Johnny/Spike here. I like optimizing less popular commanders. My favorite colors are Simic and because of that Yeva has become my main. You read that right.

Cloudius says... #1

Thanks Buddy for upvoting my Pauper EDH deck:


Lock and Load!

Pauper EDH Cloudius

SCORE: 27 | 25 COMMENTS | 1034 VIEWS | IN 6 FOLDERS


It's really fun to pilot the deck as we attempt to "Gun Down" our opponents with the firing squad! Feel free to leave your comments and suggestions on the deck page too. Cheers pal!

March 13, 2019 12:02 p.m.

eagleneb91 says... #2

Thanks for the upvote!

March 11, 2019 4:26 p.m.

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Said on Yeva Draw-Grow...

#1

Don't forget Nykthos, Shrine to Nyx . :D

March 20, 2019 10:56 a.m.

Said on Yeva Draw-Grow...

#2

SynergyBuild; Let me know what you come up with, I'm all for making Yeva stronger. At the end of the day, that's my goal, to make Yeva the strongest she could possibly be. If your strategy proves to be viable, I will modify accordingly after testing it myself.

March 20, 2019 10:24 a.m.

Said on Yeva Draw-Grow...

#3

Soren841: That was probably going to be my course of action, I haven't actually had as much trouble with my mana despite everyone's concern for it.

March 20, 2019 10:13 a.m.

Said on Yeva Draw-Grow...

#4

SynergyBuild: That's the downside of having an enabler in the Command Zone. She lacks CA and is entirely reliant on the deck to provide every line of play with her enabling them at instant speed.

Unless we cram in way more relevant artifacts in a deck that won't be able to facilitate them (monogreen), the Shimmer Myr line would definitely be a shoehorned strategy, especially when we can't reliably get Paradox Engine out of the deck. Implementing it will yield nothing but another line of play that'll serve to deviate from the core strategy.

Going off at instant speed, abusing fast mana, and Yeva overall is the goal

While this is mostly right, the core strategy is actually making sure a big mana dork sticks past summoning sickness. Something Shimmer does very little in facilitating aside from the occasional instant speed Thousand-Year Elixir . This line is especially moot when Genesis Hydra lets us cheat out artifacts at instant speed already while remaining a relevant outlet.

As stated in my disclaimer, it's borderline impossible for the deck to ever become a cEDH deck since it will never do anything aside from having flash and providing it, so if the deck doesn't give you gas you durdle.

Geier Reach Sanitarium : While seemingly a utility, it's also win con while also making sure we can always get the right noncreature card out on the field at instant speed.

Yavimaya Hollow : Very relevant in my meta, so it could be swapped for the pilots' preferred land.

Deserted Temple : This one might actually be worth cutting, it's only helped me like 5 times in the last like 200 games.

March 20, 2019 9:33 a.m.

Said on Yeva Draw-Grow...

#5

SynergyBuild: Yeah, Seedborn is usually game ending. Nothing like having Prophet of Kruphix back in EDH :D

March 20, 2019 8:54 a.m.

Said on Yeva Draw-Grow...

#6

CyborgAeon: I wouldn't want Soul of the Harvest or Primordial Sage . That's way too much for something that starts yielding after it's in play. So I have to agree with Soren841 the cost is an issue and E-wit/beast within is already in the deck regardless of direction.

Dango: Your point is exactly why it's still in the deck, but lately the lines of winning are more definitive whereas Exarch is more for more attrition based wins.

This might warrant revisiting Skullwinder , perhaps?

As for Ezuri, Renegade Leader ,slightly enticing but it only really stops Fire Covenant in my meta.

March 19, 2019 1:43 p.m.

Said on Yeva Draw-Grow...

#7

Soren841: If I can find an effective way to implement Memory Jar loops, I will definitely get rid of Blighted Woodland lol. Haven't seen so many people so heavily against it. xD

March 19, 2019 12:19 p.m.

Said on Yeva Draw-Grow...

#8

CyborgAeon: I feel bad my previous comment insinuated that topdeck tutors were something I eagerly needed or wanted. Thank for taking the time to scrape the bottom of the barrel for me, but I don't think I see myself ever considering Planar Bridge , Planar Portal , and Skyship Weatherlight . They're just.... bad? Portal being the least worst, I'll agree.

Glimpse of Nature has been in and out a couple times, sometimes it over performs, other times it being a sorcery throttled my ability to pop off on someone's turn. Beast Whisperer , while more costly can come down at instant speed while providing me a much needed elf-body/2 devotion. Not a bad card, tho, so I should consider trying it again.

March 19, 2019 12:15 p.m.

Said on It's Not Easy ......

#9

Nice deck, dude!! :D

Ever consider Chord of Calling ? You can bring anything out at instant speed straight to the field. Like Spike Weaver , Tajuru Preserver , even the bae Yeva, Nature's Herald for anything else.

March 19, 2019 11:53 a.m.

Said on Yeva Draw-Grow...

#10

CyborgAeon: Honestly, the way the deck has been winning has started to make Brutalizer Exarch seem slightly less practical, but it still a less complex loop than the Eternal Witness / Beast Within line. Winning through attrition is still on the table, so all in all Brutalizer Exarch still puts in a lot of work, but the rest of the deck sort of might not need him anymore.

