Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Fate Reforged (FRF)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Whisperwood Elemental occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Whisperwood Elemental Discussion
1 week ago
Karametra, God of Feasts
Legendary Enchantment Creature - God
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever a player casts a creature spell, that player creates a Food token.
Whenever an opponent gains life, you may pay , if you do, draw a card.
Kinda group hug, kinda a deterrent, not sure how it balances totally. I mean, your opponents would still control when they use the tokens, and the theme of making your opponents gain life is cool. Reverent Silence, Wall of Shards, Swords to Plowshares, and Nature's Claim would become even better than they already are.
Most grouphug is like that though: control with upside value.
I'd like a card which would synergizes with the morph mechanic in a novel way. Animar, Soul of Elements, Ixidron, and Whisperwood Elemental style stuff as well like Muraganda Petroglyphs and other anthems wouldn't count as novel to me.
3 months ago
The short answer: fetch lands. Everyone was playing hyper-powered 3+colored decks. There was also the scourge of standard at the time: Siege Rhino . Fate Reforged introduced the Whisperwood Elemental and Monastery Mentor decks. Dragons brought in cards like Atarka's Command making fast aggro decks prevalent. The Dragonlords also gave control a big boost. Plus at some point in that time-frame there was a Rally the Ancestors deck performing well in Standard. Origins introduced Hangarback Walker and the flip walkers, all of which (besides Chandra) saw play.
Basically BFZ came in and outside of Gideon, nothing could really crack into any of these decks. Even Ulamog was relatively underplayed until Khans rotated. Once OGW arrived and Khans/Fate rotated, BFZ block started seeing play. However, once SOI block arrived, BFZ block started falling to the wayside again outside of the Gideon/Nissa tokens deck.
With all of that said, my favorite standard deck of all time was spawned because of BFZ. I played a W/B eldrazi processor control deck and it was super fun.
4 months ago
5 months ago
Cut. Now the Grace Period begins. Assuming what is stated to be true, these would be the final cuts still in the running:
Sultai Charm (I guess the Modes are alright?)
Ghastly Conscription (Maybe this isn't as bad as I thought...)
Villainous Wealth (How was I able to ignore this?)
Obscuring AEther (Another Morph Mana Support that can even Manifest Itself. Dang...)
Secret Plans (Yeah, give the Morphs, Megamorphs, & Manifests +0/+1 & flip them Face-Up for Card Advantage? BAM!)
1x Wilderness Reclamation (I dunno, I still like Seedborn Muse …)
Cabal Executioner (I, mean, we have effects that negate sacing enemy permanents now. Can't we have Destroy Target Creature"? Oh, wait, we have two in these colors, but "Destroy Target nonblack Creature" & Destroying one that's Power 3 of lower is lame. But how good is this guy?)
Eternal Witness (Wait, how the bloody hell is this lass here?!)
Qarsi Deceiver (A mana Dork for Morph Effects, but one said I should have enough anyway.)
Root Elemental (Playing a card for free is awesome; especially something REALLY good...)
Silent Specter (There are no Morph effects to forcibly make an opponent discard their whole hand. Might as well make due with a flier I guess...)
Temur War Shaman (Manifesting the Top Card? At least the Fight Mechanic is Optional...)
Thought Harvester (NANI?! An Eldrazi Mutilates my Upside Down Stuff?! I just hope I can mill everyone before I mill myself...)
Whisperwood Elemental (Manifesting at each of your End Steps is great. even Saccing them, even if you sac this guy just to have others die, at least we're getting more Manifestoes.)
Cloud Key (Sure, choosing Creatures would be prime here, but what about Enchantments? Artifacts? Instants? Sorceries? They're options as well.)
Cloudstone Curio (This is required to mill the crap of your opponents. But we've enough Draw Engines to the point where Words of Wind is mandatory; at least Thought Harvester doesn't care about card draw stuff though...)
1x Crystal Shard (Strictly WORSE than the Curio as it has a price, & only affects creatures.)
1x Dimir Signet (Is it worth adding in the Signets as well as the Talismans? I'll leave that to you all to decide...)
1x Golgari Signet (See Dimir Signet.)
1x Helm of Awakening (This is the only "Spells cost less to cast" card I could find, but it also benefits the opposition.)
Lightning Greaves (Maybe I should don these awesome greaves again. You agree?)
Scroll of Fate (What more do you want? A free Manifest, & you will always know it's a creature or not, WHY DID I CUT THIS?!)
1x Simic Signet (See Dimir Signet.)
Which deserve the final replacing's? I'm leaving this to you...
& I apologize for all this text; I just wanted to show what I do recommend, & otherwise.
5 months ago
Apologies for the previous dupli-comment. The server was a bit off at the time...
Well, as an update to the deck: at least we can say Volrath, the Shapestealer is out, & Ezuri 2.0 will be staying for a very long while...
Also, being able to BOUNCE Mantfests to your hand w/ Temur Sabertooth , Words of Wind , even Scroll of Fate allows you a choice for Manifestation. While killing the ones you DON'T own via Thieving Amalgam is like a perfect vengeance; even cards like Qarsi Deceiver , Temur War Shaman , Whisperwood Elemental , even Ghastly Conscription , Ethereal Ambush , & even Write into Being .
Also adding Cloudform , We have an amount of 115 cards in so far; or 114 if nobody wants me adding such a card. From there, we have 2 things left; the 3rd Question about what helps Creatures; Morphs/Megamorphs/Manifest all apply to these Bylaws. & since all start as Faceless 2/2 Colorless Face-Down Token Creatures, the question now is: In Colors, what would be good for both , cards, & those w/ eith 2 Power and/or 2 Toughness, or lower even?
From there it's the first, & last question: What to Cut?!
I'll proceed in removing some of these things; they've been established anyway. :)
So, what cards that can support basically any Morphs/Megamorphs/Manifests (Colorless 2/2 Face Down Tokens.) can help big here?
I'm done for now; I'll just remove some things as they're accomplished...
5 months ago
- Reason: This is for test purposes. Trade a morph for a steal effect. Probably a questionable swap, will see how it works out.
Gift of Doom --> Whisperwood Elemental - Reason: Even less morphs I know. Although for 'protection' I feel the Elemental is bettet and more impactful.
Sea Gate Wreckage --> Homeward Path - Reason: Sea Gate Wreckage feels too situational. Homeward Patch could help various spells like Perplexing Chimera or Sudden Substitution .
If I count correctly, this leaves us with 15 morphs only though which is not a lot.
6 months ago
I want to add Salt Road Ambushers as well but am not sure what to cut right now.
6 months ago
Trail of Mystery is a really budget card that pretty much will let all of your morph costs tutor a basic land for you as well.
Unblinking Bleb will help with some top deck manipulation whenever you morph one of your creatures.
Mischievous Quanar Is interesting for its ability to copy spells, which can come in handy if your opponent plays something difficult.
Primordial Mist is something that will get you more bodies and potentially let you get some more morph creatures on the board.
Whisperwood Elemental is another card that will let you manifest some extra bodies onto the board which can be good for some additional morphs.
lastly Muraganda Petroglyphs is something that really helps the deck if you just don't have the mana to morph your creatures since then they will at least be 4/4 bodies instead of 2/2 ones and odds are it shouldn't help your opponents since no one really plays vanilla creatures in edh.