Gaea's Herald

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Eighth Edition (8ED) Rare
Planeshift (PLS) Rare

Combos Browse all

Gaea's Herald

Creature — Elf

Creature spells can't be countered.

Browse Alters

Gaea's Herald Discussion

shwanerz88 on Multani, Yavimay's Avatar - The Land is Angry

3 days ago

The art for Multani is great, I really like your build here. I really like the hatebear additions you have in here with Gaea's Herald & Dosan the Falling Leaf and may need to look into both of them for my Yisan build. I'm not sure if you even really need the Ghalta, some other cards I would suggest would be cards like Krosan Tusker and World Shaper

spiral_te on In response...permanent-ly!

1 month ago

This is a cool deck. All the cards are keepable, but these are the cuts I would make. Tried to cut something from each category rather than eliminate one.

  1. Siege Behemoth - Slower than your other evasion granters, 7 mana, and practically only works once.
  2. Essence Warden - A little life can help with the long game in some cases, but it doesn't synergize with anything else in your deck and is a low impact cut.
  3. Mirror Image - the most limited of the clone effects.
  4. Expedition Map - You have good targets, but no GREAT targets which lessens its value (cavern of souls type nonsense).
  5. Ambush Viper - I love me a green doom blade, but is more narrow than coatl.
  6. Loaming Shaman - might save you from decking yourself if labman dies, but...eh. A resolved surge will win you the game if nobody wipes anyway
  7. Void Grafter - 3 CMC and not reusable makes this the cut

At this point, it's a matter of personal taste what to keep because the remainder are all very good. I would try cutting Kiora's Follower , Genesis Hydra , and Gyre Engineer and seeing how the deck functioned.

Suggestions: - Tidespout Tyrant becomes a value engine/backup wincon - Prowling Serpopard or his ancestor Gaea's Herald for reasons - Veilstone Amulet turns all your spells into Mizzium Meddlers. - Cream of the Crop or other topdeck manipulation lets you set up your Rashmi triggers nicely. - Brutalizer Exarch is a bit heavy manawise but has two nice modes - Sages of the Anima easily puts you into crazytown

Happy Flashing!

TheCardPool on Bringing Them Old-School Beats (Nikya EDH)

1 month ago

UPDATE #1

Out:

Fauna Shaman Hydra Broodmaster Flametongue Kavu Skyshroud Poacher Tireless Tracker Scavenging Ooze Manglehorn Harbinger of the Hunt Wolfbriar Elemental Huntmaster of the Fells  Flip Yisan, the Wanderer Bard Gruul Spellbreaker Budoka Gardener Scryb Ranger Ulvenwald Tracker Quirion Ranger Ruric Thar, the Unbowed Buried Ruin Gruul Turf Kazandu Refuge Rugged Highlands Mountain Valley 2x Mountain 2x Forest

In:

Dualcaster Mage Llanowar Empath Genesis Hydra Yeva, Nature's Herald Decimator of the Provinces Siege Behemoth Magus of the Library Brutalizer Exarch Duplicant Greenwarden of Murasa Loaming Shaman Golden Guardian  Flip Burnished Hart Wood Elves Gaea's Herald Frontier Guide Diligent Farmhand Contested Cliffs Endless Sands Ghost Quarter Mystifying Maze Fungal Reaches Sheltered Thicket Raging Ravine Game Trail Memorial to Unity

My first update is focused on fine-tuning the deck a bit and getting rid of some of the obvious misfits with some needed staples and just new cards I thought would work. I decided to go all-in on the quick beatdown plan, so I added in some low-curve mana producers like Wood Elves, Magus of the Library, Frontier Guide, and Burnished Hart along with some heavy beaters and game-enders like Decimator of the Provinces and Siege Behemoth. I also added a bit more tutoring power with cards like Genesis Hydra and Brutalizer Exarch. I removed a bit of the Elf tribal suite because while it may be good in the early game, it won’t matter much if you get something like Skyshroud Poacher later in the game. I added Yeva, Nature’s Herald because having flash is crucial for a deck like this to really succeed—surprise allows you to dodge removal and play conservatively instead of walking into spot removal and board wipes. Speaking of flash, I can’t believe I didn’t consider Dualcaster Mage before—you may not be able to cast your own instants and sorceries, but Nikya doesn’t say anything about not letting you take other people’s! Golden Guardian I think is an excellent card in this deck—not only does it die easily to most of your powerful creatures, including your commander, but it transforms instantly into a land to boost your mana AND that pumps out Golems every turn with the extra mana you have left over. Finally, I also beefed up the land suite a bit to include some more utility lands—one thing I’ve realized is that the lands in this deck will have to carry some of the extra weight of you not playing spells. Contested Cliffs gives you access to extra removal, as many of this deck’s most powerful creatures are Beasts. Fungal Reaches lets you store extra Nikya mana for a big burst later on. Endless Sands is more insurance against removal and board wipes. And Mystifying Maze provides the deck with some much-needed defensive capability, once again helped by all that extra mana.

Something I’m struggling with is how much to focus on my beatdown plan versus an anti-control or combo plan. As it stands, this deck is well tuned for the beats but is weak against non-interactive strategies like storm or blink decks. Cards like Ruric Thar, Immolation Shaman, and Harsh Mentor would definitely put a crimp in their plans and stop them from going off, but they don’t really help toward Nikya’s goals much. Other cards like Runic Armasaur that are designed for the long game don’t seem at home in this specific version of the deck—I could see an alternate build though designed more with control in mind than beatdown. You’ll notice I’ve added a large Maybeboard of cards I want to include, but just can’t find space for.

Thoughts?

