|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Portal Second Age (P02)||Rare|
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Creature — Elf Druid
: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
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Norwood Priestess Discussion
1 week ago
I enjoy the mechanics of your deck. I have made a very similar one myself, and have tested out some of the cards you play, and found them wanting. However, that depends always depends on the playgroup IMO.
Viridian Longbow - While this card seems good on paper with rhonas, it has never given me any real value. As rhonas needs to be first equipped and then tapped to do the shooting, -ideally this means that you have a turn 3 creature shooter where you have spent all ressources up till that point to be able to shoot 1 creature at a time, with everything tapped and nothing to block.
Lifecrafter's Bestiary - I have only ever tried this card out in my Karametra deck, but in that extremely creature heavy deck, it was underwhelming, to say the least. What is your experience with that card?
Berserk - You addressed this card earlier, and i will say that my experience with it is highly positive. (I play Pathbreaker Ibex as well) With all the draw spells based on creature power, it turns "the Rhonas 5 card draw" into 10 card draw. (Greater Good, Life's Legacy, Momentous Fall, Garruk, Primal Hunter) Further more, you can slap it on one of the big creatures like Ulamog, the Ceaseless Hunger, or Terastodon and almost insta kill anyone with leftover HP at that point.
Norwood Priestess - Found the Elvish Piper equivalent simply too slow for my taste, I have played around 5-7 games with that dude out, and it has never yielded me anything good. With the amount of ramp cards you play, i would say that this girl could be cut for something more usefull, but ofc, that depends on your own experience as well.
Cards, you might wanna consider:First two, you have already considered and found wanting Utopia Sprawl, Overgrowth. I have tested these cards, and they are overwhelmingly good. Theyre harder to remove than mana dorks, and they provide infinite mana easily with Earthcraft and Cloudstone Curio. Plus you know, they make the Arbor Elf extremely much better.
Temur Sabertooth This dude is underated IMO. While he provides another bounce effect, the protection of your key creatures is legit and should be a higher priority i think. With some of the mana doublers in play, he also goes infinite. And he has the added benefit of activating your Rhonas for a measly 4 mana.
Rings of Brighthearth - While Rhonas himself has an activated ability, it is not said ability yo usually wanna copy. Fetchlands turn into 2 lands instead of one, Thousand-Year Elixir Wirewood Symbiote Quirion Ranger untaps Selvala, Heart of the Wilds or the like twice. Garruk, Primal Hunter Throws out two dudes, or draws 10 cards. Plus if you insist on running your Longbow shooter, there you go -> boom boom.Aaaand you know, Deserted Temple plus any high producing land (also insert Overgrowth right here) = infinite = kill = win
Homeward Path - I have found, that while having an indestructable commander is all well and good, the worst thing that can happen to this deck is that someone else steals the fucker. In your deck you only have your big eldrazi girl, to get him back (i.e. to command zone then recast]. But it depends on the playgroup i think. In any case it is tutorable with any of your land tutors.
Surrak, the Hunt Caller Another haste enabler, which i have found myself tutoring for loads of times to enable combos. He activates Rhonas, and Rhonas in turn activates his haste ability. also. throw out 10 dmg turn 3 is always good for pressurering controldecks.
Yavimaya Hollow I love this land, as I will often see players trying to mess with the key mana producers. It is a solid card, and will give you a bit more resilience.
Elvish Archdruid I know that you have at some point considered this card. And let me tell you, consider it until you put it in. Do not think of anything else, just do it. Fulfill your dreams and do it. It is cheaper than the Channeler, and provides another easy way to win the game.
In all I liked your take on Rhonas, and it look very very much like my own. I have played it in 1on1 Commander and consistently take wins away from aggro and control. The only deck that has the number on Rhonas is Queen Marchesa control. That burns all lower creatures, and sacs Rhonas in a neverending cycle of dominion over our green dorks. Which makes this deck entirely too slow without the added benefit of small dudes.
You have received an upvote from me. Good Job.
3 weeks ago
4 months ago
Hi again miracle! And thanks that you still here :)
I am grateful for your interest to my deck and your explanations and opinion.
I have no doubt about your knowledge in mono green decks. All the cards you suggested are great and I am very familiar with them. All that I wanted to say is that some of them is not so good in this deck, and some "not so good" and even weak cards are shine here especily having Rhonas as commander.
Pathbreaker Ibex - he won me many games, he actualy can kill at least one player in one attack having Rhonas by his side. All I am saying is based on my experience playing with this creature. Comparing him with Blightsteel Colossus Colossus has its weaknesses in this build, starting from super high cmc and the fact that it cant be cheated by Norwood Priestess and Natural Order. Triumph of the Hordes was in the deck for a couple of tests. But I'm allergic to "infect" mechanic and trying to win with pure combat damage. But anyway, Your explanations and reasons convinced me to change Pathbreaker Ibex and test something else (maybe Recycle?).
Sorry but I just cant cut Traverse the Outlands this card is super powerful in this deck, You dont need some other creature that makes Travers effective cuz you already have Rhonas (turn 2 usualy online), see this deck with this commander plays a bit different from some other green decks. And Travers can be disrupted, yes (actualy as any spell, and Mana Reflection in particular), considering all enchantment and artifact hate in EDH and super hate Mana Reflection causes it is target number one when it on the table. So, I would prefer having both Traverse the Outlands and Mana Reflection in the deck. I will definitely test Mana Reflection thanks for this suggestion.
Exploration is a good card, but not here, belive me, I tested it a lot, and almost always was desapointed.
Thanks again for all your advices and help!
4 months ago
Elvish Piper was in the deck, and it's a good card. The reason why I use Norwood Priestess instead of Elvish Piper is the difference in speed. Priestess can be activated faster than Piper. Another reason is that Priestess is much more convenient to use with untappers (Quirion Ranger and Wirewood Lodge for example), because you dont need an additional mana for reuse of its ability. And a little bonus - Priestess has in its mana cost for devotion (Karametra's Acolyte, Nykthos, Shrine to Nyx).
But I do like Elvish Piper, and I would like to use both of them, Piper and Priestess, I will think about it.
4 months ago
9 months ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
10 months ago
Don't forget Gilt-Leaf Archdruid, Seton, Krosan Protector, and Llanowar Mentor if you're going Druid tribal. You might also want to check out Elvish Archdruid, Elvish Branchbender, Joraga Treespeaker, Kamahl, Fist of Krosa, Krosan Avenger, Mul Daya Channelers, Nantuko Mentor, Norwood Priestess, Nut Collector, Paragon of Eternal Wilds, Somberwald Sage, Squirrel Wrangler, Thelonite Druid, Thriss, Nantuko Primus, and Zoologist.
11 months ago
I took out Caged Sun, Norwood Priestess, Elvish Piper, and Farsight Mask and brought in Selvala, Heart of the Wilds, Mobilize, Nature's Will, and Awakening, to get some more sweet untap effects into the deck. Aside from Craterhoof Behemoth, there aren't that many creatures worth cheating in with the two creatures, so having a cheaper mana generator is a better use of the slot. I might also put in Rishkar, Peema Renegade for Silhana Starfletcher or another higher mana cost creature.