Whisperwood Elemental


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare

Combos Browse all


Whisperwood Elemental

Creature — Elemental

At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)

Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."

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Whisperwood Elemental Discussion

capshanks01 on Ezuri, Claw of Contest

1 month ago

Hello,I have a question about this build: how effective is Whisperwood Elemental?? and what about Tuskguard Captain?? I was thinking that "maybe" it's better to use the Bramblewood Paragon because she also provides Trample and only cost 2 mana. :D

rob_shifflett on

2 months ago

Yeva, Nature's Herald and Vedalken Orrery makes this deck quite intimidating. I would cut Predatory Rampage and Living Hive. Siege Behemoth can take Thorn Elemental's place.

I am not sure what to cut for these suggestions. Pathbreaker Ibex Colossal Majesty Zendikar Resurgent Elemental Bond Kavu Lair Whisperwood Elemental Temur Sabertooth &Rowensince you are going all in on Forests.

RazortoothMtg on Morphing Mind Games

2 months ago

Oh also, sorry for double commenting, but some of the topdeck manipulation in the new Esper deck might be good. Haven't really looked at the spoilers, but Aminatou lets you set up your Whisperwood Elemental or Primordial mist manifest every turn, and her second ability allows you to turn creatures face up for free if you really need too, making her a good include, and definitely better than Venser, the Sojourner sitting in the maybeboard. Those new Commander Storm cards are good with partners, but none are super synergistic (Maybe the green one since you have so many big permanents? Kind of a non-bo with Phage tho).

On a side note, I've been considering building a face-down creatures (morph or manifest) and a friend recently building Ixidor, Reality Sculptor morph has made me decide on manifest. If I were to build this list, I'd cut Illusionary Mask immediately due to budget concerns (I own most of the other random expensive things, like tutor and Ugin due to other decks). What would be the first card you would slot into it's spot? And is Brave the Sands still worth playing without Mask, or would you cut that too?

onehitterquiter on They'll Catch You On the Flip Side

4 months ago

You might consider running Whisperwood Elemental. Why? Because double-faced cards cannot be face-down, so he just poops out your doods face-up. And that sac effect ain't bad.

onehitterquiter on In sheep's clothing.

4 months ago

Ixidron would be interesting here because it doesn't affect werewolves (double-sided cards cannot be face down). Similarly, manifest could be fun, e.g. Whisperwood Elemental. Neat deck!

Legoarf on Animar Morph

6 months ago

Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.

Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.

Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.

Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.

Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.

On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.

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