|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Eighth Edition (8ED)||Rare|
Combos Browse all
Creature — Elf
Creature spells can't be countered.
Gaea's Herald Discussion
2 days ago
Sure post whatever you want. Feedback is always great.
I personally hate Dryad Arbor because it's a land you can't tap for Mana the turn it's played.
Rhythm of the Wild is a 3 CMC and it conflicts with Animar on turn 3. Any utility enchantment should be 2 or 1 CMC so they can be played on turn 1 or 2 before Animar. If you want to make your creatures uncounterable, try Gaea's Herald or Prowling Serpopard or Surrak Dragonclaw
1 week ago
While I do like Rhythm of the Wild , I cut back on it to help reduce my curve, with Domri, Anarch of Bolas currently being a test slot. In terms of functionality I'll agree that Rhythm of the Wild has more to offer, but haste is for the most part irrelevant for me, the counters are helpful, but in the current colors, it's way more difficult to tutor it up or cheat onto the battlefield in comparison to Gaea's Herald . Herald also is not a card that's going to just be casted for the sake of casting, but more so in a attempt to combo off or get a huge value play.
1 week ago
3 weeks ago
Linked here from the Facebook group and as this comment got longer, I figured I'd leave it here for easier parsing than on Facebook itself.
Okay, so taking a look at this, I notice one thing right off the bat: Your deck only has 7 or so ramp spells in it (I may have missed a couple).
Animar turns top decks into fuel if they're creatures, so it's the one time I would recommend not running mana rocks. I mean, you still can, but you should run a decent assortment of dorks that let you land Animar turn 2. You currently only run Birds of Paradise.
Llanowar Elves , Elvish Mystic , Fyndhorn Elves , etc., would be better than your mana rocks. I dropped Sol Ring entirely because it doesn't help Animar "go off" so to speak, since I always need colored, not colorless, mana.
Burnished Hart could easily be removed for one of the above- it takes 6 mana to get 1 land. Sure, you can play it for free, but the activation cost is still an issue. Rishkar, Peema Renegade (2 * +1/+1 counters on Animar for casting her, plus turn another thing into a dork is niiiiiice), etc., would be more beneficial for the mana spent and better utility overall.
Warstorm Surge, Primeval Bounty, etc., aren't necessary. Surge has both Purph and Ballista which outperform it during the combo with Ancestral Statue- 3 payload is a bit much since the deck is predicated on you obtaining 1 card (so you're running 3:1 payloads to combo pieces that let those payloads outright win). Animar just doesn't want to pay full retail cost for that effect when Ballista is free and Purph is R.
Vedalken Orrery is largely a do-nothing card. Casting at instant speed is fun but Animar doesn't have to- something that just outright makes your stuff uncounterable would be a better use of mana than Orrery if playing around counters, and if playing Orrery to be cute... Animar isn't cute. You can combo quick and dirty through things like Dosan the Falling Leaf and Gaea's Herald.
The Swords are oddly placed. 5 mana to get a limited effect isn't great when your Commander lends himself better to enabling sheninagans with Prime Speaker Vannifar , Tishana, Voice of Thunder , Brutalizer Exarch , Generous Patron , Imperial Recruiter , Beast Whisperer (you run Primordial Sage and Soul of the Harvest- Whisperer is a straight upgrade to one of those, but I run all 3), Wall of Blossoms , etc.. Rhystic Study wouldn't be out of place either. Most of the above when combined with Animar and Temur Sabertooth/Cloudstone Curio make a phenomenal draw engine to get you what you need.
So, to summarize everything up:
1x Elixir of Immortality 1x Gruul Signet 1x Izzet Signet 1x Sol Ring 1x Sword of Feast and Famine 1x Sword of Fire and Ice 1x Sword of the Animist 1x Vedalken Orrery 1x Primeval Bounty 1x Warstorm Surge 1x Burnished Hart
1x Llanowar Elves 1x Elvish Mystic 1x Fyndhorn Elves 1x Sakura-Tribe Elder 1x Wall of Roots 1x Rishkar, Peema Renegade 1x Beast Whisperer 1x Imperial Recruiter (or some other tutor, they help) 1x Rhystic Study or some other draw source 1x Vannifar, Tishana, some other draw source.
If you have issues with your spells getting countered, cut something for Gaea's Herald or Dosan the Falling Leaf , or both. You could probably cut 1 land and a fatty like Utvara Hellkite who take way too long to do anything on their own in order to fit these in.
There are a few random improvements that can be made, like changing Plaxcaster Frogling to Spellskite , or swapping Hoard-Smelter for Reclamation Sage , but that can be saved for another time. More ramp and more draw engines will definitely help more than anything else. I even run Trophy Mage to get Cloudstone Curio, but that's a jank play. Spellseeker to get Weird Harvest to get Ancestral Statue and Walking Ballista in the same turn is where it's at lol.
Anyway, this was a long, loooong comment, but I hope it helps you out, man.
1 month ago
Hey everyone! Sorry for my absence. I am currently deployed in the Middle-East, and I didn’t bring this deck with me (didn’t want the sand to destroy it..). However, I want to be more active from now on with replying to the comments and stuff. There has been quite a dry-spill with new cards for a while, but we have quite a few new goodies to look at now! (More on that in a bit).
