Whisperwood Elemental

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Whisperwood Elemental

Creature — Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

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Whisperwood Elemental Discussion

pviollier on Edric's rogue faeries

2 months ago

Sure!

These are the cards above 10 dollars and what to include instead:

  1. Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
  2. Temporal Manipulation can be changed for Part the Waterveil
  3. Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
  4. Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc  Flip, since it is too slow. Remember to take out Crop Rotation
  5. Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
  6. Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
  7. Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.

Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).

This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.

This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.

Best of luck! Upload yours when you build it and let me know of the results.

ThallionDarkshine on Temur All Creatures

2 months ago

Maybe Archetype of Endurance to protect your board, as well as Whisperwood Elemental. Garruk's Horde and Shaman of the Great Hunt could be some more card draw. Nullmage Shepherd could be repeatable artifact/enchantment removal.

x12721 on

2 months ago

I would do Elemental Bond instead of Lifecrafter's Bestiary. Unless the scry is important, the other one should give you a draw every time an elf enters the battlefield, due to the buffs they should receive. Also, Birthing Pod might be worth looking into, as well as Green Sun's Zenith. I'd remove Eladamri's Vineyard and Whisperwood Elemental. The first card helps your opponents too much imo, and the Elemental can trap some of your important enchantments as 2/2 creatures. Also, From Beyond is far too slow, and you can't even benefit from the last effect. I'd put Arcane Adaptation over it so all your creatures can be elves.

BarrinsBuddy on Animar Morph Draft

4 months ago

Nice deck! I've been brewing a morph deck too and found your deck while googling for ideas. You had some cards down I hadn't thought about, so thanks for that!

I'm using Atraxa, Praetors' Voice as the Commander, because I really wanted to use again Mastery of the Unseen since it rotated out of Standard, and black has some powerful cards too, like Ghastly Conscription. I'm making use of the proliferate too with planeswalkers and cards like Gavony Township.

Here're some cards I've considered that you don't have on your list.

Backslide and Master of the Veil to reuse your morph tricks.

Whisperwood Elemental is incredibly strong, and can give you an advantage over board wipes.

To make your morphs cheap there's Cloud Key, Planar Gate, Helm of Awakening, and in your colors Herald of Kozilek. And definitely Qarsi Deceiver.

Illusionary Mask probably has the most convoluted card text of all time, but it has great synergy with morph.

If you'd consider other colorless lands, some you might look at are Ancient Tomb, Temple of the False God, Tomb of the Spirit Dragon, and Shrine of the Forsaken Gods.

You can take advantage of your face-down creatures by using All Is Dust and Ugin, the Spirit Dragon to wipe out your opponents.

Also, Ritual of Subdual shuts down your opponents' spells and lets you beat them down with morphs.

Mandalorian on Mono green(Advice needed)

4 months ago

Ill start by saying that Thicket Elemental is not Modern legal if you are looking to play this deck in a Modern setting.

The biggest problem with a deck like this is consistency. You might find yourself playing through games and think, "Oh man if only I had drawn that one card...." To try and avoid this you need to condense your list so that you have mostly 3-4 copies of cards you're playing. This will increase your chances of drawing these cards in matches. If you have 4 Elvish Visionarys in your deck instead of 2, you will natural draw them more frequently.

Being mono green means you can play some pretty powerful cards that other decks don't get to play, you should take advantage of that! Cards like Leatherback Baloth are very difficult to cast in decks that have multiple colors. In yours though, it's all too easy. Other cards that like being in mono green decks are Garruk's Companion, Kalonian Tusker, Aspect of Hydra, Dungrove Elder, Kalonian Twingrove etc...

A sample list could look something like this:

Remember we want multiples of 3 to 4 to increase our consistency and want to make sure we have a good curve.

4x Experiment One 2x Rancor 3x Aspect of Hydra

4x Avatar of the Resolute 4x Garruk's Companion 3x Den Protector

4x Leatherback Baloth 4x Dungrove Elder

2x Nylea's Disciple 1x Nylea, God of the Hunt

3x Whisperwood Elemental

2x Kalonian Twingrove

24x lands

Now this didn't take much thought so it's not a refined, or perhaps even good, list but shows that you can still have small numbers of certain cards, especially if they are legendary, but mostly want mulitples of 3-4 and a good curve. As our curve climbs we have less and less cards (11 2CMC cards and 3 5CMC cards), this should keep our hand from being clunky and full of uncastables. Anyway, I wont say what cards you should cut and which you should add more of, I think a bit of that has to do with what you already have. I hope this helps!

SirSh4ggy on Morphing Mind Games: Morph EDH

4 months ago

I've been considering building a deck like this and including some BA eldrazis. You might consider adding some manifest cards, as well as some flicker junk. If you have a morph/manifested creature on the field and it exiles, when it re-enters it comes in face-up.

Manifest

Cloudform, Lightform, Soul Summons, Write into Being, Whisperwood Elemental, Wildcall

Flicker

Cloudshift, Ghostly Flicker, Glimmerpoint Stag, Deadeye Navigator, Eerie Interlude, Conjurer's Closet

jubale on Your all time favourite Standard ...

4 months ago

Whirler Rogue! I loved that card, paired it with Willbreaker for some busted turns.
My most popular deck by far was Temur Ascendancy COMBO. Turn 6 draw your deck, destroy everything your opponent control and attack with infinite sized hasty creatures.

But I could challenge any standard deck in the modern era to face down this beast:


Irresistible

Standard* jubale

SCORE: 14 | 23 COMMENTS | 2607 VIEWS | IN 4 FOLDERS


Green megamorph splash blue, my own innovation, dominated for 2 seasons despite my terrible play skills. It beat everything from Atarka Red (one of the most busted aggro decks ever) to Esper Control to all flavors of Abzan in between.

The game plan was the same against everybody: - Ramp into 5-drops Whisperwood Elemental and Prognostic Sphinx. Once you achieve that, you have unbreakable card advantage and board control.
- Courser of Kruphix provided life and land
- Deathmist Raptor came back over and over
- Den Protector rebought all your spells
- Counter magic was always ready to use because morphs and flash creatures could be played if nothing needs countering).
- And one-sided mass-removal in green: Setessan Tactics. And giant Polukranos, World Eater, who on a good day could eat anything your opponent has.

The game-locking combo was having Sphinx, Whisperwood and Courser. Sphinx would guarantee every turn a free land for Courser, a great manifest for Whisperwood and a good draw off the top. That's 3 cards per turn. Or if there's a problem, you could dig so fast through your deck to find an answer. You could even pull off crazy shenanigans like blocking with a manifested instant, let it die, then flip up a Den Protector and cast it.

And the sideboard was outstanding for the colors:- Clever Impersonator to copy and steal an enemy Dragonlord Silumgar
- Hornet Nest to flood the world with flying deathhtouch.
- Polymorphist's Jest to laugh at even Dragonlord Ojutai or monstrous Fleecemane Lion
- and sometimes, Aspect of Hydra. +10/+10 for 1 mana anybody?

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