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Creature — Elf Druid
Tap: Add (Green) to your mana pool.
Wirewood Elf Discussion
1 year ago
Some recommendations that jump out at me are
1 year ago
The Channeler Initiate and Drover of the Mighty are in because this list is super super light on lands, which means that we need to make up for it in some of the nonland ramp. Tapping for multiple colors is more important here than the elf typing, though I might add in things like Wirewood Elf and Leaf Gilder sometime.
The Elvish Visionary change is actually somewhat recent, and I haven't updated it here yet. As it stands, since we have Heart Warden as our wincon of choice, I'd probably swap out Elvish Visionary for another ramp piece.
Lys Alana Huntmaster was the old Hackball wincon before we discovered Phantasmal Image, It's cheaper, and thus might be fine if you can't afford Phantasmal, but I'd greatly prefer Phantasmal Image due to its usefulness earlier in the combo turn. If you can't afford Phantasmal, a better option might be Altered Ego.
Finally, the 3 mana ramp pieces like Elvish Guidance and Elvish Archdruid aren't in because our 5 mana need can be met with 2 dorks and 3 lands. This means stuff like a 1cmc dork plus a 2cmc dork, plus 3 lands, would get us to 5 mana just as easily as a 1cmc dork and Marwyn, for instance. Thus, this list will stick to the cheaper forms of ramp, since they add up easier.
1 year ago
I'm trying out this deck to get a hang of cEDH, great job!
Also, I have a few ideas to keep this budget but functional. (None of them has been tested, since I'm waiting for the cards to arrive)
And maybe Marwyn, the Nurturer, to try and cast her before momir, and feed her enought elves to go big.
2 years ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
2 years ago
Necronami, great Elf deck. For a first attempt this is a very well put together list, good job, +1. By the way I found this deck via the featured deck ad the top of the site.
I have a few suggestions of cards for you to consider:
- Heritage Druid: one of the best mana Elves.
- Joraga Treespeaker: very strong mana Elf.
- Glimpse of Nature: can be an amazing draw engine for a turn and is especially good with Aluren in play.
- Beast Within: best unconditional removal in green that can also kill annoying lands.
- Freyalise, Llanowar's Fury: very good Planeswalker for Elves. All her loyalty abilities are excellent. Her recurring ability to destroy any artifact or enchantment is very helpful.
- Staff of Domination: best infinite combo artifact piece with Elves.
Cards that are the weakest in my opinion:
- Wirewood Elf: kind of a lackluster mana Elf.
- The Great Aurora: costs too much.
- Akroma's Memorial: costs too much, is win more. All you need is the trample and pump from Ezuri to win.
- Sword of the Paruns: there's better infinite combo artifacts. This is a budget combo piece for budget Elf decks.
- Door of Destinies: you don't really need both Coat of Arms and Door, it's overkill. I think Coat is better unless the metagame you play in has a lot of other tribal decks.
- Yisan, the Wanderer Bard: Yisan is great, but only as a Commander having constant access to him.
An interesting, but I admit I haven't played with it yet in Commander for you to consider is the synergy of +1/+1 counters with Elves using a package of Rishkar, Peema Renegade, Metallic Mimic, Bramblewood Paragon, Immaculate Magistrate, Joraga Warcaller and Nissa, Voice of Zendikar.
Good luck with your deck.
2 years ago
Saw the update, i'll make a few more comments. As you request I won't hold back and put out everything that comes to mind. Do know though that I think it's a decent start, especially if you are making this with what cards you already have. I'll point out all the POTENTIAL shortcomings, these might not always be relevant or something easy to fix. I am not tying to be harsh, again good job.
Deck strikes me as having the possibility of being inconsistent as most of the cards are either 1 ofs or 2 ofs. The more of any given card you have, the more likely you are to draw that card. Having one ugin means you won't see it that often. It's also important to have multiple copies of manadorks as you want to have them in play as soon as possible.
Decimator Web: cool card, but way too slow unless you want to build around it.
20 land strikes me as a bit low. Generally speaking in a 20 land deck you would have significantly more mana accelerants than you have currently or have your highest spell cost 4ish mana. I'd add some more lands
Lost Legacy is more of a sideboard card. Even then you have better options to deal with 1 particular card.
From Under the Floorboards without ways to madness it, this is questionable
Without instans or flash cards Seedborn Muse loses value
Mire Boa you already have enough cheap blockers this can be cut.
Kavu Predator without your opponents gaining life this is ok but not great.
I think you need some card draw to round this deck out
2 years ago
Cut Invisible Stalker for Looter il-Kor
Also practically unblock-able and Loots.
