Druid of the Cowl

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Druid of the Cowl

Creature — Elf Druid

: Add to your mana pool.

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Druid of the Cowl Discussion

buildingadeck on Rhino

1 week ago

Definitely don't need Rishkar, Peema Renegade, especially not four. I would replace them with some one or two mana discard spell, and a Murderous Cut. With 4 Wayfinder, I'd suggest cutting the Druid of the Cowl for 2 Tasigur and 1 Lili. You could also probably move Roc to the sideboard for another Lili or another Tas. Your mana base should replace the Evolving Wilds with some combination of Bloodstained Mire, Flooded Strand, and Wooded Foothills. This gives you access to red for a singleton Cinder Glade for sideboard Radiant Flames. Also, you definitely need Kalitas. I'd cut two cat for him. Panharmonicon feels like a win-more, but I'm not sure offhand what to replace it with. Maybe Gideon or Sorin, or perhaps Dromoka's Commands.

Coastninja1 on

1 week ago

Okay, so you'll probably want more cheap ramp cards. So, you won't want Wild Wanderer because all of your expensive cards should mostly be the ones youre ramping up to. Tireless Tracker is fine just as a consistent, strong threat. In this deck, you might want a playset of Blighted Woodland, a playset of Hedron Archive, a playset of Druid of the Cowl, and keep your playset of Servant of the Conduit. Also, you probably don't want Pulse of Murasa because it is spending a card just to get another one. It's only okay because it gains you some life. You might want to look for some more ramp to replace it, or might creatures to attack. Everything else seems fine.

abby315 on Elves and the Infinite Elephant

2 weeks ago

patricklvanduyse Thanks for commenting! So the inclusion of blue, for Minister of Inquiries, as well as Servant of the Conduit is just to power the infinite combos with Greenbelt Rampager listed in the accordion. Happily the blue fast lands are SUPER cheap, and Spire of Industry isn't very expensive either--and I think could be swapped for Aether Hub with little difference. The version you suggest is essentially the mono-green elves list that inspired this one by Rick0chet! You should check it out-- it's in the description!

The reason I splash blue and add the combo pieces is to give this long grindy deck some inevitability and diversity, rather than just being a creature aggro deck. I also find that it synergizes with the elfball strategy really well, because just going off on little Glimpse of Nature chains to fill the board with elves is fantastic--running into an infinite combo along the way just seals the deal.

I would be interested to test 1-2 Rishkar's Expertise because it can draw a ton of cards, but /probably/ if I need that effect a third Armorcraft Judge would fit the bill. This deck really wants as many creatures as possible so you can keep Lifecrafter's Bestiary going. But I'm going to keep that suggestion in mind for sure.


Hotsaucewilliams: Thanks so much for the comment! I'm really glad you're liking the deck too! I'm very interested in how Paradoxical Outcome works, especially in place of Lifecrafter's Bestiary. I can see how it powers combo turns more effectively, but I imagine it's at the cost of the early game help Lifecrafter's Bestiary can provide. I also like its secondary use as a boardwipe dodge; I'm thinking I'll test it in the sideboard for siding into full combo.

Beastcaller Savant (or Druid of the Cowl) in place of Sylvan Advocate is something I'm going back and forth on. Having the extra set of manadorks enables a combo turn more consistently without Rishkar, Peema Renegade nor Cryptolith Rite, but Sylvan Advocate allows the deck to have a brutal early game against slow decks with all the counters and I like having that diversity.

Do you run into issues with Aether Hub for the manabase? I'd be interested in that because 1) it's cheaper and 2) it's a (brief) energy outlet for Rampager if necessary, but the deck doesn't consistently generate energy so I'd be worried about it running out for the later turns when I need the blue splash.

/Please/ let me know how testing is going & what cards you're feeling really over/underperform! I'm still a couple cards shy of building this IRL so I haven't gotten to play against a lot of decks.

Firebones675 on evolving apex

2 weeks ago

Saw the update, i'll make a few more comments. As you request I won't hold back and put out everything that comes to mind. Do know though that I think it's a decent start, especially if you are making this with what cards you already have. I'll point out all the POTENTIAL shortcomings, these might not always be relevant or something easy to fix. I am not tying to be harsh, again good job.

Deck strikes me as having the possibility of being inconsistent as most of the cards are either 1 ofs or 2 ofs. The more of any given card you have, the more likely you are to draw that card. Having one ugin means you won't see it that often. It's also important to have multiple copies of manadorks as you want to have them in play as soon as possible.

Decimator Web: cool card, but way too slow unless you want to build around it.

