|Commander / EDH||Legal|
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Creature — Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color to your mana pool.
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Channeler Initiate Discussion
1 day ago
I would cut 1 Noxious Gearhulk you don't want to draw multiple of those in the early game.
Thrashing Brontodon can alway sac itself targeting Journey if necessary. The additional stats make it a lot nicer in case you don't draw Journey - T2 Channeler Initiate into T3 Brontodon is a lot better then T3 Manglehorn with no targets. Being able to target enchantments might be quite important. The Brontodon also survives Yahenni's Expertise, which is very nice. But ...
... this deck abuses the land side of Journey to Eternity a lot more then the front side, which worries me a bit. A lot of decks that can afford it, will most probably run a few Field of Ruin. And with multiple double black and double green mana costs I don't see you run some to counter theirs. If a lot of decks run it, you might need to switch the Brontodon to the worse Manglehorn, just so you can run some Ruins.
2 days ago
2 days ago
Rather than Naga Vitalis, how about Channeler Initiate?
6 days ago
I came back to say that I tinkered with my own deck based off what you had put together with the cycling and Archfiend of Ifnir. It's a lot more fun and interactive now! I'd always wanted to fit Archfiend in somehow, and I could never make it work. Taking a step back and approaching from a cycling-first (via Archfiend, Vile Manifestation, and Abandoned Sarcophagus), -1/-1 counters second angle made it all come together very nicely. Now that the deck benefits from cycling cards, protection like Haze of Pollen are life savers. Great job!
Looking at the changes you've made, however, trying to change the deck to a WBG theme just for Angel of Invention and Anointed Procession seems like stretching it too thin (Grind / Dust's Dust can be cast with Channeler Initiate). U/W Gift likes Angel, and a variant of that would certainly enjoy the benefits of Procession, however.
1 week ago
Thank you for all the input! I do have specific reasons for each that I will try to address in order.
Channeler Initiate - will switch to devoted. All I wanted was a druid for Seton (will explain why
Karametra's Acolyte - she is certainly slow, but she also has the upside of going infinite with umbral mantle. Perhaps priests of titania might be better here for efficiency, but I wasn't certain if I had enough elves to make it worth it and reliable.
Nykthos, Shrine to Nyx - should be cradle. Buying a cradle this week. Still don't see this as bad, just not ideal. It's an untapped mana source that can, on occasion, generate stupid big mana. Makes Satyr more worth it once I add cradle too.
Shaman of Forgotten Ways - slow, for sure. But, I have won games where I can draw my deck but people have gotten rid of most all my combo pieces. It's a small inclusion that can pick up that extra game or two.
Talisman of Unity + Sylvan Caryatid The main combo needs at least one non-land source of green. Both of these are there to get my colors fixed. (I can later just cast seton to counteract damage from talisman)
Seeker of Skybreak - I'm getting close to on the same page as you on this. It's done okay, but I often just want to be able to do it the turn it comes down.
The key to Nazahn is that he's a tutorable way to tutor for equipment. I know he's big, dumb, and expensive. I don't stuggle to cast him when I need him. If I was only allowed one big dumb innefficient card, it would be him. He greatly transitions from paradox lines to selvala/mantle lines.
Agreed on scrying. Didn't have a crop rotate at the time. Didn't see a need for it until I got a cradle.
Yisan breaks parity with stax. I run into it a lot in my meta. He's my first tutor when I am in one of those matchups. He also rebuilds my board really well. He also allows access to my combo if I can get an umbral mantle on him. He may not be good enough, but I've had decent results with him.
Arashi is a tutorable instant speed way to kill linvala, aven mindcensor, hushwing griff, and all the flying hate bears that stop my deck
aura shards. I just can't agree that this is too much for the deck. This deck dies hard to null rod, sphere of resistance, static orb, rest in peace, leyline of sanctity, etc. Instead of packing 30 ways to kill those, this cheap inclusion will do the work of 3-4 cards in one card.
Agreed on planeswalkers. I've been testing them, don't like them. The only one I do like is Freyalise. She is slow, but she is a tutorable naturalize that also produces mana dorks. It's slow, but I plan on going futher into stax and that will make her more viable.
