Druid of the Cowl

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Aether Revolt (AER) Common

Combos Browse all

Druid of the Cowl

Creature — Elf Druid

: Gain .

Druid of the Cowl Discussion

Jdawn24 on Big Pig (Gruul)

2 weeks ago

Thank you Naksu!

I basically took my Nikya of the Old Ways deck and upgraded it via Ilharg, who lets you cast non-creature spells as well as ramping you into your big finishers. I like Domri, Anarch of Bolas for the sideboard against control once I know being countered often is a possibility.

The reasoning for Druid of the Cowl over Paradise Druid is to avoid early removal such as Goblin Chainwhirler . It's regularly used where I play. Incubation Druid is a thought, but ultimately I chose to go with old reliable a little while longer. I will definitely be looking at Incubation Druid once rotation happens!

Nissa, Who Shakes the World is completely insane in this deck and often creates massive amounts of . 5 mana is all you really need to go off in this deck.

Demanding Dragon has been an all-star so far and I highly recommend it!

I can definitely see Vivien's Arkbow having a home in this deck as well, I'm not sure what I'd cut just yet to make that happen, but I'll try to update it after I take it to FNM this weekend for sure.

Thanks for your insight!

Naksu on Big Pig (Gruul)

2 weeks ago

Cool deck, I run a very similar one. Have you thought about replacing Druid of the Cowl with Incubation Druid or Paradise Druid ? Vivien's Arkbow has been great. You can feed your lategame dork/grazer draws to it and actually pick any creature from 5-10 mana. Also would recommend running 1 Domri, Anarch of Bolas instead of 1 Kiora, it's really good with this type. Might pick up some of the fun aspects of this to mine too!

Anti-sticky_keys on Play Some Elves And Wyn

1 month ago

Have you considered Strip Mine for this deck as I believe it is an extremely powerful card that should go in every deck that has been made. Playing Elves especially can go very quickly with very little lands as they have an extreme amount of mana dorks such as Druid of the Cowl or Elvish Mystic for that early game advantage, so I am of the belief with all of the mana that you are already producing, then you will be able to start to limit your opponent on colors to get some very fast and you will then have the ability to effect the late game, which is something that elves are gravely missing.

Boroswins on stomping standerd

2 months ago

Sorry, thought of a few more items. If you splash black, Poison-Tip Archer is a great anti-flyer measure. Incubation Druid has a lot more power mid game than Druid of the Cowl and might make a good sub, budget depending. Atzocan Archer in the sideboard against flying decks would be really helpful. Alternately, if your local opponents have large flyers, Kraul Harpooner works great in mid game (though he usually dies). Good luck!

blakeivey12 on Grandma, what big teeth you have..

3 months ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

jeffvanlee on Big Bant Booty

3 months ago

Nice list. I like Wall of Vines over Portcullis Vine for the Reach. Druid of the Cowl might be better than Saruli Caretaker (admitted flavor loss due to not being a Defender), and perhaps a few copies of Suspicious Bookcase over Wall of Mist . A one of Dovin's Acuity could help with card draw as well. Goof luck!

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Druid of the Cowl occurrence in decks from the last year

Standard:

All decks: 0.12%

Commander / EDH:

All decks: 0.01%

Green: 0.13%