However, if i do replace him for something, I want it to be something as practical and useful. Nothing really stands out to me though and a tutor is a tutor and I need every tutor that can look for Temur Sabertooth .

Throne of the High City is super meh, IMO. I really don't like saccing my own lands. I don't draw many, and monarch is hard to hold with all the Swan Song s in my meta.

Glad you liked Duskwatch Recruiter  Flip: Hands down my favorite outlet, since you don't get non-creatures out of the deck when going infinite with it.

I've been wanting to explore the possibility of Memory Jar loops. Aside from that, I'm pretty content with the deck, it's very consistent as much as it can be at least.

March 19, 2019 11:35 a.m. Edited.

Said on Yeva Draw-Grow...

#11

SynergyBuild: It's usually how I start my kill loop, by removing all rocks, lands, PWs, and enchantments. It's honestly been amazing. The tutoring effect has come in super handy as well. However, I've only ever used it as a disruption piece once. Typically it's for a tutor or MLD.

I have been open to the idea to change it, but it has to provide as much as it has, since it has been a very versatile card in its own right.

March 19, 2019 10:27 a.m.

Said on SynergyBuild...

#12

Wait... so this is basically mono-green high tide? ( Reset high tide where you just respond to your opponent winning by winning, with your whole deck being instant-speed.) -SynergyBuild

This description got me, man. Thanks for that! :D

March 18, 2019 11:06 p.m.

Said on Yeva Draw-Grow...

#13

Soren841: That's exactly what I am going to do, so thank you very much, good sir! :D

March 18, 2019 3:14 p.m.

Said on Yeva Draw-Grow...

#14

SynergyBuild: Yeah this is something I am totally conscious of. I've been on the wrong end of that spectrum and it was a hard lesson, but very well learned.

The Chrome Mox is my achille's heel when it comes to the early ramp, hopefully I can get better at decision making taking into account what you and Soren841 said.

March 18, 2019 2:10 p.m. Edited.

Said on Yeva Draw-Grow...

#15

Soren841 I've always sucked at bowling, pm me what you play. Maybe we can play something together.

I agree that speed is almost always the best choice, my difficulty comes from my inability to part with cards that are essential to winning the game in the long run.

March 18, 2019 2 p.m.

Said on Yeva Draw-Grow...

#16

SynergyBuild: Yeah, turn 2 Runic Armasaur is usually something I try to go for the moment it presents itself. My issue comes from when I have multiple tutors or pieces of a line I would like to start. Once you exile something, the deck has 0 ways to to retrieve it, so it has to be a piece that has an equivalent. Somberwald Stag is one of those cards I always pitch to chrome thanks to Blighted Woodland keeping that window open. Sometimes I'm stumped on what to remove like interaction, combo dork, or tutor. I end up not using the chrome and I know that is poor decision making.

As for Mox Diamond , this one has been easier as you said. I never have a problem determining what to pitch to it.

March 18, 2019 1:42 p.m.

Said on Yeva Draw-Grow...

#17

Soren841: What are the other 2, if you don't mind me asking? Also, I am glad your suggestions aren't half-assed and that some thought are actually put into them. If it wasn't for you and SynergyBuild I wouldn't have Chrome Mox and Mox Diamond in the deck and they've been great for the most part.

Side Note: I need to get way better at assessing what to remove from the game for chrome. Any suggestions there? I've been told to not fret over removing a piece of a combo you don't plan on winning with any time soon, but I get cold feet every time. I don't like outright eliminating an avenue for winning for the sake of tempo.

March 18, 2019 1:01 p.m.

Said on Yeva Draw-Grow...

#18

Soren841: Hey, you're passionate. Nothing wrong with that. I know your suggestions are in the vein of making the deck as optimal as possible and for that I am eternally grateful. This goes for all of you who decided to partake in this discussion.

March 18, 2019 12:42 p.m.

Said on Yeva Draw-Grow...

#19

Soren841: You're relentless lol. Tell you what, if it ever bites me in the ass, even a little bit, I will gladly remove it and you'll be the first to know about it. I just think this decision isn't a make it or break it for the deck.

March 18, 2019 11:50 a.m.

Said on Yeva Draw-Grow...

#20

I've had that happened to me at least one other time and it was when Myriad Landscape was in the deck, so I was able to get out of it, albeit slowly and inefficiently.

March 18, 2019 10:49 a.m.

Friends

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Followers

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Specialties

Commander / EDH - Mono-Green

Decks

Yeva Draw-Grow

Commander / EDH Inkmoth

SCORE: 174 | 223 COMMENTS | 15399 VIEWS | IN 53 FOLDERS

Finished Decks 5
Prototype Decks 1
Drafts 0
Playing since Odyssey
Points 2140
Avg. deck rating 67.33
T/O Rank 38
Helper Rank 152
Favorite formats Commander / EDH
Suppressed formats Standard, Legacy, Heirloom, Modern, Casual, Hero, Block Constructed, Duel Commander, Magic Duels, Frontier, Leviathan, Canadian Highlander, Brawl, Arena
Good Card Suggestions 2
Last activity 21 hours
Joined 4 years