Heart Warden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Common

Combos Browse all

Heart Warden

Creature — Elf Druid

Tap: Add (Green) to your mana pool.

(2), Sacrifice Heart Warden: Draw a card.

Heart Warden Discussion

wisegreenbean on Meren concept

1 week ago

Phyrexian Arena should probably be a card draw effect that synergizes with your reanimator/sac themes, even an Elvish Visionary or Dusk Legion Zealot . Heart Warden is also pretty reasonable; mad respect for anything that powers out an early meren.

Nihil Spellbomb is a card that I promote for every black deck! It's cheap interaction, it's powerful, and worst case scenario it cycles for 2 mana. There's so much upside and so little downside. Perhaps you might like it over something like Grisly Salvage ; I think you sacrifice cheap things into your yard pretty freely, and less self-mill makes you less vulnerable to enemy grave hate. Or Green Sun's Zenith might not be quite good enough for you; it misses a lot of your combo pieces. Or you might cut both and toss in an extra land; 34 might a hair greedy.

GhostChieftain on The Bloodhall Season 22 - Rhonas the Indomitable

1 month ago

I would say to goldfish a few games with less lands at least. You should be able to mana dork your way through any land issues turn 2-3 and then be drawing through tons of cards and still hit more lands than you know what to do with.

For testing it I would say just drop 3 forests and slot in something like an Elvish Visionary , Heart Warden , and Incubation Druid to keep things moving.

Drathro on [Primer] Momir Vig Hackball

2 months ago

I haven't yet figured out the lack in the current list of either Heart Warden or Elvish Visionary to draw cards post mana combo. However, assuming you have Heart Warden, you win with Swan Song by recycling Swan Song and any spell it can counter. Once you've countered enough of your own spells, you give them all haste with Finale of Devastation and attack.

Spell_Slam on Rotwidow's Pack of Spidahs

2 months ago

I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.

You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.

Crypt Creeper has a solid body and is basically like Scarab Feast. You could also try Faerie Macabre if you want to go for the free graveyard hate. No one expects that.

Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.

I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.

Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.

Heart Warden is ramp that also turns into card draw later, like a Mind Stone.

Slum Reaper is great removal and puts a creature in your graveyard.

You could probably get some good value out of Mortician Beetle and Silumgar Scavenger .

Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.

Vulturous Aven is very similar to some of your card draw, but is has a body.

I think you should play Watcher in the Web and Oran-Rief Recluse in the maindeck. Watcher often feels like a fog while Recluse is great removal that usually has a target in multiplayer.

In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.

wisegreenbean on Drawing cards

5 months ago

I like! Some cheeky choices.

Most glaring issue is that your mana count isn't where it needs to be. 28 lands and 5 mana dork won't let you cast your spells consistently. You won't even be playing half the time. This article talks about it a little: https://articles.edhrec.com/superior-numbers-land-counts/ Basically, you're running a mana count appropriate to a deck that's like 40% lower CMC than you. Your high capacity to draw does help a little bit in making land drops, but any trims you can make will dramatically improve your consistent ability to play freely. 5 more mana sources would be a decent start, but I'm not sure even 10 more would be unreasonable, PARTICULARLY because you have X spells that are skewing your average CMC to appear falsely low.

Suggested cuts: Divination is very low impact and low efficiency. Mine Excavation is also likely overkill; you can just dig to a new wincon if you lose one. Beastcaller Savant is also probably not where you want to be; you don't have a lot of creatures, so his restriction is a major downside, particularly when you're storming off.

I'd also strongly recommend cutting the soul sister life gain package. I get that it plays into your alternate wincon strategy for Felidar Sovereign , but you don't have quite enough to power that out consistently, and it has no synergy with your main strategies associated with drawing cards and playing instants and sorceries. You have plenty of other strong win cons without going that route; it dilutes your game plan. The 3 life gain creatures + felidar sovereign would let you nicely round out your mana, maybe add more dorks to support the Jeskai Ascendancy plan.

Selvala, Explorer Returned and Heart Warden might be 2 dorks on your radar, as they fulfill both your ramp needs and your card draw needs.

Inkmoth on Nath All In Discard MH1

6 months ago
All around, you have a pretty solid deck that's very resilient, but in your post, you wanted to regard it as a cEDH deck. Unfortunately, to qualify it as a cEDH deck perse, you'd have to go more along this route: Nath of the STAX-Leaf | cEDH | Primer.

Now, this isn't my attempt to be harsh, just to inform. I had a harsh reality when I, in my head thought that my Teysa deck was cEDH when I was horribly wrong and all I had was a modular/cluttered combo deck.

Your deck is in no way bad, I just believe some people have misconceptions over what cEDH is. What I can do for you without radically changing the deck is give you a better card suggestion for some slots and what that slot is trying to do.

  1. Eyeblight's Ending -> Snuff Out : Free is always better. Also a prevalent motif in cEDH

  2. Blightsoil Druid -> Heart Warden : Same cost this one can draw in a pinch

  3. Phyrexian Arena -> Necropotence : See more of your deck

There's a bunch of other cards I think you should include, but I don't want you to have to revamp your whole deck, so here are my suggestions:

  1. Beast Whisperer
  2. Priest of Titania
  3. Earthcraft
  4. Nature's Claim
  5. Skullclamp
  6. Dismember
  7. Ezuri, Renegade Leader

Jay3401 on Kooopa Meren

8 months ago

Right off the bat I feel you're missing card draw and ramp. Try to focus on cards that are useful to meren like Heart Warden , Diligent Farmhand or Dawntreader Elk . Those are usually pretty bad but with meren they do what you need and get an experience counter. Vraska, Golgari Queen also gets you an experience counter plus she's a draw engine and spot removal.

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Heart Warden occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%