Enchantment — Aura
Enchanted land has ": Add one mana of any colour to your mana pool."
Sacrifice Unbridled Growth: Draw a card
Price & Acquistion Set Price Alerts
Unbridled Growth Discussion
2 days ago
DarkLaw Yes if you have the ability to sac a creature; you can sac the targeted creature in response and the spell will fizzle (no legal target)
1 week ago
I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:
Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.
Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.
Lastly, Grasp of Fate is still missing. This card is really hard to pass up.
I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...
You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.
The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.
My suggestion for your ideal land base would be...
1x Ancient Tomb
1x Arid Mesa
1x Marsh Flats
I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol
2 weeks ago
I was on the fence about Unbridled Growth at first as well, however, after playing with it, it's never a bad draw. In your opening hand it gives you revolt on turn 2, as a top deck it draws another card and enables revolt so if you hit something with revolt on that draw it's even better, and it fixes your mana if you need it to. I find it's the best revolt trigger.
Either way, I think a little more consistency is what your deck really needs to help it go. Get some more of your key cards and you'll be more successful in general.
2 weeks ago
bellz76, thanks for the comment. I will deffinatally have to look into those and where I can fit them.
I am on the fence about Unbridled Growth, but it would have helped out when I was top decking.
I did find out this weekend that I was weak against tokens. I was able to go to my side board and use Dissenter's Deliverance to slow them down enough for me to get a win.
2 weeks ago
So if you're looking to improve this revolt deck, you need to make it a bit more constant. I would start with getting the Greenwheel Liberator up to 4. I would also add Unbridled Growth as another 4 of. You go turn 1 Growth or Renegade Map into a turn two 4\3 Liberator. Also, even if you have to play the Liberator on turn 2 without revolt, you can block with him, have him die, and then get him back with the Renegade Rallier. That's good value.
Also, if you can, I would try and get some Tireless Tracker in here. He gives you clues which can trigger your revolt as you draw a card.
If you like playing the tusker, than I would recommend the Armorcraft Judge. He combos really well with him, but also if you add the previous the Liberator and the Tracker, both of those guys get counters so you could just play him without the tusker and draw cards from them.
Some more removal would also go a long way to helping the deck. Declaration in Stone would be an excellent option if it's available. There are tons of token builds cropping up recently with the Anointed Procession. Also, Stasis Snare and Cast Out are good choices.
If you want to go big, you can play Aid from the Cowl. Playing anything for free is great.
I really like the Revolt mechanic. I have my own g\w build so I know this can be fun.
I hope this helps.
2 weeks ago
I think that Channeler Initiate is better than Unbridled Growth if you're worried about mana fixing. Unbridled Growth would be better in a W/B/G deck using Hidden Stockpile. With Channeler Initiate you can opt out of mana fixing in the late game to kill one of your creatures with the -1/-1 counters while adding a 2 mana 3/4 to the board. Also pretty good with Kari Zev's Expertise.
2 weeks ago
Something else I was Thinking about was making some space for Unbridled Growth What are your thoughts?
3 weeks ago
I don't think you need Unbridled Growth as your mana base seems fine without it. I definitely think a big hexproof guy like Plated Crusher could be worth a shot, as it is huge and very hard for the opponent to deal with. If you don't have access to BFZ cards, Scaled Behemoth would work just as well, and with less green mana and cheaper mana cost. Cool deck!