Heart Warden


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Common

Combos Browse all

Heart Warden

Creature — Elf Druid

Tap: Add (Green) to your mana pool.

(2), Sacrifice Heart Warden: Draw a card.

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Recent Decks

Heart Warden Discussion

enpc on Balancing card types

2 weeks ago

It's worth adding as well, you can come across cards that can kill two birds with one stone. These are judgement call cards typically as they will usually be expesnive as balls mana wise. That or they will be rather niche. But in some circumstances, niche is good.

For example, I run Heart Warden in my Saffi Eriksdotter deck. While warden is both a suboptimal dork (2 drop that only produces G - not the worst dork in the world but Elvish Mystic would be better) as well as expensive card advantage (If you want the card the same turn you play it you're paying 4 mana), it generates really good value in a graveyard recursion deck. as But as I said, judgement call.

Same goes for stuff like Mystic Confluence. It's a great replacement for Jace's Ingenuity, but I would treat it as that rather than a counterspell. It can very easily be, but it comes down to how you classify the card.

AverageDragon on [Primer] Momir Vig Hackball

2 months ago


For perspective, at the point that we'd need Heart Warden, we already are able to get rid of any threats on the board like Aven Mindcensor or Spirit of the Labyrinth.

That said, I've been thinking hard about Spellseeker, but I don't think I will end up playing it in this list, mainly due to its expensive mana cost. Compared to Merchant Scroll, it's 4 vs 3 mana to find a hack. While this might not sound significant, this is a pretty important number, as the turn after we play Momir Vig, Simic Visionary we typically have about 5, sometimes 6 mana. A 3 mana hack can be cast, along with a 1cmc green creature, and finally Quirion Ranger, and fully start off a chain. However, Spellseeker costs 1 more and wouldn't be able to be used for this purpose.

There's also the idea that Heart Warden is more useful outside of combo turn than it seems. We need a certain density of 2 mana ramp, and if it wasn't Heart Warden it might end up being something like Voyaging Satyr.

This is sort of out of character for me, but for once, I think that freeing slots might not be favorable, since it will decrease the quality of the slot that is left. However, I'd certainly encourage people to explore and test this out even more, since Spellseeker has a lot of interesting facets which I've most likely missed. As it stands, I like the "more, but more useful" setup we have with our combo slots, as opposed to "fewer, but less useful". Thanks for your really thought-out comment, though! I haven't thought about it from the perspective of replacing Merchant Scroll before.

Catgroove on [Primer] Momir Vig Hackball

2 months ago

I wasn't the most clear with my first post. I'm not suggesting switching Heart Warden for Spellseeker. It would more so be a replacement for Merchant Scroll. I understand all the redundancy and combos that Heart Warden provides. Merchant Scroll on the other hand is something to think about, as I already said, has the sole advantage of getting Force of Will.

Catgroove on [Primer] Momir Vig Hackball

2 months ago

How do you feel about Spellseeker? It can be a interchangeable piece for the Winds of Rebuke combo in our end game, taking the place of Heart Warden with the downsides of not drawing our whole deck, and we can't use it to start a tutor chain. This gets around draw hate cards at the expense of search hate cards. Spellseeker on the upside does search for all of our instant and sorceries, aside from Force of Will, so it can be used to find any of our Hacks to start a chain. Another way to look at it is that Spellseeker is a reusable Merchant Scroll.

enpc on Sac-able ramp for Muldrotha

2 months ago

Dawntreader Elk will be better than Embodiment of Spring due to the lack of tap requirement. But as for the question about running a 1CMC who sacs for 2 or a 2CMC who sacs for 1; Technially the 1CMC who sacs for 2 is better as you can paly it turn 1 and sac it turn two rahter than playing it turn 2 and having to wait to sac it until turn 3.

Also on your comment - Yavimaya Elder is actually not ramp. While he's a source of card advantage, he is slow and only puts lands in your hand. A card I have been impresseed with however is Heart Warden. Acts as ramp early game but is repeatable card advantage late game with your commander.

