Druid of the Cowl


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Aether Revolt (AER) Common

Combos Browse all

Druid of the Cowl

Creature — Elf Druid

: Gain .

Druid of the Cowl Discussion

Daveslab2022 on Junda Nissa Control

1 week ago

Leyline of Abundance is a very, very hard pass. It’s good in theory. But even the best two Leylines, Leyline of the Void and Leyline of Sanctity are most definitely sideboard cards. I would also pass on Druid of the Cowl as it really only goes well with the enchantment I mentioned. It’s cool to ramp out a Nissa but Llanowar Elves is almost strictly better.

hydrothermia on Whisperer Citadel

3 weeks ago

I know there is only one dinosaur in the deck, but did you consider Drover of the Mighty , since it taps for any color instead of just green by Druid of the Cowl ?

77hi77 on Omnicience Combo Deck

3 weeks ago

Hey Everyone!

Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).

I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.

Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:


4x Arboreal Grazer

2x Llanowar Elves

2x Druid of the Cowl

1x God-Eternal Oketra

1x God-Eternal Bontu

1x Goring Ceratops

1x Zetalpa, Primal Dawn

1x Torgaar, Famine Incarnate

1x Ghalta, Primal Hunger


2x Gift of Paradise

2x New Horizons

1x Omniscience


2x Open the Gates

2x Divination

2x Sleep

3x Blood Divination

1x Finale of Revelation


2x Growth Spiral


1x Arcane Encyclopedia

2x Mana Geode


1x Jiang Yanggu, Wildcrafter

2x Samut, Tyrant Smasher


8x Island

8x Forest

1x Hinterland Harbor

2x Simic Guildgate

4x Woodland Stream

The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.


Veitanah on Elf Commander

1 month ago


  • CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .

  • Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).

  • An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.

  • Creature Tutor, another good card that'll help you search for your good/big creatures is Time of Need and Eldritch Evolution .

Possible cards to get rid of:

  • Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.

  • Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander

  • Ramp Spells - You have six ramp spells, and as such I've removed two based on personal preferences: Explosive Vegetation and Cultivate

  • Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.

  • Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.

Potential Replacements

Jdawn24 on Big Pig (Gruul)

2 months ago

Thank you Naksu!

I basically took my Nikya of the Old Ways deck and upgraded it via Ilharg, who lets you cast non-creature spells as well as ramping you into your big finishers. I like Domri, Anarch of Bolas for the sideboard against control once I know being countered often is a possibility.

The reasoning for Druid of the Cowl over Paradise Druid is to avoid early removal such as Goblin Chainwhirler . It's regularly used where I play. Incubation Druid is a thought, but ultimately I chose to go with old reliable a little while longer. I will definitely be looking at Incubation Druid once rotation happens!

Nissa, Who Shakes the World is completely insane in this deck and often creates massive amounts of . 5 mana is all you really need to go off in this deck.

Demanding Dragon has been an all-star so far and I highly recommend it!

I can definitely see Vivien's Arkbow having a home in this deck as well, I'm not sure what I'd cut just yet to make that happen, but I'll try to update it after I take it to FNM this weekend for sure.

Thanks for your insight!

Naksu on Big Pig (Gruul)

2 months ago

Cool deck, I run a very similar one. Have you thought about replacing Druid of the Cowl with Incubation Druid or Paradise Druid ? Vivien's Arkbow has been great. You can feed your lategame dork/grazer draws to it and actually pick any creature from 5-10 mana. Also would recommend running 1 Domri, Anarch of Bolas instead of 1 Kiora, it's really good with this type. Might pick up some of the fun aspects of this to mine too!

Anti-sticky_keys on Play Some Elves And Wyn

3 months ago

Have you considered Strip Mine for this deck as I believe it is an extremely powerful card that should go in every deck that has been made. Playing Elves especially can go very quickly with very little lands as they have an extreme amount of mana dorks such as Druid of the Cowl or Elvish Mystic for that early game advantage, so I am of the belief with all of the mana that you are already producing, then you will be able to start to limit your opponent on colors to get some very fast and you will then have the ability to effect the late game, which is something that elves are gravely missing.

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Druid of the Cowl occurrence in decks from the last year


All decks: 0.12%

Commander / EDH:

All decks: 0.01%

Green: 0.13%