Wirewood Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Common

Combos Browse all

Related Questions

Wirewood Elf

Creature — Elf Druid

Tap: Add (Green) to your mana pool.

Wirewood Elf Discussion

Midwest on Oh no, it's elves!!!

1 year ago

Why are you playing Vivid Grove and Joiner Adept in your Mono-Green deck? Elvish Piper doesn't seem to do much in a deck that has so much ramp and no expensive creatures.

Some recommendations that jump out at me are

Cut Joiner Adept, Elvish Piper, Wirewood Elf, Creeping Mold, Chorus of Might, Vivid Grove

Add Priest of Titania, Copperhorn Scout, Arbor Elf, Beast Within, Beastmaster Ascension, Mosswort Bridge

AverageDragon on [~$70] Momir Vig Hackball

1 year ago

GuruAg

The Channeler Initiate and Drover of the Mighty are in because this list is super super light on lands, which means that we need to make up for it in some of the nonland ramp. Tapping for multiple colors is more important here than the elf typing, though I might add in things like Wirewood Elf and Leaf Gilder sometime.

The Elvish Visionary change is actually somewhat recent, and I haven't updated it here yet. As it stands, since we have Heart Warden as our wincon of choice, I'd probably swap out Elvish Visionary for another ramp piece.

Lys Alana Huntmaster was the old Hackball wincon before we discovered Phantasmal Image, It's cheaper, and thus might be fine if you can't afford Phantasmal, but I'd greatly prefer Phantasmal Image due to its usefulness earlier in the combo turn. If you can't afford Phantasmal, a better option might be Altered Ego.

Finally, the 3 mana ramp pieces like Elvish Guidance and Elvish Archdruid aren't in because our 5 mana need can be met with 2 dorks and 3 lands. This means stuff like a 1cmc dork plus a 2cmc dork, plus 3 lands, would get us to 5 mana just as easily as a 1cmc dork and Marwyn, for instance. Thus, this list will stick to the cheaper forms of ramp, since they add up easier.

GuruAg on [~$70] Momir Vig Hackball

1 year ago

I'm trying out this deck to get a hang of cEDH, great job!

That said, why do you run Channeler Initiate and Drover of the Mighty instead of generic 1G elf dorks, like Wirewood Elf, Leaf Gilder and Druid of the Cowl? They tap for Heritage Druid.

Also, I have a few ideas to keep this budget but functional. (None of them has been tested, since I'm waiting for the cards to arrive)

Elvish Pioneer, Wood Elves and Llanowar Scout, to land-ramp while proccing Heritage.

Coiling Oracle, you said in the primer that he and Elvish Visionary weren't good enought, but since visionary end up here, he may be worth trying.

Elvish Guidance and Growing Rites of Itlimoc , for some craddle effects to abuse with Arbor Elf and Kiora's Follower. (Maybe not rites, as it only flips at the end step)

Lys Alana Huntmaster, at least while I can't get Phantasmal Image.

And maybe Marwyn, the Nurturer, to try and cast her before momir, and feed her enought elves to go big.

RUST-O on

2 years ago

first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those

things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer  Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald

(takes giant breath)

yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.

multimedia on Ezuri Elves

2 years ago

Necronami, great Elf deck. For a first attempt this is a very well put together list, good job, +1. By the way I found this deck via the featured deck ad the top of the site.

I have a few suggestions of cards for you to consider:

Cards that are the weakest in my opinion:

An interesting, but I admit I haven't played with it yet in Commander for you to consider is the synergy of +1/+1 counters with Elves using a package of Rishkar, Peema Renegade, Metallic Mimic, Bramblewood Paragon, Immaculate Magistrate, Joraga Warcaller and Nissa, Voice of Zendikar.

Good luck with your deck.

Firebones675 on evolving apex

2 years ago

Saw the update, i'll make a few more comments. As you request I won't hold back and put out everything that comes to mind. Do know though that I think it's a decent start, especially if you are making this with what cards you already have. I'll point out all the POTENTIAL shortcomings, these might not always be relevant or something easy to fix. I am not tying to be harsh, again good job.

Deck strikes me as having the possibility of being inconsistent as most of the cards are either 1 ofs or 2 ofs. The more of any given card you have, the more likely you are to draw that card. Having one ugin means you won't see it that often. It's also important to have multiple copies of manadorks as you want to have them in play as soon as possible.

Decimator Web: cool card, but way too slow unless you want to build around it.

Druid of the Cowl/Wirewood Elf: 1 mana cost accelerants are good. After that unless they can produce multiple mana i'm not a huge fan. I would replace these with other mana accelerants when you can.

20 land strikes me as a bit low. Generally speaking in a 20 land deck you would have significantly more mana accelerants than you have currently or have your highest spell cost 4ish mana. I'd add some more lands

Lost Legacy is more of a sideboard card. Even then you have better options to deal with 1 particular card.

From Under the Floorboards without ways to madness it, this is questionable

Without instans or flash cards Seedborn Muse loses value

Mire Boa you already have enough cheap blockers this can be cut.

Kavu Predator without your opponents gaining life this is ok but not great.

