Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Elvish Promenade Discussion
1 month ago
2 mana for 1 Card Draw is not bad at all for Green, but unless you've got a way to return and/or recur Elvish Visionary in some way, it's not a massive benefit. I'm much more a fan of things like Vanquisher's Banner, Sylvan Messenger, and/or Regal Force since in each case you're dealing with more than 1 single draw (which especially if you're having reliability issues already; is just a roll of the dice).
I would definitely recommend factoring in 4x Priest of Titania. They're a little pricier than I normally like to purchase singles at, but it's not like they're ridiculous either (common rarity helps). There is simply no better (or cheaper dollar-wise) way to generate mana early-on in Elf Decks unless you're prepared to drop 50-100 dollars per single on something(s) ridiculous.
It looks like Ambush Commander could find a nice home here since you appear to use actual Lands more than my Elf build does. He'd add some additional synergy to the Elvish Pioneer/Sylvan Advocate theme you've focused on.
I can't seem to find a single Elf Deck that wouldn't benefit from Vitalize. It's instant speed, cheap cost, and just combos beautifully with so many different Elf Abilities.
I definitely feel that all 4 of your Overrun can be replaced with something better. Between both the mana cost as well as an identical (repeatable) ability on Ezuri, Renegade Leader, there's far better options here. Even something like Wirewood Pride could be a decent replacement...not only is it instant-speed to be used on either offense or defense, but its low cost means you can land early attacks in faster (I prefer to play it after blockers have already been declared and they've let some seemingly worthless 1/1 through).
I don't see a reason to use Druid's Deliverance here at all...not ton of Token generation going on here except from the 4x Elvish Promenade...and even then you're only paying 1 mana to Populate a 1/1 token. If you had better Tokens you could use Populate on, that'd be one thing but since it doesn't work on Non-Token creatures I think you could just as easily use Fog or something similar to save yourself a mana to cast.
3 months ago
If you want to play combo elves (with Craterhoof Behemoth/End Raze Forerunners) you have to play Nettle Sentinel and Beast Whisperer and switch to Mono Green probably. If you want to play GB elves, drop Forerunners. Don't play Nykhtos, and don't play any of the slow lands, that's immensely crucial. Try Llanowar Wastes- it's even pioneer legal and fixes mana well, and is cheap as hell, since ikoria commander reprint. Also put some Heroic Intervention/Wrap in Vigor in the sideboard, you will greatly appreciate it against control matchups.
I truly love this deck in any shape or form! I even played a version with Elvish Promenade and it worked quite well
3 months ago
Deruvid, thank you for the feedback! You would have also liked seeing Ambush Commander, then. I'll likely keep that in my sideboard, but I only have one.
Yes, I would very much like 4x Elvish Promenade in here. Unfortunately, for budget purposes and so I and my buddies don't get careless with our families' money, I won't buy any.
I do have cards beyond Mirrodin, just not nearly as many as compared to the older sets.
3 months ago
Some old-school elves in here for sure! I think you may be at your limit if your collection only goes up to Mirrodin and you won't buy any cards.
Llorwyn set was pretty good for elf tribal cards if you wanted to branch out into something more. Elvish Promenade looks like it's right up your alley.
4 months ago
Glimpse of Nature is a classic elf combo card and could be good here. Here are some others you might like: Chord of Calling, Wirewood Channeler, Viridian Joiner, Elvish Guidance, Skyshroud Poacher, Vanquisher's Banner, Solidarity of Heroes, Wren's Run Packmaster, Genesis Wave, Tooth and Nail, Woodland Bellower, Elvish Spirit Guide, Wild Growth, Shamanic Revelation, Elvish Promenade, Coat of Arms, Hardened Scales
5 months ago
Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!
Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.
Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.
Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.
Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.
Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.
Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.
Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.
Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.
The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.
The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!
Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.
9 months ago
If you want this to be competitive in modern, you have too many high cmc cards and cards that just don't do enough.
Cards like Elvish Harbinger , Elvish Visionary , Nettle Sentinel , Protean Hulk , Jarad, Golgari Lich Lord , Maralen of the Mornsong , Castle Garenbrig , Summoner's Pact , Doubling Season , Growing Rites of Itlimoc Flip, and Elvish Promenade are just not good enough for modern GB Elbe.
In general, the cards I named above just aren't fast/good enough for modern if you want to play competitively (but if you want me to explain why, feel free to ask and I'll give my reasons for that)
You'll probably want to run a set of Elves of Deep Shadow or Boreal Druid in addition to Llanowar Elves and Elvish Mystic s, whichever you prefer, to make your draws more consistent, I've been playing GB Elves competitively for almost a year now, and your draws with a mana dork on 1 are a LOT better than without.
Ezuri, Renegade Leader is one of the best payoffs you can play, because he's legendary, 2/3 is probably the right number, he's a payoff for your mana from Elvish Archdruid , and can regenerate your team to make combat very favourable/to (almost) blank a board wipe.
You might also want to try Once Upon a Time , it helps find land drops when you need them, allowing you to keep a low land count, and also finds payoffs pretty often when you need them.
10 months ago
Omnath as main damage outlet (Go Tall)
- Plenty of creature based mana ramp from elves like Greenweaver Druid , Selvala, Heart of the Wilds , and Oracle of Mul Daya as well as all the classic elf ramp cards like Llanowar Elves
- Mana ramp sorcery spells like Tempt with Discovery and Traverse the Outlands
- Increase Mana generation from each land per turn with cards like Doubling Cube , Vernal Bloom , Wilderness Reclamation , Bear Umbra , Caged Sun , and Nature's Will
- Increase the Mana generation from each tapped creature each turn from cards like Leyline of Abundance , and increase the amount of mana gained by having more elves with cards like Wirewood Channeler , Rishkar, Peema Renegade , Priest of Titania , and Joraga Treespeaker .
- Increase both of the above with Seedborn Muse , which, along with Tempt with Discovery , only gets stronger the more opponents you have.
Elf synergy as secondary source of damage (Go Wide)
- Pump elves with other elves with help of cards like Elvish Archdruid , Elvish Champion , Ezuri, Renegade Leader Imperious Perfect , and Joraga Warcaller
- Elf token creation with cards with Elvish Promenade , Freyalise, Llanowar's Fury , and Imperious Perfect
Protection for both commander and high value Elves
- Basic equipment like Lightning Greaves , Swiftfoot Boots , Darksteel Plate , and Whispersilk Cloak to slow down or stop removal
- Asceticism , Stonehoof Chieftain , Archetype of Endurance , and Vigor as creatures and enchantments to protect your board.
Win Condition enablers
- Helix Pinnacle to use up mana on if Omnath is ever about to be destroyed.
- Triumph of the Hordes for trample and infect for a fast win combines with other trample abilities from cards like Stonehoof Chieftain , and Ezuri, Renegade Leader to allow you to force damage through.
- Hydra's like Primordial Hydra and Hydra Broodmaster provide other mana outlets to instantly set up fast overwhelming armies.