|Commander / EDH||Legal|
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Creature — Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.
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Channeler Initiate Discussion
2 days ago
Hey, thanks for the comment! I can tell you that I originally played Resilient Khenra and Channeler Initiate but found Merfolk Branchwalker and Drover of the Mighty to be far, far superior. Regarding Prowling Serpopard, I am heavily considering giving it a try in the board, but I've been liking Lifecrafter's Bestiary so much as my anti-control card. Regarding Rishkar, Peema Renegade I originally ran 2 of him and 3-4 Verdurous Gearhulk, but it wasn't as good as going more dino-centric. Lastly, I don't think Shapers' Sanctuary is worth the 1-drop spot, especially going more dino, because Commune with Dinosaurs is just an excellent t1 play.
3 days ago
I just went 2-1 at standard showdown with mono green stompy. Only match I lost was on 3rd game mana screw to sultai energy/taker/scarab god thing.
I really had no business winning against the Approach of the Second Sun deck i played in my third match. He dominated me the first game countering everything i played. Second game he somehow ran out of gas before he could find his wincon and couldn't attack or block with his kefnet. Game 3 he was stuck on three mana that didn't allow him to cast Settle the Wreckage. I chalk it up to luck entirely.
The deck I run is a very different from yours but we are trying to achieve the same things. I run 4 Shapers' Sanctuary main since the deck doesn't have a solid one drop. Its been the difference maker in a lot of games. Particularly Energy decks and red decks that target heavily. In matchups like approach its easily sided out. Prowling Serpopard is the only thing that can put me ahead in that matchup honestly... So...many...counterspells.
I ran Resilient Khenra and Channeler Initiate as my two drops but there were a lot of games when I would end up with the khenra and Rishkar, Peema Renegade as the only creatures in my hand with nothing on the board and it was frustrating when I knew I couldn't get the bonus off one of em. Im thinking of swapping the khenra for Merfolk Branchwalker and was wondering how its played for you?
4 days ago
I like the deck, but I think it could the shell it's in could use some work. First, I would take out the energy package. Rogue Refiner, Whirler Virtuoso, and Woodweaver's Puzzleknot are good cards in the right deck, but this doesn't have the payoff to be the right deck. Attune with Aether is still a good card since it mana fixes and fuels hub. Consulate Skygate is just a weak card, as is Struggle / Survive.
After the cuts I would put in more ramp and removal. Spring / Mind, Hour of Promise, Ranging Raptors, and Channeler Initiate are all strong options to get you to casting planeswalkers, and some have mid-late game utility too. Next, cards like Lightning Strike and Abrade will help you survive long enough to play your big guys or will help take care of problematic creatures.
2 weeks ago
2 weeks ago
Could you REALLY though?
3 weeks ago
Replace your gifts of paradise with Channeler Initiate a mana dork and you get -1/-1 counters. also consider white mana for dust. I also like Tenacious Hunter in decks like these. Maybe Winding Constrictor to help the counter game.
3 weeks ago
Thanks for the comment Voidmen. I currently don't have an energy outlet other than the Aether Hubs and Servant and I am not sure I need one outside of those. I would play Rogue Refiner because a 3/2 for 3 that draws a card is already good enough to earn a spot in the deck. Servant is also a pretty good mana-dork. The only other ones I would consider are Channeler Initiate or Weaver of Currents maybe? I have considered 2-3 copies of Aethersphere Harvester as an energy dump since it would almost have perma-lifelink in this deck and it'd be easy to crew. Thanks again.
3 weeks ago
Hi there. I've a similar deck Ruric Thar Smash Face with only a few noncreature spells. Maybe you can find some ideas there. On a quick view I'd suggest:
- Quirion Ranger is great to untap Priest of Titania and get you an additional mana if you don't have a land drop.
- Channeler Initiate fixes color mana, triggers Garruk's Packleader and can simply kill a mana dork to enter as a 3/4 beatstick lategame.
- My meta is plagued by control and counter, so Prowling Serpopard is a must, as well as a bunch of indestructibles like Rhonas the Indomitable, Stonehoof Chieftain and Spearbreaker Behemoth.
- It's also very helpful to have ways to cheat the fatties into play, like Elvish Piper and Champion of Rhonas
- Great Oak Guardian is a blast. Flash, untaps your folks and pumps them. Can be used on offense and defense alike and reach is a great plus.