Unbridled Growth


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Unbridled Growth

Enchantment — Aura

Enchant Land

Enchanted land has ": Add one mana of any colour to your mana pool."

Sacrifice Unbridled Growth: Draw a card

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Unbridled Growth Discussion

TheDuggernaught on Abzan Midrange

2 weeks ago

I would say you can probably afford to cut a land or two. I would also up Inquisition of Kozilek to 4, and lower Thoughtseize to 2. And Fatal Push. I would go down to 2 Abrupt Decay, 3 Path to Exile and cut both Anguished Unmaking for at least 3 Fatal Push. If you are playing Grim Flayers, you normally need Mishra's Bauble and or Unbridled Growth.

Argy on Giant Death Machines

2 weeks ago

I like this a LOT.

Some really good interactions and clever use of cards.

What I think is holding it back is that it has NO cards that interrupt your Opponent's plans.

You could try taking out:

and adding:

A Sideboard will give this a better chance of winning.

It could look something like this:

thumbs14 on Cromat: Breakfast, Lunch and Dinner

2 weeks ago

I haven't played 5 colors much, so maybe someone who has can offer better advice, but given how much more difficult a deck can be when it adds more colors, I feel like these would help more consistently than the dual/bounce lands, which also means more emphasis on green and colorless cards. However, that is strictly my opinion.

Lastly, here's a shenanigan:

Penguinator5000 on Revolt W/G/B

3 weeks ago

It might be worthwhile thinking about trying to shove some Fatal Pushes in here. With the amount of revolt triggers you are aiming for, it would be good to have some removal on hand that can target up to 4 drops for a single black mana.

I would cut 1 Solemn Recruit, 1 Implement of Improvement and 1 Unbridled Growth. But that's only because I like killing my opponents' creatures. >:3

casmiel on Super Freaks

1 month ago

Prismatic Omen

Unbridled Growth

Mana Confluence

Birds of Paradise

Pillar of the Paruns

Reflecting Pool

Prismatic Lens

Evolving Wilds

Your deck is also at 40 lands + 15 artifacts that produce mana/fetch lands, meaning that your deck consists of 55% mana. Which is waaaaaaaaaay too much.

Fungreatmario on Ellie's Saprolings

1 month ago

The lack of deck thinning hurts you hard, so you may want some card draw (since fetches cost an arm and a leg). Unbridled Growth is a cheap turn 1 draw spell for you. Abundant Growth is another option for this. Or maybe even Desert of the Indomitable (when it comes out). Drawing on dead land draws helps as well.

AgentGreen on Hour of Devastation Spoilers

1 month ago

DarkLaw Yes if you have the ability to sac a creature; you can sac the targeted creature in response and the spell will fizzle (no legal target)

Just like me sacing a Unbridled Growth to get a card in response to it being targeted by a revolt-triggered Decommission. I get the card, my opponent does not get the life gain

JaceTheSwagSculptor on Uril's Revenge

1 month ago

I'm a big fan of the update, the deck has come a long way. However there still are a few things that I think would make the deck better still:

  • Unravel the Aether -> Qasali Pridemage

  • Rounding out the curve so that it has the look of a descending staircase. To do this we need to replace a 3-drop with either a 1-, 2-, or 4-drop. Snake Umbra is definitely the weakest 3-drop.

  • Holy Mantle could still probably be replaced. I still find this card to be really unimpressive at 4 mana.

  • Lastly, Grasp of Fate is still missing. This card is really hard to pass up.

I don't want this to get lost in translation over multiple posts so I'll try to fix the curve and you can either agree or disagree with my adjustments...

You mentioned getting rid of the color fixing enchants like Abundant Growth and Unbridled Growth, but those are there for multiple reasons. They add to enchantment count (for both Ancestral Mask & Ethereal Armor), can filter and/or draw cards, and provide early game fixing. There is not really a need to remove them as they actually do more than you think.

Do you find yourself getting board wiped that much that you need the second Replenish effect in Retether? If not, I'd just replace it with Regrowth. If so, just leave it.

The lands that I suggested were...Grove of the Burnwillows, Horizon Canopy, City of Brass, Mana Confluence, more fetches, and Okina, Temple to the Grandfathers. They will be better than the speed lands and with the replacement of more basic lands, better than the check lands as well. I definitely would not get rid of all your basics though.

My suggestion for your ideal land base would be...

1x Ancient Tomb

1x Misty Rainforest

1x Cavern of Souls

1x Arid Mesa

1x Command Beacon

1x Command Tower

1x Contested Cliffs

1x City of Brass

1x Okina, Temple to the Grandfathers

3x Forest

1x Verdant Catacombs

1x Horizon Canopy

1x Grove of the Burnwillows

2x Mountain

1x Scalding Tarn

4x Plains

1x Marsh Flats

1x Plateau

1x Mana Confluence

1x Flooded Strand

1x Sacred Foundry

1x Savannah

1x Stomping Ground

1x Bloodstained Mire

1x Taiga

1x Temple Garden

1x Windswept Heath

1x Wooded Foothills

I also love that you have this deck tagged as "casual," this deck is a far cry from casual. Lol

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