Druid of the Cowl


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Common

Combos Browse all

Druid of the Cowl

Creature — Elf Druid

: Add to your mana pool.

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Druid of the Cowl Discussion

Skinken on G/W Aggro

2 weeks ago

Jeez, this curve is so steep... If I were you, I would do one of two things: Lower the curve, or include more lands and ramp.

If you want to play a deck that reliably gets to 5 mana, you should include ramp like Merfolk Branchwalker, Druid of the Cowl, Servant of the Conduit, Atzocan Seer etc. And like FlabbyAbs said, 24-25 lands seem like the way to go. You could also try to add some draw to get more lands into your hand.

Enter the Unknown is kinda bad without cards like Deeproot Champion, Winding Constrictor or simply a lot of small creatures. You have neither the combos or the general deck to make proper use of it, and it does not replace Attune with Aether. If you are looking a replacement, consider Commune with Dinosaurs instead.

You could make this deck way lower on curve. Use cards like Blossoming Defense to be able to rely on your Myriarch sticking. Verdurous Gearhulk and Angel of Invention are great cards, but running 8 5-drops is to much man. Seeing as myriarch is actually a buildaround, you shouldn't need any more to finish the game. GW is the best colors for protecting permanents, so you should be able to keep it alive if you need to. Watch out for board wipes though, Heroic Intervention should do the job.

Vizier of the Menagerie is awesome, but you kinda ruin it with this high of a curve. Casting a couple of minion from your deck is awesome. Include Merfolk Branchwalker for even more synergy, since it avoids lands on top of your deck. And maybe even Lifecrafter's Bestiary for grindy matchups. But Vizier+Myriarch should get the job done if you need fuel. The rest of the deck should 2-, 3-, and 1-drops, in that order of importance. Narnarm is bad without a revolt-shell, but you could try to make a revolt deck to get Renegade Rallier. Other cards i would recomend for a GW weenie deck:

Adorned Pouncer, Sacred Cat, Prowling Serpopard, Fairgrounds Warden, Appeal, Siegehorn Ceratops, Kinjalli's Sunwing, Tocatli Honor Guard, Huatli, Radiant Champion, Skymarcher Aspirant, Adanto Vanguard, Territorial Hammerskull and maybe Savage Stomp if you feel like playing some dinos.

I'll look forward to seeing where you take this deck

Murphy77 on Endless Hand and Stompy Boys V1.5

3 weeks ago

I would consider dropping 3 Bounty of the Luxa, Jace, Ingenious Mind-Mage, Nissa, Genesis Mage, 2 Sphinx of Magosi and 1 Druid of the Cowl for 2 each of Nissa, Steward of Elements, Rishkar, Peema Renegade, Wayward Swordtooth and Drover of the Mighty - - - It just seems that those changes will speed up your deck a bit.

justinspruiell on Mana? Yes. Creatures? Of course.

1 month ago

I would replace Druid of the Cowl with a one drop mana dork like Elvish Mystic Llanowar Elves Fyndhorn Elves.

And for more mana Zendikar Resurgent.

I'll be using your decklist to help me adjust my mono green deck. +1 from me.

justinspruiell on Infected Hydras

1 month ago

With hydras you will want a lot of ramp so of course Sol Ring but then look at the key runes and signets Golgari Signet Orzhov Keyrune. I would look to replace Druid of the Cowl with better options like Elvish Mystic or Fyndhorn Elves. Terramorphic Expanse and Command Tower will help with color fixing. Black Market is great ramp in black.

For the infect you could add Lost Leonin Glistener Elf or to fit on theme Phyrexian Hydra

I'm a big fan of running a few board wipes so Wrath of God and Damnation

Suggested cuts Retreat to Hagra Ranger's Guile Malakir Bloodwitch Fetid Imp

Hyperalgialysis on RIX Standard Mono-Green Ramp

1 month ago

Instead of Commune with Dinosaurs Renegade Map would let you fetch anywhere in your library not just the top 5. If you wouldnt be against adding blue Spring / Mind is great ramp and a way to get some draw as well. There are a host of great cards in blue, but if you choose not to go this route it looks like you have most of the ramp available in green. Drover of the Mighty gets a boost with you having dinos so it might be better overall than Druid of the Cowl. If you replace Waker of the Wilds with Rhonas the Indomitable he would add a ton of value, being hard to remove and making some of your other threats much more threatening. My main concern for you deck is that you lack a ton of removal, I understand you will ramp into much larger threats than your opponent should have. The only issue with this is that sweeping removal like Settle the Wreckage Bontu's Last Reckoning and the like can really cause some headaches and leave you with and empty board. To combat this you can either add some things like Savage Stomp to get rid of your opponents board so they lack things to hit you with, or again add blue to get countermagic and big draw spells like Pull from Tomorrow and Overflowing Insight. Aside from that tho the deck looks like it will do pretty well, there will just be a few hard match ups for you in control, tokens and aggro.

familyguy666 on

1 month ago

Thank you for all of that, it's a lot to take in and digest but I like the suggestions and they'll definitely get some play.

A lot of the flier hate came from this starting as a counter to a friend's blue/green merfolk deck that spammed Cartouche of Knowledge and One With the Wind but it is limited in its use and I was considering replacing the reach critters and Stinging Shot as it were.

Nissa, Worldwaker was already on my radar and I'll probably be grabbing her shortly for playtesting. I've got Garruk Relentless  Flip in another deck but he'd be useful in here as well.

My main reason for running the Druid of the Cowl instead of Llanowar Elves is because the extra one cost isn't too much considering all the mana this generates as it is, and they make a decent defense as well. My earlier build of this did have Llanowar Elves and Elvish Mystic but they kept getting wiped out by small stuff and my mana went with them.

I do like your suggestions for the bigger creatures though and I'm definitely looking at upping my Ivy Elemental and adding in Mistcutter Hydra for the mana pump aspect. I'll be posting a revised version of this deck later on once I've properly given your suggestions and a couple other ideas I've been kicking around a good thorough testing. I appreciate the input, thank you :)

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