Allosaurus Rider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Allosaurus Rider

Creature — Elf Warrior

You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost.

Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Kcin on Goreclaw And Friends

10 months ago

Have you thought about Allosaurus Rider? Built in cost reduction, and can get stupid big and stompy.

Mtg_Mega_Nerds on New to Modern.

2 years ago

Yes, lots of control, removal, and some discard :). People play nasty decks but their awesome and I love it. Combos like Allosaurus Rider + Neoform + Griselbrand

Here is the banned list

DemonDragonJ on Jumpstart Spoilers

3 years ago

MindAblaze, I accidentally confused Allosaurus Rider with allosaurus shepherd, which is a new card.

I also feel that Momentous Fall is another card that should have been downgraded to an uncommon, but I do fully agree that upgrading Rhystic Study to a rare makes perfect sense.

MindAblaze on Jumpstart Spoilers

3 years ago

Allosaurus Rider is a reprint too

Also, do you know how unfun limited would be if Thragtusk was an uncommon? Yuck.

BobbyGee on Modern Hatebears

3 years ago

"Allosaurus Allosaurus Rider , is the funniest card ever"

Willborn on Elvish Onslaught Deck

3 years ago

Getting rid of Gigantiform is a wise idea! Usually an Elf-deck's strength lies in the 'Power by numbers': Lots and lots of tiny pointy eared creatures with great synergy. But that's not the case for your deck I believe. Right now I think it's somewhere inbetween 'Power by numbers' and 'Power by power'. For example, the Allosaurus Rider is straight forward power depending on the number of forests in play whereas Lys Alana Huntmaster and Elvish Archdruid depend on playing lots and lots of Elves. In my personal experience I tend to make "the choice" (meaning 'the concept' or 'the theme' or 'the strategie') before I start building the deck and, more importantly, from that point on, stick by that choice as if my life depended on it! Otherwise you'll end up switching things forever only to end up every time with "in between"-decks. So, before changing anything, I believe you first have to make your choice my friend ;). ONE concept, in ONE word or sentence. No more, no less...

Nevertheless, here are 3 suggestions I'd consider changing regardless your choice:

Ramp

Ramp = Speed! And since you're going Aggro, that's what you'll want. You've got 3 mana dorks so far:Arbor Elf To speed things up you'll want at least (!) 8. So I suggest you add some old-school Llanowar Elves or Elvish Mystic. In case it won't be "Power by numbers" at all or if you're afraid of WOG's, Arbor Elf + Wild Growth is a great combo! And don't forget Wood Elves! Nature's Lore and Skyshroud Claim ofcourse are also solid WOG-proof ;)

Removal

I saw this Japanese movie called 'The Immortal Blade' or something. Anyway, this warrior said: "80% of winning consists out of blocking your opponent's moves!" Now, 80% is a bit much in MtG, but 0% won't work either. You need removal spells and/or creatures. Lots of possibilities out there. Return to Nature, Reclamation Sage are a few good examples.

Other Shinanigans

This one's one of my favorites: Song of the Dryads + Elvish Champion PLUS it fits well with the need for Removal. Song of the Dryads is one of the best Removal-spells out there. Firest of all it's an enchantment, few colors in MTG have enchantment removal. And secondly, the creature your opponent controls just sits there as a forest. He can't get it back from his graveyard PLUS your creatures can now actually make use of that forestwalk! ;)

I'm just giving (possible) ingrediƫnts here. You're the chefcook! Let me know what you think :)

shrap666 on Elvish Onslaught Deck

3 years ago

Wow...how did I not see not? Definitely a good suggestion, Skyshroud Claim. I will be using it, so thank you. I hear you about the board wipes; they're pretty much this deck's big weak-point (though that's the case for most aggro decks). My "Infinite Death" deck (https://tappedout.net/mtg-decks/infinite-death-deck/) wipes the floor with this elf deck, for that very reason. Definitely going to have to think on Allosaurus Rider. You're right, it does throw the deck off-balance when cheap kills like Diabolic Edict are cast on opponent's 2nd turn. Those situations CAN be salvaged, but not always. It all depends on what's in your opening hand. Most creatures in here are cheap, so it's not a huge deal to lose the rider early, as long as you have other cheap elves to take his place. Still, it is a big weak point.

I'll take any/all suggestions you have, my friend. Everything you've suggested thus far has been insightful, and helpful. Thank you

Willborn on Elvish Onslaught Deck

3 years ago

Skyshroud Claim is one of the best green ramp cards there is, simply because it puts 2 forests into play UNtapped; whereas Ranger's Path puts them into play tapped! Meaning you can still spend two green mana from those 2 forests in the same turn instead of using 4 mana on Ranger's Path and probably giving up the turn right after. Secondly, an Allosaurus Rider on turn one is interesting, though it'll still only be a 2/2 for on turn one you'll only have one forest in play. Plus you'll immediately downsize your hand from 7 to 3 (7 - 1 forest - 2 to cast the Rider - 1 Allosaurus Rider = 3). One creature removal spell from your opponent and you wasted 3 cards where your opponent wasted only one giving him a massive card advantage for the rest of the game. I used to run an elf-deck like this one in Modern before I started playing Commander (cEDH) and I loved the Allosaurus aswell ;).

Have you considered Nature's Lore? It does the same as Skyshroud Claim, only with one forest, but for two CMC so much sooner in the game; also putting a forest into play UNtapped! I'd recommend playing both of them, like 4 Nature's Lores and 2 Skyshroud Claims. It'll speed up your game a lot (keep in mind, Elf-decks are weak against mass-creature removal like Wrath of God, these tend to land on turn 4 (4 CMC) so by then you want to have taken as much of life possible from your opponent, before having to "start over".)

I have some other propositions too, but only if you're interested of course ;)

Good luck! Cheers

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