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Eladamri, Lord of Leaves
Legendary Creature — Elf Warrior
Other Elf creatures have forestwalk.
Other Elves have shroud. (They can't be the targets of spells or abilities.)
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Eladamri, Lord of Leaves Discussion
3 days ago
My personal recommendation based off of your requirements is Elf Tribal with either Freyalise, Llanowar's Fury or Ezuri, Renegade Leader. Elf Tribal is certainly aggro and the decks normally do not rely on combo or artifacts. As for synergies and engines I mean come on. Elves synergy is stupid and they have many engines like: Elvish Archdruid, Wellwisher, Priest of Titania, Heedless One, Eladamri, Lord of Leaves. AND Elves can EASILY be built on a budget. They are without a doubt a very fun and aggro tribe to play with.
1 week ago
2 months ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.
3 months ago
Eladamri, Lord of Leaves may be problematic since you have cards like Immaculate Magistrate, Timberwatch Elf, Asceticism, Presence of Gond and more that all need targets, and since all elves have shroud, you can't target them.
4 months ago
Thanks for the suggestions, I can see a lot of these helping in the deck... If I can find the space, of course. Eladamri, Lord of Leaves I have already decided is going to go in. I'm going to take out 2 Heritage Druids and 1 Kamahl, Fist of Krosa for 3 of those. Nykthos, Shrine to Nyx is an easy in, mono green means lots of devotion, especially with all of my 1 drops. Thousand-Year Elixir is neat, but it doesn't replace the Umbral Mantle and I can't find a space for it. Contested War Zone is honestly not very good. I won't need to pump the elves until I'm going for the kill, and I can't kill until I get the combo off. After I've comboed I will have a Kamahl, Fist of Krosa almost every time with the amount of drawing and tutor spells. Gaea's Cradle is too expensive for me lol, and to be honest I don't really need a ton more mana, because I will usually have either a) more mana than spells to cast, even before comboing, or b) comboed off and have infinite mana, I don't need more. Homeward Path not really prevalent in my meta, but a definite sideboard card if I ever come across one! Oran-Rief, the Vastwood is really good in theory if I actually used Krosa for his first ability. If I am ready to pump elves, I'm going to be swinging for the game, so I don't need manlands at that point. Also a +1/+1 counter on a land that's going to be buffed with +infinity/+infinity is somewhat redundant. Not worth the slowness of a land that comes in tapped imo. Yavimaya Hollow sounds awesome to keep my combo pieces alive, definitely going to put 1 in. Embodiment of Insight/Nature's Will both not very good since I'm only running 16 lands and also I combo off before turn 7 almost 100% of the time, (usually turn 4-5) so that's not a lot of use. Same goes for Ambush Commander. Sylvan Advocate Hey this a druid deck this-is-sparta kicks the manlands away. Skyshroud Poacher EASIEST ADDITION EVER. Allows me to tutor for combo pieces, as well as keep the combo going if I get some unlucky draws - love it!
4 months ago
Oh I see now. So here's some options I've devised:Eladamri, Lord of Leaves-Gives Shroud and Forestwalk Nykthos, Shrine to Nyx-Mana ramp until you get infinite mana Thousand-Year Elixir-Untaps your elves, and they get ability haste Contested War Zone-To make lands even more op Gaea's Cradle-To ramp EVEN MORE Homeward Path-For stealing decks, so you can prevent their stealing combos Oran-Rief, the Vastwood-Combos with Kamahl, Fist of Krosa Yavimaya Hollow-To Regenerate your creatures except against certain ones. Cavern of Souls-For cannot be countered effects. Embodiment of Insight/Nature's Will-To have tons of blockers and mana after attacking Ambush Commander-For 1 less mana, you get Kamahl, Fist of Krosa but they are elves Sylvan Advocate-Do I really have to explain? Skyshroud Poacher-So many ELVESSSS
4 months ago
Its_A_Miracle Thanks for commenting! I do agree that some faster decks could give me problems, especially ones with lots of creature removal especially mass creature removal, (or if they targetted the Gilt-Leaf). Maybe something that gives hexproof could help against removal, Asceticism works but wouldn't be "tutorable" with Green Sun's Zenith or Elvish Harbinger, as well as costing a lot of mana. Eladamri, Lord of Leaves looks like a better option all around, while also giving an extra mana by being an elf with the Elvish Archdruid, Priest of Titania or Heritage Druid. A few fogs might also be helpful, but I usually I'm able to get the combo off early enough before I take too much damage, and once the combo is off I will usually win on that turn if not the next turn.
The Infinite mana part refers to Umbral Mantle equipped on a Elvish Archdruid or a Priest of Titania. Now as long as you have 4 elves on the battlefield, (including your elvish archdruid/priest) you can tap the elvish archdruid/priest, get 4 mana, untap the elvish archdruid/priest with the mantle's ability of paying 3 mana. Then we have 1 floating green, no you may repeat the process infinitely tapping and untapping netting another green mana each time.
You also have access to infinite land steal if you have 7 druids on the table along with your infinite mana combo and the Gilt-Leaf Archdruid. Let's say that it is your turn in a 10 player free for all game. Step 1: Tons of floating green mana with your infinite mana combo. Step 2: tap 7 druids, steal all the land of one player. 8 players left to go! Step 3: equip Umbral Mantle to a tapped druid, pay 3 mana, (acquired in step 1) untap the elf, repeat this process until you have untapped all 7 druids. Step 4: repeat steps 2 & 3 as necessary till no one has land left.
5 months ago
@Dk1997 Thanks for the suggestions- however, I'm not sure any of them work well with the deck.
The whole point is to run 1-drop evasive creatures (Flying Men, Triton Shorestalker, etc.) and lots of countermagic so that actual threats never hit the board. Mindshrieker and Sigil Tracer cost too much mana, and the Tracer doesn't even have any evasion. Pale Moon doesn't actually do anything relevant for the most part- I may consider running Envelop at some point, however.
Snow-Covered lands with the Scrying Sheets is incredibly slow, and doesn't actually guarantee more draw. I'd rather use the slot for a land that taps for a color, or a creature that will draw me more cards. Glen Elendra Archmage is too slow, I actually just took it out. Gaea's Touch is too inconsistent, especially when I already have Exploration and Burgeoning in here.
Earthcraft isn't terrible- it actually works super well since most of my creatures are 1-drops anyway.