Flying > Trample
Cut Solemn Simulacrum for Bident of Thassa
Green decks don't need Solemn. Bident draws way more cards.
Cut Sakura-Tribe Elder for Devoted Druid
Elder fits better in a reanimate game. Devoted druid is crazy with ezuri.
Cut Thought Vessel for Cryptolith Rite
you really don't need the vessel and rites turns all your tokens into mana. (i would suggest earthcraft but thats not very budget friendly)
cut Nylea, God of the Hunt for Trinket Mage
Nylea doesn't trigger Ezuri. Mage gets skullclamp.
Cut Selvala's Stampede for Sol Ring
Why aren't you running sol ring!?!?!?!?!
You have enough wincons. Not enough ways to protect your creatures. Elemental is insane to safe your board and generate card advantage + ezuri triggers
Cut Patagia Viper for Caller of the Claw
Board wipe protection and generates more guys.
Cut Acidic Slime for Wickerbough Elder
this is repeatable in your deck
Cut Rapid Hybridization for Counterspell
you care less about creatures than you do about spells
Cut Mulldrifter for Mindless Automaton
turns counters into cards instead drawing once.
Nissa is just oke. Rift is a necessity.
Cut Elvish Visionary for Evolutionary Leap
visionary is just an underperformer. Leap is great card draw/advantage and can used to get some value out of your guys when the board gets wiped.
Cut Coiling Oracle for Glen Elendra Archmage
the only expensive(ish) card you really need.
Cut Imperious Perfect for Life's Legacy
Perfect is hard to cut but every creature based card draw is just great in this deck
Cut Halimar Depths and Treetop Village for any land that produces and
Cut Wirewood Elf for Hardened Scales
an underperformer for a powerhouse
2 years ago
Heyo! Just stopping by to give you some tips for making the deck more competitive.
First of all, your average CMC is reaaaally high, even for green. We wanna get that number down closer to three.
To do this, I would recommend cutting the following:
Worldspine Wurm - It doesn't fit with your ETB theme, and is really just a big dumb beater.
Terastodon - While his effect is amazing if you're able to abuse it, I just don't think this deck can reliably produce the mana needed to really get nasty with a 9-mana creature.
Boundless Realms - in a deck that wants to be resolving things on other players turns, tapping out for this is basically never going to be the best play.
Avenger of Zendikar - this may seem like a weird one, but without much of a landfall theme, all Avenger really does is make some blockers, and while this is pretty good, I think that Hornet Queen does the job better, and you don't need two 7-mana slots devoted to defense. Put Avenger into oakenshit.
Ulvenwald Hydra - has a pretty weak ETB ability, is french vanilla otherwise.
Jolrael, Empress of Beasts - Not too great on her own, and the Nev's Disk combo is unreliable at best. You'd rather tutor for fantastic creatures than for her, and idk. She got cut from Sisay for a reason, and Sisay ran about 6x as many wipes.
Nessian Game Warden - seems meh. 5 mana to draw a card. pass.
Into the Wilds - I believe this card is just worse than a mana dork or a mana rock. Doesn't have flash, maybe provides an extra mana for the rest of the game, but its about 60/40. Dorks are guaranteed acceleration.
Cryptolith Rite - Strictly better version available.
Helix Pinnacle - not a very viable wincon in this deck.
Ok, so them's the cuts. 15 of them to be exact. What should replace them? I vote elves, removal, and more.
Elvish Archdruid - a second priest of titania for the infinite combo
Recycle - Allows chaining mana dorks EOT, very sweet.
Skullclamp - one of the best draw spells ever printed.
Quest for Renewal - half-seedborn muse.
Beastmaster Ascension - Game-winning swings with mana dorks.
Worldly Tutor - get that sabertooth
Sylvan Tutor - get that seedborn
Wirewood Symbiote - creature protection & ramp
Beast Within - Removal is so good!
Song of the Dryads - Removal is so good! (benefit its a permanent)
Reclamation Sage - Removal is so good! (benefit its a permanent)
Eternal Witness - Recursion is real good!
Joraga Treespeaker - T1 this, T2 level up and 2 dorks seems good
Earthcraft - mana! strictly better than cryptolith rite bc the creatures don't need haste to activate the turn they come down.
Craterhoof Behemoth - this card's text is wrong, it should read "you win the game''. thats how good this card is.
Natural Order - Sac a dork, get a craterhoof, win the game.
This is actually 15 adds, but I'm not sure what the final cut should be. Probably one of the more expensive enchantment but idk.
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