Reki is part of the loop with GW Selvala. He is 100% necessary to ensure that this loop can go off without a hitch. This loop is particularly good if we can't use our graveyard for the main loop.
Command beacon has already been replaced. It's decent, but not good enough
Artifact lands allow t1 sisay. a reasonable line of play is artifact land, mana crypt, mox opal, (metalcraft active), sisay.
Reliquary is a meta call. I run into Jin Gitaxiuous alot in my meta. I know it's incidental, but this land alone stops him. And I can crop rotate into it.
Scattered groves is slow. I've been looking at taking that out for a while. The cycling is occassionally good, but overall I agree.
Forest/ Plains are a judgement call due to a lot of blood moons, back to basics, etc. Need to have them to play magic. Could cut 2-3 for fetches and I think that would be fine.
K-grip, path to exile, heroic intervention - I've been told by many that k grip is too slow for competitive. I've just not found this to be true. The fact that it can't be responded to has made the extra mana worth it by far. I've not found a situation where a storm player will try to go off and not have pact of negation for similar for back up. This makes that not matter. Heroic is a cheap way to protect our whole board. For our effects it's exactly counterspell. (Same mana and just as effective). Path is one of the best removal spells in the game. I might be able to be convinced to remove it when it doesn't find a target. So far, it always has a good target.
Kamahl - This is a meta call. He is easier to tutor than living plane, and I have to have a good set up to make him work with norn. This is not a competitive choice but a choice to save face with local meta players. I know there is better, but a land destruction win through him feels earned, living plane doesn't. However, with or without him, norn is worth it. Norn stops lab man, a ton of stax and hate bears, and makes keeps some of the most popular competitive commanders from even hitting the board. It's too good against too much even without a combo.
Thalia - This is the first hint of seeing where I'm trying to transition to more stax. She keeps infinite creature combos from killing me on the turn they happen. You can create all the kiki triggers you want, they can't attack this turn. Doesn't stop porphoros, but the card can't be expected to stop everything. It also taxes really greedy mana bases that run all 10 fetches.
Avacyn - I have a hard on for this card. Plain and simple. I love this card, I can play it in this deck, and it works. This is another one that I should probably get rid of if I want to be as fast as possible, but I can't yet. She also becomes a ton better if I go the route of stax.
Overall: I will definitely look at priests of titania, steelshapers gift, crop rotation, arbor elf, and all the lands. The lands are the last place I have left to really dig into with this deck.
1 week ago
The deck looks like itd curve out rather awkwardly, but the midgame and late game power level looks like its there.
Im not sold on the Crocodile of the Crossing. While I love the card, feel your deck might benefit from Channeler Initiate more so, as it will fix mana issues and help you drop your hand faster. After you cast Solemnity, its a (2) 3/4 which is still pretty decent
1 week ago
I'm testing a similar list:
Some recommendations I have based on testing:
I would put Gifted Aetherborn in the sideboard. It only helps in the aggro matchup. Fatal Push is a good card I recommend as many as you can fit mainboard. I definitely think you want more Search for Azcanta Flip as this card pulls serious work in the deck. It's almost correct not to transform it sometimes because of quality of filtering it gives you. I personally have been underwhelmed by Enter the Unknown and I believe you should cut it to make room for other discard enablers. Enter the Unknown requires a target and the deck doesn't make great use out of the counter it provides. Yahenni's Expertise is required in my opinion. You need a board clear and this also allows you to play Champion of Wits for free. Yahenni's Expertise also triggers Journey to Eternity most of the time. I would not add energy. Your mana base is already a bit of a mess and trying to splash for white seems like it could result in unwinnable games. I would add more Drowned Catacomb and drop Botanical Sanctum. This deck wants about 23 lands and running 7 fast lands feals bad because they will often enter play tapped. Also evolving wilds is not great bit there are not a whole lot of alternatives sadly. Stabilizing off of gearhulk is a thing and it feels great. I'm not a huge fan of Boneyard Parley if seems expensive but it could work.
All in all the deck looks solid and thanks for turning me on to Channeler Initiate. I plan on testing that later today.
2 weeks ago
Ok turn 1 play a Mountain then Bloodlust Inciter.
Turn 2 Play any manadork Ex:Channeler Initiateand a forest.
Anyone want to try to make a deck about this?