|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Oath of the Gatewatch (OGW)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Elf Knight
When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Price & Acquistion Set Price Alerts
|Have (32)||Halphinian , Lucretian , mcstang1986 , Mousemke , saj0219 , jstn.mrrtt , duff87 , marcus638 , Fineontheoutside , bakeraj4 , Wolfebladeelite , Mortiferus_Rosa , Dr.Jackel , YossarianLives , CAPT.Shock , TrackerD , Nemesis , Regulus1010 , Famicomania , thetechzombie , KB2187 , darthnuchi , Vasbear1 , Raknamadak , Clawsun73 , Doom_of_Valyria , rakdos24 , meowCat1234 , Bluboltar , Va1mar , golgarigirl , Suns_Champion|
Gladehart Cavalry Discussion
9 months ago
While a good chunk of this deck seems pretty decent to me, some of the things I can see that need improvement are primarily concerned with mechanic theme. What I mean by that is, to me, you have a few cards that don't synergize very well with all of your other cards and your commander. For example, while Battering Ram is an okay card, can you justify its placement in your deck when alongside your commander? With Atraxa, you should be focusing heavily on making tokens and counters, and copying them to high heaven. I just can't see cards like Battering Ram or Angel's Mercy fitting in with Atraxa's mechanical theme.
Instead, if you want a solid life gain outlet - just as an example - that ALSO synergies pretty well with your Atraxa, consider cards like Abzan Battle Priest, or Gladehart Cavalry...even Cenn's Tactician if you're trying to bolster your deck's defensive capabilities. Your cards should almost all be, at their core, concerned with either +1/+1 counters, -1/-1 counters, tokens, or any combination of the three. A creature that can insta-kill walls probably won't be useful when working with your commander.
In summation: decent start, maybe replace a few cards with better equivalents, and try to keep in mind what commander you're using, since at the end of the day, your commander should be the predominant driving force behind your card selection. With Atraxa, look for useful or important counter production that you can double up constantly over the course of a game.
10 months ago
Although it is a bit expensive mana wise and is leaving standard soon adding a Gladehart Cavalry is a pretty strong card and can play well with the +1 +1 subtheme the deck has going.
11 months ago
Well at first, 20 land isn't enough for any ramp deck, 23-24 is right amount.
When HOU comes out you have to have answer for Solemnity as it wrecks all decks like this.
I don't see why you play Evolving Wilds in mono colored deck.
Ajani, Valiant Protector Just isn't worth to play really, ultimate doesn't even usually win the game if opponent has removal spell, and standard decks plays usually lot of removal.
Aetherwind Basker Isn't really that good, there are better options like Oran-Rief Hydra, Honored Hydra or if you want to stick with elf theme (You even play Metallic Mimic) Gladehart Cavalry isn't too bad.
There are things that i come up with at first, have fun playing!
11 months ago
And thank you slviemont, I will consider Nissa, Voice of Zendikar, I don't know how I feel about Gladehart Cavalry but I will definitely put in Ooze Flux because I think it looks great in this deck, so thank you for that.
11 months ago
This is a lot like my EDH deck, and I would suggest running Ooze Flux, Nissa, Voice of Zendikar, and/or Gladehart Cavalry Ooze Flux lets you create huge tokens by consolidating your counters, Nissa gives you more counters to create these big tokens, and cavalry gives you a bit of life when you sacrifice these tokens to Jarad or Gisa.
1 year ago
Personally i think the support mechanic from oath of the gate watch would fit perfectly for instance Relief Captain, Gladehart Cavalry,Shoulder to Shoulder, and Nissa's Judgment, there are more but just to start. also Rishkar, Peema Renegade, by using them together all your creatures now become mana rocks. Another great draw would be Armorcraft JudgeIf you choose to use this mechanic with lots of triggered abilities to use I'd say Panharmonicon and Strionic Resonator For cuts I'd say Prime Speaker Zegana, Ichor Rats, Elite Scaleguard,and Elesh Norn, Grand Cenobite.
1 year ago
1 year ago
Looks like fun, but I'm having a hard time understanding how "in a perfect world you can play Griselbrand on turn two. Just use Eldritch Evolution and sacrificing Gladehart Cavalry;" works. How would Gladehart Cavalry be in play by then?