|Commander / EDH||Legal|
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Creature — Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.
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Channeler Initiate Discussion
4 weeks ago
amazingdan... Devoted Druid could work in this build, but I prefer Channeler Initiate for 3 reasons: first, the deck is more heavily black than green, and Initiate can produce either; second, Initiate gets larger as the game progresses, and if I don't need mana fixing, I can dump the counters on a token, thus getting a 3/4 for 2cmc; third, Initiate is seen as a threat, moreso than a 0/2 (imo) and is more likely to be removed, which means one less removal spell for my other, "more-problematic-later" creatures. Thanks for the upvote, and thank you for checking out my build!!
1 month ago
I agree that the land count is low, considering you don't run duals or Channeler Initiate, which I really like for ramp. At the very least, and if no other duals are used, I would use 4x Overgrown Tomb.
I don't see Hapatra, Vizier of Poisons being useful in this build without major changes.
Interested to see how this turns out. Any help I can give is gladly offered.
1 month ago
Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:
Remove: Chandra, Fire of Kaladesh Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.
Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.
Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.
Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.
Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.
There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!
1 month ago
@Obdulio8, I'm not sold to Fume Spitter, and the Carnifex Demon and Kulrath Knight seem too high-cost compared with the rest of the deck, although you have Channeler Initiate. I'm also not sure about Undying Evil; I would definitely play 4 of each combo piece, 3 Hapatra, Vizier of Poisons and 4 Nest of Scarabs, 4 Obelisk Spider
2 months ago
- your draw as there is one dead card less
- Diabolic Intent is better with thrasios as cmc2 commander
- Buried Alive becomes more consisent no matter how much opponents
- it opens up the opportunity to cut Aetherflux Reservoir as your third wincon. buried alive into infinite mana and you dont need to change any card and have the Memory's Journey loop with noxious revival. get infinite life with nature'S claim and make inifinte swans to win next turn
- you could also cut Wall of Roots if you run it only because of the combo
i guess from the T-rex perspective its a tight deck. but the deck could be improved with another commander. i personaly dont like cmc5 reanimates. the deck is much faster than getting to those 5 mana. have a nice day XD
2 months ago
Ammit Eternal allows you to maintain -1/-1 counters and gets bigger as you remove them and is fast play.
Channeler Initiate Hits big and also ramps, if you need it.
Nest of Scarabs Let's you go toe-to-toe against tokens. So a good sideboard card.
Hope these ideas help! :D
2 months ago
Have you considered dropping the blue for some of the green Amonkhet cards? Since a lot of what you are looking at involves -1/-1 counters Obelisk Spider, Nest of Scarabs, and Hapatra, Vizier of Poisons are all quite strong and potential wincons in a deck like this, and Channeler Initiate provides ramp whilst also acting as a respectable beater later on if you need it to be.
3 months ago
Cultivator's Caravan prior to rotation, and can block or attack into a lot of things in the format, Drover of the Mighty is an ok mana dork even without a dino to pump it, Channeler Initiate is decent, or if you move the counters to something else, it can block and kill a Goblin Chainwhirler