Creature — Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.
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Channeler Initiate Discussion
18 hours ago
Hello again, Looks like game day was ok for ya. I like the changes to the mana base, it does run a lot smoother then before, that said 27 feels like a lot and 3 Needle Spires feels like too many. I get you need to make your sure you hit your land drops that why I like the ideal of Traverse the Ulvenwald to make sure you hit your land early game and in late game it's a tutor late game, yes delirium may seem slow, it turns on quicker then you may think.(I would remove 3 non-basic land for 3 Traverse)
I think you would have more luck droping your Glorybringer turn 4 vs 5. Mana dorks for the win, sticking to human's we have Channeler Initiate and/or something like Swell of Growth. I would change out Thalia's Lieutenant for the mana dork. The lieutenant is a good solid card but, not here. It's better in a deck casting a fist full of 1cmc cards not 5cmc. swell of growth would take testing.
On the Creature side of things have you tried Rhonas the Indomitable? It plays very nice with Odric, Lunarch Marshal, yes Rhonas is not a human but, making your team death touch, indestructible and (using the pump precombat) trample is price less. I'd take out 1 Odric, Lunarch Marshal and 1 Tireless Tracker for 2 Rhonas. Also, Glory-Bound Initiate would have a nice home here.
GL Hope i was of some help.
3 days ago
The problem with Ulamog is that it is only good when you've combo'd off. Walking Ballista is better both before and after combo.
3 days ago
3 days ago
I like you deck concept (+1'd for the idea), but it looks like it can still use a lot of work.
For starters, if your goal is to emerge into the Eldrazi, I think you want more targets to sac than to emerge. At the very least, I think your strategy would call for a full 4x Treasure Keeper. maybe by dropping one boar and one octopus.
I like the idea of Aid from the Cowl, but it's very disappointing in action. For example, you forfeit the cast triggers of both the Decimator and the Deep-Fiend, at which point a better deck option is Aetherwind Basker. I would recommend you consider as options to replace Aid:
Glimmer of Genius for both card filtering and advantage
Nissa, Vital Force slots nicely into the same curve spot as Aid with more flexibility and consistency.
Lifecrafter's Bestiary gives you some card filtering, and makes your little mana dorks more useful when you draw a card as they enter
Lastly, I just wanted to point out a couple additional options for mana dorks that can work nicely in this deck; you have a good selection already. All you have to do is figure out how many, and what proportion of each. I might consider swapping out the Servants, as I find it hard to keep them charged with energy consistently (although swapping in Glimmer for Aid would help there).
Beastcaller Savant can help speed out your other mana dorks and emerges, although I would probably not consider him for your deck. He is such an easy target for removal, especially with Walking Ballista lurking in so many decks.
4 days ago
Pretty good Deck, but I do have some suggestions for you. First, I would run 3 or 4 Nest of Scarabs to get some extra creatures out there, it also would allow you scarabs to dump more -1 counters on, which would kill a scarab but give you more scarabs in the process.
You're Mana ramp needs fixing, you have a lot of 3-5 Mana cost cards, that will make it hard to get your strategy rolling when you can not play any cards turn one, or multiple cards late game. I would suggest Festering Mummy Over Doomed Dissenter. It's a good 1 drop and can die later to give you a -1,-1 and possibly some scarabs or a snake with Hapatra. I would also drop Wasteland Scorpion, although I love deathtouch, it doesnt have much synergy with this deck, and you need more small creatures. I would presonally replace it with a Ruthless Sniper
It's a little more expensive, depending on how budget you are going, but Channeler Initiate could really help you create some tokens and you can always again drop the 3 -1's on a scarab. As well as give you more Mana to play with at the same time.
A card like Key to the City can help your Hapatra hit for damage to create a -1 counter and a snake / scarab as well as help you cycle through your cards to make sure you get the ones you need. As well as activate Ruthless Sniper's ability.
I would also dump Soulstinger entirely for Archfiend of Ifnir, as he is a good finisher, can cycle, and create -1 tokens making him more flexible.
Just some suggestions. Happy Deck Building!
4 days ago
my advice for you is just keep naya colors. I don't know if Cryptolith Rite suits this deck so ill just stick to mana ramps Channeler Initiate and Servant of the Conduit w/o Loam Dryad and add more payoff cards like Aetherwind Basker, Ulamog, the Ceaseless Hunger or something like that for dubious challenge.
again, I will add more blinkers in this deck namely Fairgrounds Warden, Eldrazi Displacer and the new Angel of Sanctions. For card draw, you may consider Ajani Unyielding - it reloads your hand, Rishkar's Expertise - draw x cards and cast Mirrorwing Dragon for free or Chandra, Torch of Defiance - you know what it does to you.
you may take a look on my deck that revolves Dubious Challenge for more help.
SCORE: 9 | 11 COMMENTS | 1649 VIEWS | IN 1 FOLDER
4 days ago
Honestly the deck looks pretty solid to me. I always thought that Hapatra wouldn't make a very good commander, but I never realized that ANY -1/-1 counters would trigger it. Soulstinger might be a good addition to this deck, as a way to sink counters and then get that many counters again. If you want some more infect in the deck, perhaps Phyrexian Hydra or Tainted Strike would interest you. Maybe Liliana, Death Wielder might be of some interest, despite its cost.
There are a few cards in the deck that I'm unsure about. I'm not sure if Serrated Arrows deserves a spot in this deck.It's 4 mana and at most generate you three snakes. Maybe more with some proliferate shenanigans, but I feel like there would be a better card for this purpose. The card fits the theme well, but I'm not sure if it's worth ordering, unless you already own the card of course. I'm also not quite sure why From Beyond is included in this deck. you have plenty of other ways to generate mana through the use of Cryptolith Rite, Channeler Initiate, and cards such as Golgari Signet. The last card I'm not sure about is Ashnod's Altar. To me it just doesn't seem to have much a purpose. You're paying 3 mana to be able to sacrifice a creature and get two mana. It just doesn't seem worth it.
On a side note, I would love to see this deck play against my +1/+1 Skullbriar, Counter King deck. They're essentially completely opposite but similar in the same way.