|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Rare|
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Traverse the Ulvenwald
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library.
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Traverse the Ulvenwald Discussion
1 day ago
I had the same problem in my first deck which was a landfall deck. I had a lot of big creatures but most of mine were 6 drops just like my commander. Therefore im missed the mana to do more than just 1 thing in each turn.
What I'm missing in your deck are rampcards. You have ramp in the form of Signets and a few cards such as Rampant Growth and Kodama's Reach but its too little for what your have on creatures and you have green in your commander and that's the best color to fix your manabase.
I have some suggestions for your deck but keep im not great at building decks myself so some others might find better cards for your but im trying to help you. So here are some cards I would suggest, don't add all of them but just to give you an idea of what is possible:
To search for Basic lands/lands:
For creatures I don't really see a trend in what your idea is with. Maybe if you could explain that, I can help you with it. What I am seeing is that you have a few big ones but you need to wait so they can do something. A few nice creatures which are always nice:
-Avenger of Zendikar Good with your beastmaster ascension
-Solemn Simulacrum (Often used in EDH)
Some extra suggestions:
-Myriad Landscape for some extra basics
-Terramorphic Expanse Same as evolving the wilds
-Sol Ring Often used in EDH
Cards I would remove or change for something better since it does too little in EDH or your deck:
-Vandalize for Vandalblast Land destruction is not really needed in EDH and this lets your destroy 1 artifact for 1 red and overload it to destroy all artifacts for the same manacost. Even your own artifacts are safe with this one since its "you don't control"
-Lava Spike Change this for a ramp card, it does too little in your deck
-Ongoing Investigation Bit of a random card in my opinion in your deck
I hope this helps you a little bit, Goodluck with your deck :)
4 days ago
You need a removal as well like Lightning Bolt
1 week ago
1 week ago
Not sure why you have the Hex Parasite in there. I think Swarmyard would be perfect for saving those big spiders. Some slight changes will make it run smoother and be a good start. -2 Hex Parasite-1 Spider Spawning-2 Assault Formation-1 Ishkanah, Grafwidow-1 Lotus Bloom+3 Traverse the Ulvenwald+4 Deadly Recluse
2 weeks ago
Since you're interested on cards that make full use of lands, may I suggest Genju of the Cedars. A little slow, but great recursion. Red options: Genju of the Spires & Crusher Zendikon. Natural Affinity is great for late game. Other cards to consider: Crop Sigil, Fork in the Road, Grapple with the Past, Groundskeeper, Ramunap Excavator, Hostile Desert, Restore, Splendid Reclamation, Terravore, Traverse the Ulvenwald, Vessel of Nascency, Anthousa, Setessan Hero, Krosan Restorer. Great cheap greenies: Kalonian Tusker, Garruk's Companion, Leatherback Baloth
2 weeks ago
Thank you for the comment!Now to address some of your points:
the printing of Fatal Push has enabled for dropping red/white without losing access to removal.
If you actually play it rather than do the test hands here you will see that the grave fills fast anyway even without scour. So much early interaction and other things still let me go under or grind with tron or UW control.
4 weeks ago
Additional card draw:
- Elemental Bond
- Herald’s Horn
- Seasons Past - Late game card draw. Best part is it hits what you want. Plays nicely with gen.wave.
- Managorger Hydra - Better then you might first think. Gets big quick in a 4 player game.
- Traverse the Ulvenwald - Fun, pretty self explanatory.
- Branching Bolt - Good for commander
- Fires of Yavimaya - gives haste