Patagia Viper

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Patagia Viper

Creature — Snake

Flying

When Patagia Viper enters the battlefield, put two 1/1 green and blue Snake creature tokens onto the battlefield.

When Patagia Viper enters the battlefield, sacrifice it unless was spent to cast it.

monkeyofficeboy on Ezuri, Claw in Progress

2 years ago

UPDATE 1

So a first pass at changing this deck just from things I had on hand. The following cards were removed:

Wistful Selkie

Thelonite Hermit

Experiment One

Patagia Viper

Elvish Visionary

Great Oak Guardian

Arbor Colossus

Loaming Shaman

Noble Quarry

Broodbirth Viper

Illusory Ambusher

Caller of the Claw

Kaseto, Orochi Archmage

All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.

Scytheclaw Not enough effect and doesnt reinforce the Counters theme.

Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.

Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.

Snakeform Too little effect and is token based again.

Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.

Vivid Grove Too little effect for its slot. Replaced with a dual land.

Vivid Creek Same as above.

iggyoutpost on Ezuri, Claw of Progress

4 years ago

notes: you have a lot of small creatures that you have to waste turns on buffing, you have a lot of card draw and not a lot of ways to keep all those cards, you have a lot of small synergies with merfolk/snake, but not enough to warrant having them IMO, could be better suited more focused on winning. cuts: Trollbred Guardian , Overrun , River Sneak , Experiment One , Coiling Oracle , Patagia Viper , Triton Shorestalker , Jace's Ingenuity , Ohran Viper , Verdant Confluence , Ezuri's Predation adds: Cultivator of Blades , Freyalise, Llanowar's Fury , Triumph of the Hordes , Reliquary Tower , Rancor , Doubling Season , Awakening Zone / From Beyond , Wirewood Symbiote , Hadana's Climb  Flip, Sudden Substitution , Devoted Druid , Temur Sabertooth , Bramble Sovereign , Thrummingbird , Tezzeret's Gambit , Faerie Artisans , Stubborn Denial

Messere on A green-blue snake deck who …

4 years ago

Hi everybody, i'm new in this forum, and my first thread is about my first deck. The idea of this deck is based on Kaminagawa's edition Snakes, who most of them, when inflict damage to a creature, make them TAP and don't UNtap during the opponent's turn, plus using some blu sorcery or instant who can TAP other creatures. The ultimate combo that i have in mind for this deck is to play Shisato, Whispering Hunter , maybe equipped with some Aura or Equipment who give him the protection from abilites or spell, or being unblockable (like Whispersilk Cloack), and then strat attack the opponent, using blue Istant or Sorcery to TAP his creatures (who will not UNtap until Shisato will be able to continue to attack), maybe with Nature's Will in play to also TAP his lands.

The problem is...what type of creatures and spell i need to have, to achieve this result? I've already have this deck, with some snakes who give me mana, like Sakura-Tribe Elder , Coiling Oracle or Orochi Sustainer , some combat snakes like Matsu-Tribe Sniper , Matsu-Tribe Decoy , Sosuke, Son of Seshiro , Seshiro the Anointed , Patagia Viper , Lorescale Coatl or some big snakes like Patron of the Orochi or Hooded Hydra ... but how can i build my deck to work fine? With which type and how many TAP spells?

If you have any suggestions, i'm all listening

toxicliam on Ezuri League

4 years ago

Have you thought about Hardened Scales ? It seems like a better way to consistently add more counters to your creatures if that’s what you’re going for, and in the same vein Pir, Imaginative Rascal helps. Personally I’d put them in over one-shot effects like Hunting Triad . Also, Contagion Engine and Doubling Season are both very good value engines here, with the engine providing the added bonus of eventually removing opponent’s creatures. On top of that you can proliferate experience counters, so things like Karn's Bastion could be very potent. Personally, I think that Spawnwrithe , Whirler Rogue and Patagia Viper could easily be replaced by these effects. Also, have you considered running Chain of Vapor instead of or alongside Sidisi's Faithful ? It gives you the added benefit of permanent bounce and possibly putting your opponents a land behind if they choose to retaliate. Finally, Birds of Paradise could definitely replace Arbor Elf because you aren’t running things like Utopia Sprawl , so the color fixing and flying creature far outweigh the elf creature type for Priest of Titania . Sorry for the long message, just got a lot of ideas all at once. Good luck in the league, I’m playing Kami of the Crescent Moon as of now!

