|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Druid of the Cowl
Creature — Elf Druid
: Add to your mana pool.
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Druid of the Cowl Discussion
2 weeks ago
Jeez, this curve is so steep... If I were you, I would do one of two things: Lower the curve, or include more lands and ramp.
If you want to play a deck that reliably gets to 5 mana, you should include ramp like Merfolk Branchwalker, Druid of the Cowl, Servant of the Conduit, Atzocan Seer etc. And like FlabbyAbs said, 24-25 lands seem like the way to go. You could also try to add some draw to get more lands into your hand.
Enter the Unknown is kinda bad without cards like Deeproot Champion, Winding Constrictor or simply a lot of small creatures. You have neither the combos or the general deck to make proper use of it, and it does not replace Attune with Aether. If you are looking a replacement, consider Commune with Dinosaurs instead.
You could make this deck way lower on curve. Use cards like Blossoming Defense to be able to rely on your Myriarch sticking. Verdurous Gearhulk and Angel of Invention are great cards, but running 8 5-drops is to much man. Seeing as myriarch is actually a buildaround, you shouldn't need any more to finish the game. GW is the best colors for protecting permanents, so you should be able to keep it alive if you need to. Watch out for board wipes though, Heroic Intervention should do the job.
Vizier of the Menagerie is awesome, but you kinda ruin it with this high of a curve. Casting a couple of minion from your deck is awesome. Include Merfolk Branchwalker for even more synergy, since it avoids lands on top of your deck. And maybe even Lifecrafter's Bestiary for grindy matchups. But Vizier+Myriarch should get the job done if you need fuel. The rest of the deck should 2-, 3-, and 1-drops, in that order of importance. Narnarm is bad without a revolt-shell, but you could try to make a revolt deck to get Renegade Rallier. Other cards i would recomend for a GW weenie deck:
Adorned Pouncer, Sacred Cat, Prowling Serpopard, Fairgrounds Warden, Appeal, Siegehorn Ceratops, Kinjalli's Sunwing, Tocatli Honor Guard, Huatli, Radiant Champion, Skymarcher Aspirant, Adanto Vanguard, Territorial Hammerskull and maybe Savage Stomp if you feel like playing some dinos.
I'll look forward to seeing where you take this deck
3 weeks ago
I would consider dropping 3 Bounty of the Luxa, Jace, Ingenious Mind-Mage, Nissa, Genesis Mage, 2 Sphinx of Magosi and 1 Druid of the Cowl for 2 each of Nissa, Steward of Elements, Rishkar, Peema Renegade, Wayward Swordtooth and Drover of the Mighty - - - It just seems that those changes will speed up your deck a bit.
1 month ago
And for more mana Zendikar Resurgent.
I'll be using your decklist to help me adjust my mono green deck. +1 from me.
1 month ago
With hydras you will want a lot of ramp so of course Sol Ring but then look at the key runes and signets Golgari Signet Orzhov Keyrune. I would look to replace Druid of the Cowl with better options like Elvish Mystic or Fyndhorn Elves. Terramorphic Expanse and Command Tower will help with color fixing. Black Market is great ramp in black.
1 month ago
1 month ago
Instead of Commune with Dinosaurs Renegade Map would let you fetch anywhere in your library not just the top 5. If you wouldnt be against adding blue Spring / Mind is great ramp and a way to get some draw as well. There are a host of great cards in blue, but if you choose not to go this route it looks like you have most of the ramp available in green. Drover of the Mighty gets a boost with you having dinos so it might be better overall than Druid of the Cowl. If you replace Waker of the Wilds with Rhonas the Indomitable he would add a ton of value, being hard to remove and making some of your other threats much more threatening. My main concern for you deck is that you lack a ton of removal, I understand you will ramp into much larger threats than your opponent should have. The only issue with this is that sweeping removal like Settle the Wreckage Bontu's Last Reckoning and the like can really cause some headaches and leave you with and empty board. To combat this you can either add some things like Savage Stomp to get rid of your opponents board so they lack things to hit you with, or again add blue to get countermagic and big draw spells like Pull from Tomorrow and Overflowing Insight. Aside from that tho the deck looks like it will do pretty well, there will just be a few hard match ups for you in control, tokens and aggro.
1 month ago
-1 Avid Reclaimer-1 Brambleweft Behemoth-1 Colossal Dreadmaw-1 Druid of the Cowl-1 Garruk's Horde-1 Jade Guardian-1 Wily Goblin-1 Vineshaper Mystic -1 Nissa, Genesis Mage-1 Blinding Fog-1 Spike-Tailed Ceratops-3 Nissa's Encouragement
Hope I helped
1 month ago
Thank you for all of that, it's a lot to take in and digest but I like the suggestions and they'll definitely get some play.
A lot of the flier hate came from this starting as a counter to a friend's blue/green merfolk deck that spammed Cartouche of Knowledge and One With the Wind but it is limited in its use and I was considering replacing the reach critters and Stinging Shot as it were.
My main reason for running the Druid of the Cowl instead of Llanowar Elves is because the extra one cost isn't too much considering all the mana this generates as it is, and they make a decent defense as well. My earlier build of this did have Llanowar Elves and Elvish Mystic but they kept getting wiped out by small stuff and my mana went with them.
I do like your suggestions for the bigger creatures though and I'm definitely looking at upping my Ivy Elemental and adding in Mistcutter Hydra for the mana pump aspect. I'll be posting a revised version of this deck later on once I've properly given your suggestions and a couple other ideas I've been kicking around a good thorough testing. I appreciate the input, thank you :)