Gaea's Herald

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Eighth Edition (8ED) Rare
Planeshift (PLS) Rare

Combos Browse all

Gaea's Herald

Creature — Elf

Creature spells can't be countered.

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Gaea's Herald Discussion

Keepper on Gorgeous Girls Deck

1 month ago

@tulse added Gaea's Herald , but have to pass on Goblin Matron hahaha

geojedi on Dwynen's tribe

1 month ago

A couple of ideas that come to mind immediately are:

Triumph of the Hordes - this is a basic win con in mono-G

Imperious Perfect - token pumper and power ramping creature.

Ezuri, Renegade Leader - Regeneration and Overrun on a stick.

Elvish Harbinger - an inexpensive creature tutor and extra body.

Throne of the God-Pharaoh - with all the tap effects elves have, this is a good way of racking up the damage.

Nissa, Voice of Zendikar - blockers, buffs, and card draw.

Elvish Promenade - Elf Tokens galore.

Immaculate Magistrate - power booster.

Harmonize and Lead the Stampede - Excellent card draw and inexpensive.

Green Sun's Zenith - though fairly pricey, this card is one that finds its way into every green edh deck I have built. It is simply that good.

Mosswort Bridge - Easy to get the ability to pop.

Gleeful Sabotage - take out multiple targets with this.

Genesis Wave - easily capable of hitting double digits for X and gathering a massive field in no time.

Regal Force - Excellent way of refilling your hand, especially if your opponents are running loads of board wipes.

Soul's Majesty - Similar in purpose to Regal Force, but as a noncreature tech.

Shapers' Sanctuary - More card draw.

Heritage Druid - mana dork

Essence Warden - Get life from creatures coming to the field

Gaea's Herald, Dosan the Falling Leaf and Prowling Serpopard - making your creatures less likely to be interacted with before having effects on the field.

Vanquisher's Banner - power boost and card draw.

Primal Command and Evolution Charm - modal cards almost always are value, and these are no exception.

Bellowing Tanglewurm - makes it quite difficult to block unless they are running the same colors.

Austin_Smith_of_Cards on Kamahl, Fist of Cruisin' n' Bruisin'

2 months ago

Token build of Kamahl with no Craterhoof Behemoth? What blasphemy is this?

Prowling Serpopard would serve you a lot better than either Gaea's Herald or Autumn's Veil. The single-turn protection with the Veil isn't often enough to really protect yourself.

Bane of Progress to nuke pesky pillow fort enchantments and restrictive artifacts has been life-saving in my experience. Never leave home without it; monogreen has so few wrath effects anyway.

There's other cards I'd share, but it would be easier to share with you my Kamahl build: There's No Kill Like Overkill - Kamahl Krosan EDH

ZendikariWol on Zacama, Elder DinoSTORM

3 months ago

But like... if someone finds a way to... I dunno... disrupt your combo with... I dunno... removal or a counterspell or like, anything... you just sorta lay down and die. Your deck becomes a normal naya beatdown deck, but with a much worse mana curve.

For stopping counterspells: Prowling Serpopard is great, Gaea's Herald is acceptable, maybe Cavern of Souls but ya know, $$$$. Leyline of Lifeforce, Not of This World, possibly Nullstone Gargoyle. There's that.

Regarding removal, Not of This World is good, Swiftfoot Boots and Lightning Greaves are iffy at sorcery speed, Blossoming Defense, Archetype of Endurance, Asceticism, Sheltering Word, Heal the Scars, Heal the Scars, Molting Skin is amazing, Regenerate, Seedling Charm, Vagrant Plowbeasts.

So yeah that's what I got: a lot of the choices here are not very good, but for redundancy I though some may be useful.

multimedia on Shepherd of Blight

5 months ago

Hey, if you're worried about counterspells consider these options:

City, Dosan and Grid basically shut down counterspells. Seedtime, an extra turn is good. Herald can protect Skullbriar and other creatures from counterspells.


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