Unbridled Growth

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Set Rarity
Aether Revolt Common

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Unbridled Growth

Enchantment — Aura

Enchant Land

Enchanted land has ": Add one mana of any colour to your mana pool."

Sacrifice Unbridled Growth: Draw a card

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Unbridled Growth Discussion

NothingClever on 4-Color Revoltin' Developments (AMK)

3 days ago

jubale: thanks for the feedback. This deck is definitely strange. I think you may be under-appreciating all my Revolt enablers (I really should have done a write-up on the strategy/lack thereof this deck attempts to employ):

Key to the City: is the unsung hero of this deck. It enables Spire of Industry to produce any color of mana. It makes one of my creatures or +1 Gideon, Ally of Zendikar unblockable (maximum value for a Scrapheap Scrounger which cannot block). It gives Renegade Rallier a target or puts a Scrapheap Scrounger where I can use it from the graveyard. It lets me draw a card for during my untap step which is pretty great in a deck with such a low curve (I can still play 1+ other spells most turns). I actually wish I could squeeze one more of these in the Mainboard but I can't really justify it.

Renegade Map: makes 4 colors and only 20 lands workable and makes a 1 land starting hand playable. Enables Revolt and Spire of Industry.

Terrarion: Mana-fixing. Cheap draw. Enables Revolt and Spire of Industry.

Oath of Nissa: 3 chances to get me the land/creature/planeswalker I need. Planeswalker mana-fixing. Absolutely stupid T4 Revolt enabler with one Oath of Nissa on the battlefield already: play second Oath of Nissa then cast Renegade Rallier and target Oath of Nissa in the graveyard. You get 2 instances of 3 chances to refill your hand with what you need and play a threat/blocker that Crews a T2 Heart of Kiran allowing you to swing for 4 T3. You only spent 4 mana this turn... GG if you play Tamiyo, Field Researcher next turn to -2 and tap their creatures down, -1 to Crew Heart of Kiran and swing for 7. If you hit your land drops each turn you still have 1 mana available to play any of 18 1-cost cards in the deck and your hand is probably still half full of threats and shenanigans.

Unbridled Growth: Enables Revolt. Mana-fixing. Great draw. Great target for Renegade Rallier.

The above cards allow this deck to start with only a single land: Forest or other -producing land in an opening hand and perform well. They make turns potentially really busy (lots of draw and looking at the top x cards of your deck) and productive (casting 2+ spells a turn is pretty common). They also enable consistency: Oath of Nissa and Glint-Nest Crane provide 8 ways to get Scrapheap Scrounger for example.

Overall I am trying to out-value an opponent consistently throughout the game with draw/card-filtering/recursion/cheap, large threats and then punch through a bunch of damage mid to late game using Gideon, Ally of Zendikar and Heart of Kiran or any of my 3/2 creatures after either making them unblockable with Key to the City or tapping down creatures with Tamiyo, Field Researcher (who also lets me refill my hand). The majority of cards serve multiple purposes and have synergy with one another on the battlefield or in the graveyard and my creatures dying isn't really a big deal (because I can get more and play them for cheap).

cplvela0811 on The Indomitable Sul

6 days ago

biorose671

First & foremost, thank you. I am very flattered. I really like your shell and it seems pretty pressure-heavy. In regards to Bitterblossom; TheDuggernaught hit the ball right on the T. Over the course of a long game--Blossom starts to hurt, too much. I did initially try and use it, since it was two card types. Thank you, for giving Unbridled Growth a chance! It so works against Blood Moon and fixes mana well. The best way for me to explain it in this deck is like this, when compared to Serum Visions:

Serum Visions: Draw 1 card. Scry 2. May be used with Snapcaster Mage.

V.S.

Unbridled Growth: Draw 1 card. Combats Blood Moon. Activates Delirium. Acts as a pseudo +1/+1, for Tarmogoyf. May be used as a "combat trick." Mana fixes.

TheDuggernaught:

Right on the ball, my friend. I had given some advice as requested, but I am not sure if you were able to review what I had left on your variant.

