Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Common
Magic 2013 Uncommon
Eighth Edition Uncommon
Mercadian Masques Uncommon

Combos Browse all



Return target green card from your graveyard to your hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


Have (2) thekingpinBR , ironax
Want (0)

Recent Decks

Load more

Revive Discussion

AlexRuzhyo on Sidisi's Legion

2 weeks ago

While signets are good, you'd consider mana dorks over rocks. Sidisi triggers, cheaper to cast, ect.

You have a lot of ways to trigger Sidisi, which while not bad, means you're relying a ton on her. You may lack interaction or not do much besides trigger her. I'd look to try the deck with a couple less interactions or a way to put your graveyard back into the deck. Things like Stinkweed Imp, with dredge 5, can add up pretty quickly.

Rooftop Storm + Gisa and Geralf

Satyr Wayfinder, Commune with the Gods are cheap inclusions.

Skullwinder -> Revive, cheaper and assyemtrical. Non creature body tho.

Noxious Revival is pretty handy.

I think Rot Farm Skeleton is too expensive compared to your other options.

Animate Dead, easier to cast and less conditional than Stitch Together, also allows you to pull from someone else's yard.

Life/Death, Exhume are also reanimation options.

Ashnod's Altar is good ramp with zombie tokens.

You may appreciate some draw sources. Phyrexian Arena, Dig Through Time, Treasure Cruise, and that whole lot.

Brassmoose on Wort Brew

2 months ago

Revive + Regrowth + Paradox Engine + 3 mana in manarocks lets you play your hand an infinte amount of times

flintshadowrider on Try Stomping These Bugs

2 months ago

Since this deck is mono green, maybe Revive over Nature's Spiral

CynicalDog on B/G Fun with deathtouch (3-1 at FNM)

4 months ago

Have you considered Thornbite Staff? I'd consider it an absolute in any deck with deathtouch. Casting and Equipping both cost twice as much as Pathway Arrows but that untap could give you some serious control over boardstates.

Regrowth (and to a lesser extent, Revive) might help if you focus more on the Grim Flayer-Delirium approach.

Awesome deck, by the way. Definite +1

Casey4321 on #GoGreen: Omnath EDH

5 months ago

Caged Sun Pathbreaker Ibex Soul of the Harvest Archetype of Endurance HIGHLY RECOMMENDED. That pig has won more matches on his back...

A trio of tech cards I always run Revive Regrowth Eternal Witness need the recursion Here. I also run Greenwarden of Murasa myself because I like it and the flavor it provides.

General non-Creature destruction effectsAcidic Slime 2 for 1 every time. Bramblecrush I stand by this card being way better than people give it credit.

Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.

HeroInMyOwnMind on Freaks Come Out @ Night

6 months ago

Things I would drop:

Dolmen Gate: Doesn't help you win.

Door of Destinies: I know it's a tribal deck, but it is too slow. Use Coat of Arms instead if you really want the theme, but you'd be better off leaving out both.

Decree of Savagery: Too small of a increase for too much of a cost. It's out of place in the deck as well.

Setessan Tactics: Only useful when your creatures are in Werewolf form, which might be too inconsistent.

Gruul War Chant: Personally I find this card underwhelming.

Parallel Lives: You are not running enough token generation to justify the spot.

Spidersilk Armor: If you want to block flyers, use Akroma's Memorial instead.

I would also cut down the creatures to 25-30. Your weakest links are:

Master of the Wild Hunt

Purphoros, God of the Forge

Pyreheart Wolf

Reckless Waif  Flip

Silverfur Partisan

Village Messenger  Flip

Your average CMC is kind of high, so I would put more ramp in. Skyshroud Claim, Kodama's Reach, and Rampant Growth.

The Humans/Werewolfs are also pretty puny overall (design flaw IMO), so you'll need to help them with more damage. Gratuitous Violence, Shared Animosity, and Berserkers' Onslaught are options.

You might want to consider some more recursion to get back Moonmist more often. Shreds of Sanity, Surreal Memoir, All Suns' Dawn, Elven Cache, Eternal Witness, Nostalgic Dreams, Praetor's Counsel, Recollect, Revive, Seasons Past, and about a million more. I would stick to the low mana cost spells personally, as I'd really only try to get back Moonmist, but I would put 3-5 of them in the deck.

The last thing I would suggest is some more card draw. With all your win-cons in creatures that aren't very strong to begin with, you are going to need to out resource you opponents to secure kills. Next time you come over we can play a few rounds with it, and we'll see how it needs to be tuned.

meekrab124 on Teeg, the Prison Warden

11 months ago

greySynapse I think you may have read Genesis wrong lol.

As for Myojin of Cleansing Fire, I have him because he can use his wrath effect even if Teeg is on the field. If my opponent doesn't get rid of Teeg, Wrath of God, Day of Judgment, etc... become dead cards. + I can tutor for it and get it out with an Elvish Piper, or something.

Viridian Zealot, Revive and Reya Dawnbringer can certainly be cut. I think Beast Within would be the best option for me to add keeping my meta in mind. Ghostly Prison is also a rather obvious choice that I somehow haven't added yet.

For those angels, out of the 3 which would you recommend adding. All of them would do well, but I'm leaning towards Avacyn, Angel of Hope. Burgeoning also deserves a spot in here.

And yea, sorry about my maybe board. I just mindlessly throw things in there, and fail to clean it out. I'll get to it eventually haha.

greySynapse on Teeg, the Prison Warden

11 months ago

Taking another look at the deck, there are some easy cuts you can make.

Myojin of Cleansing Fire looks like an overpriced Wrath of God, and white has plenty of Wraths that can be played for significantly less than 8 mana. E.g. Wrath of God, Day of Judgment, Planar Outburst, End Hostilities, and/or Fell the Mighty, the list really goes on but my point is that there are a lot better options than an 8 mana creature that must be cast from the hand to act as a Wrath.

I would cut the Viridian Zealot simply because he translates into 4 mana to destroy 1 enchantment or artifact, and it seems like a loss of tempo. You can replace him with Beast Within, Disenchant, or Nature's Claim, or even Gleeful Sabotage. If you want solid Artifact/Enchantment hate I recommend Fracturing Gust, Purify, Creeping Corrosion, or Back to Nature. Granted most of those would be unplayable if you have your commander in play. Thalia, Guardian of Thraben can also be a replacement for Viridian Zealot to disrupt enemy tempo, since you are running mostly creatures she might be a viable option.

Genesis seems like a silly option, it's a 4/4 that offers no benefits other than being able to pay 3 to return him to your hand, and another 4 to play him again, you'd be better off playing Roaring Primadox to bounce your creatures or Genesis can be an easy cut for a mana rock.

Instead of Revive you could play Elixir of Immortality, which will allow you to replay many cards as opposed to just one.

Gaddock Teeg comes off as a slug type Commander, as such there are Angels/Enchantments that can give you additional group-slug effects and help reduce the mana curve a little--depending on your cuts of course, here are some suggestions:

I'd also consider cleaning up your Maybeboard haha. :P Since you've got cards listed there that are already in the deck.

Load more