|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Magic 2013 (M13)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
Return target green card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
|Have (8)||thekingpinBR , ironax , webdokkeren , TThors , richardmv , nakni , ahobrien , Vasbear1|
|Want (2)||1337_Nerd , Funi1234|
3 days ago
I really like the idea of things like Dense Foliage in this, especially played at the right time. If I wanted to follow that theme of control, I'd need to make sure I threw in some Ghostly Prison and other pillow forts to protect me from people's scary creature. I think that's the biggest worry with this deck, some sort of battlefield presence to stay alive.
I got a neat side idea for pulling ahead! I think the mass land searches that heavily favour me when Ob Nixilis, Unshackled is out could go great with the one card you recommended, Natural Balance... It'd be a strategy for a little later in the game if I have in my hand a couple cards like Weird Harvest or Collective Voyage that give everyone the option (to search themselves to death), I could play Natural Balance to cut everyone's land mass in half, then jump ahead in a huge way. The Ramunap Excavator or Crucible of Worlds also put me ahead. Ohhhh. Now I just need some extra ways to make use of that extra value I could have.
So - on your idea, hkhssweiss, what are some good instant or sorcery recursions to keep bringing them back? Eternal Witness is off the top of the head, but there must be some more good ones. Revive. hhmm
1 month ago
Genesis Hydra -> Ulvenwald Hydra
Karametra's Acolyte -> Priest of Titania
Siege Behemoth -> Freyalise, Llanowar's Fury
Silklash Spider -> Whiptongue Hydra
World Breaker -> Emrakul, the Promised End
Worldspine Wurm -> Void Winnower
Platinum Angel -> Circuitous Route
Hurricane -> Stonehoof Chieftain
Rampant Growth -> Nature's Claim
Revive -> Noxious Revival
Brittle Effigy -> Duplicant
1 month ago
2 months ago
I saw your post over on Reddit, and thought I'd take a peek since I also run a Wort deck.
I'm not exactly sure what Red Deck Wins is SUPPOSED to feel like, but... here are some suggestions for combos that I run in my deck.
In a similar vein, Furystoke Giant does the same thing plus it can combo with something like Goblin Bombardment + Fresh Meat and a haste enabler. I also see you have Outpost Siege, which can add that additional damage from the sacrifice, and, to add on that, Vicious Shadows ends games quickly.Fresh Meat is also a great way to recover from a board wipe.
Nullmage Shepherd has also been really good.
Also adding some recursion spells like Revive and Recollect that you can loop with something like Early Harvest to make a huge Empty the Warrens, or burn people off with Guttersnipe might be something to consider? I run a Paradox Engine + Cryptolith Rite for this combo, but may be out of your budget considerations?
Your deck seems to be more dedicated to the attack step than mine is - perhaps consider Chancellor of the Forge or Revel of the Fallen God for more hasty tokens? - Though I find Revel is really only worth it if I can conspire it.
Also, Mogg Infestation for lols - I've used it to wipe someone's board / double or quadruple my tokens - a conspired Mogg with 10 creatures and an Impact Tremors is a win, unless someone is running heavy life gain.
I also have a ton of ramp, so conspiring an X spell is definitely a win con - which also have the utility to be used as removal if need be. Speaking of ramp Harrow is pretty good when copied.
Not sure how combo centred you want your deck, but I do find I win fairly often with the way I'm running things - and it has that 'burn your opponents out' kind of feel. I'm not sure how your deck is currently running so it's hard to make pointed criticisms / suggestions - so take them or leave them :) also here's the link to mine if you're curious.
2 months ago
Yeah sorry... i was in a rush writing that last comment so my thoughts were all over the place! I wanted to provide the proper feedback.
And I actually just reaized I completely skipped over your draw/tutor question so my apologies for that. I'd recommend Congregation at Dawn if you're looking to just go for your dorks or a gamechanging creature. Weathered Wayfarer and Land Tax are alternative land ramp for white (and Land Tax texhnically allows you tos sift through all your lands if played properly). Same thing goes for Endless Horizons. As far as green draw there's Collective Unconscious, Shamanic Revelation and Regal Force off the top of my head. For a token deck there's always the option of putting in a Skullclamp as well. Always great synergy-draw for a token deck.
I was probably being a bit picky about Primal Command obviously it would depend on your meta (same thing goes for Savage Summoning but straight up it def doesnt help you out any great way with the theme of your deck).
I can also understand why you like keeping Revive and Gaea's Blessing. But remember it depends on your meta--and also remember our deck is t themed around the graveyard. It is always great to have backup plans, so again, we would have to see what doesn't make the cut first. IMO id keep Revive over Gaea's Blessing. And i believe I recall you have an Eternal Witness too, which is in the same vein.
I actually agree with 420chandra's advice about Huatli. I think she is DOPE for tokens and when I saw your list I immediately told my buddy who has Rhys to put her in. And talk about draw for green white... she's your babe. The stupidity would only rise when you're able to get multiple emblems haha.
I totally forgot Wilt-Leaf Liege pumps the tokens... that's a solid call over my mistake.
It's always good to have removal and I didn't want to completely steer you away with saying no to that worse version of Naturalize but it's good you took it out. If your hate runs low think about a Bane of Progress. But all-in-all, Aura Shards should be your master in this regard. (Maybe a Three Dreams to tutor for it? Or Idyllic Tutor i think?)
Hope that all helps! Sorry i wrote so much!
2 months ago
Ahhh gotcha! Sorry i misunderstood. So IMO I'd remove the following:
Revive no synergy w deck Gaea's Blessing no synergy w deck Gaea's Touch seems unecessary Selesnya Signet unlike all your other ramp Savage Summoning no synergy Natural State you already have naturalize and Aura shards Wilt-Leaf Liege no synergy w deck Primal Command too expensive i think.
I think that's only 8 so ill have to take a look in a bit to see what else can come out. Hopefully that helps!
2 months ago
Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.
Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.