Revive

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Magic 2013 (M13) Uncommon
Eighth Edition (8ED) Uncommon
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Revive

Sorcery

Return target green card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

MM3

M13

8ED

Ebay

Recent Decks

Revive Discussion

McToters on selesnya shit

1 week ago

Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.

And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.

I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).

I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.

I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.

I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.

It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)

Hope that all helps! Sorry i wrote so much!

McToters on selesnya shit

1 week ago

Ahhh gotcha! Sorry i misunderstood. So IMO I'd remove the following:

Revive no synergy w deck Gaea's Blessing no synergy w deck Gaea's Touch seems unecessary Selesnya Signet unlike all your other ramp Savage Summoning no synergy Natural State you already have naturalize and Aura shards Wilt-Leaf Liege no synergy w deck Primal Command too expensive i think.

I think that's only 8 so ill have to take a look in a bit to see what else can come out. Hopefully that helps!

kamarupa on Biovisionary combo ramp

3 weeks ago

Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.

Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.

Ornithopter doesn't seem particularly wonderful here. Perhaps Traproot Kami would be better, especially with Harvest Season.

Sideboard ideas: Tajuru Preserver, Heroic Intervention, Ranger's Guile, Pithing Needle, Revive, Elixir of Immortality, Ratchet Bomb, Naturalize, Creeping Corrosion, Hurkyl's Recall, Beast Within

Hyato on Might of the Masses ($13)

2 months ago

@kamarupa

Thanks for the great suggestions! I really like Harmonize and Revive but I'm still trying to think about how to get them in the deck.

hnki on Upgraded Nissa (Duel Deck)

3 months ago

In keeping with the original precon's ideas, and in contrast with the excellent quality of its common creatures, green has been given a more narrow selection of cards. One copy of Hunt the Weak is the closest the deck will get to unconditional removal, which is fitting for green. Two copies of Pierce the Sky and one of Aerial Predation give green the badly-needed ability to deal with fat black flyers, which was a major flaw in the original deck. Revive is a surprisingly versatile card that gives this deck a way of coping with black's myriad of removal, or get a second use out of Hunt the Weak. Introducing a beginner to the power of this pseudo-flashback effect and card advantage certainly seems appropriate. One copy of Overcome as a finisher seems appropriate to break stalled board states and give green a clearwe path to victory.

kamarupa on Might of the Masses ($13)

3 months ago

it's probably not "budget" but Heroic Intervention would go a long way against any deck packing Ratchet Bomb.

Some draw card is always good: Harmonize is my top choice, but something like Revive might be really nice here, too.

sideboard: Elixir of Immortality, Sundering Growth, Oblivion Ring, Celestial Flare, Beast Within, Back to Nature

TheHex2020 on Garruk Beast

3 months ago

how about cards like New Horizons or Animist's Awakening. Maybe Revive

LostDragon01 on Briarbridge Patrol PDH

3 months ago

Why you not using all 1 mana "ramp"? Arbor Elf, Utopia Sprawl, Wild Growth ?

Nature's Lore better than Rampant Growth in monogreen.

Also, suggestions: Revive, Eldrazi Devastator

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