|Commander / EDH||Legal|
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|Urza's Destiny (UDS)||Common|
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Creature — Elf Druid
Tap: Add (Green) to your mana pool.
(2), Sacrifice Heart Warden: Draw a card.
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Heart Warden Discussion
1 week ago
Asder Thanks for the +1. I have been considering AI, and it might speed things up in my early game, so I'm going to give it a try.
Gaghiel57 Thanks for the nice comment! Both are good suggestions, I don't own either though. I am using Heart Warden for now. P.S. Your deck link is broken.
4 weeks ago
The Channeler Initiate and Drover of the Mighty are in because this list is super super light on lands, which means that we need to make up for it in some of the nonland ramp. Tapping for multiple colors is more important here than the elf typing, though I might add in things like Wirewood Elf and Leaf Gilder sometime.
The Elvish Visionary change is actually somewhat recent, and I haven't updated it here yet. As it stands, since we have Heart Warden as our wincon of choice, I'd probably swap out Elvish Visionary for another ramp piece.
Lys Alana Huntmaster was the old Hackball wincon before we discovered Phantasmal Image, It's cheaper, and thus might be fine if you can't afford Phantasmal, but I'd greatly prefer Phantasmal Image due to its usefulness earlier in the combo turn. If you can't afford Phantasmal, a better option might be Altered Ego.
Finally, the 3 mana ramp pieces like Elvish Guidance and Elvish Archdruid aren't in because our 5 mana need can be met with 2 dorks and 3 lands. This means stuff like a 1cmc dork plus a 2cmc dork, plus 3 lands, would get us to 5 mana just as easily as a 1cmc dork and Marwyn, for instance. Thus, this list will stick to the cheaper forms of ramp, since they add up easier.
1 month ago
Hunting Triad feels like a flavor card, but 3 tokens/ 3 counters seems kind of lack luster
Elvish Piper Your curve is peeking around 2-3 with very little high cmc creatures. Great card, but you wont benefit much from it. It's more for big green beatdown, not so much swarm
Selvala, Heart of the Wilds Another good card that works better in a big creature deck. You're making a bunch of little 1/1s. I can't see you really benefiting from her draw effect or her tap ability that much.
Elvish Visionary Cantrips are fine (play a card, draw a card), but if you are having a hard time cutting cards, you could do without.
Elvish Vanguard Needs a lot of set up and is very fragile with no protection or battle tricks
Elfhame Druid I didn't see a lot of kicker cards, and it looks like you have plenty of ramp already
Protean Hulk Sounds crazy, but if you don't have a combo you can search out with his LTB, I'm not sure how much uselful it will be.
Mass Discard. A lot of your discards are single target, you might want to add some more Multi target (if there are any more).
Win conditions. The most generic win con for token decks is a surprise mass buff like Craterhoof Behemoth, add some more. Tribal Forcemage fits your flavor, Overrun and (I'm gonna regret this) Triumph of the Hordes can be just as deadly as Craterhoof. Beastmaster Ascension takes a bit of set up, but in a token deck its pretty easy to activate.
There you go. Your 150 card edh deck is complete! xD
6 months ago
As for the reason for the different deck lists - there are two main reasons. The first is that I own the main Just Stay Dead list as it is represented and that I don't have a few cards like Mox Diamond (in fact, mainly Mox Diamond), but some others like Lotus Petal/Fyndhorn Elves.
The other is that the play styles of the two are slightly different. The main list is slightly more synergistic, but slower. It has a few draw engines like Eidolon of Blossoms / Heart Warden + Gift of Immortality or Crucible of Worlds + Dryad Arbor + Skullclamp which this list has decided to drop either partially or in full in favour of cheaper card advantage to help dig for the combo faster. It has also dropped cards like Titania, Lotus Cobra and Nissa which are more land focused. Again, while they are good cards and all add value, they are not a direct line to combo and so where cut. The only exception is the addition of Aven Mindcensor who just does so much work in tutor heavy metas that he was given a slot.
