|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
Combos Browse all
Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
Traverse the Ulvenwald Discussion
1 week ago
If going for a value build there are a couple cards that you can consider like:
- Survival of the Fittest
- Gilded Drake
- Life from the Loam
- Crucible of Worlds
- Ramunap Excavator
- Lotus Petal
- Realms Uncharted
- Frantic Search
- Traverse the Ulvenwald
There are plenty of cards you can add in to a value build, but for deck optimization as well as tuning, I would suggest finding a way you want your deck to be built around or having a goal on what you want to do with Muldrotha. Hope that helps and feel free to ask for any advice! I play with my buddy who played with Muldrotha quite a bit and it can get very degenerate depending on how you build it!
2 weeks ago
Here is my also rough list, much more control based. Traverse the Ulvenwald can find your missing color, or a Coatl/Utility Land after delirium is acheived.
Deck link wasn't working for some reason...
4 weeks ago
Walking Ballista could provide that game ending win with the creature mana and Beast Whisperer can provide the mass card draw from food chain (you can stop yourself from decking when comboing by food chaining the whisperer) using these can free you up a little and you can use mana dorks or cantrips, Drift of Phantasms is also a rather good tutor for either food chain mana piece or lab man. I do admit I just spent some of the hours I shoudl be sleeping to build a Tamiyo, Collector of Tales food chain/ Dark Depths lands deck, Traverse the Ulvenwald seems to always be delirious when I can cast it as a signature spell.
2 months ago
@PlatinumOne: I appreciate the feedback. I have been playing this deck for a couple of years now and can speak to your concerns. This deck is extremely consistent, and does not suffer from land issues for a couple of reasons. The 17 Lands in the list is the perfect number and array. Firstly, establishing the correct array of lands is the most important step in the first three turns, which should ideally include a basic Forest , Swamp , and then a red source. I use Traverse the Ulvenwald as needed to help establish my basics (after which I use them to fetch Bloodbraid Elf or Death's Shadow , laying my red source only if/when needed as it is a mana source that if destroyed, leaves me vulnerable.
As I move through my mana curve, I have powerful 1 and 2 drops that establish early control over the board, namely hand destruction and goyfs. By the time I lay down my 3rd land, my opponent usually has nothing of value in hand, and/or my Tarmogoyf is too big for him to get through (though I might let some damage through to switch on Death's Shadow). Also, by turn 3, I know that I'll either go the Blood Moon route, which almost always locks the opponent out of the game, giving me all of the time that I need to do my thing and win, or go hard on the aggressive route with Death's Shadow and Bloodbraid Elf.
This deck is finely tuned, and requires finesse, and does have a bit of a learning curve, and you definitely need to research/know the local meta to make best choices.
2 months ago
Traverse the Ulvenwald also grabs depths, provided that you have delirium active, which shouldn't be hard in a Meren build. Same with Satyr Wayfinder , Grisly Salvage , and Silhana Wayfinder , among many others (though those only dig up to five cards deep).
2 months ago
I would run Flower / Flourish over Traverse the Ulvenwald . Getting delirium seems highly unreliable with this deck and the delirium effect doesn't directly help with this deck's main win condition. Flower / Flourish does practically the same thing as it, however you're waaaaaay more likely to win a clash if you reveal it from Recross the Paths whereas Traverse the Ulvenwald would likely cause you to lose the clash. Flower / Flourish is also a cheaper card, so its a better budget alternative as well.
2 months ago
Abundance Primeval Bounty Retreat to Kazandu Seismic Assault Burgeoning Khalni Heart Expedition The Mending of Dominaria Rites of Flourishing Expedition Map Sword of the Animist Traverse the Ulvenwald Journey of Discovery Nature's Lore Farseek Ground Assault Nissa's Renewal Broken Bond The Great Aurora Hour of Promise Skyshroud Claim Nissa's Pilgrimage Verdant Confluence Rampant Growth Animist's Awakening Scapeshift Boundless Realms Sylvan Scrying Explosive Vegetation Struggle Realms Uncharted Crop Rotation
2 months ago
For those who are not familiar with this combo it goes something like this: (Otherwise skip to the second paragraph if you know how this works.)
All you need is The Gitrog Monster and a card like Noose Constrictor on the battlefield with the card Dakmor Salvage in hand. (Note: it doesn't need to be Noose Constrictor as Lotleth Troll , Olivia's Dragoon , Oblivion Crown , or any other free discard outlet will work for this.) By discarding Dakmor Salvage to the Noose Constrictor , The Gitrog Monster will trigger allowing you to draw a card for having a land enter your graveyard, however; you can then replace that draw trigger with the same Dakmor Salvage you discarded to dredge it back into your hand. Essentially through continuous dredges you'll put more lands into your graveyard from your library allowing you to draw extra cards into your hand. In your deck you'll also have either an Emrakul, the Aeons Torn , Kozilek, Butcher of Truth , Ulamog, the Infinite Gyre , or Gaea's Blessing to eventually mill into your graveyard. This will allow you to shuffle your graveyard into your deck an infinitely repeatable number of times until you can draw all the cards in your deck for free due to stacking draw triggers. At this point you can probably utilize any win condition of your choice such as exiling multiple Simian Spirit Guide 's to cast Conflagrate or Lightning Storm for lethal.
While 5 mana is a big asking price for the fast Modern environment, Ad Nauseam decks still see some degree of play, whereas this strategy I don't believe sees any. The Gitrog Monster is also very resistant against a lot of common Modern removal such as Lightning Bolt , Lightning Helix , Abrupt Decay , Inquisition of Kozilek , Fatal Push , Dismember , Lightning Axe , Thing in the Ice Flip, and unlike Ad Nauseam decks it also survives against Duress , Collective Brutality , Dispel , Negate , and Spell Pierce . Furthermore if you try to remove the discard outlet or exile their graveyard while the first draw/dredge trigger is on the stack, the Gitrog Monster player may still have the option to discard another land or activate a different draw effect ( Street Wraith , Ghost Quarter ) in response to the removal spell to put another draw/dredge trigger on the stack on top of the removal spell, effectively allowing the Gitrog player to draw out their deck with the removal still on the stack. Lastly, there a lot of tutor/search effects that can make assembling this combo more consistent such as Adventurous Impulse , Oath of Nissa , Grisly Salvage , Sylvan Scrying , Summoner's Pact , Time of Need , Traverse the Ulvenwald , and even Goryo's Vengeance can make pulling off this combo much faster as well as consistently.
Traverse the Ulvenwald occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.01%