|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Enchantment — Aura
Enchanted land has ": Add one mana of any colour to your mana pool."
Sacrifice Unbridled Growth: Draw a card
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Unbridled Growth Discussion
1 week ago
Very well. Here goes;
First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.
Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.
Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.
So for creature changes, in my humble opinion - I would do something like this:
4x Grim Flayer
Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;
-2x Spell Pierce
-1x Seasons Past
-3x Serum Visions
+1x Cast Down Hits Tron creatures and big bodies that Push cannot.
these two Jaces just do not apply enough pressure/concern for their mana investment.
for any of these as you see fit
+(x) Ob Nixilis Reignited
+(x) Jace Beleren
I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.
2 weeks ago
I would choose what you want this deck to be; a Spawnsire of Ulamog or a Genesis Wave deck. It is hard to keep it consistent as opposed to if you are focusing on just 1 wincon. So if you are going to focus on Genesis Wave, I don't have any advise, but if you are focused on Spawnsire of Ulamog I can help you there. Drop Eternal Witness. It is a purely Genesis Wave card and holds no value in a Spawnsire of Ulamog deck. Also drop Unbridled Growth no matter what wincon you use. It doesn't mana ramp, just allows the land to tap for 1 mana of any color and draws you a card. I would also drop Not of This World for maybe Heroic Intervention of Blossoming Defense. I would also drop Unnatural Predation for more mana ramp.
3 weeks ago
This comment will be highlighting areas in the remaining non-land categories that may be better suited with upgrades.
Awakening works for ALL players BTW!!
4 weeks ago
Adds: Satyr Enchanter, Mesa Enchantress, Courser of Kruphix, Sunpetal Grove, Glacial Fortress, Hinterland Harbor, Kor Spiritdancer, Canopy Vista, Eidolon of Countless Battles, Shalai, Voice of Plenty, Prairie Stream, Market Festival, Irrigated Farmland, Corrupted Conscience, Aegis of the Gods, Plea for Guidance, Flooded Strand, Windswept Heath, Gift of Paradise, New Horizons, Abundant Growth, Eidolon of Blossoms, Solemnity, Sigil of the Empty Throne, Unbridled Growth, Omniscience,
1 month ago
I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.
One of the things you are missing are
1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation
4cmc: Null Brooch
now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends
Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...
and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower
you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha
anyways good luck to you
1 month ago
So I'm brewing a deck, and yes it is the first deck that came to mind when I saw her, to abuse Estrid.
The idea is simple, enchant all your lands and ramp into oblivion...
So far here are all the cards that I'm including to enchant lands...
- Fertile Ground
- Dawn's Reflection
- Elvish Guidance
- Verdant Haven
- Market Festival
- Wild Growth
- Gift of Paradise
- New Horizons
- Nylea's Presence
- Sheltered Aerie
- Squirrel Nest
- Spawning Grounds
- Unbridled Growth
- Urban Burgeoning
- Sunken Field
- Weirding Wood
Now do i go full blown awkward and turn all my lands into dudes to win or do I just ramp into eldrazi or some crazy combo wincon?
1 month ago
Muldrotha only lets you play a single creature from the gy each turn (and vivien but eh). This deck does not support the City's Blessing very well. What was your plan there, sticking 6 lands and 3 other creatures? Not really reliable. If you want to abuse Muldrotha you can play a revolt package and run stuff like Renegade Map, Evolving Wilds, Ipnu Rivulet and Unbridled Growth to get insane card advantage lategame. But at that point, why not just slam Carnage Tyrant and win? Seems sketchy imo
1 month ago
Hey, you're welcome.
With the enchant land auras and Estrid you technically don't need anything else to make Stasis busted. In my opinion Stasis and The Chain Veil are the best cards along with the enchant land auras with Estrid. With the idea that Stasis is good with Estrid the rest of my suggestions in my first comment were based on how to make the deck better set-up for a Stasis lock. I didn't make it very clear in my comment, but I was suggesting a strategy to heavily build around Stasis.
You already picked the best enchant land cards and you're right about Unbridled Growth. Gift of Paradise and Verdant Haven however do make an additional mana when enchanted land is tapped. Both are just like Weirding Wood, either one makes two mana when the enchanted land is tapped. Haven is worded strangely, but it's the same.
Consider Enlightened Tutor, Whir of Invention or Fabricate and Eternal Witness? Enlightened can tutor for Stasis, Invention or Fabricate can tutor for Veil and Witness can get back Veil or anything else from the graveyard. Invention is powerful because it's instant, cast it for seven mana at your last opponent's end step, tutor for Veil, put Veil into play and combo off with Estrid on your next turn. Because Whirl is an instant it gives you a lot of flexibility in response to your opponents to use all the mana that's made with enchanted lands and Estrid.
There's several cards in the maybeboard that can be main deck if you have them: Greater Auramancy, Earthcraft, Land Tax, Mirri's Guile, Rhystic Study, Exploration, etc. These are all just good cards for Commander, no matter what strategies your playing. Best of all they're all low mana cost enchantments for the Enchantresses.
The combination of Grove and Auramancy gives all your enchantments great protection. If you have these cards I would play them main deck. Earthcraft is very good with basic lands that are enchanted. Use Enchantresses who aren't doing anything else, tap them to untap enchanted basic lands to make a lot of mana.
Combining the enchantments you have main deck and in the maybeboard consider this enchantment base: