|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
Creature — Elf
Creature spells can't be countered.
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Gaea's Herald Discussion
1 month ago
Hey, if you're worried about counterspells consider these options:
City, Dosan and Grid basically shut down counterspells. Seedtime, an extra turn is good. Herald can protect Skullbriar and other creatures from counterspells.
5 months ago
I am the Timmy in my play group, and I have learned to both give my dudes haste or protect them.
You can't Timmy properly without turning off the stack, man!
City of Solitude (Haste means you don't needa cast with flash)
And if theft is the problem, there are 3...
Just... make some of them auto-includes. You play with a control player! They wont "break your budget" when building, either! :D
5 months ago
Hello, multimedia. Thank you very much for you help!
Fauna Shaman & Gaea's Herald : I will definitely look for these cards, they would be a huge help. I would probably replace Weird Harvest, but I'm not sure with Autumn's Veil. I just wanted that extra coverage.
Fierce Empath : I took him out initially because I only had 1 creature with more than 6 cmc (Regal Force). I wanted to keep it pure tribal as possible, but I guess it may not work out... I'll try out Garruk's Horde (extra hand) , Thunderfoot Baloth (extra damage), & Lifeblood Hydra (extra draw/mana sink). On a side note: I've been thinking about using Nylea, God of the Hunt for her mana ability. What are your thoughts?
Lead the Stampede : I never thought about using this spell that way. It does seem like I would rather have creatures than lands later in the game. Maybe I will take that over Gift of the Gargantuan. I'm not so sure about taking out Crop Rotation and Sylvan Scrying, I need them to tutor Wirewood Lodge and/or Maze of Ith for faster infinite mana.
Harmonize : I had this card before, but I felt that it was too slow to include, and it could be countered easily if I didn't have Autumn's Veil, resulting in a waste of mana. However, I do have Momentous Fall, which is an instant, and since I may be including bigger creatures in my deck, I might have a better opportunity to use that draw power.
These suggestions are really wonderful, and it's giving me a much better idea in how I should form this deck. Thank you so much.
5 months ago
If you're afraid of counterspells I suggest Gaea's Herald.
If you're worried about game-ending ability you can adjust your use of Yeva to help with this. Her greatest strength as a Commander is not that she can flash in Elves which is very good, but it's that she can flash in any green creature. Using Elves to make a lot of mana and flashing in big creatures is the power she has. Creatures like Garruk's Horde, Thunderfoot Baloth, Lifeblood Hydra, Hornet Queen, Craterhoof Behemoth, Regal Force who you're already playing, etc. These creatures are not Elf tribal, but they can support Elves while also being finishers. You can use Elves like Fierce Empath or Fauna Shaman to tutor for and get these big creatures into your hand to be able to be able to flash them in.
You've done a really good job building the Elf creature core good card sense I would only add Empath and Fauna.
You can cut some of the lackluster spells such as Weird Harvest, Autumn's Veil, Gift of the Gargantuan, Crop Rotation, Sylvan Scrying for some of these big creatures. However, depending on your budget of course I would first add Fauna Shaman because she's really great with Yeva's flash ability being able to tutor for certain creatures who you can then flash into play, she's also an Elf.
Good luck with your deck.
5 months ago
Teufell: I'm sorry to hear that :( A couple of answers:
1) I play in a slightly removal-light meta, and Hapatra's rarely the scariest thing on the board. So she slides a bit under the radar.
2) From the cards in the decklist, you could work at tutoring for Sylvan Safekeeper and Lightning Greaves more often. I don't have much anti-counter protection in the list, but a T2 Hapatra can usually slide under most counterspells. Command Beacon really is helpful for avoiding the commander tax - eventually you'll make them run out of counterspells.
3) There are also many cards you could add to avoid disruption. In addition to Prowling Serpopard, you could play Gaea's Herald, Choke, Tsunami, Carpet of Flowers, Autumn's Veil, City of Solitude, etc against counterspells. If the concern is her getting burned to death, you might get away with cards like Undying Evil or Without Weakness or Swiftfoot Boots. Command Beacon and Sylvan Safekeeper, as mentioned above, are very helpful and already included - but they both eat a lot of your lands, so you might want to add Ramunap Excavator (which might also suggest the addition of the Fetches).
Does that help a bit?
7 months ago
I've been thinking about maybe adding red to the deck, which would let me add in cards that would be helpful. I made a new list of possible cards to add, including possible red ones, so I would appreciate thoughts on whether or not I should add red to the deck, and on the list:
7 months ago
HOPMONSTER: Thank you for your comment! Most of those have been in this deck at some point, but were removed for one reason or another. I would like to put Crumbling Ashes but it came out for Defense of the Heart currently. Lockjaw Snapper and Plaguemaw Beast were too conditional (they only worked if I had other sources of -1 counters), and Parallel Lives basically only works if I control my commander. And while I probably should find room for a bit more card draw, Slate of Ancestry always frustrates me when I try to put it into a list (8 mana for its effect?). Thanks for the comment, I always appreciate your insight! :)
slambamwam: I really need a dedicated token deck. This deck works okay without it, though - I just hate that often I tap out for a somewhat dead card.
Teufell: I'll take a look at your list! :) For the moment I'm not too worried about counterspells - Hapatra comes down T2 and dodges many early responses - but if you play in a counterspell-heavy meta Prowling Serpopard and Gaea's Herald could be really helpful!
gdm1989: I'll take a look at your list too :)
Thank you all for your comments!
7 months ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.