|Commander / EDH||Legal|
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|Duels of the Planeswalkers (DPA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
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Tribal Sorcery — Elf
Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.
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Elvish Promenade Discussion
1 month ago
Hi! I run an Elf deck, as well, and it's quite strong (managed to get a turn 4 245-damage win today), and it has gone through many iterations. So I have some experience with Elves. Here is that deck, if you want to check it out for inspiration.
First thing I would do is probably up your land count by at least two. I run 18, myself, with 20 mana dorks in the deck. There's a ton of mana generation but even then, 18 lands is pretty low. You only need one or two to pop off, but you want to have some kind of backup.
Collected Company is immensely powerful with all this mana, and I highly recommend finding room for at least a couple, if not four. Also, Lead the Stampede isn't flashy, but in such a creature-heavy deck, it's an extremely efficient way to refill your hand.
I love Nissa, but I'm not sure she's necessary for Elves. Life gain isn't used except for countering burn or the mirror, and there are easier ways to do that, I think. You definitely want a more reliable way to put out Ezuri, so CoCo and/or LTS are good for that. You have the Harbinger, too, but we want something a little more consistent. You might consider upping your count of Ezuri, for that matter.
I love the Immaculate Magistrate + Joraga Warcaller combo, too. Used it for a while. But in the end, it's slow and fairly easily stopped. Also, CoCo (which you will want to use) doesn't hit the Magistrate. Another reason CoCo is so good is because you can do it on your opponent's end step, throw out something like an Elvish Archdruid, and have it ready to go on your next turn.
Instead of or in addition to Elvish Promenade, maybe consider Hunting Triad. The nice part is that the reinforce ability doesn't count as casting so it can't be easily countered. You can either put out 3 tokens to power up Elvish Archdruid, or put the counters directly on Joraga Warcaller to pump up all your Elves.
These are just a few basic ideas to start with. Take a look at my deck for some more ideas, especially on the sideboard, and I'll post again with some more ideas soon.
1 month ago
I know the ability on her is useless in this deck, but Glissa, the Traitor is a pretty good card. Even if you don't run artifacts, a 3/3 with first strike and deathtouch for 3 mana can kill basically anything you desire it too. Maybe throw Elvish Promenade if you really want to. But it looks like a really nice deck and a fun with to play with! +1 to you.
1 month ago
Well i have some nice suggestions or you. havent seen the deck in depth so forgive me if you have already got these cards in or i am off theme. 1) Masked Admirers 2) Yeva, Nature's Herald 3) Second Harvest 4) Elvish Promenade 5) Shamanic Revelation
1 month ago
Yeah the cobbled wings are a sideboard card for sure, if that even. I have stuff in my cart on starcity, just waiting to get paid. thanks for the suggestions. def gonna put in Elvish Archdruid and add in some Elvish Promenade also still constructing the sideboard. I also would like to add in Coat of Arms but i really like the draw aspect of the Vanquisher's Banner.
2 months ago
No problem though I'm still a bit confused. How do the +1/+1 counters deal with tokens? I like making the 1/1 tokens in the deck because it makes your archrduid and priest better. It's just the counters I was wondering about. In fact Lys Alana Huntmaster helps make even more them and Elvish Promenade can help if you really want tokens.
3 months ago
Well since you are new i can kinda understand some things now (no offense :c)
first thing above all else. you need 60 cards in a deck. not over. Otherwise you already are in bad shape. Don't worry though when i started playing I had an eldrazi standard deck back in oath of the gatewatch being released. It had i think 79 cards in it with like 30 something lands. was very bad XD. It had good cards but it just was never consistent so finally my friend sat down with me and we trimmed it down to 60 and it became much more smoother and I started winning fnm shortly after :p.
So for getting down to 60, I would suggest you cut the elvish abberation because it just wont have as much use in modern as other things. Lich's Mirror is just a terrible card. All it should say is "you have 1 more turn to play a land and die". Since it wont reset opponent at all it will just draw it out for 1 more turn and waste time. Helix Pinnacle should go as well. unless you find a way to go infinite with mana, get rid of it. Cause it will probably take more than 10 turns to actually win if your lucky and modern games usually end at about turn 9 or before. Immaculate Magistrate is a good card but it shouldn't be used in modern. If your gonna play something like elves, you want multiple explosive creatures and not 1 big creature. Engulfing Slagwurm seems like a dead card for an elf deck. It has no other synergies with your other cards and its not an elf.
