Revive

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Magic 2013 (M13) Uncommon
Eighth Edition (8ED) Uncommon
Mercadian Masques (MMQ) Uncommon

Combos Browse all

Revive

Sorcery

Return target green card from your graveyard to your hand.

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MM3

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8ED

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Revive Discussion

hoardofnotions on Most underrated commander of all time

1 month ago

Cultivate, Kodama's Reach, Ranger's Path, Hunting Wilds could be more ramp spells

Momentous Fall, Hunter's Prowess, Soul's Majesty, Restock, Revive, Seasons Past could be more card draw

Fierce Empath is really good with woodland bellower.

possible cuts could include

predatory focus. This could be Thunderfoot Baloth or some other Overrun

font of mythos, howling mine, otherworld atlas - maybe run Horn of Greed, or Seer's Sundial

I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!

QuantumMechanic on Mono-Green Elf Combo Deck

1 month ago

So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?

2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.

3 Druid's Deliverance has saved my butt many times when things get rough, AND it gives another token anyways. Basically an improved variation of Fog fit for this deck.

2 Revive can bring back a fallen creature OR other card; meaning, I could use it to bring a creature back OR just to recast another good spell such as Howl of the Night Pack or Elvish Promenade.

2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.

2 Immaculate Magistrate can be almost broken with 4 Joraga Warcaller, and is just a great card to have on the field nonetheless.

2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.

4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!

2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.

2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.

2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.

2 Ivy Lane Denizen pairs nicely with Joraga Warcaller, as well as cards such as Howl of the Night Pack, Ambush Commander, and Elvish Promenade, allowing for some decent buffs.

3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.

3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.

2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.

2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.

3 Elvish Visionary helps me with card draw, giving me a little more to work with.

2 Elvish Champion gives creatures a decent buff and Forestwalk. Great when paired with 2 Nylea's Presence, which could also help me with card draw if needed.

Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.

So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?

AlexRuzhyo on Sidisi's Legion

2 months ago

While signets are good, you'd consider mana dorks over rocks. Sidisi triggers, cheaper to cast, ect.

You have a lot of ways to trigger Sidisi, which while not bad, means you're relying a ton on her. You may lack interaction or not do much besides trigger her. I'd look to try the deck with a couple less interactions or a way to put your graveyard back into the deck. Things like Stinkweed Imp, with dredge 5, can add up pretty quickly.

Rooftop Storm + Gisa and Geralf

Satyr Wayfinder, Commune with the Gods are cheap inclusions.

Skullwinder -> Revive, cheaper and assyemtrical. Non creature body tho.

Noxious Revival is pretty handy.

I think Rot Farm Skeleton is too expensive compared to your other options.

Animate Dead, easier to cast and less conditional than Stitch Together, also allows you to pull from someone else's yard.

Life/Death, Exhume are also reanimation options.

Ashnod's Altar is good ramp with zombie tokens.

You may appreciate some draw sources. Phyrexian Arena, Dig Through Time, Treasure Cruise, and that whole lot.

Brassmoose on Wort Brew

4 months ago

Revive + Regrowth + Paradox Engine + 3 mana in manarocks lets you play your hand an infinte amount of times

flintshadowrider on Try Stomping These Bugs

4 months ago

Since this deck is mono green, maybe Revive over Nature's Spiral

CynicalDog on B/G Fun with deathtouch (3-1 at FNM)

6 months ago

Have you considered Thornbite Staff? I'd consider it an absolute in any deck with deathtouch. Casting and Equipping both cost twice as much as Pathway Arrows but that untap could give you some serious control over boardstates.

Regrowth (and to a lesser extent, Revive) might help if you focus more on the Grim Flayer-Delirium approach.

Awesome deck, by the way. Definite +1

Casey4321 on *RETIRED* #GoGreen: Omnath EDH

7 months ago

Caged Sun Pathbreaker Ibex Soul of the Harvest Archetype of Endurance HIGHLY RECOMMENDED. That pig has won more matches on his back...

A trio of tech cards I always run Revive Regrowth Eternal Witness need the recursion Here. I also run Greenwarden of Murasa myself because I like it and the flavor it provides.

General non-Creature destruction effectsAcidic Slime 2 for 1 every time. Bramblecrush I stand by this card being way better than people give it credit.

Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.

HeroInMyOwnMind on Freaks Come Out @ Night

8 months ago

Things I would drop:

Dolmen Gate: Doesn't help you win.

Door of Destinies: I know it's a tribal deck, but it is too slow. Use Coat of Arms instead if you really want the theme, but you'd be better off leaving out both.

Decree of Savagery: Too small of a increase for too much of a cost. It's out of place in the deck as well.

Setessan Tactics: Only useful when your creatures are in Werewolf form, which might be too inconsistent.

Gruul War Chant: Personally I find this card underwhelming.

Parallel Lives: You are not running enough token generation to justify the spot.

Spidersilk Armor: If you want to block flyers, use Akroma's Memorial instead.

I would also cut down the creatures to 25-30. Your weakest links are:

Master of the Wild Hunt

Purphoros, God of the Forge

Pyreheart Wolf

Reckless Waif  Flip

Silverfur Partisan

Village Messenger  Flip

Your average CMC is kind of high, so I would put more ramp in. Skyshroud Claim, Kodama's Reach, and Rampant Growth.

The Humans/Werewolfs are also pretty puny overall (design flaw IMO), so you'll need to help them with more damage. Gratuitous Violence, Shared Animosity, and Berserkers' Onslaught are options.

You might want to consider some more recursion to get back Moonmist more often. Shreds of Sanity, Surreal Memoir, All Suns' Dawn, Elven Cache, Eternal Witness, Nostalgic Dreams, Praetor's Counsel, Recollect, Revive, Seasons Past, and about a million more. I would stick to the low mana cost spells personally, as I'd really only try to get back Moonmist, but I would put 3-5 of them in the deck.

The last thing I would suggest is some more card draw. With all your win-cons in creatures that aren't very strong to begin with, you are going to need to out resource you opponents to secure kills. Next time you come over we can play a few rounds with it, and we'll see how it needs to be tuned.

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