Seeker of Skybreak
Creature — Elf
Tap: Untap target creature.
|Want (2)||Freaky55 , nawj|
Printings View all
|Seventh Edition (7ED)||Common|
Combos Browse all
- Seeker of Skybreak + Wake Thrasher
- Illusionist's Bracers + Llanowar Elves + Seeker of Skybreak
- Elvish Mystic + Seeker of Skybreak
- Rofellos, Llanowar Emissary + Seeker of Skybreak + Umbral Mantle
- Priest of Titania + Seeker of Skybreak + Umbral Mantle
- Elvish Archdruid + Seeker of Skybreak + Umbral Mantle
- Elvish Piper + Seeker of Skybreak
- Fauna Shaman + Seeker of Skybreak
- Seeker of Skybreak + Wellwisher
- Rofellos, Llanowar Emissary + Seeker of Skybreak
|Commander / EDH||Legal|
Seeker of Skybreak occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Seeker of Skybreak Discussion
3 weeks ago
Ah, a fellow Sidisi player! Your deck looks pretty solid. Since I assume you want to stay at the same power level and budget as your decklist, here are some suggestions:
- Mesmeric Orb: While it's a little on the expensive side, it works perfectly for this deck, creating you 10-30 zombies per game with noe effort. It also combos with Basalt Monolith, Seeker of Skybreak, and Aphetto Alchemist if you want to up the deck's power level.
Underrealm Lich: An amazing card, both for the card selection and graveyard filling. He's also hard to get rid of, and ensures you don't mill yourself out of the game. He does unfortunately nonbo with Lab Maniac, though.
- The Gitrog Monster: An absolute house in this deck. He will often draw you 3+ cards a turn, and his "downside" is actually a great boon, drawing you an extra card every turn. He also goes great with Ramunap Excavator, making his downside literally non-existant.
- Gravespawn Sovereign: I didn't know this card existed until recently, and boy am I happy someone pointed it out to me. This card is often reanimating 3+ bodies a turn, and can get some of your big bois, like Muldrotha, the Gravetide and Sheoldred, Whispering One.
- Mana dorks: I know that they aren't exactly the definition of fun, but you need them for the deck to function. You have a pretty bad curve, with your deck mainly consisting of 3, 4, and 5 drops. Personally, I prefer for my curve to consist mainly of 2 and 3 drops, unless you're on a reanimation theme. However, if you add in more ramp, this deck can become a lot more fast and consistent. Some classic mana dorks are Elvish Mystic, Llanowar Elves, and Elves of Deep Shadow.
For posterity, here's my personal paper Sidis list: The Deck that Death Forgot. Hope this advice helps!
2 months ago
Hey, nice budget version. Interesting deck, bizarre deck description.
You can put Jegantha next to Cromat in the deck list by adding the CMDR tag to Jegantha in the deck editor.
1x Jegantha, the Wellspring *CMDR*
Doing it this way clearly shows that Jegantha is the companion of your deck.
Because of Jegantha's tap ability consider adding cards that can untap a creature to get more activations?
- Retreat to Coralhelm: good with Panoramas, Wilds/Expanse and Guild Bounce lands.
- Kiora's Follower
- Seeker of Skybreak
- Instill Energy
Faeburrow Elder is a very good mana dork for five colors and is also a creature you want to untap. With Cromat in your control Elder is another Jegantha. Jodah, Archmage Eternal in combination with Jegantha makes it easier to cast spells because then generic mana costs don't matter and the mana made by Jegantha lets you cast any spell. Conflux is busted with the ramp from Jegantha tutoring for five creatures with mutate.
$40 total price is below precon total prices and the manabase here is worse then a lot of precons. With 20 Forest in the manabase you're counting on Jegantha to cast spells. I know this is low budget, but you want to at least make the manabase playable without Jegantha. For low cost the Guild Bounce lands can help the manabase and have fine interaction with lots of basic lands.
- Exotic Orchard
- Simic Growth Chamber
- Golgari Rot Farm
- Gruul Turf
- Selesnya Sanctuary
- Azorius Chancery
- Dimir Aqueduct
- Izzet Boilerworks
- Rakdos Carnarium
- Orzhov Basilica
- Boros Garrison
Good luck with your deck.
3 months ago
With regards to cuts, you can cut more than I'm recommending, but I figure I'd start it off
Seeker of Skybreak - Does nothing by itself
Skyshroud Ranger - Bad without lands
Sylvan Messenger - Eh, I just don't personally like it. Can whif, put important cards away, only hits elves. Just an eh card for me
Taunting Elf - Bad
Uktabi Wildcats - Even worse
5 months ago
I really like the benefits from Plaxcaster Frogling, Spike Weaver and Sporeback Troll and am considering adding those functions to the deck. Viridian Joiner and Marwyn, the Nurturer are great ramping options but I am trying to get lower a turn-count to get Kraj out faster - though they are great rampers, they kick off later. You''l notice how all but 1 of my ramping creatures costs 2 mana and just 1 for less: at 3CMC Gyre Engineer brings a blue and green into play immediately. But, this does not mean theres value to test out so I'd give Marwyn a shot since she is able to get a +1/+1 counter on herself fairly easily.