Sorry If I sound a little rude I know it sucks having someone say to take a bunch of cards out but trust me it will help big time.
So now that we are back to 60 cards, lets go over another thing that new players don't catch on to usually. If you want to have a good consistent deck, you will want to have 4 of and 3 of with cards so you can get the most out of it and be confident to play with it. Unless it is a legendary card then it just depends.
I would suggest getting rid of the other Engulfing Slagwurm and Ezuri's Archers. There are not a lot of flyers in todays modern meta unless you go up against like a jeskai aggro deck or something which is not that often.
Let us also get rid of the Coat of Arms and Door of Destinies. Even though it seems like a bad idea, if you really think about it then the cards are gonna be worthless. for instance, Coat of Arms is a good card, but what if you went up against goblins? or merfolk? or humans? or slivers? or allies? See where im getting at now? and with Door of Destinies by the time you cast it you will probably have all your elves cast or at least the majority of them.
Let us also get rid of 3 of the Elvish Promenade. I say keep 1 because it could still be useful in an elf deck, just not as a 4 of cause it won't win you the game. However it is a great utility. I would cast this as late as possible without having it be a dead card so you can get the most out of it. Or possibly more ramp for Elvish Archdruid. I would also get rid of Imperious Perfect and Lys Alana Huntmaster
So in total that takes out 14 cards, now lets fill it back in. 1 more of the Elvish Archdruid is a good start, having 3 is a strong way to ramp. 1 of each Elvish Mystic Llanowar Elves. Now lets add some cards. Dwynen's Elite is probably one of the most strong elf cards so I would strongly recommend get a 4 of and get 4 of Elvish Visionary. the visionary is another strong card considering how much mana elves get its basically a free 1/1 that draws :p. Nettle Sentinel is another great card so would get 3 of those. And with all that you should have a much more consistent (and better version) of elves.
Now later on if you get the money, I would also get some expensive stuff like Cavern of Souls, Verdant Catacombs and Wooded Foothills to thin out your lands so you can draw more of spells instead of lands. I would also swap out your Naya Soulbeast and Worldspine Wurm for 2 Craterhoof Behemoth because that is just game ending in elves. Would also get rid of the 2 Genesis Wave for 2 Chord of Calling. But this is when you get the money. Would also get some creatures like Heritage Druid and Ezuri, Renegade Leader
I hope this information will help you annihilate opponents and win all the FNM matches :D. If you want to see my version of elves I will post it down below. I decided to go golgari colors instead of mono green however but the basic things I told you here is also in there so you can see how it works out.
104 VIEWS | IN 2 FOLDERS
4 months ago
4 months ago
A couple of ideas that come to mind immediately are:
Triumph of the Hordes - this is a basic win con in mono-G
Imperious Perfect - token pumper and power ramping creature.
Ezuri, Renegade Leader - Regeneration and Overrun on a stick.
Elvish Harbinger - an inexpensive creature tutor and extra body.
Throne of the God-Pharaoh - with all the tap effects elves have, this is a good way of racking up the damage.
Nissa, Voice of Zendikar - blockers, buffs, and card draw.
Elvish Promenade - Elf Tokens galore.
Immaculate Magistrate - power booster.
Green Sun's Zenith - though fairly pricey, this card is one that finds its way into every green edh deck I have built. It is simply that good.
Mosswort Bridge - Easy to get the ability to pop.
Gleeful Sabotage - take out multiple targets with this.
Genesis Wave - easily capable of hitting double digits for X and gathering a massive field in no time.
Regal Force - Excellent way of refilling your hand, especially if your opponents are running loads of board wipes.
Soul's Majesty - Similar in purpose to Regal Force, but as a noncreature tech.
Shapers' Sanctuary - More card draw.
Heritage Druid - mana dork
Essence Warden - Get life from creatures coming to the field
Vanquisher's Banner - power boost and card draw.
Bellowing Tanglewurm - makes it quite difficult to block unless they are running the same colors.