Druid of the Cowl
Creature — Elf Druid
: Add to your mana pool.
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Druid of the Cowl Discussion
1 week ago
First off Eldrazi Displacer is terrible in here, with only Unbridled Growth as your white source. Endless One is pretty bad, since it has absolutely no evasion at all. If you're going the green route, you may just want to add other green eldrazi that fit the mold of this deck. There are a ton to choose from so you should take a look at those. I found that monoblack edrazi was the best build, but it definitely still has it's hurdles to jump over to be a viable deck. With black you get access to Bearer of Silence, Distended Mindbender and a slew of removal spells that are far better than Titan's Presence. It allows you to play Scrapheap Scrounger as well, which is just a really annoying creature. If you insist on keeping the green, however, I would play Druid of the Cowl over Ulvenwald Captive Flip. Yes it doesn't transform, but 3 toughness is far better than 2 toughness and it ramps just the same. Those are a few suggestions.
1 week ago
You could use a few more energy generators. Attune with Aether, Servant of the Conduit, Glint-Sleeve Siphoner, Longtusk Cub, Gonti's Machinations, and Woodweaver's Puzzleknot could all find a slot here. Marauder works better in a deck using counters. As is, he is a Shockable flyer for 4. Basker is expensive mana wise. Having servants and even Druid of the Cowl could get him out a lot easier.
2 weeks ago
And, you don't. Counters are their own concept, which are permanently keeping track of numeric values accross turns. Producing mana has nothing to do with that concept, so Winding Constrictor won't interact with the Druid at all here.
2 weeks ago
To me this deck doesn't feel like really all in on the land destruction. All the gearhulks and planeswalkers are huge plays that can just win the game even if the opponent still has all of his lands.
I would be curious to see how this deck might play out if you swapped out all the unnecessary big stuff and splashed blue for things like Baral, Chief of Compliance, Baral's Expertise, Metallurgic Summonings, and maybe even Fevered Visions.
I'd probably want to change the ramp package a bit. With Baral there's probably less need for the Hedron Crawler. Servant of the Conduit is much more important. Rishkar, Peema Renegade has more upside than a Druid of the Cowl.
3 weeks ago
No Creeping Mold? It's a lot better than Volcanic Upheaval in my opinion. In addition, Druid of the Cowl might be better than Loam Dryad. 2 mana is a drawback, but not having to tap any other creatures might be worth it. Negate might also be worth running in the mainboard over Void Shatter, but that call is really up to you.
3 weeks ago
RoboticPlayer that is exactly what I need to work on. I haven't built a deck of this kind before so I just kind of winging it. What I went for is controlling the board with early game walkers, like Dovin Baan, Jace, Unraveler of Secrets, and Tamiyo. All the while casting removal and blocking with the Druid of the Cowl and maybe Servant of the Conduit. You eventually win with Ajani Unyielding and his ultimate. Those pesky 1/3s? Yeah, they're 6/8s now.
1 month ago
Definitely don't need Rishkar, Peema Renegade, especially not four. I would replace them with some one or two mana discard spell, and a Murderous Cut. With 4 Wayfinder, I'd suggest cutting the Druid of the Cowl for 2 Tasigur and 1 Lili. You could also probably move Roc to the sideboard for another Lili or another Tas. Your mana base should replace the Evolving Wilds with some combination of Bloodstained Mire, Flooded Strand, and Wooded Foothills. This gives you access to red for a singleton Cinder Glade for sideboard Radiant Flames. Also, you definitely need Kalitas. I'd cut two cat for him. Panharmonicon feels like a win-more, but I'm not sure offhand what to replace it with. Maybe Gideon or Sorin, or perhaps Dromoka's Commands.
1 month ago
Okay, so you'll probably want more cheap ramp cards. So, you won't want Wild Wanderer because all of your expensive cards should mostly be the ones youre ramping up to. Tireless Tracker is fine just as a consistent, strong threat. In this deck, you might want a playset of Blighted Woodland, a playset of Hedron Archive, a playset of Druid of the Cowl, and keep your playset of Servant of the Conduit. Also, you probably don't want Pulse of Murasa because it is spending a card just to get another one. It's only okay because it gains you some life. You might want to look for some more ramp to replace it, or might creatures to attack. Everything else seems fine.