Creature — Elf Druid
Tap: Add (Green) to your mana pool.
(2), Sacrifice Heart Warden: Draw a card.
|Want (2)||thesquirrels , MDSW9|
Printings View all
|Urza's Destiny (UDS)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Heart Warden Discussion
4 months ago
You talk about Heart Warden in description, but you don't include it in decklist?
4 months ago
List is looking good. It's interesting to see you come to the same conclusion around Protean Hulk as I did, though from a different angle. Personally I never ran Angelic Renewal as it only really combos with Sun Titan. I personally think that Gift of Immortality is better. Yes, it has the most value on Saffi but it also forms an infintie loop with both Sun Titan and Boonweaver Giant (for one extra mana). I used to pair it with Eidolon of Blossoms as a card draw engine, and while I have since cut both cards, i was a very good engine. You can also pair it with Heart Warden if you wanted to run that.
It will be interesting to see how you go with Fecundity. I ran it a while ago however found that Iwas giving my opponents too many cards from it. Granted, ther were a lot of graveyard leveraging decks, but I just didn't like to not be in control of the card draw. That's I think why I ultimately moved to stuff like Mikokoro, Center of the Sea and Selvala, Heart of the Wilds. While it is a guaranteed draw for my opponents, I say when it happens. But give it a go - I look forward to hearing your thoughts on it post testing.
A couple of other things I have noticed for the list:
If you're going to run Walking Ballista, have you thought about adding Heliod, Sun-Crowned? Honestly though, my thoughts would be to cut Ballista for Stoneforge Mystic. The reasoning for this is that Stoneforge can get Skullclamp which can then let you assemble your other win condition (let's face it, Ballista is primarily there for the infinite mana case). And with the new rules change (which I'm not happy about but makes Saffi better), you can use Skullclamp + Saffi as a card draw engine while still putting her in the command zone so that you can rinse and repeat.
As for the Saffi discord, I would be happy to be a part of it, though I'm not the most active person on discord.
4 months ago
Are you after single card draw engines, or multiple card draw engines? Because while there are a lot of single card draw engines, eg. Phyrexian Arena, there are also a lot of simple to construct (i.e. not rube goldberg machine) card draw engines which can leverage two or more cards. Some examples are:
RiotRunner789: are you after these kind of cards too? Also, are you after this for a particular deck or at least colour combination? This will make tailoring the list much easier.
6 months ago
6 months ago
Deck's looking better and better by the day. Next up, general upgrades.
You should be running EVERY 1 mana dork. They're better than 2 mana dorks, and they're better than lands. Plus, they add to the elf count for Priest of Titania.
That should help suring up your ramp and top end, which will make the deck better and more consistent. If you're not playing cEDH with this deck, I wouldn't go below 32 lands. Your ramp might not line up well to the control players and you do want to be able to play your spells.
8 months ago
Get rid of
- Evolution Sage
- Goblin Cratermaker
- Pollenbright Druid
- Syr Konrad, The Grim
- Woodland Champion
- Bloodsoaked Altar
- Goledn Egg
- Jund Charm
- Dreadhorde Invasion
- Khalni Heart Expedition
- Angrath, Captain of Chaos
Add cards like:
- Llanowar Elves
- Elvish Mystic
- Gatecreeper Vine
- Birds of Paradise
- Llanowar Dead
- Elves of Deep Shadow
- Fyndhorn Elves
- Beastcaller Savant
- Devoted Druid
- Druid of the Cowl
- Heart Warden (seems really good here)
- Vine Trellis
And maybe some more removal. Seems a bit light on control.
And of course, Goblin Bombardment :D
9 months ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
10 months ago
You have some great ramp pieces already, but you might benefit from more 1-2cmc ramp. For example, if you play a Heart Warden on turn 2, you'll be able to play a Frontier Siege on turn 3, then Atarka on turn 4! Here are some others you might consider: Incubation Druid , Dawn's Reflection , Leafkin Druid , Market Festival , Scorned Villager Flip