|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Aether Revolt (AER)||Common|
Combos Browse all
Druid of the Cowl
Creature — Elf Druid
: Gain .
Druid of the Cowl Discussion
2 weeks ago
Thank you Naksu!
I basically took my Nikya of the Old Ways deck and upgraded it via Ilharg, who lets you cast non-creature spells as well as ramping you into your big finishers. I like Domri, Anarch of Bolas for the sideboard against control once I know being countered often is a possibility.
The reasoning for Druid of the Cowl over Paradise Druid is to avoid early removal such as Goblin Chainwhirler . It's regularly used where I play. Incubation Druid is a thought, but ultimately I chose to go with old reliable a little while longer. I will definitely be looking at Incubation Druid once rotation happens!
Nissa, Who Shakes the World is completely insane in this deck and often creates massive amounts of . 5 mana is all you really need to go off in this deck.
Demanding Dragon has been an all-star so far and I highly recommend it!
I can definitely see Vivien's Arkbow having a home in this deck as well, I'm not sure what I'd cut just yet to make that happen, but I'll try to update it after I take it to FNM this weekend for sure.
Thanks for your insight!
2 weeks ago
Cool deck, I run a very similar one. Have you thought about replacing Druid of the Cowl with Incubation Druid or Paradise Druid ? Vivien's Arkbow has been great. You can feed your lategame dork/grazer draws to it and actually pick any creature from 5-10 mana. Also would recommend running 1 Domri, Anarch of Bolas instead of 1 Kiora, it's really good with this type. Might pick up some of the fun aspects of this to mine too!
1 month ago
Have you considered Strip Mine for this deck as I believe it is an extremely powerful card that should go in every deck that has been made. Playing Elves especially can go very quickly with very little lands as they have an extreme amount of mana dorks such as Druid of the Cowl or Elvish Mystic for that early game advantage, so I am of the belief with all of the mana that you are already producing, then you will be able to start to limit your opponent on colors to get some very fast and you will then have the ability to effect the late game, which is something that elves are gravely missing.
1 month ago
2 months ago
Sorry, thought of a few more items. If you splash black, Poison-Tip Archer is a great anti-flyer measure. Incubation Druid has a lot more power mid game than Druid of the Cowl and might make a good sub, budget depending. Atzocan Archer in the sideboard against flying decks would be really helpful. Alternately, if your local opponents have large flyers, Kraul Harpooner works great in mid game (though he usually dies). Good luck!
2 months ago
Some ramp staples:
Rampant Growth Cultivate Kodama's Reach Explosive Vegetation Ranger's Path Skyshroud Claim Harrow Gruul Signet Llanowar Elves Elvish Mystic Fyndhorn Elves Boreal Druid Arbor Elf Druid of the Cowl Zhur-Taa Druid Farhaven Elf Wood Elves
A few weird ones:
3 months ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
3 months ago
Nice list. I like Wall of Vines over Portcullis Vine for the Reach. Druid of the Cowl might be better than Saruli Caretaker (admitted flavor loss due to not being a Defender), and perhaps a few copies of Suspicious Bookcase over Wall of Mist . A one of Dovin's Acuity could help with card draw as well. Goof luck!
Druid of the Cowl occurrence in decks from the last year
All decks: 0.12%
Commander / EDH:
All decks: 0.01%