GeminiSpartanX, Guerte, Dankey, Sylvanrush BlackShads, Wurmlover: As you can tell by this list, it seems like a ton of your metas deal with quite a few blue players. I guess I have been blessed enough to not really have that problem in my meta. Most people I play with (which is a good pool of 20+ people) are not really fond of blue as a primary color, so counterspells are pretty rare for me. However, I realize I am the exception here, so I decided to add a section of the Primer dedicated to “Anti-Blue”. This also got me thinking that I should add an “Anti-Artifact” and “Anti-Enchantment” sections too. I hope that you guys are excited about this! It will be part of my v3.4 update in the next couple days. I want to get your opinion first before I post the update. Ill list what I can think of myself, so please let me know if you have any other ideas! (Note: There might be some repeats among the list, and please fill free to mix and match as needed.
That is what I came up with so far, please let me know if you have any other ideas!
Ripwater: Welcome the the Om_rath family! (sorry for the 3 month delayed welcome…). I’m glad you like the decklist! It’s cool you are building it with the pricy stuff first, most do it the other way around lol. Are you done building yet? I don’t know how your games have gone so far, but I win in a few different ways. The two most common methods are through attacking with a hoard of tokens, or sacking tokens to burn everyone to death. Better yet, Where Ancients Tread and Warstorm Surge are the most effective way to burn. However, Purphoros, God of the Forge , Craterhoof Behemoth , Akroma's Memorial and Genesis Wave are all great win-cons too!
I am not a fan of three card combos, even more so when one of the pieces are not the commander itself. The expectation is when each piece of the combo are great in the deck by themselves anyway. The problem with the Valakut, the Molten Pinnacle + Prismatic Omen + Scapeshift combo is that only Scapeshift is good in the deck by itself. Not enough Mountain s for Valakut, the Molten Pinnacle and Prismatic Omen is pretty useless. However Zendikar's Roil is fine in the deck!
New for some potential changes!!!
POTENTIAL ADDS (trying a new thing where I rate them 1-10)
Prismatic Vista 10/10 - Best card for EDH in years! It is right at home in Om_rath!
Wrenn and Six 8/10 - I spent a LONG time starting at this card, trying to figure out if I like it or now… Then it accord to me that it is pretty much a Ramp spell in a deck with 11 lands that sack themselves! It makes me more included to keep Evolving Wilds around.
Crop Rotation 7/10 - I have been milling over this card for a while. When I play games, I try to think to myself, “would I want Crop Rotation right now? I have realized that the answer is almost always yes. So, it is coming back. But I must fork over $100 for a stupid foil one…
Force of Vigor 7/10 - Lets be honest, this deck is with a splash of , so this spell will always be free!
Living Twister 6/10 - Out of all the cards suggested, I am the most skeptical here. The fact that it is an Elemental does not matter to me. I am curious what you all think (for those who are not playing tribal).
CHOPPING BLOCK (MAYBE!!!)
Boundless Realms – I love this card but have come to except that this deck does not really need it. I rather have a cheaper ramp spell 90% of the time.
Sylvan Awakening – A bit conditional for a wincon. Most of the time it ALMOST wins and then pissing the survivors off.
Hour of Promise – Not sure if I want to cut it. For some reason always seems so much more then !
Evolving Wilds – IDK…
Please let me know what you think about these potential changes!!!
: I am not a fan of Nissa, Who Shakes the World in this deck. I think it is generally fine, but not worth a slot overall.
It was good to finally catch up with you guys. I am really looking forward to what all of you think about some if my thoughts. Quite a bit going on here, but it is an exciting time to be an Om_rath player!
2 months ago
2 months ago
The art for Multani is great, I really like your build here. I really like the hatebear additions you have in here with Gaea's Herald & Dosan the Falling Leaf and may need to look into both of them for my Yisan build. I'm not sure if you even really need the Ghalta, some other cards I would suggest would be cards like Krosan Tusker and World Shaper
3 months ago
This is a cool deck. All the cards are keepable, but these are the cuts I would make. Tried to cut something from each category rather than eliminate one.
- Siege Behemoth - Slower than your other evasion granters, 7 mana, and practically only works once.
- Essence Warden - A little life can help with the long game in some cases, but it doesn't synergize with anything else in your deck and is a low impact cut.
- Mirror Image - the most limited of the clone effects.
- Expedition Map - You have good targets, but no GREAT targets which lessens its value (cavern of souls type nonsense).
- Ambush Viper - I love me a green doom blade, but is more narrow than coatl.
- Loaming Shaman - might save you from decking yourself if labman dies, but...eh. A resolved surge will win you the game if nobody wipes anyway
- Void Grafter - 3 CMC and not reusable makes this the cut
At this point, it's a matter of personal taste what to keep because the remainder are all very good. I would try cutting Kiora's Follower , Genesis Hydra , and Gyre Engineer and seeing how the deck functioned.
Suggestions: - Tidespout Tyrant becomes a value engine/backup wincon - Prowling Serpopard or his ancestor Gaea's Herald for reasons - Veilstone Amulet turns all your spells into Mizzium Meddlers. - Cream of the Crop or other topdeck manipulation lets you set up your Rashmi triggers nicely. - Brutalizer Exarch is a bit heavy manawise but has two nice modes - Sages of the Anima easily puts you into crazytown
Gaea's Herald occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%