|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
Tribal Sorcery — Elf
Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
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|Have (7)||TheAlmostHero , Fullmetalmage , vishnarg , mziter501 , Joblaska , Mortiferus_Rosa , machiavelli2081|
Elvish Promenade Discussion
5 days ago
Well since you are new i can kinda understand some things now (no offense :c)
first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.
So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.
Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.
So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.
I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.
Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.
Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster
So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.
Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader
I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.
104 VIEWS | IN 2 FOLDERS
2 weeks ago
3 weeks ago
A couple of ideas that come to mind immediately are:
Triumph of the Hordes - this is a basic win con in mono-G
Imperious Perfect - token pumper and power ramping creature.
Ezuri, Renegade Leader - Regeneration and Overrun on a stick.
Elvish Harbinger - an inexpensive creature tutor and extra body.
Throne of the God-Pharaoh - with all the tap effects elves have, this is a good way of racking up the damage.
Nissa, Voice of Zendikar - blockers, buffs, and card draw.
Elvish Promenade - Elf Tokens galore.
Immaculate Magistrate - power booster.
Green Sun's Zenith - though fairly pricey, this card is one that finds its way into every green edh deck I have built. It is simply that good.
Mosswort Bridge - Easy to get the ability to pop.
Gleeful Sabotage - take out multiple targets with this.
Genesis Wave - easily capable of hitting double digits for X and gathering a massive field in no time.
Regal Force - Excellent way of refilling your hand, especially if your opponents are running loads of board wipes.
Soul's Majesty - Similar in purpose to Regal Force, but as a noncreature tech.
Shapers' Sanctuary - More card draw.
Heritage Druid - mana dork
Essence Warden - Get life from creatures coming to the field
Vanquisher's Banner - power boost and card draw.
Bellowing Tanglewurm - makes it quite difficult to block unless they are running the same colors.
2 months ago
Caller seems spicy.
Maybe Ghost Quarter in place of Tec Edge. A few Nature's Claim in the sideboard over, say, Snakeform or Gleeful Sabotage, to answer Affinity & Tron more quickly. A few Pulse of Murasa in the sideboard, as well, against Burn, over Takedown.
3 months ago
6 months ago
I would cut: Fog, Alpha Status, Mythic Proportions, Wirewood Symbiote
And consider adding: Scattershot Archer, Ezuri's Archers, Llanowar Elves, Gyre Sage, Karametra's Acolyte, Lifecrafter's Bestiary, Elvish Archdruid, Tree of Redemption, Heritage Druid, Immaculate Magistrate, Priest of Titania, Elvish Promenade, Coat of Arms, Essence Warden, Elvish Visionary
6 months ago
Here are some suggestions for Mono Elf decks
7 months ago
Looks pretty darn good :) I would recommend that you change your Coat of Arms to a Door of Destinies though, as lots of people are running tribal decks these days and you wouldn't want to give them any bonuses.
Last but not least, I'd find the room to add Elvish Promenade (because for you, this will probably a wincon) and I'd replace Regal Force with Soul of the Harvest; but that's just a personal preference ...
Hope this was useful. Let me know. If you have time, please have a look at one of my decks and tell me what you think.