|Commander / EDH||Legal|
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|Duels of the Planeswalkers||Rare|
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Creature — Elf
Creature spells can't be countered.
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Gaea's Herald Discussion
3 days ago
Wild Research has a color identity, and is not legal for your deck.
The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.
The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.
Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.
Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).
You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.
All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.
Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."
I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.
And here's what I recommend in their place:
Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)
Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.
Other miscellaneous stuff:
Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.
Nomad Mythmaker might make a useful recovery tool.
Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.
If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.
And that's all I can think of at the moment. Good luck.
2 weeks ago
Rhys the Exiled, Beastcaller Savant, Bloom Tender, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Elvish Champion, Elvish Piper, Ezuri, Renegade Leader, Gaea's Herald, Immaculate Magistrate, Joiner Adept, Mul Daya Channelers, Nath of the Gilt-Leaf, Oracle of Mul Daya, and Fauna Shaman are all missing though! Seriously, you can't have an Elf deck without a few of these thrown in there. This is why I play Elf based EDH decks, I like them all too much to go without one. Haha. +1
I love Elf decks.
3 weeks ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
3 weeks ago
My argument against the greaves - and my argument for the cards listed below - is that with the current build, even if you add the greaves to the mainboard, the turn 3 combo will almost never materialize as long as your opponent knows what's coming. And as I said earlier, even if you can make it happen later through recursion or more tutors, those few turns will probably cost you the game.
Have you considered one drops like Birds of Paradise, Llanowar Elves, or Utopia Sprawl? I know you've already got three copies of Avacyn's Pilgrim, but I'd add a lot more cards like it - you might consider removing the Sakura-Tribe Elders, one Sun Titan, and perhaps one or two more cards.
This way you have three mana on turn two, enough to play one of the two combo pieces and protect it with Vines of Vastwood if needs be, and from there on out you should always have the means, given enough hexproof and shroud-granting instants, to protect them (or perhaps run a mix of such instants plus a pair or two of the greaves - my only concern with the latter is that they aren't instant speed, so that you can't cast them in reaction to something, though obviously it's nice that they're a permanent). As long as you pick up the Druid first, that means you can activate the combo on turn three with protection against removal. And even if you don't start with the combo pieces in hand, this will let you play your tutors a turn sooner.
1 month ago
nyctophasm My play group is 6 guys, all with some pretty hardcore decks. One guy has 12 different commander decks so it's impossible to guess what he's going to do. One guy has some pretty resilient mono red and mono black decks that just pump the general and go for general damage win. Those types of decks are tough but that's where Borderland Ranger comes in handy to buy some time.
Since there isn't a lot of enchantment protection in Green I've found a few work arounds... I use Lifeforce (against black), That Which Was Taken, Savage Summoning, and am planning on adding Yavimaya Hollow, Boseiju, Who Shelters All, Gaea's Herald, Soul of New Phyrexia, Yeva, Nature's Herald
The idea being flash in Sasaya with Savage Summoning, reveal your hand to flip him, you should already have a win con on the board, Helix Pinnacle, Hydra Broodmaster, etc and can pump them at instant speed all before your upkeep. If anyone tried to respond you can tap your mana and pump the win con permanents anyways. Once Sasaya is un-counter-able there's no stopping you tapping that sweet 50 mana unless they destroy target creature before he flips, which is where Yavimaya Hollow would come in handy or Asceticism.
1 month ago
1 month ago
Nice, this was my first thought when I saw her "creatures you control have haste" + "untap target creature"
Garruk Wildspeaker is another option, competing with other stuff in the 4 slot he might not make it, but he can easily use his overrun ability which can potentially just kill opponents
why prowling serpopard over Gaea's Herald?
1 month ago
Nettle Sentinel and Heritage Druid gives infinite mana. So does Elvish Archdruid and Staff of Domination. I would recommend you go all in on one of those. You want something like Akroma's Memorial or Craterhoof Behemoth something to give your guys haste. Then you also want something like Heroic Intervention or Asceticism to limit interaction. I also like Gaea's Herald in the sideboard and I find that Yeva, Nature's Herald is really good if you are going all in with staff of domination.