There's also Primal Growth which while not repeatable, gets you two lands and lets you get benefit from another creature ETB with your commander. In the same vein is Far Wanderings which benefits from having a full graveyard.

eyes2sky on Jackie Treehorn's Logjammin'

3 months ago

Asder Thanks for the +1. I have been considering AI, and it might speed things up in my early game, so I'm going to give it a try.
Gaghiel57 Thanks for the nice comment! Both are good suggestions, I don't own either though. I am using Heart Warden for now. P.S. Your deck link is broken.

AverageDragon on [~$70] Momir Vig Hackball

3 months ago


The Channeler Initiate and Drover of the Mighty are in because this list is super super light on lands, which means that we need to make up for it in some of the nonland ramp. Tapping for multiple colors is more important here than the elf typing, though I might add in things like Wirewood Elf and Leaf Gilder sometime.

The Elvish Visionary change is actually somewhat recent, and I haven't updated it here yet. As it stands, since we have Heart Warden as our wincon of choice, I'd probably swap out Elvish Visionary for another ramp piece.

Lys Alana Huntmaster was the old Hackball wincon before we discovered Phantasmal Image, It's cheaper, and thus might be fine if you can't afford Phantasmal, but I'd greatly prefer Phantasmal Image due to its usefulness earlier in the combo turn. If you can't afford Phantasmal, a better option might be Altered Ego.

Finally, the 3 mana ramp pieces like Elvish Guidance and Elvish Archdruid aren't in because our 5 mana need can be met with 2 dorks and 3 lands. This means stuff like a 1cmc dork plus a 2cmc dork, plus 3 lands, would get us to 5 mana just as easily as a 1cmc dork and Marwyn, for instance. Thus, this list will stick to the cheaper forms of ramp, since they add up easier.

Randomsome1 on Elf Discard Tokens

3 months ago


Stoneforge Masterwork for Coat of Arms. Mass pump is better than single pump

Honden of Night's Reach for Doubling Season If you get the money for it

Civic Wayfinder for Cultivate/Kodama's Reach You get more lands for the same price

Heart Warden for Yavimaya Elder Either is fine. Elder costs 1 more for 1 more card, but isn't an elf.

Murderous Cut/Eyeblight's Ending for Doom Blade/Murder/Hero's Downfall. The deck doesn't seems too focused on setting up a big graveyard.

Naturalize for Krosan Grip/Reclamation Sage Costs 1 more, but are both do more for the deck

Wren's Run Packmaster for Bow of Nylea Packmaster takes a lot of set up, but the bow fits the aggro of your deck better


Hunting Triad feels like a flavor card, but 3 tokens/ 3 counters seems kind of lack luster

Elvish Piper Your curve is peeking around 2-3 with very little high cmc creatures. Great card, but you wont benefit much from it. It's more for big green beatdown, not so much swarm

Selvala, Heart of the Wilds Another good card that works better in a big creature deck. You're making a bunch of little 1/1s. I can't see you really benefiting from her draw effect or her tap ability that much.

Elvish Visionary Cantrips are fine (play a card, draw a card), but if you are having a hard time cutting cards, you could do without.

Elvish Vanguard Needs a lot of set up and is very fragile with no protection or battle tricks

Elfhame Druid I didn't see a lot of kicker cards, and it looks like you have plenty of ramp already

Protean Hulk Sounds crazy, but if you don't have a combo you can search out with his LTB, I'm not sure how much uselful it will be.


Board wipes. Black has crazy good board wipes like Toxic Deluge and Damnation

Mass Discard. A lot of your discards are single target, you might want to add some more Multi target (if there are any more).

Win conditions. The most generic win con for token decks is a surprise mass buff like Craterhoof Behemoth, add some more. Tribal Forcemage fits your flavor, Overrun and (I'm gonna regret this) Triumph of the Hordes can be just as deadly as Craterhoof. Beastmaster Ascension takes a bit of set up, but in a token deck its pretty easy to activate.

Draw, always more draw. Shamanic Revelation, Regal Force, Fecundity, Slate of Ancestry, Collective Unconscious. You can pick an choose which ones fit

There you go. Your 150 card edh deck is complete! xD

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