|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Portal Second Age (P02)||Rare|
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Creature — Elf Druid
: You may put a green creature card from your hand onto the battlefield. Activate this ability only during your turn, before attackers are declared.
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Norwood Priestess Discussion
2 months ago
Hi again miracle! And thanks that you still here :)
I am grateful for your interest to my deck and your explanations and opinion.
I have no doubt about your knowledge in mono green decks. All the cards you suggested are great and I am very familiar with them. All that I wanted to say is that some of them is not so good in this deck, and some "not so good" and even weak cards are shine here especily having Rhonas as commander.
Pathbreaker Ibex - he won me many games, he actualy can kill at least one player in one attack having Rhonas by his side. All I am saying is based on my experience playing with this creature. Comparing him with Blightsteel Colossus Colossus has its weaknesses in this build, starting from super high cmc and the fact that it cant be cheated by Norwood Priestess and Natural Order. Triumph of the Hordes was in the deck for a couple of tests. But I'm allergic to "infect" mechanic and trying to win with pure combat damage. But anyway, Your explanations and reasons convinced me to change Pathbreaker Ibex and test something else (maybe Recycle?).
Sorry but I just cant cut Traverse the Outlands this card is super powerful in this deck, You dont need some other creature that makes Travers effective cuz you already have Rhonas (turn 2 usualy online), see this deck with this commander plays a bit different from some other green decks. And Travers can be disrupted, yes (actualy as any spell, and Mana Reflection in particular), considering all enchantment and artifact hate in EDH and super hate Mana Reflection causes it is target number one when it on the table. So, I would prefer having both Traverse the Outlands and Mana Reflection in the deck. I will definitely test Mana Reflection thanks for this suggestion.
Exploration is a good card, but not here, belive me, I tested it a lot, and almost always was desapointed.
Thanks again for all your advices and help!
2 months ago
Elvish Piper was in the deck, and it's a good card. The reason why I use Norwood Priestess instead of Elvish Piper is the difference in speed. Priestess can be activated faster than Piper. Another reason is that Priestess is much more convenient to use with untappers (Quirion Ranger and Wirewood Lodge for example), because you dont need an additional mana for reuse of its ability. And a little bonus - Priestess has in its mana cost for devotion (Karametra's Acolyte, Nykthos, Shrine to Nyx).
But I do like Elvish Piper, and I would like to use both of them, Piper and Priestess, I will think about it.
2 months ago
7 months ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
8 months ago
Don't forget Gilt-Leaf Archdruid, Seton, Krosan Protector, and Llanowar Mentor if you're going Druid tribal. You might also want to check out Elvish Archdruid, Elvish Branchbender, Joraga Treespeaker, Kamahl, Fist of Krosa, Krosan Avenger, Mul Daya Channelers, Nantuko Mentor, Norwood Priestess, Nut Collector, Paragon of Eternal Wilds, Somberwald Sage, Squirrel Wrangler, Thelonite Druid, Thriss, Nantuko Primus, and Zoologist.
9 months ago
I took out Caged Sun, Norwood Priestess, Elvish Piper, and Farsight Mask and brought in Selvala, Heart of the Wilds, Mobilize, Nature's Will, and Awakening, to get some more sweet untap effects into the deck. Aside from Craterhoof Behemoth, there aren't that many creatures worth cheating in with the two creatures, so having a cheaper mana generator is a better use of the slot. I might also put in Rishkar, Peema Renegade for Silhana Starfletcher or another higher mana cost creature.
10 months ago
elf cards that are a must Oracle of Mul Daya, Norwood Priestess, Jagged-Scar Archers, Heedless One, Gempalm Strider, Elvish Piper,tribal cards to help out Urza's Incubator, Coat of Arms, Obelisk of Urd,life gain cards to think about Angelic Skirmisher, Essence Warden, Felidar Sovereign, Nyx-Fleece Ram, Rhox Faithmender, Serra Ascendant, Soul Warden, Soul's Attendant, Trostani, Selesnya's Voice, Beacon of Immortality, Test of Endurance, Chalice of Life Flip, Loxodon Warhammer.
10 months ago
In the description on #6 you left in the "(with Threshold)" part from when it said Krosan Restorer.
Number 7 doesn't work because Maze of Ith removes the creature from combat so it is no longer attacking and therefore can't be targeted again even if you untap it.