Heart Warden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Common

Combos Browse all

Heart Warden

Creature — Elf Druid

Tap: Add (Green) to your mana pool.

(2), Sacrifice Heart Warden: Draw a card.

Price & Acquistion Set Price Alerts

UDS

Ebay

Recent Decks

Heart Warden Discussion

TheGodofUndead on [Primer] Momir Vig Hackball

1 month ago

What are you guys thinking about the spoiled Beast Whisperer? I think about it as an upgrade for the Vizier of the Menagerie, because you don't rely on your Heart Warden to draw the deck. Any other thoughts on that topic?

Spirits on Budget Xenagos, God of Revels - EDH $50

1 month ago

Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.

Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.

Gruul Signet, CMC2 Rock, $0.30.

Thud, Another Fling for CMC1 but Sorcery speed unfortunately, $0.20. Really need more Soul's Fire to Infect.

Farseek, CMC2 Ramp!!, $0.27.

Flameblast Dragon won't get his doubled. Timing is off.

Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.

Arbor Elf, CMC1 Dork, $0.26.

Beastcaller Savant, CMC2, But he has Haste, $0.40 though.

Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.

Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.

Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.

Deus of Calamity $1.40, only 6/6 trample, but fills your Xenagos, God of Revels devotion, so he really enables a 6/5 Indestructible attacker as well.

Tyrant's Familiar feels better than a Flameblast Dragon ($1.28), because he can potentially blow away a flying blocker, $0.44.

Fyndhorn Elves ($2.03) can free up some cash for a Thunderfoot Baloth if he's an Arbor Elf $0.26.

Sakura-Tribe Elder ($1.25) is really good, but a Farseek can be effective $0.27, free up $1

Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.

Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.

Fierce Empath tutoring Atarka, World Render or Soul of the Harvest or Siege Behemoth or Spinebiter Etc. gives consistency, I feel like its doubling your Atarka, World Render chances.

Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.

Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.

Life's Legacy could re-populate your hand and stabilize your life. Feel like the cards better than the double life on Predator's Rapport.

Talisman of Impulse best non- non- mana source available for $0.33.

Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.

I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)

Living Hive is in Main and Maybeboard.

I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.

Don't like anything else there.

I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.

Inquisitor's Flail not sure equip is right, but it is only equip so maybe? Rancor instead?

Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.

That's about all I have for now +1.

SynergyBuild on Super Sadistic Squirrels

1 month ago

Final Parting is a combo card, imagine stuffing a Triskelion in the yard and Mikaeus, the Unhallowed in hand, then use Meren to bring back the Triskelion, so you get both cards. Any other two-card combo in which at least one is a creature can be used in this way, and can fetch the whole combo with one card.

Fauna Shaman is actually just gravy (get it, since you use the grave!) value with this deck, and can be used to discard cards, tutor, it has cool lines with Eternal Witness, The Gitrog Monster & Ramunap Excavator, Greenwarden of Murasa, and other creatures you have in the deck.

Cards you can drop are the following: Grindclock, Phyrexian Scriptures, Nighthowler, Korozda Guildmage, Vraska the Unseen, Ravenous Chupacabra, Underworld Connections, and Jarad, Golgari Lich Lord.

I'd add in more ramp, Blood Pet could be a fun gimmick, but isn't really too powerful, really, I'd like to make small switches like Deathcap Cultivator for Birds of Paradise, and Thought Vessel for Fellwar Stone, or things in that realm. Heart Warden is really cool too.

enpc on Balancing card types

2 months ago

It's worth adding as well, you can come across cards that can kill two birds with one stone. These are judgement call cards typically as they will usually be expesnive as balls mana wise. That or they will be rather niche. But in some circumstances, niche is good.

For example, I run Heart Warden in my Saffi Eriksdotter deck. While warden is both a suboptimal dork (2 drop that only produces G - not the worst dork in the world but Elvish Mystic would be better) as well as expensive card advantage (If you want the card the same turn you play it you're paying 4 mana), it generates really good value in a graveyard recursion deck. as But as I said, judgement call.

Same goes for stuff like Mystic Confluence. It's a great replacement for Jace's Ingenuity, but I would treat it as that rather than a counterspell. It can very easily be, but it comes down to how you classify the card.

AverageDragon on [Primer] Momir Vig Hackball

4 months ago

Catgroove

For perspective, at the point that we'd need Heart Warden, we already are able to get rid of any threats on the board like Aven Mindcensor or Spirit of the Labyrinth.

That said, I've been thinking hard about Spellseeker, but I don't think I will end up playing it in this list, mainly due to its expensive mana cost. Compared to Merchant Scroll, it's 4 vs 3 mana to find a hack. While this might not sound significant, this is a pretty important number, as the turn after we play Momir Vig, Simic Visionary we typically have about 5, sometimes 6 mana. A 3 mana hack can be cast, along with a 1cmc green creature, and finally Quirion Ranger, and fully start off a chain. However, Spellseeker costs 1 more and wouldn't be able to be used for this purpose.

There's also the idea that Heart Warden is more useful outside of combo turn than it seems. We need a certain density of 2 mana ramp, and if it wasn't Heart Warden it might end up being something like Voyaging Satyr.

This is sort of out of character for me, but for once, I think that freeing slots might not be favorable, since it will decrease the quality of the slot that is left. However, I'd certainly encourage people to explore and test this out even more, since Spellseeker has a lot of interesting facets which I've most likely missed. As it stands, I like the "more, but more useful" setup we have with our combo slots, as opposed to "fewer, but less useful". Thanks for your really thought-out comment, though! I haven't thought about it from the perspective of replacing Merchant Scroll before.

Catgroove on [Primer] Momir Vig Hackball

4 months ago

I wasn't the most clear with my first post. I'm not suggesting switching Heart Warden for Spellseeker. It would more so be a replacement for Merchant Scroll. I understand all the redundancy and combos that Heart Warden provides. Merchant Scroll on the other hand is something to think about, as I already said, has the sole advantage of getting Force of Will.

Catgroove on [Primer] Momir Vig Hackball

4 months ago

How do you feel about Spellseeker? It can be a interchangeable piece for the Winds of Rebuke combo in our end game, taking the place of Heart Warden with the downsides of not drawing our whole deck, and we can't use it to start a tutor chain. This gets around draw hate cards at the expense of search hate cards. Spellseeker on the upside does search for all of our instant and sorceries, aside from Force of Will, so it can be used to find any of our Hacks to start a chain. Another way to look at it is that Spellseeker is a reusable Merchant Scroll.

enpc on Sac-able ramp for Muldrotha

4 months ago

Dawntreader Elk will be better than Embodiment of Spring due to the lack of tap requirement. But as for the question about running a 1CMC who sacs for 2 or a 2CMC who sacs for 1; Technially the 1CMC who sacs for 2 is better as you can paly it turn 1 and sac it turn two rahter than playing it turn 2 and having to wait to sac it until turn 3.

Also on your comment - Yavimaya Elder is actually not ramp. While he's a source of card advantage, he is slow and only puts lands in your hand. A card I have been impresseed with however is Heart Warden. Acts as ramp early game but is repeatable card advantage late game with your commander.

There's also Primal Growth which while not repeatable, gets you two lands and lets you get benefit from another creature ETB with your commander. In the same vein is Far Wanderings which benefits from having a full graveyard.

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