Druid of the Cowl/Wirewood Elf: 1 mana cost accelerants are good. After that unless they can produce multiple mana i'm not a huge fan. I would replace these with other mana accelerants when you can.

20 land strikes me as a bit low. Generally speaking in a 20 land deck you would have significantly more mana accelerants than you have currently or have your highest spell cost 4ish mana. I'd add some more lands

Lost Legacy is more of a sideboard card. Even then you have better options to deal with 1 particular card.

From Under the Floorboards without ways to madness it, this is questionable

Without instans or flash cards Seedborn Muse loses value

Mire Boa you already have enough cheap blockers this can be cut.

Kavu Predator without your opponents gaining life this is ok but not great.

I think you need some card draw to round this deck out

multimedia on Energy + Elves

3 weeks ago

CherryTart, an important aspect of deck building to always keep in mind is consistency. Don't be affraid to take advantage of being able to use cards as 4 ofs, 4x of a single card. When you use the best cards for your strategy as 4 ofs this brings the consistency; being able to actually draw them and play them in a game. 1x of cards in large quantities is not what you want because it becomes too random of what you'll draw and when in a game. There are exceptions of course because of the budget. 1x of Verdurous Gearhulk and Walking Ballista are fine because they're high value, high priced cards. I wouldn't expect them to be in a budget deck let alone used as 4 ofs in such. These cards a very good in any amount, they strengthen any deck they go into.

Deck building is a process; it's made up of steps. Each step builds off of the others to make a complete deck. What you have here is a great first step in the process. Knowing is half the battle; you have some ideas here and you've created a list of cards that you want to play and thought some about the synergy between these cards. You have an idea of the strategy as well as colors you want to use which is an excellent start. Next expand on this choose a single archetype, a single approach to build your deck around. The deck building process is not just for competitive decks, but it applies to all other decks too, budget as well as causal/kitchen table.

This deck has so many archetypes present which makes it very confused. By archetypes I mean aggro, midrange, control, ramp and combo. It doesn't have a clear focused approach other than using energy and some Elves. Here's some examples of what I mean Aetherwind Basker and Aethersquall Ancient are energy win condition creatures, their seven casting costs wants ramp to be able to play them. Greenbelt Rampager, Narnam Renegade and Greenwheel Liberator are aggressive creatures who are best with aggro with a low mana curve. Highspire Infusion and Blossoming Defense are also cards for aggro. Rashmi, Eternities Crafter, Glimmer of Genius and Implement of Examination are for control. Nissa, Vital Force, Verdurous Gearhulk, Bristling Hydra and Woodweaver's Puzzleknot are for midrange. You have too many archetypes going on it's best to pick one of these stick to it, cut the rest out and build your deck around it.

Once you've picked an archetype the next step is to narrow down and choose the best cards for the archetype you want to use that are within the budget. This step is called making the core of the deck. Treat the core like the foundation that the deck is built on. The cards that make up the core are the most important cards you want to draw in a game therefore you use them as 4 ofs because you consistently want to draw them. A core does many good things for a deck it gives you a clear strategy, gives you 4x of the best cards for the strategy so you can consistently draw them in a game and puts the deck into a clear archetype. Once you have the core of a deck in place it's much easier to then fill in the rest of the deck with cards that support it and the main strategy.

Examples Show

waffledevouror on The Paradox of the Plannar Bridge

3 weeks ago

This is the deck of my dreams! You should get foil Ornithopters. Also, in a format where Shock is prevalent, and unless you can consistently activate Delirium, you should replace Deathcap Cultivator with Druid of the Cowl.

Eilel on Budget Mono Green Elf w/ counters

4 weeks ago

Not sure if you considered it but what about Sylvan Advocate, one of the best green cards in standard format, and on top of it all, it's an elf creature as well! It's worth to be played in your main board, maybe switch out Druid of the Cowl or Ridgescale Tusker

Jerioke on Abzan Counters

4 weeks ago

Maverik3

Once I figure out a way to fix my mana curve, while keeping my theme intact... I will probably include Always Watching along side Inspiring roar. Winding Constrictor provides extra counters every time I use Inspiring Roar... so I'm having a hard time convincing myself that I should completely replace it.

joshuaizac

The curve is off. One of the reasons I am asking for help. I do own one copy of Rishkar. I have plenty of Druid of the Cowl and Armorcraft Judge. I am having a seriously hard time deciding between Ridgescale Tusker and Aetherwind Basker. But I have had games where Aetherwind Basker swung for 18 damage on its own, while Ridgescale Tusker would be able to give each creature 2x +1/+1 counters with the Constrictor out on the field (not to be mistake with double... just one more than each creature would have received).

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