|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Aether Revolt (AER)||Common|
Combos Browse all
Druid of the Cowl
Creature — Elf Druid
: Gain .
Druid of the Cowl Discussion
1 week ago
Leyline of Abundance is a very, very hard pass. It’s good in theory. But even the best two Leylines, Leyline of the Void and Leyline of Sanctity are most definitely sideboard cards. I would also pass on Druid of the Cowl as it really only goes well with the enchantment I mentioned. It’s cool to ramp out a Nissa but Llanowar Elves is almost strictly better.
3 weeks ago
3 weeks ago
Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).
I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.
Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:
2x New Horizons
2x Mana Geode
The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.
1 month ago
CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .
Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).
An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.
Possible cards to get rid of:
Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.
Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander
Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.
Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.
Tutors: What you really need are ways to speed up your deck and get out specific cards that you need/want. You already have Primal Command which is great, but you specifically need ways to get any of your artifacts out as all of them are great and help you get going to smash faces in. As such, some ways to tutor are:
Inventors' Fair , this is a land, that I think you should swap with Temple of the False God , as you already have so much mana and mana dorks that an extra 2 colorless isn't that much of a loss in comparison to a have to tutor for Bow of Nylea , Rhonas's Monument , or Door of Destinies .
2 months ago
Thank you Naksu!
I basically took my Nikya of the Old Ways deck and upgraded it via Ilharg, who lets you cast non-creature spells as well as ramping you into your big finishers. I like Domri, Anarch of Bolas for the sideboard against control once I know being countered often is a possibility.
The reasoning for Druid of the Cowl over Paradise Druid is to avoid early removal such as Goblin Chainwhirler . It's regularly used where I play. Incubation Druid is a thought, but ultimately I chose to go with old reliable a little while longer. I will definitely be looking at Incubation Druid once rotation happens!
Nissa, Who Shakes the World is completely insane in this deck and often creates massive amounts of . 5 mana is all you really need to go off in this deck.
Demanding Dragon has been an all-star so far and I highly recommend it!
I can definitely see Vivien's Arkbow having a home in this deck as well, I'm not sure what I'd cut just yet to make that happen, but I'll try to update it after I take it to FNM this weekend for sure.
Thanks for your insight!
2 months ago
Cool deck, I run a very similar one. Have you thought about replacing Druid of the Cowl with Incubation Druid or Paradise Druid ? Vivien's Arkbow has been great. You can feed your lategame dork/grazer draws to it and actually pick any creature from 5-10 mana. Also would recommend running 1 Domri, Anarch of Bolas instead of 1 Kiora, it's really good with this type. Might pick up some of the fun aspects of this to mine too!
3 months ago
Have you considered Strip Mine for this deck as I believe it is an extremely powerful card that should go in every deck that has been made. Playing Elves especially can go very quickly with very little lands as they have an extreme amount of mana dorks such as Druid of the Cowl or Elvish Mystic for that early game advantage, so I am of the belief with all of the mana that you are already producing, then you will be able to start to limit your opponent on colors to get some very fast and you will then have the ability to effect the late game, which is something that elves are gravely missing.
3 months ago
Druid of the Cowl occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.01%