The 'untap' creatures I have considered but I am trying to link full synergy into creatures that are viable Kraj components; the way I see it is the most important unction to untapping Kraj is if it can do so itself, although I can see how the 'untap creature' capability can offer additional ramp by untapping a ramper rather than Kraj using the ability otherwise. A Ramp-Ramper. From those I could add 2 of the 2 CMC ones, probably Kiora's Follower and Seeker of Skybreak because I want to rely on 0 tap artifacts in the deck
In the case of Seedborn Muse and Intruder Alarm (sick card btw), I do not feel as concerned about being able to untap my stuff each turn since Kraj can and will handle everything. I'm not sure if you've "Playtested" the deck but you'll notice that Kraj is the absolute center of the deck, he ramps and kills everything the moment he has a tap and untap course. Writing this I noticed the Murkfiend Liege in the deck and is probably something I can be flexible with to replace. The way the cards are selected for this deck is that the odds of getting the winning combo - through either luck of draw or tutor - are very high. I just added a Combo Breakdown section to the description, basically match any of the two ('Tap' and 'Untap') and go from there.
5 months ago
Looks good! You might like these: Crystalline Crawler, Spark Double, Marwyn, the Nurturer, Viridian Joiner, Renata, Called to the Hunt, Intruder Alarm, Seedborn Muse, Sporeback Troll, Fatestitcher, Aphetto Alchemist, Kiora's Follower, Seeker of Skybreak, Cauldron of Souls, Inspiring Call, Spike Weaver, Plaxcaster Frogling
6 months ago
GrizzlyAtom: Just wanted to say that I absolutely loved the list! Safe to say you hit the nail on the head on almost all of your choices. However, I do highly recommend you make a couple of changes for the general consistency of the deck.
Seeker of Skybreak : Same thing as before, though considerably weaker since you NEED the dork to be out, so this is a potential dead draw or another 2 drop 1 mana dork.
Krosan Restorer : I get the need to overload the deck with repetitive effects, but this can over saturate your deck with non impactful creatures.
Greenweaver Druid : This is just bad, even with the cost reduction.
Elvish Piper : With the lack of high cmc creatures, this is just a gimmicky card we wish can always run.
Elvish Harbinger : Though being a two thanks to Nylea, top of the deck tutors aren't too great.
Sword of the Paruns ; As you said, 7 mana is too much.
Elvish Guidance / Growing Rites of Itlimoc Flip: I get why you want to run this, but it ain't worth it to run both. I'd drop the Rites over the Guidance, since you can use Arbor Elf on a forest with guidance.
Leyline of Lifeforce : You have enough of this effect, even if this would be super awesome turn 0.
Once Upon a Time : Doesn't scale too well in EDH.
These won't be direct swaps to the cuts and more of a series of cards that you should highly consider as I don't want to cramp your style.
Emergence Zone : Adds the ability to set up OR win on someone elses' turn for a land swap.
Oakhame Adversary : Draw to get your combo pieces and an elf for your count. More often or not a 2 drop in most cEDH metas and a 1 drop in some cases for you.
Runic Armasaur : More draw, draw from fetches and creature based combos.
Seedborn Muse : I know what you're thinking, "I barely have instants". Your commander is an indestructible digger, every turn you'd get to refill your hand.
The Stax pieces: Go for them, you have the outlet in the command zone and you break parity with mana dorks and a cost reducer at the helm. Tangle Wire , Trinisphere . Root Maze , Manglehorn , Collector Ouphe , Null Rod , Winter Orb , Thorn of Amethyst , Sphere of Resistance and maybe Defense Grid are worth it. Hall of Gemstone :Not good because it can lock out interaction that could be needed to stop another player.
Great Oak Guardian : Recognize that your wins are generated by untaps, and an instant speed board untapper is a recipe for success. It can also save your field from damage wipes and goes infinite with Temur Sabertooth . Also makes Tooth and Nail better.
Carpet of Flowers : Ridiculous ramp, 100% must.
Beast Within : Catch-all removal in monogreen. Definitely a staple.
I hope this helps, I love the deck, will be keeping up with it. Final recommendation would be to use a similar categorization that I used in Yeva for your list as it helps you visualize your deck based off function and see where it is lacking.
6 months ago
I thought it was for the infinite combo with Seeker of Skybreak
8 months ago
- Basalt Monolith produces , and we have a hard time dumping that mana. Our curve is very low, and the only spells we run that include generic are Armageddon and Teshar, Ancestor's Apostle , as well as arguably the X cost creature tutors.
- Basalt Monolith will be taxed by Kataki, War's Wage
- Basalt doesn't untap itself after we use it outside of combo
- Seeker of Skybreak has a body, which means it can be pumped via Anafenza, the other Anafenza, or Elesh Norn
- Seeker is an elf, relevant for Elvish Archdruid and Priest of Titania
Basalt does have a few benefits over Seeker though
- Harder to remove permanent type
- No summoning sickness, you can engage the combo right away
- No colored mana cost requirement (this has never been an issue in this deck, but still worth noting)
If you want to play this deck, you could choose to run Basalt Monolith in place of Seeker, or you could run them both. I have opted to run just one, as the two piece library flipper combo is still going to be slower and harder to assemble than Hermit Druid by himself.