SaberTech on Ancestral Animar

2 months ago

@JMCraig Have you had a chance to test out Rhythm of the Wild in Animar? I have my reservations regarding the card, but there are people in the Discord that have been giving it good reviews, particularly because it gives mana dorks haste.

As I see it, the major cons of the card are that A) As an enchantment the deck has no way to tutor for it. B) At 3-CMC it wants to be played on turn 2, the same as Animar. And C) It benefits Animar if cast first, but if cast after Animar its play value for its cost goes down significantly.

That being said, if you cast Rhythm on turn 2, then Animar turn 3, there is still a chance of comboing off turn 4 if you have a few mana dorks in hand. Cards like Llanowar Elves are basically free spells if they get haste. And honestly, in a counterspell heavy meta it may be worth waiting until turn 3 to cast Animar if it also gets to be uncounterable.

I think some people have been playing it in Gaea's Herald 's slot, and it is nice that Rhythm only makes your creatures uncounterable, but I wonder if that is better than having the Herald as a possible target with Weird Harvest to help protect the other cards you tutor for? The one green mana in the Herald's cost is much easier to accommodate than the two green mana for Prowling Serpopard .

I keep mentally comparing the Rhythm to Cloudstone Curio . It is at least possible to tutor for the Curio with tutor cards like Fabricate , and even then it's a card that doesn't show up often. Is it worth giving a 3-CMC non-creature card a slot in the deck if you are only ever going to see it if you draw into it, as opposed to a creature that can be a viable tutor target?

Inkmoth on Yeva Draw-Grow

2 months ago

Hi_diddly_ho_neighbor: Thank you very much good sir, I appreciate the kind words!! Hopefully one day you join the dark side and embrace combos. :)

Winding Canyons : The deck is actually not starved of this ability. In fact, if you think about it, Command Beacon being on the chopping block is a really good indicator of it. The reason why is because getting rid of Yeva is never a factor because I always unload my hand in response to that removal and she is never out unless I have stuff worthy of being played. That land might be going out for Sunscorched Desert as a Plan D wincon since I don't need Shaman of Forgotten Ways to have haste for me to win at instant speed.

Krosan Grip : I love it, but I don't have space for it and it's too costly to merit it as some have said. I also don't have many Food Chain opponents.

Polukranos, World Eater : My heart breaks. He was in the earlier iterations of the deck as a finisher with Kamahl, Fist of Krosa , unfortunatedly Somberwald Stag eliminated the need for both and it still kills Teferi, Mage of Zhalfir and Linvala, Keeper of Silence (which Polukranos, can't). Meanwhile, I already have Lignify , Song of the Dryads , and Beast Within to deal with them. Torpor Orb has no longer posed as much of a threat with the current state of the deck tbh.

Heroic Intervention : Warping Wail has made this obsolete and even when I don't draw it, the deck usually combos off or outvalues board wipes since I can resolve my spells before or after them.

Gaea's Herald : I truly wish I could replace the cat for herald, but as it stands, I play against 3 blue players and it sucks to see a secondary counter which happens quite often actually. Prowling Serpopard is definite security against that.

Squall Line & Elderscale Wurm : Very enticing if it wasn't for their uselessness outside of winning. I wish I could consider it.

Once again, thank you very much and for the upvote!

Soren841: I wish I could do Memory Jar loops. I mean I could but like you said, sorc speed. Herald IS better until you factor how many counters I usually spent stopping me. Definitely a meta call.

DiverDown: Honestly, I was completely out of my element regarding an approachable budget list, cause I didn't know what that was exactly. Abzkaban was kind enough to point me in a good direction and I personally didn't know whether $200 was too much or not. I'm glad of the amount of people that came out of the woodworks to defend the $200 price tag. Made me feel like I hit the right number at $2 a card. I would love to see the lists you're referring to, btw! To return the favor and I am always down to see a new list. :D

I'm glad you enjoyed both variants of the deck, I worked obsessively long on it, that it is just a delight to read all the positive comments.

Thank you all!! :D

Hi_diddly_ho_neighbor on Yeva Draw-Grow

2 months ago

First of all, very cool list and nice write up! I am not the best at giving advice on highly tuned decks because I am a filthy casual and generally avoid the combo style of play, but here are some thoughts I had:

Winding Canyons might be a decent replacement for Command Beacon if you end up cutting it. It still provides you with the necessary colorless mana, but it can serve as an additional flash enabler that is harder to deal with than Yeva.

I always advocate for Krosan Grip . Maybe it is too slow (mana wise) for more competitive metas, or maybe I have just been blown out by Food Chain too many times, but split-second seems very relevant in higher powered metas.

Polukranos, World Eater is a bigger, beefier fighter than Somberwald Stag that gets around ETB cancelers like Torpor Orb and flash cancelers like Teferi. Not saying that you replace the Stag, but running them both together might be helpful.

Heroic Intervention or Spore Frog might be good emergency panic buttons.

Gaea's Herald is the OG Prowling Serpopard if you are looking for additional anti counter spell tech.

And just for laughs... Squall Line + Elderscale Wurm :)

+1 from me.

SaberTech on Ancestral Animar

3 months ago

Whenever you have the time, I am interested in hearing your current perspective on some of the cards run in this build.

1) Consecrated Sphinx VS Primordial Sage .

2) Loyal Drake and Generous Patron as supportive card draw.

3) The re-inclusion of Slithermuse .

4) Gaea's Herald and the risk it poses of allowing opponents to get their own combo creatures past counterspells.

5) And the general level of risk that you think is involved in casting Weird Harvest .

I'm still of the opinion that Loyal Drake's card draw is rather slow. Wouldn't it be better to run Trinket Mage in that slot, since it can tutor for Skullclamp , Walking Ballista , or Lotus Petal to basically make itself a "free" spell that turn?

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Gaea's Herald occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.2%