Unbridled Growth


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Unbridled Growth

Enchantment — Aura

Enchant Land

Enchanted land has ": Add one mana of any colour to your mana pool."

Sacrifice Unbridled Growth: Draw a card

Price & Acquistion Set Price Alerts



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Unbridled Growth Discussion

MrBamsGoesBoom on Monument Warrior Tribal

4 weeks ago

Ok so I see where you are trying to go with the deck but some of the cards might not work how you think they do. Firstly Panharmonicon. It triggers off of effects such as "When this creature enters the battlefield" but the only card in the deck that has that text is Renegade Rallier. Secondly Oketra's Monument. You only have 16 creatures in the deck so it won't always work out as planned. Thirdly Vanquisher's Banner. It's a pretty good card but you probably don't want t as a 4 of. I don't want to sound rude but this looks like a budget version of a green white revolt deck. My recommendations for you would be as follows: Switch out 2 Panharmonicon and 2 Vanquisher's Banner for 4 Angel of Invention. Take out 2 Unbridled Growth and add in 2 more Oketra's Monument and you should be good.

Mandalorian on The Delirium Game

1 month ago

Just an FYI Sol Ring is not Modern Legal!

Delirium is all about having multiple card types in the graveyard, which is why Grapple with the Past is pretty good in this deck since it mills over different card types straight into the graveyard while still getting cards back that you'd rather have in hand to cast. I suggest going up on the numbers you have for that card.

some card types are more difficult to get in the graveyard than others. Sorceries simply need to be played but it can be difficult sometimes to get enchantments or artifacts in the graveyard. Here are some cards to help that.

Tribal-Nameless Inversion, Eyeblight's Ending

Artifcact-Mishra's Bauble or Nihil Spellbomb for budget

Enchantment-Unbridled Growth, Seal of Doom

Land-Evolving Wilds, Desert of the Glorified

Here are some cards that can help get more cards into your graveyard

Grim Flayer

Collective Brutality

Mindwrack Demon

GeminiSpartanX on R\G land destruction

1 month ago

Unbridled Growth is not good in this deck since it doesn't ramp. It's pretty much just a cantrip. I'd cut them and add another creature or planeswalker to keep you at 60 cards. I also wouldn't bother with more than 1 Ghost Quarter in your deck. You really need colored mana on turns 1 and 2.

multimedia on Energy Elves

2 months ago

The full Ixalan set has been revealed and I'm already brewing new decks with Elves. I've already updated Energy Elves with a new version. It's back to Golgari, two colors. This version is not final, but for the time being it gives an idea of what cards from Ixalan I'm looking at playing. Watch for a more indepth new update about Ixalan, this version, others and a very likely name change in a few days. Here's a summary of newest version.

As you all know now there's no Elves in Ixalan. Rishkar, Peema Renegade becomes the best Elf left in Standard. The best creature to pair with Rishkar is Winding Constrictor. I've once again paired these two and added another strong Elf with counter synergy, Narnam Renegade. I've decided to drop energy as a main strategy for now and in it's place reinforce the counters strategy with revolt. Servant of the Conduit is being cut for Greenwheel Liberator and Attune with Aether is cut for Unbridled Growth. There's very few Elves left in the tribe; who's left are mana Elves and Elves with revolt. I've decided to go with a more aggressive approach with Rishkar, Constrictor and these revolt Elves.

Ixalan has quite a few very good black creatures and I'm using two of them. Ruin Raider is the new Dark Confidant for aggressive strategies he's great because he triggers raid at my end step. The turn I play him I can possibly draw a card from his ability if I attacked for the turn. Because of this I'm basing the creature core on creatures who have evasion or who can benefit, get big, from counters, but they must be no more than three mana. The mana curve of this deck is now built around the idea that I'll lose life from Raider's raid, the lower the avg. cmc the better. Raider pairs very well with how big creatures can get with Constrictor and Rishkar for very little mana cost. Narnam has deathtouch which lets me attack most of the time freely with him. Kitesail Freebooter is the other new black Ixalan creature I'm playing. Freebooter is a two drop with Duress when he enters the battlefield. He also has evasion, flying, both these abilities are very good with Raider. I can protect Raider by taking my opponent's removal as well as attack with flying to trigger his raid. Flying is also nice with counters from Rishkar.

Fatal Push is still one of the best removal spells in Standard and Ixalan didn't change this because Wizards decided not to print any instant strong removal in black, that's less than four mana. Walk the Plank is Grasp of Darkness's replacement, but it's sorcery speed making it pretty bad. Push is very good and revolt makes Push even better. Revolt is not easy to trigger, but right now there's no other alternatives in just black. This deck is now using 8x no cost revolt enablers, Evolving Wilds and Growth to help with this.

Aethersphere Harvester and Aether Hub, a small energy strategy is still here. I really like Aethersphere with Raider because Raider can crew it and since Aethersphere has flying it can most of the time attack freely triggering raid. Aethersphere also uses energy to gain lifelink which is needed since Raider makes me lose life to draw a card. These two paired together are great.

Enemy colors in Standard are at a disadvantage having only fast lands as playable dual lands left, but Ixalan added a new tribal land in Unclaimed Territory. This land requires that I use a creature core with only a few different types. For each Territory I can choose which type I can use colored mana for therefore I can have a one for Elf or Pirate and one for Snake. Both Raider and Freebooter are Pirates which is nice with Territory.

TheDuggernaught on Abzan Midrange

4 months ago

I would say you can probably afford to cut a land or two. I would also up Inquisition of Kozilek to 4, and lower Thoughtseize to 2. And Fatal Push. I would go down to 2 Abrupt Decay, 3 Path to Exile and cut both Anguished Unmaking for at least 3 Fatal Push. If you are playing Grim Flayers, you normally need Mishra's Bauble and or Unbridled Growth.

Argy on Giant Death Machines

4 months ago

I like this a LOT.

Some really good interactions and clever use of cards.

What I think is holding it back is that it has NO cards that interrupt your Opponent's plans.

You could try taking out:

and adding:

A Sideboard will give this a better chance of winning.

It could look something like this:

thumbs14 on Cromat: Breakfast, Lunch and Dinner

4 months ago

I haven't played 5 colors much, so maybe someone who has can offer better advice, but given how much more difficult a deck can be when it adds more colors, I feel like these would help more consistently than the dual/bounce lands, which also means more emphasis on green and colorless cards. However, that is strictly my opinion.

Lastly, here's a shenanigan:

Penguinator5000 on Revolt W/G/B

4 months ago

It might be worthwhile thinking about trying to shove some Fatal Pushes in here. With the amount of revolt triggers you are aiming for, it would be good to have some removal on hand that can target up to 4 drops for a single black mana.

I would cut 1 Solemn Recruit, 1 Implement of Improvement and 1 Unbridled Growth. But that's only because I like killing my opponents' creatures. >:3

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