Hopefully I was able to sum up any questions or confusion!

cplvela0811 on The Indomitable Sul

1 week ago

TheGooseManWells

Unbridled Growth hits the grave yard. Utopia does not, unfortunately. It acts as a "draw spell", but ultimately makes for a pseudI +1/+1 anthem.

wolfging

I haven't had a chance to test with the new cards, but those 2 seem very promising. Liliana has held her weight. There's a lot of Affinity and Infect and she shines there.

VeggiesaurusRex on Mono-Green Aristocrats

1 week ago

multimedia, I've been working on this deck since Exemplar and Channeler were spoiled. Every card in this deck is here for a reason, especially Attune with Aether and Greenbelt Rampager.

I know it seems a bit strange in a non-energy deck, but Attune with Aether is actually incredibly important here. Not only does it let me stick Greenbelt Rampager on turn two, but it thins my deck and helps me find lands. I'm only running 17 lands, mana screw is a very serious threat (which is also why I'm reluctant to cut Primal Druid.Aside from it being a one mana revolt trigger and a potential 3/4 on turn two, Rampager is one of the few creatures in the deck that can take the -1/-1 counters without dying, which is important because I can then use the 0/1 elephant as a blocker or remove the counters with Hapatra's Mark.

As for Unbridled Growth, Manglehorn, and Defiant Greatmaw, they simply didn't make the cut; the other cards are just too important.


I'm sorry if this comes off as a little defensive, but I'm really passionate about this deck. It's my baby. But now I'm curious about adding more Evolving Wilds, so I'm off to do some playtesting. I appreciate your upvote and comment and I'll be sure to tell you how the testing goes!

multimedia on Mono-Green Aristocrats

1 week ago

VeggiesaurusRex, I think you're really on to something here with Hidden Herbalists and the new -1/-1 counter creatures, looks great +1.

Hidden Herbalists revolt ramp ability is really acting like an engine because with it you can cast just about any other card. Having more ways to trigger revolt I think will be beneficial. Attune with Aether seems out of place because you're not using an energy strategy. I recommend replacing Attune with Unbridled Growth. It's a green one drop revolt enabler which you can sac for free. Growth will also give you some draw since you currently don't have any.

I recommend increasing Evolving Wilds to a 4 of. It's one of the best revolt enablers and due to the large number of Forests as well as the very low average casting cost I don't see 4x Wilds as a problem by slowing down your land drops.

Like Attune, Greenbelt Rampager seems out of place I would cut him to increase the numbers of some of your other cards who have more synergy with the rest of the deck: Blisterpod, Exemplar of Strength and Hapatra's Mark (which by the way is in the card database now). You can simply move them from the sideboard back into the main deck. This would clear up sideboard space for other cards such as Manglehorn and Dissenter's Deliverance.

Primal Druid is nice to ramp when it dies, but I don't think you really need ramp. Defiant Greatmaw is another strong -1/-1 counter creature who has 5 toughness for three mana.

Good luck with your deck.

tpatt53 on Jundy Sultai (please help)

2 weeks ago

Chasmolinker, thanks for all of the suggestions. I will definitely try the lands out. I like Painful Truths, what matchups do you think it would be helpful in? Walking Ballista is in there to power up delirium and Tarmogoyf and also ping here or there for value. I do think I will go up to 4 Grim Flayer, but I don't have the 4th goyf, so that has to stay for a bit. I originally was using Courser of Kruphix to gain life and potentially put an enchantment in the graveyard, but found it hard to cast at times. So I switched to Unbridled Growth to cantrip and put an enchantment in the graveyard and potentially fix my mana if needed. I don't really like Phyrexian Arena, any other ideas of what to replace it with? Again thanks for your help.

Chasmolinker on Jundy Sultai (please help)

2 weeks ago

Phyrexian Arena in place of Unbridled Growth?It's a bit slow but Dark Confidant would demolish your life total with so many 4 & 5 cmc's.

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