I think you need some card draw to round this deck out

BalorOneEye on Ezuri, Claw of Craterhoof

2 years ago

Suggestions:

Cut Invisible Stalker for Looter il-Kor

Also practically unblock-able and Loots.

Cut Brawn for Wonder

Flying > Trample

Cut Solemn Simulacrum for Bident of Thassa

Green decks don't need Solemn. Bident draws way more cards.

Cut Sakura-Tribe Elder for Devoted Druid

Elder fits better in a reanimate game. Devoted druid is crazy with ezuri.

Cut Thought Vessel for Cryptolith Rite

you really don't need the vessel and rites turns all your tokens into mana. (i would suggest earthcraft but thats not very budget friendly)

cut Nylea, God of the Hunt for Trinket Mage

Nylea doesn't trigger Ezuri. Mage gets skullclamp.

Cut Selvala's Stampede for Sol Ring

Why aren't you running sol ring!?!?!?!?!

Cut Overwhelming Stampede for Whisperwood Elemental

You have enough wincons. Not enough ways to protect your creatures. Elemental is insane to safe your board and generate card advantage + ezuri triggers

Cut Patagia Viper for Caller of the Claw

Board wipe protection and generates more guys.

Cut Acidic Slime for Wickerbough Elder

this is repeatable in your deck

Cut Rapid Hybridization for Counterspell

you care less about creatures than you do about spells

Cut Mulldrifter for Mindless Automaton

turns counters into cards instead drawing once.

Cut Nissa, Voice of Zendikar for Cyclonic Rift

Nissa is just oke. Rift is a necessity.

Cut Elvish Visionary for Evolutionary Leap

visionary is just an underperformer. Leap is great card draw/advantage and can used to get some value out of your guys when the board gets wiped.

Cut Coiling Oracle for Glen Elendra Archmage

the only expensive(ish) card you really need.

Cut Imperious Perfect for Life's Legacy

Perfect is hard to cut but every creature based card draw is just great in this deck

Cut Halimar Depths and Treetop Village for any land that produces and

preferably lands that come in untapped. for example City of Brass and Mana Confluence

Cut Wirewood Elf for Hardened Scales

an underperformer for a powerhouse

Atleon on Yeva Commander

2 years ago

Heyo! Just stopping by to give you some tips for making the deck more competitive.

First of all, your average CMC is reaaaally high, even for green. We wanna get that number down closer to three.

To do this, I would recommend cutting the following:

Worldspine Wurm - It doesn't fit with your ETB theme, and is really just a big dumb beater.

Terastodon - While his effect is amazing if you're able to abuse it, I just don't think this deck can reliably produce the mana needed to really get nasty with a 9-mana creature.

Boundless Realms - in a deck that wants to be resolving things on other players turns, tapping out for this is basically never going to be the best play.

Avenger of Zendikar - this may seem like a weird one, but without much of a landfall theme, all Avenger really does is make some blockers, and while this is pretty good, I think that Hornet Queen does the job better, and you don't need two 7-mana slots devoted to defense. Put Avenger into oakenshit.

Ulvenwald Hydra - has a pretty weak ETB ability, is french vanilla otherwise.

Jolrael, Empress of Beasts - Not too great on her own, and the Nev's Disk combo is unreliable at best. You'd rather tutor for fantastic creatures than for her, and idk. She got cut from Sisay for a reason, and Sisay ran about 6x as many wipes.

Nessian Game Warden - seems meh. 5 mana to draw a card. pass.

Into the Wilds - I believe this card is just worse than a mana dork or a mana rock. Doesn't have flash, maybe provides an extra mana for the rest of the game, but its about 60/40. Dorks are guaranteed acceleration.

Roaring Primadox and Stampeding Serow are just worse than Temur Sabertooth, the at upkeep restriction allows you to get two-for-one'd pretty easily.

Leaf Gilder & Wirewood Elf & Scorned Villager  Flip - accelerating to 4 on turn 3 isn't the worst, but its really not the best either.

Cryptolith Rite - Strictly better version available.

Helix Pinnacle - not a very viable wincon in this deck.

Ok, so them's the cuts. 15 of them to be exact. What should replace them? I vote elves, removal, and more.

Elvish Archdruid - a second priest of titania for the infinite combo

Recycle - Allows chaining mana dorks EOT, very sweet.

Skullclamp - one of the best draw spells ever printed.

Quest for Renewal - half-seedborn muse.

Beastmaster Ascension - Game-winning swings with mana dorks.

Worldly Tutor - get that sabertooth

Sylvan Tutor - get that seedborn

Wirewood Symbiote - creature protection & ramp

Beast Within - Removal is so good!

Song of the Dryads - Removal is so good! (benefit its a permanent)

Reclamation Sage - Removal is so good! (benefit its a permanent)

Eternal Witness - Recursion is real good!

Joraga Treespeaker - T1 this, T2 level up and 2 dorks seems good

Earthcraft - mana! strictly better than cryptolith rite bc the creatures don't need haste to activate the turn they come down.

Craterhoof Behemoth - this card's text is wrong, it should read "you win the game''. thats how good this card is.

Natural Order - Sac a dork, get a craterhoof, win the game.

This is actually 15 adds, but I'm not sure what the final cut should be. Probably one of the more expensive enchantment but idk.

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