Druid of the Cowl


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Aether Revolt (AER) Common

Combos Browse all

Druid of the Cowl

Creature — Elf Druid

: Gain .

Druid of the Cowl Discussion

blakeivey12 on Commander Ezuri (Green/Blue)

6 days ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

jeffvanlee on Big Bant Booty

2 weeks ago

Nice list. I like Wall of Vines over Portcullis Vine for the Reach. Druid of the Cowl might be better than Saruli Caretaker (admitted flavor loss due to not being a Defender), and perhaps a few copies of Suspicious Bookcase over Wall of Mist . A one of Dovin's Acuity could help with card draw as well. Goof luck!

cEDH_TV on Thrasios & Tymna (Dramatic Scepter) {WIP}

3 weeks ago

Hi, nice deck. You have a good starter, but a lot of things could be upgraded. I guess that will happen over time anyway. There is a lot of cards that could get switched out for better cards overall. For example cut Druid of the Cowl for Birds of Paradise . I am guessing budget is holding you back. And that is fine.

In general, the concept looks legit.

One thing I would recommend. Cut some lands. You can go down to maybe 30. I play 28 in my version. However more lands make you more resilient towards board wipes. So if that is a thing in your playgroup keep the lands for now.

Reeyo on

4 weeks ago

ok so I know you have a lot of elves that grant more mana, but I wouldn't run 16 mana lol

18-20 minimum.

replace all Elfhame Druid with Druid of the Cowl

try to also squeeze in the Elvish Clancaller x4

Salmonman1064 on BG - Golgari

4 weeks ago

I agree with Splinterfright , that card is sweet. I'd drop some or all of the Lotleth Giant s for them. And another great card is Grapple with the Past , it's a smaller mill than Grisly Salvage but you can grab back ANY creature, not just one of the milled ones. You could drop 2 lands for 2 Grapples, especially if you drop the Giants. And finally you could switch Druid of the Cowl for Elves of Deep Shadow , cheaper and better fixing.

weezle101 on Toolbox Vannifar RNA

1 month ago
  1. Make a Sideboard
  2. Growth-Chamber Guardian is a two drop that can replace Druid of the Cowl . It can get big in the late-game and it tutors up more targets for Prime Speaker Vannifar .
  3. Nightveil Predator beats control by itself.
  4. This deck is sweet.
  5. Also, check out my deck: RBGW Prison

Trencherman on Temur Ramp

1 month ago

So the ideal play is T2 Growth Spiral into T3 Circuitous Route , but the alternatives for the early turns is either a Syncopate or a T3 Gift of Paradise , which means you can't hold up a counter on T3. Ramp at T2 gives you 4 mana the next turn, but ramp at T3 gives you 5 mana on T4, and only Regenesis is 5. I think it might make more sense to play Druid of the Cowl so you have 8 cards for a T2 ramp and play more 4 drops like possibly Karn, Scion of Urza or Frilled Mystic . Regenesis also seems odd here considering that you only have 8 targets for them. I think the issue with a go big strategy like this is losing to early aggression, and having more interactive spells lower than 4cmc could really help.

Skippyeights on Selesnya Casual

1 month ago

Your deck looks like it could be fun. If you really want to ramp faster, I would suggest getting some creature generated mana...specifically Llanowar Elves. They are in Dominaria so are legal in standard. They are also common and most people would probably give you a set. They are one of the few original cards that still show up in new sets. I've had them in most of my green decks for the last twenty four years.

Another good ramper is the Druid of the Cowl. It works like the Llanowar Elves but costs one more for a better blocker.

If you clear a bit of room, I would add four of each. That way, odds are you'll get at least one or more in your initial hand. That will get you rolling a lot faster.

It doesn't hurt to ask around at FNM if anyone has some commons for sale or trade. Most people would probably help you out

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Druid of the Cowl occurrence in decks from the last year


All decks: 0.21%

Green: 3.43%

Golgari: 0.47%


All decks: 0.01%

Commander / EDH:

All decks: 0.02%

Green: 0.29%