|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Common|
|Magic 2013 (M13)||Uncommon|
|Eighth Edition (8ED)||Uncommon|
|Mercadian Masques (MMQ)||Uncommon|
Combos Browse all
Return target green card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
1 month ago
Fierce Empath is really good with woodland bellower.
possible cuts could include
I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!
1 month ago
So, I've been taking in all of these suggestions and trying to narrow things down as far as which cards I'd like in the deck. So, these are the cards I'm considering, how much of each, and why. From there, maybe you guys can help me narrow things down..?
2 Wren's Run Packmaster and 2 Howl of the Night Pack has been a good combo, allowing me to get a lot of deathtouch creatures to block with, or to to discourage enemies from attacking while I build up my elves.
2 Jagged-Scar Archers gets even better with more elves on the field. It'd be a great (and so far, only) defense against any flying, able to deal damage without taking any if needed.
2 Overwhelming Stampede. This. This has actually won me the game many times, giving all of my creatures a great temporary buff and trample, allowing my damage to actually go through.
4 Elvish Archdruid can give me a lot of mana to work with, with an added buff to all elves as well!
2 Ambush Commander pairs greatly with a lot of cards, getting a lot more tokens onto the field. The only 'danger' of this card is the enemy having a board wipe or taking out the lands otherwise, which has happened to me once or twice.
2 Wellwisher. One game, I had two of these out and reached about 100+ life. That was pretty fun.
2 Bramblewood Paragon gives a lot of creatures a good buff, as well as the all-important trample condition.
3 Elvish Promenade gives me a lot of tokens to work with, which helps for both blocking and building things up.
3 Elvish Mystic, 3 Llanowar Elves, and 2 Heritage Druid help greatly with accquiring mana; but with 4 Elvish Archdruid, I don't want too much of these cards, otherwise I'll have more than I need and less cards to actually cast from these guys.
2 Ezuri, Renegade Leader could provide me with both a nice buff and an easy way to regenerate creatures. Great card all-in-all for the cost.
2 Dwynen's Elite gets me another token when casting it. Pretty good, but a lot of other things also give me more tokens as well.
3 Elvish Visionary helps me with card draw, giving me a little more to work with.
Eladamri, Lord of Leaves is a great card, but it seems a little too expensive for my taste, heh.
So, this is my thought process so far as I try to narrow everything down. Thoughts, if any..?
2 months ago
While signets are good, you'd consider mana dorks over rocks. Sidisi triggers, cheaper to cast, ect.
You have a lot of ways to trigger Sidisi, which while not bad, means you're relying a ton on her. You may lack interaction or not do much besides trigger her. I'd look to try the deck with a couple less interactions or a way to put your graveyard back into the deck. Things like Stinkweed Imp, with dredge 5, can add up pretty quickly.
Noxious Revival is pretty handy.
I think Rot Farm Skeleton is too expensive compared to your other options.
Ashnod's Altar is good ramp with zombie tokens.
4 months ago
4 months ago
6 months ago
Have you considered Thornbite Staff? I'd consider it an absolute in any deck with deathtouch. Casting and Equipping both cost twice as much as Pathway Arrows but that untap could give you some serious control over boardstates.
Awesome deck, by the way. Definite +1
7 months ago
Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.
8 months ago
Things I would drop:
Dolmen Gate: Doesn't help you win.
Decree of Savagery: Too small of a increase for too much of a cost. It's out of place in the deck as well.
Setessan Tactics: Only useful when your creatures are in Werewolf form, which might be too inconsistent.
Gruul War Chant: Personally I find this card underwhelming.
Parallel Lives: You are not running enough token generation to justify the spot.
I would also cut down the creatures to 25-30. Your weakest links are:
You might want to consider some more recursion to get back Moonmist more often. Shreds of Sanity, Surreal Memoir, All Suns' Dawn, Elven Cache, Eternal Witness, Nostalgic Dreams, Praetor's Counsel, Recollect, Revive, Seasons Past, and about a million more. I would stick to the low mana cost spells personally, as I'd really only try to get back Moonmist, but I would put 3-5 of them in the deck.
The last thing I would suggest is some more card draw. With all your win-cons in creatures that aren't very strong to begin with, you are going to need to out resource you opponents to secure kills. Next time you come over we can play a few rounds with it, and we'll see how it needs to be tuned.