Druid of the Cowl


Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

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Druid of the Cowl

Creature — Elf Druid

: Add to your mana pool.

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Druid of the Cowl Discussion

djnewellmit on G Ramp/Beats

3 hours ago

Since you don't have a need for any color mana other than green, I recommend swapping out your Naga Vitalist for Druid of the Cowl; same mana ability for you, plus one extra toughness.

4x Ulamogs seems to be a little much. I know you want to see the Eldrazi as much as possible, but what happens when you get two in your hand and can't cast it yet? Sylvan Advocate could make a good swap in for one Ulamog.

R0llingThunder on Lady Mixalot likes big butts

17 hours ago


-Disowned Ancestor, Birds of Paradise, Primal Druid, Druid of the Cowl.

+Fruit of the First Tree, Ulvenwald Observer, Aetherflux Reservoir, Ayli, Eternal Pilgrim.

After playing tonight, I found there is not much card draw. I'm fresh out of Phyrexian Arenas, so the Observer is the next best thing I have.I also found I was on over 100 life for most of the night, so Ayli and Reservoir get a trial.

blubblub on Scry me a river

1 week ago

considering you have Kiora, Master of the Depths in your list I'd say Weaver of Currents as Kiora's +1 allows you to untap creatures. With some changes (building more heavily around Kiora though, while she rotates out soon) an ideal play could look like this:

Ideal play Show

Emzed on Paradox Machine

4 weeks ago

While Channeler Initiate is a great card, it only taps for mana 3 times. In order to combo off, Beastcaller Savant, Naga Vitalist or Druid of the Cowl seem more appropriate.

myronrocks on UG Benefactor

4 weeks ago

djnewellmit-- thanks for the comment and +1!

Interesting feedback. A quick note: no live play testing has been conducted. I plan to do so with the current list more or less as is and see what's up.

The goal of the deck is to chain emerge Elder Deep-Fiend and Decimator of the Provinces back and forth off of each other.

All creatures are at least initial sac targets, including eldrazi and manadorks.

Most cards here are trying assist toward the plan to have eldrazi available in hand and on the battlefield already by turn four and every (or most) turn thereafter.

Aid from the cowl exists to replenish sanctum from sac, flip sac material, or dig cards (oath /from beyond).

Aetherwind Basker can't emerge. Though Drownyard Behemoth might be interesting.

Glimmer costs four so isn't hittable by TK. Nor is it hit with oath, benefaction, or aid from the cowl. If I were to dip into card draw it'd be for Pull from Tomorrow.

Nissa is cool.

So is Lifecrafter's Bestiary.

But I don't know how they fit at this time without more testing.

Agree with your final comments regarding manadorks. I kept servants because they get two activations and that seems to be enough until they are eaten by eldrazi. I swapped channeler early on because I felt it was a lightning rod typically targeting itself with -1/-1s making it even the slightest more vulnerable. Druid of the Cowl gets the nod for getting out of Shock range. I do agree though that this mix of dorks needs work along with likely many other things about the deck.

As I say this is a draft until further testing. Thanks again for the comment!

ellie-is on Unstoppable Hydra

4 weeks ago

Fun! Since you don't do much early game, might I suggest Rampant Growth to get those lands into play earlier? Fyndhorn Elves isn't really modern legal, so why not Llanowar Elves? And, judging by how this already costs 300 dollars, money is not a problem, so I'd say Birds of Paradise is better than Druid of the Cowl. And Khalni Hydra is a great hydra you can play early on with all those mana dorks in play - it would also let you play around with devotion and use things like Karametra's Acolyte.

bellz76 on WIP Gruul Creatures (KLD,AER,AHK,&HOU ONLY)

4 weeks ago

Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.

Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.

And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.

Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.

The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.

I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.

monoblack79 on Budget Mono Green +1/+1 fiesta

1 month ago

And replace Druid of the Cowl with Deathcap Cultivator. It serves the same purpose but has late game potential with death touch so it isn't useless if you draw it later on as much as the other one is.

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