MEWLIO on Ezuri, infinite, counters, card draw

5 years ago

Ok. You definitely need more lands. 35 at the minimum, but I recommend 38. So you need to take out a lot of cards. Think about what you're going for. A +1/+1 counter strategy? Synergy? Lots of little creatures? Then start taking out cards that don't fit the key themes you want in your deck. I know its hard, but it'll make the deck much better. For example, if you want +1/+1 counters and synergy with those, then Bident of Thassa and Bounty of the Luxa might not be that good. What i might do is just make a list of what IN MY OPINION is jank and should go. Take it with a grain of salt if you want, but its probably for the best (if you want the reasoning behind any of these please ask me, I can't write it down for every card). Animation Module, Bident of Thassa, Lifecrafter's Bestiary, Snakeform, Plasm Capture, Negate, Mirror Match, Cobra Trap, Bounty of the Luxa, From Beyond, Urban Evolution, Whirler Rogue, Viridian Corrupter, Thelonite Hermit, Patagia Viper, Altered Ego, Overrun. All those I would Definitely take out and replace with lands, then there are a bunch more which I could see the value, and they could be really cool, but I ultimately would have to cut. These are cards like Forgotten Ancient, Managorger Hydra and Kalonian Hydra. But I would test these cards before cutting them. You also have A LOT of ramp. Cultivate, Kodama's Reach, Elvish Mystic ect. Maybe a little less ramp? I dunno, but these are my thoughts.

OwenJohnson on Ezuri, Claw of Counters

6 years ago

Overall, it looks pretty good. I love your inclusion of Ornithopter, there's nothing better than winning a game because of a 0/2 creature.

Because the deck is built heavily around putting counters on things, something like Primal Vigor or Doubling Season could help a lot.

Something that creates a lot of creatures as it enters like Avenger of Zendikar, Hornet Queen, or Patagia Viper can be good for getting a few experience counters at once.

To go along with the deck's low-ish casting costs, As Foretold and Inexorable Tide seem good.

Lifecrafter's Bestiary is usually a good card in green. Bow of Nylea is useful as well.

Awakening Zone gets you a bit of mana and an experience counter on each of your turns if your commander is out. And it pairs nicely with Animation Module.

For land, Dryad Arbor or Khalni Garden could be nice because they give you experience counters, but they can slow your deck down a bit. Same with Llanowar Reborn.

If you need more protection for your creatures, Asceticism and Plaxcaster Frogling can help them survive.

Arachnogenesis could be great if you have you commander out and you opponent is playing agro. Prevent all damage, gut a bunch of creatures, then get a bunch of experience counters. Fungal Sprouting or Cobra Trap can be good for the same reasons minus damage prevention.

I would recommend replacing Triskelion with Walking Ballista. Triskelion might be the better deal for 6 mana, but Walking Ballista is more versatile. You can cast it sooner or later and give it more counters when you have no use for extra mana.

That's about all I can think of. Good luck with commander! And keep in mind that if you're just playing with friends you don't have to worry much about building the best deck in the world. Build a deck that you think will be fun to play.

KylerStar on Baptized in Oil

6 years ago

I feel it may need more Enchantment hate. I would argue in the the form of non-creature spells, such as Beast Within. I play tested this deck against one of mine. I was able to ramp out Overwhelming Splendor turn 5 and your deck was useless. Now, if you don't see yourself playing against Overwhelming Splendor, another creature with a destroy enchant/artifact ETB would be great, for you have a couple ways to bounce. If you were going to do this, I would remove, Patagia Viper, for the first time you bounce it, it dies. Though it does have a potential to net you 5 experience counters, you may be able to find cards with more value. (Such as maybe Eyeless Watcher, if not for hate. It provides ramp, and you have ways to make things unblockable, or give trample, not sure the Flying is a huge leg up.)

Tio_Infernape on Many Sneks

6 years ago

I think i use Ohran Viper in a Snow themed deck but i forgot that she's a snake too :P. I considered Patagia Viper too, but i didn't knew what to take out. Maybe i'll take some Sakura-Tribe Scout or Sakura-Tribe Elder, maybe one of each?

and thanks for the support, i'll check your deck too :)

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