Druid of the Cowl


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Druid of the Cowl

Creature — Elf Druid

: Add to your mana pool.

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Druid of the Cowl Discussion

Tanhathan on Dinosaur Ramp

1 week ago

Indeed. I would sugest that Drover of the Mighty would be an improvement to your Druid of the Cowl as it would have stronger stats (in presence of your dinos) and would create mana of any colors.You made me discover Khenra Charioteer and Weaver of Currents, so thank you for that.

I am also realising that you got a lot accelerators and very little creatures spells destined to bring your opponent down. . The Ancient Brontodon is sure nice but I'm not a great fan: it takes only one anti-creature spell to destroy, may it be a 6/6 or a 9/9... I'm much more fond of you Colossal Dreadmaw.

As big scary dinos goes, I would suggest Charging Monstrosaur.

Orion93 on It's all about Toughness

2 weeks ago

Drover of the Mighty instead of Druid of the Cowl

Remove Atzocan Archer unless you intend to use its ETB to give yourself bonus points with Bellowing Aegisaur. A better card for this slot would be Commune with Dinosaurs or perhaps Kinjalli's Sunwing to slow your opponents down.

I assume you're attempting a budget brew. I have no problem with the card Ripjaw raptor as another beautiful piece to play with Atzocan Archer, but if you have the money for it there is no substitute for Carnage Tyrant.

Good luck!

DRACULA150704 on GW Elves

1 month ago

I would suggest replacing Druid of the Cowl with some Llanowar Elves

Rex_JB24 on Wait, you can actually win an FNM with a 5€ deck?

1 month ago

Drag Under and Rabid Bite are no longer standard but Unsummon and Pounce are. With this many giant creatures, I would rather see Druid of the Cowl than Shapers of Nature. Even with those changes, likely still under $3.


1 month ago

Dang it, I just typed out a long response, but then I hit upvote before posting, and my response is lost to the interwebs . . .

I will try to recreate a bit.

At first glance this looks like a budget deck, because of the large number of commons. But then you have three chandras in the sideboard, so I don't know what to think....

That said, there are a couple cards I'd suggest.

Ramunap Hydra looks like a straight upgrade to Bitterbow Sharpshooters.

I'm not sure how much value you are getting from Khenra Charioteer, as it seems like your heaviest hitters will already have trample.

There are upgrade options for Rampaging Hippo, Verdurous Gearhulk jumps to mind, but there are cheaper options like Charging Monstrosaur.

I very much like Wildfire Eternal and Inferno Jet together.

I would be worried about 21 lands with this kind of mana cost stuff, but that's for you to playtest and see if Druid of the Cowl makes it work.

I'd also suggest considering Shapers' Sanctuary.

Good luck.

multimedia on Ixalan Merfolk Counters

1 month ago

Hey, a lot of interesting card choices here. I think you should expand on the Jade Guardian with auras theme as it's the strongest here. More Cartouche of Knowledge; 4x Knowledge seems good because it does replace itself, a draw. Consider cutting Rhonas's Monument and Thaumatic Compass  Flip for 2x more Knowledge? I would also increase to 4x Opt because it's the cheapest mana way to help to find and draw Guardian or Knowlegde vice versa, which ever one of the two you don't have in hand. Consider cutting 1x Search for Azcanta  Flip and 1x Vizier of the Menagerie for 2x more Opt? Search and Vizier can't help to find an aura, but Opt can.

Guardian is a four drop it would be nice to be able to consistently play Guardian before turn four which you can do with more ramp. Consider cutting 2x Deeproot Champion for 2x more Druid of the Cowl? Ideally you want a mana dork, Druid, turn two because if you also have Guardian in hand you can then play it turn three. If you can get a Guardian into play turn three you can use the rest of the game to attach auras to it or grow it with other counters as well as protect it turns four and five which is when a board wipe will most likely happen. There's a huge difference between being able to have a turn three Guardian instead of turn four.

Leon9358 on

2 months ago

I would say run Naga Vitalist over channeler initiate as it survives better and even Druid of the Cowl if you feel confident in your mana base

Load more