Unbridled Growth


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Unbridled Growth

Enchantment — Aura

Enchant Land

Enchanted land has ": Add one mana of any colour to your mana pool."

Sacrifice Unbridled Growth: Draw a card

Price & Acquistion Set Price Alerts



Have (5) frederiklw , hosshughes , Jpegwun , TThors , Vasbear1
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Unbridled Growth Discussion

Natalbee on Naya Ceratops Stampede

3 weeks ago

I like Tilonalli's Crown. Turns your Siegehorn Ceratops into a 7/3 Trample that can attack on Turn 3 (10/X if you decide to also Savage Stomp). Cast Ghalta, Primal Hunger for 2 on Turn 4. It also just makes all your creatures that much bigger + Trample.

It seems like you're putting a lot of faith in the two aforementioned Dinosaurs to win you the game; everything else seems kind of lackluster. You should either be winning faster or have a better late game. Also 3x Kinjalli's Sunwing and 3x Authority of the Consuls seems redundant.

I had a little faster version of this deck that ran Renegade Rallier with Fanatical Firebrand and Unbridled Growth to trigger Revolt to return my 2CMC creatures, as well as lands and Tilonalli's Crown. Fanatical Firebrand can also trigger Siegehorn Ceratops on Turn 2, saving it from things like Shock and Magma Spray while turning it into a 6/6.

I think Siegehorn Ceratops is an awesome card.

mhaywood03 on I need more dice... (Abzan counters)

1 month ago

You are gonna have to change Attune with Aether too. It just got banned, which really punishes the mana sync of this deck, I see your 2 options are 3 extra Evolving Wilds or 3 Commune with Dinosaurs to solve the mana issue, or you could run Unbridled Growth but with 2 colour cards it can miss pretty hard

Hyperalgialysis on Dinosaur

1 month ago

Not a problem! The biggest thing you want then is both of the cost reducers in sets of 4 and 4 Commune with Dinosaurs as well. Depending on budget, your next step will likely be mana fixing. You need ways to cast all these colors. The more expensive but better route will be to buy good lands. The other way is with things like Unbridled Growth Drover of the Mighty and Unclaimed Territory. Next you want good dinos, preferably ones that only have one mana symbol for any color in it. Things like Regisaur Alpha Charging Monstrosaur Sky Terror. Try and keep your converted mana cost for any card at 6 or less. I would think about 6-8 removal spells would be good enough. Like I said above multiple copies of things I mentioned will help a lot.

Hyperalgialysis on Budget Desert Zombies

2 months ago

3x Liliana's Mastery 4x Wayward Servant 4x Plague Belcher 3x Lord of the Accursed 3x Sacred Cat 3x Unraveling Mummy 3x Hour of Promise 3x Hour of Glory 4x Unbridled Growth 4x Gravedigger 4x Gift of Paradise 3x Ifnir Deadlands 3x Hashep Oasis 3x Shefet Dunes 3x Evolving Wilds 3x Forest 3x Plains 4x swamps you will notice a lack of green in the mainboard. This will actually help you as when you sideboard you can sideboard things like Heroic Intervention and Blossoming Defense in. I also recommend Cast Out or Ixalan's Binding as well as Duress as good sideboard cards. You can use the cycle deserts if you dont have these ones, but these are much better as they offer something very strong with each sacrifice ability. Also, if you can, use Hour of Promise to get Evolving Wilds since you will further thin your library out. Only do this if you don't need the mana.


2 months ago

Why Abundant Growth and Unbridled Growth, you don't need to fix your mana as you're mono green.Maybe Gladecover Scout would be a good addition to this deck. Also Blossoming Defense is just a strictly better than Ranger's Guile

careyhimself on

2 months ago

xyr0s First off- I want to say thank you for taking time to give me these great tips when you could (and likely should?) be spending your time more productively.

Second: Okay I really do like Traverse the Ulvenwaldin this deck- would you say that I keep a few Grisly Salvage? It sort of does the same thing but without delirium- plus it fills up my graveyard working toward delirium/delve for gurmag.

Also as far as getting delirium- do you think Unbridled Growth would fit? adds a little card draw? or Seal of Primordium ??

Also I put in two Thoughtseize- i own one but i could probably spring for another. I think Duressis a good option here because i've got stuff to deal with creatures.

Again- thanks so much for your help!

MrBamsGoesBoom on Monument Warrior Tribal

3 months ago

Ok so I see where you are trying to go with the deck but some of the cards might not work how you think they do. Firstly Panharmonicon. It triggers off of effects such as "When this creature enters the battlefield" but the only card in the deck that has that text is Renegade Rallier. Secondly Oketra's Monument. You only have 16 creatures in the deck so it won't always work out as planned. Thirdly Vanquisher's Banner. It's a pretty good card but you probably don't want t as a 4 of. I don't want to sound rude but this looks like a budget version of a green white revolt deck. My recommendations for you would be as follows: Switch out 2 Panharmonicon and 2 Vanquisher's Banner for 4 Angel of Invention. Take out 2 Unbridled Growth and add in 2 more Oketra's Monument and you should be good.

Mandalorian on The Delirium Game

3 months ago

Just an FYI Sol Ring is not Modern Legal!

Delirium is all about having multiple card types in the graveyard, which is why Grapple with the Past is pretty good in this deck since it mills over different card types straight into the graveyard while still getting cards back that you'd rather have in hand to cast. I suggest going up on the numbers you have for that card.

some card types are more difficult to get in the graveyard than others. Sorceries simply need to be played but it can be difficult sometimes to get enchantments or artifacts in the graveyard. Here are some cards to help that.

Tribal-Nameless Inversion, Eyeblight's Ending

Artifcact-Mishra's Bauble or Nihil Spellbomb for budget

Enchantment-Unbridled Growth, Seal of Doom

Land-Evolving Wilds, Desert of the Glorified

Here are some cards that can help get more cards into your graveyard

Grim Flayer

Collective Brutality

Mindwrack Demon

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