Lost Legacy

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Lost Legacy

Sorcery

Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

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Lost Legacy Discussion

epicluma13 on Tetsuko's Standard Rats

1 day ago

mikeb388, yeah I agree Lost Legacy would definitely wreck my deck, though I do not plan on going super competitive so this deck should suffice for casual tournaments or casual play.

stensiagamekeeper on caution: contents may bite

1 day ago

first off, really cool deck. Something about running a deck with eight more of the same rodent than lands seems like everything that's awesome about magic to me. As far as the deck is concerned:

  • 4 Opt with only 4 sources? Risking a card being uncastable just so you can replace it for something else seems kinda bad.
  • Something I've found useful when playing this archetype is to play a lot of support cards with odd CMC for the sake of efficiency. Ruin Raider, Dreamstealer, Duress(essential against cards like Lost Legacy or Ixalan's Binding) or just tapped dual-lands are all a good use of every second turn.
  • I'm not that sure whether secret salvage is that great here. You're around 37% to have 5 lands on turn five (assuming you can cast Opt and Cartouche of Knowledge) and around 57% on turn 7 not to mention Scavenger Grounds or The Scarab God fizzling it. Dreamstealer or Ruin Raider might possibly be better value engines although admittedly less flavorful.
  • In the sideboard for against decks that both go wide and can remove Tetsuko Umezawa, Fugitive you might want Make Obsolete as both killing 1 toughness creatures and making 1 power creatures unable to trade with a rat is super relevant (you probably won't have the ascend for Golden Demise most games so I disagree with people saying you should run it).
  • Finally I'd suggest being aware of instant speed removal on Tetsuko Umezawa, Fugitive during combat if your opponent has expendable creatures untapped. A legitimate strategy might also be to hold the umezawa until you can untap with lethal while your opponent is tapped down/you know they have no interaction. Also not attacking with Umezawa to avoid Seal Away/Gideon's Reproach/'pump spells' could be right in certain scenarios.

iLuv3M3 on Making rats great again

5 days ago

I see a lot of people mentioning Lost Legacy and Ixalan's Binding so what are some good insurance policies to combat those? Would running Lost Legacy help combat Lost Legacy? Would you just look for counter/ block spells.. I'm doubting at FNM people will be setting up to fully combat Rat decks but with the growing popularity and fun decks people are building this seems to be a small hiccup to otherwise a fun looking deck..

Kingleil on CONTROL THE NIGHT

1 week ago

Jimmy_Chinchila I agree on both counts; Dispossess barely was not included in the board because of it only targeting an artifact. Divest hits both artifacts and creatures, and whatever that does not hit, Lost Legacy removes.

Acute19 I went back and forth on whether to mainboard Torment of Hailfire and ultimately decided that Mastermind's Acquisition is a more flexible option. If I look at the early game, and need a card I'm missing it can fetch anything I want. If I am in the early game and draw a Torment of Hailfire its gonna sit there and do nothing until I have mana adequate to use it. When I do use it, it should be as a finishing move. Is it slower than just main-decking it? Yes. I'm viewing it as less flexible though in times of dire need. I can reach for a Vraska's Contempt or Karn, Scion of Urza to break a deadlock with Mastermind's Acquisition or any other spell / creature I need to even the playing field.

Chasedrk1 on Dimir Midrange Dominaria

1 week ago

I appreciate it multimedia thanks for the upvote.

I have tested all 3 of the sideboard options you went over rather extensively. Negate+Duress is 2 cards to do less than Lost Legacy-negating the card disadvantage in most cases. Sorcerous Spyglass is a dope card I currently use as sideboard in my mono-white midrange. I have not tried it in this build.

That said, Moment of Craving is really strong against mono Red, green and b/r aggro decks. The 2 life gain cant be over stated in getting to the late game an assisting with card advantage against the faster decks.

multimedia on Dimir Midrange Dominaria

1 week ago

Hey, looks good. I suggest a few more Swamps and a few less Islands because of Aetherborn and Push. Black is more important early game than blue. Consider 8x Swamps and 3x Island?

I agree with you Lost Legacy is not a good card. I suggest simply playing more Negates in the sideboard instead of Legacy. The one/two punch of Duress and Negate gives Dimir a sideboard advantage in control matchups. Sorcerous Spyglass is also pretty nice right now. Seal Away is a problem for midrange in control matchups; Negate is a way to countered Seal. I think Cast Down is a better sideboard card than Moment of Craving being able to board in more Down is very helpful. The cornerstone of red aggro right now is Goblin Chainwhirler and the counterstone of mono green is Steel Leaf Champion. Push and Craving as early game removal is not very good to stop these cards, but Down can kill either of them.

Consider this sideboard:

  • 4x Duress
  • 4x Negate
  • 1x Spyglass
  • 2x Tracker
  • 1x Gonti
  • 2x Down
  • 1x Contempt

Good luck with your deck.

razelfark on Mono Black control

1 week ago

Interesting deck idea you have going here.

If you are going to play Vraska then you should splash green mana for Vraska, Relic Seeker. The cards abilities are just better in all ways when you compare them. Since your deck also is light on creatures (yes I know the enchantments make creatures) I think Vraska, Scheming Gorgon +1 is not very strong fit for your deck layout and her -10 will require your opponent not being able to block your creatures (those that do damage) or kill them before they hit you.

You also may want to include Lost Legacy in the side to help you against the control matchups as it allows you to strip a deck of win conditions like second sun or control spells before they can be played.

eragon795 on [PRIMER] EsPURE Domination

1 week ago

Argy What did you mean about not being allowed to ID at FNM level? Don't the MtG Tournament Rules allow you to draw at any sanctioned tournament (which any FNM should be)?

x12721 I had to think for a bit before I worked out what seemed off about your deck. Then I realised that you have no sweepers in the mainboard. I highly reccomend some number of sweepers. Probably 3-4 main and then none side (2 Fumigate and 1-2 Settle the Wreckage ). The reason for this is that control decks which go 1-for-1 with opponents (as your deck does) fold to decks which make lots of creatures. That's why I played grixis instead of UB last season - it had a better matchup against the aggro and token decks.

If you add sweepers to the main, I would probably move at least 1, maybe both Vona's Hunger to the side, or maybe cut one altogether because 2 seems a little clunky to me. I also think that Dovin Baan is poor in general, and isn't particularly strong in this deck more than otherwise.

I also think that you have one too many Supreme Will and would suggest you trade it out either for another Disallow or another Hieroglyphic Illumination.

Finally, I think your sideboard is a little sub-par. You should definitely have 2 Authority of the Consuls and some number of either Regal Caracal or Lyra Dawnbringer. Given that the meta has adjusted to Lyra, I would suggest Caracals. I don't think you really need 2 Nezahal, Primal Tide. They are a house against control, but you also need to run enough denial still.

Unwind is a cool spell, but I don't think you need it as well as the 3 Negate. Probably play another copy of Duress though, because it's arguably the most impactful card against control. I would also recommend a Sorcerous Spyglass because it is amazing. You also probably need some number of disenchant effects, so either Invoke the Divine or Forsake the Worldly.

Finally, other sideboard cards include Doomfall, Gonti, Lord of Luxury, Lost Legacy if you are worried about Approach (although I think it is less necessary at the moment), and Arguel's Blood Fast which is great.

I know that I have suggested a lot of sideboard cards (more than you have room for), so sorry for that. I basically took the most impactful cards from my UW and Grixis sideboards and suggested them.

Also, sorry for the really long post, I didn't originally intend it to be this long. Also sorry if it sounds like I don't think your deck is good, that isn't the case. I just think it needs a little tweaking.

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