The reason for starved rusalka is that it provides a creaure sac outlet on a creature. Creatures are easy to tutor (especially green ones) and being able to sacrifice stuff at will is super important, whether it's to protect a piece from exile or to get extra value from an Elvish Visionary or to assist a creature dying to Skullclamp (since Wall of Blossoms won't natively die from it), rusalka just adds value. And while Martyred Rusalka's ability is probably better, being green means she is GSZ tutorable and I can sink an entire Gaea's Cradle activation into it if I want. The other thing is that while you have to spend mana on her, as long as you have mana open she can do her thing, unlike High Market which is once a turn.
While she probably does more work in the other list (as I have stuff like Titania to recur and ther eis a janky combo that she forms), she is still worth a spot here.
I hope that gives you a bit of an idea behind the reasoning. I get that neither description talks about her (I will get around to redoing the primer one day) and she's a bit of a fringe choice. But please, I love when people question cards as it makes me have to think about why I run them, so I have no problems with others pointing out stuff they don't like.
10 months ago
Nic44: I'm glad you like the deck. As for specifics:
Weathered Wayfarer is definitely a good card, however knight has a few benefits. Because she is green/white, Green Sun's Zenith can find her. She also doesn't have the same search restrictions that wafarer has. The other thing is that she outright puts the land into play, which means I don't have to rely on my land drop. The other thing is that she can get to be a real beatstick if needs be.
Timely Hordemate falls into the same category as a lot of other combo pieces - while there are a bunch of creatures that combo, the hardest part is assembling the sac outlet (as green doesn't struggle to tutor creatures). And I'd rather run slightly less combo pieces and more tutors.
Angelic Renewal is i nthe same boat as Hordemate. While it's good, I think I'd rather run Gift of Immortality. Even though it doesn't combo with Renegade Rallier, it combos with Sun Titan and gives me the option of including Heart Warden and Eidolon of Blossoms as card draw (these three form a really solid draw package, either warden + gift or eidolon + sac creature + gift).
I love Sakura-Tribe Elder as card, however it's very rare that I actually bother recuring him. And the more competitive the meta, the more important it is for lands to enter untapped. Plus being able to fetch Savannah is a huge deal. It was a tough call not to include him, but ultimately he can be a bit slow.
I do like the interaction with Felidar Guardian and Birthing Pod. It definitely warrants some further thought - I'll add him to the maybeboard. I'm not too interested in adding 7 drops to the deck, however his interaction seems strong wit hthe rest of the cards. I used to run Restoration Angel in an older build and guardian is better in most aspects.
1 year ago
For some cards with awesome creature tap/untap potential check out Waterfront Bouncer, Tradewind Rider, Razorfin Hunter, Viashino Heretic, Pemmin's Aura, Instill Energy, Llanowar Elves/Elvish Mystic/Fyndhorn Elves, Citanul Hierophants, Kiora's Follower, Fire Ants, Joraga Treespeaker, Imperious Perfect, Mul Daya Channelers, Scryb Ranger, Radha, Heir to Keld, Devoted Druid, Quicksilver Dagger, Sands of Time, Seeker of Skybreak, Quirion Elves, Diplomatic Escort, Disruptive Student, Solarion, Omnibian, Heart Warden, Utopia Tree, Dawnstrider, Goblin Snowman, Temporal Adept, Kamahl, Pit Fighter, Dwarven Miner, Tahngarth, Talruum Hero, Krosan Restorer, Glissa Sunseeker, Magus of the Library, Jeska, Warrior Adept, and Magus of the Unseen.
1 year ago
Thanks for your comment Aethaleon!
Omnath, Locus of Mana is definitely an interesting suggestion, Storing the mana to buff/regen/invest could be very well worth it. I'll see if i can get one to try it out.
I'm unsure about Selvala, Heart of the Wilds though. She's somewhat of a more flexible Viridian Joiner when my Elves are buffed, which is cool. With only 7 creatures with strength 3 or more i fear her being too much draw for my opponents. Since it's not "tied" for greatest power i'll hardly draw since either all my Elves are strong or all are weak in most cases.