Gaea's Herald


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Eighth Edition (8ED) Rare
Planeshift (PLS) Rare

Combos Browse all

Gaea's Herald

Creature — Elf

Creature spells can't be countered.

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Gaea's Herald Discussion

SynergyBuild on Ancestral Animar: Low-Budget

1 week ago

Vexing Shusher/Prowling Serpopard/Gaea's Herald can all be used against countermagic, and though Animar can protect itself, Temur Sabertooth can protect other creatures if you want.

blud_roze on

2 weeks ago




SaberTech on Ancestral Animar

4 weeks ago

I run Cavern of Souls but I'm not super fond of it. I consider it a necessary evil. It has helped me get Animar down, but a lot of the time it's just a land that produces colorless mana (aka, often anywhere from lackluster to useless). If you are facing a lot of counters then it may be worth it, but otherwise you may find it more of an annoyance then a benefit.

I don't like Dosan the Falling Leaf. The double green to cast it is a pain if you are trying to cast it the same turn you are wanting to combo off, and I wouldn't want it to just sit on the board where it prevent your opponents from interfering with each other.

Gaea's Herald is mana efficient but potentially helps decks like Gitrog to get its commander down past counterspells. You will either have to let is sit in your hand as a dead draw until you are ready to combo, or you cast it to get a counter on Animar and run the risk of your opponents getting use out of it before you do.

Your experience with Prowling Serpopard was interesting to read. I don't have enough experience with it to offer an educated opinion.

Vexing Shusher's cost is at least flexible, using up the red mana that you may not otherwise use that turn. I don't think that it fits into any of the faster plays that Animar may want to make, but if the game gets stalled out it might work for getting a key spell through. It seems pretty clunky most of the time though.

I think Dosan and Herald should be struck from the list entirely. The others are pretty "meh" and are more likely meta picks than potential core cards for the deck.

JMCraig on Ancestral Animar

4 weeks ago

Here's another discussion question or everyone. Lately I've been revisiting the available cards that can make our creatures uncounterable. There are a few good ones (sorry, savage summoning) and I've been considering playing one in Phyrexian Metamorph's slot.

First, it's important to note that a lot of the best counters in cEDH can't hit creatures. this is the reason i rarely play anti-counter tech in the deck; frankly its somewhere between overkill and actively damaging, especially when we need an important noncreature to go though and it ends up eating 2-3 pent-up counters that weren't able to be used earlier. Nevertheless, I think a few of the following cards may have merit for us:

Cavern of Souls: almost exclusively used cast Animar early on, so it's not quite the same as the rest of these options, but its worth mentioning since free is always my favorite cost. I could add Crop Rotation to the deck to get access to Cav and Cradle more frequently, but neither is so essential to the deck that i'd want to play such a narrow tutor.

Dosan the Falling Leaf: basically a City of Solitude that works better with our tutors. My issue when testing this guy in the past was that he prevented the rest of the table from stopping other decks from winning on their turns. very risky.

Gaea's Herald: another universal effect, this time much more favorable to us. Very easy to cast and tutor as well. But i hate the idea of protecting opponent's casts.

Prowling Serpopard: in most ways, the upgraded Herald. Uncounterable itself and one-sided. The cost is annoying but not too onerous. my main issue is that by covering our creatures, he puts our non-creature casts at real risk of eating those pent-up counters. in my testing, this wwould sometimes get something as minor as a Gamble countered just bc the counters were feeling like dead weight. obviously this is mitigated in a big game with lots of active opponents, but I ended up rejecting this guy bc he was more often than not some combination of useless, expensive and actively detrimental.

Vexing Shusher: No way around it, this guy is not mana-efficient (at least by Animar's standards!) But he can be used a lot more flexibly than the other options i listed, most importantly to protect our noncreature casts. He can proactively help an opponent win a counter war to save the game, or simply protect our key casts like the other options. he has no downside beside costing 2 CMC. hell, you can't even Stifle the little guy if I have enough mana to keep activating him. He's kinda like having as many Red Elemental Blasts as we'll ever need. I'm not sure we really need any, but if I wanted to add one, he'd get the nod.

So what do you guys think? do you have trouble with counters? which of the options above do you prefer? Shusher is probably my 101st card for the deck right now, but do you think Metamorph is worse? feels like old tech to me, all things considered, but im open to discussion.

Snogglesworth on Triple X Rated

1 month ago

I found some good budget options to these two, while not nearly as good they don't break the wallet. Autumn's Veil, Gaea's Herald, Insist, Leyline of Lifeforce, Overmaster and Prowling Serpopard.

Torekai92 on The Predator of Predators

2 months ago

If you are worried about counterspells here are some options that could help:

As a web dev myself, love the css and dig the music :) +1 from me!

Keepper on Gorgeous Girls Deck

4 months ago

@tulse added Gaea's Herald , but have to pass on Goblin Matron hahaha

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