safe with this one since its "you don't control"

-Lava Spike Change this for a ramp card, it does too little in your deck

-Electrolyze for Blasphemous Act if you want to kill some creatures/board wipe, this can potentially be only 1 red. If you don't want to do that then change it for a ramp card

-Dragon Tempest for Fervor Gives haste to all creatures you control. It misses the damage from dragons but makes up for it if you cast a non flying big creature.

-Ongoing Investigation Bit of a random card in my opinion in your deck

-Overwhelming Intellect for Counterspell Does pretty much the same and is cheaper in manacost, though im not really sure if you need counterspells in this deck

-Stubborn Denial for Negate This is always a hard counter even without creatures on your board

I hope this helps you a little bit, Goodluck with your deck :)

xaerusblade on All your permanents are belong to us

4 days ago

Fetchlands, Birds of Paradise, Noble Hierarch would help your mana a bit..

You need a removal as well like Lightning Bolt

Kuldotha Forgemaster would tutor your combo and maybe Eldritch Evolution or Traverse the Ulvenwald too,

Bloodfrenzy on Spider Tribe

1 week ago

Not sure why you have the Hex Parasite in there. I think Swarmyard would be perfect for saving those big spiders. Some slight changes will make it run smoother and be a good start. -2 Hex Parasite-1 Spider Spawning-2 Assault Formation-1 Ishkanah, Grafwidow-1 Lotus Bloom+3 Traverse the Ulvenwald+4 Deadly Recluse

Dawson_Von_Darkcastle on Deforestation

2 weeks ago

Since you're interested on cards that make full use of lands, may I suggest Genju of the Cedars. A little slow, but great recursion. Red options: Genju of the Spires & Crusher Zendikon. Natural Affinity is great for late game. Other cards to consider: Crop Sigil, Fork in the Road, Grapple with the Past, Groundskeeper, Ramunap Excavator, Hostile Desert, Restore, Splendid Reclamation, Terravore, Traverse the Ulvenwald, Vessel of Nascency, Anthousa, Setessan Hero, Krosan Restorer. Great cheap greenies: Kalonian Tusker, Garruk's Companion, Leatherback Baloth

Apakakuta on Slippery Rock (BUG)

2 weeks ago


Thank you for the comment!Now to address some of your points:

  • the printing of Fatal Push has enabled for dropping red/white without losing access to removal.

  • Nissa, Steward of Elements has been amazing for me, also Grim Flayer + Serum Visions to help set up her 0 has been amazing. She has also helped me win against the grindier decks with her ult.

  • Thoughtscour use to be in some slots but just weren't good enough. I ended up dropping them for more interaction and Traverse the Ulvenwald. Thought scour just did not do quite enough in this deck.

If you actually play it rather than do the test hands here you will see that the grave fills fast anyway even without scour. So much early interaction and other things still let me go under or grind with tron or UW control.

Killingfool on Xenagos/Rosheem Hydra

4 weeks ago

Additional card draw:

Fun creatures:

  • Managorger Hydra - Better then you might first think. Gets big quick in a 4 player game.



Targeted spells:


frogkill45 on SOULCORE

1 month ago

i would also run Traverse the Ulvenwald over Eldritch Evolution

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