|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Mythic Rare|
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Creature — Elemental
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up at any time for its mana cost if it's a creature card.)
Sacrifice Whisperwood Elemental: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
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Whisperwood Elemental Discussion
3 weeks ago
Hey, would you do:
Temple of Abandon
Ixidor, Reality Sculptor
Dictate of the Twin Gods
Scourge of Fleets
Search for Tomorrow
1 month ago
You might consider running Whisperwood Elemental. Why? Because double-faced cards cannot be face-down, so he just poops out your doods face-up. And that sac effect ain't bad.
1 month ago
3 months ago
Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.
Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.
Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.
Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.
Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.
On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.
3 months ago
3 months ago
- Is Eldrazi Monument a bit risky because it dies after a boardwipe?
- Is Worldspine Wurm's casting cost too expensive?
- Is Living Hive and Giant Adephage and Gigantomancer too slow/not enough value from the mana investment?
- Is 30 basic forest plus 9 non-basic land too little, too many, or ok?
- Is Abzan Beastmaster good enough card draw?
- Are the lifegain cards needed/good enough? Essence Warden and Arborback Stomper
- Is Druidic Satchel too slow and mana intensive?
- Is Nissa's Revelation too expensive and inconsistent?
- Is Moonsilver Spear a bit counter-intuitive in an anti-flyer deck? It's supposed to synergise with the token creation and a way to fight opponents' flyers.
- Should I play Squirrel Nest to combine with my Earthcraft for the infinite squirrel combo, or is that a bit inconsistent and unfair?
- Is Whisperwood Elemental any good? It does not synergise with the token creation theme, and has other risks.
- Is Whispersilk Cloak any good? it seems and over costed Swiftfoot Boots, but do I need to protect my commander, plus the unblockable might be valid.
- Is Archetype of Endurance worth it, as it seems like a not as good Asceticism?