Channeler Initiate


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Channeler Initiate

Creature — Human Druid

When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.

, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.

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Channeler Initiate Discussion

KINGofORESKOS on Hydra ramp

5 days ago

Mono-colored ramp decks can always benefit from Nykthos, Shrine to Nyx. Paradox Engine allows you to untap all you rampers whenever you cast a cheap spell, allowing you to cast ridiculously high amounts for X. Add 2 more cards, as the deck is 58 cards, as of now. Since ramp decks are aggressive (not focused on lifegain), replace Gift of Paradise with Utopia Sprawl. You're running 1-3 of many decent hydras when you should be running 3-4 of the best ones. I would remove Bristling Hydra and Mistcutter Hydra (move to sideboard). In terms of ramp, replace Channeler Initiate with Elvish Archdruid, Sylvan Caryatid with Arbor Elf (works with Utopia Sprawl), Druid of the Cowl and Naga Vitalist with Elvish Mystic. I would consider adding Genesis Hydra and Genesis Wave. Nice deck, keep up the good work, and I hope my suggestions help. Change the format to Modern and add ramp as a hub as well as mono-green.

FlabbyAbs on [RIX 2.0] Voice of T͢hu͘n͞de͜r [BANTCOMBO 4.0]

5 days ago

Something I've noticed is Jadelight Ranger fares somewhat better than Champion of Wits and Trophy Mage. Jadelight does kinda of a similar job but is a bigger body. I say it after realizing the extremely weak bodies were terrible to aggression. The Irrigated Farmland I think need to be forest to make Ranger consistent, but I think it's overall a bit better.

I personally think Servant of the Conduit is on par with Channeler Initiate but feel 2/2 is necessary to block opposing Legion's Landing, Bomat Courier, and other problem weenies. Casting Initiate 2nd turn and literally dying to anything is really rough if your draw is not so great.

seshiro_of_the_orochi on Synergy

1 week ago

Guess this went into my direction?

Channeler Initiate maybe? Will never run out of counters here.


1 week ago

Yeah, and that will happen exactly once.

Whereas with Drover of the Mighty you can repeatedly play Ghalta, Primal Hunger for four less every time, one being a

I think you will find that at its peak Channeler Initiate will have power 3, not 4, as you said above.

Savage Stomp would also be good in this deck.

If you use it on Ripjaw Raptor you get to pump it up by +1/+1, kill an Opponent Creature, AND Draw a card.


1 week ago

Drover of the Mighty can be used to play Ghalta, Primal Hunger for 4 less, with a Dino on the field.

Channeler Initiate can only be used to play it for 3 less, maximum.


1 week ago

I think you'd be better off using Drover of the Mighty than Channeler Initiate.

Thrashing Brontodon would be better than Rhonas's Monument. It will help you get Ghalta out faster, and has other advantages.

I would like to see some Blossoming Defense, and Naturalize, in the Sideboard.

cdkime on goldlion

3 weeks ago

Not to be a creeper, but I saw your questions pop up on the comment stream, and wanted to provide you a swift answer, particularly since the person whose profile you posted on has had no activity for 2 years.

When Channeler Initiate enters the battlefield, you can place the counters either on itself or on another creature you control. Generally you will want to put the counters onto Channeler Initiate.

You must remove -1/-1 counters from Chaneller Initiate to activate its second ability--you cannot remove them from any other creature. The removal of a -1/-1 counter from Channeler Initiate is an additional cost, and must be paid for the ability to be activated. If Channeller Initiate has no -1/-1 counters, you cannot activate the ability.

Regarding your Fathom Mage question, no, you will not receive +1/+1 counters if you remove -1/-1 counters from it. +1/+1 counters and -1/-1 counters cancel one another out--they are equally removed from the creature. Rule 121.3 (reproduced below). In this situation, Fathom Mage would merely be a 1/1, with no counters on it.

Rule 121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.

As a sidebar, if you have questions about the rules, I highly recommend the Rules Q&A section of this website. There are plenty of knowledgeable, helpful individuals who will quickly provide the answers you need.

goldlion on thebanks

3 weeks ago

Hey buddy!

A technical question came up as I was going over this deck. Channeler Initiate confuses me because it says to place the -1/-1c's on a target creature you control, then to tap Channeler Initiate to remove a -1/-1c from itself. If it actually is meant to say tap Channeler Initiate and remove -1/-1c from the target creature, I wonder about something else. If Fathom Mage has three +1/+1c on it, then Channeler Initiateenters the battlefield placing three -1/-1c on Fathom Mage with the "tap to remove one -1/-1c for mana" ability, would each removal of a -1/-1c mean the addition of a +1/+1c, and so a card pickup from Fathom Mage's inherent ability? And if that's the case, would it be multiplied by Corpsejack Menace and Hardened Scales?

Or, you can only remove -1/-1 counters from Chaneller initiate even though you can place them on any creature you control?

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