Lost Legacy


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Lost Legacy


Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

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Lost Legacy Discussion

Mice_Overseer on Rat Swarm

1 hour ago

Curious Obsession maybe? If you can get it online then keeping a good flow of rats up should become a lot easier. Spell Pierce might also be good in the sideboard, because it lets you drop a threat AND counter a boardwipe/Lost Legacy on turn 3.

SPDgihter on Dimir Mill

8 hours ago

Maybe Lost Legacy Stain the Mind (or similar effect card) in the sideboard against certain anti-mill cards likeEmrakul, the Aeons TornKozilek, Butcher of TruthUlamog, the Infinite Gyre

razelfark on Flyrates

3 days ago

Interesting deck idea you have going here. I am always a fan of flying pirates and other favorable winds style decks.

My problem with your design is that you really have no need for Radiant Destiny as it just complicates your mana base and slows you down for having too many anthem effects. The card slot would be better off changing some form of board control like Fatal Push, Lightning Strike, or Lookout's Dispersal.

Another card I am not to fond of is Siren Lookout. For a three cost potential 2/3 flier, it is lacking for an aggro deck. I would cut in favor of more Kitesail Freebooter and/or Storm Fleet Aerialist . Reason for the Aerialist is that as a 2 cost for same base stats and is easy enough to make it trigger as a 2/3. It also being that one mana cheaper helps you agress faster by being able to drop more on the board sooner.

As for side deck I always make sure to have Lost Legacy when I play black just because there are enough combo decks being played and/or Second Sun decks. Being able to remove a key card to a combo or a card that just says I win the game (Approach of the Second Sun) on turn 3 is usually going to make things a lot easier.

I have a few more suggestions, but not the time to post atm. If you are interested I will try to post them later.

-Arcanity- on Grixis Afflict

4 days ago

Duress and Siren Stormtamer go in the sideboard, and I'd replace Puncturing Blow with Vraska's Contempt since it's strictly better. Extra lands are also needed, this feels like a 23-land-deck or even 24. As for the maybeboard: Boneyard Parley and Inferno Jet suck. The Scarab God is great as an end-curve finisher in the main deck if you have the budget. In the sideboard, Liliana, Death's Majesty would be good for closing out grindy matched, especially cuz we have a lot of zombies. Nicol Bolas, God-Pharaoh would also be useful for even grindier games. Lost Legacy Would also be a sideboard option. All in all, nice deck!

Argy on Show Frontier some love

4 days ago

filthyc4sual that's not correct at all.

Control has late game win cons with Ormendahl, Profane Prince, and the ultimate abilities of Ob Nixilis Reignited, and Sorin, Grim Nemesis.

I have even won games by exhausting all the Control cards from a deck, then repeatedly attacking with Shambling Vent.

The many cards that remove things from hand prove tricky for other Control decks to play against.

If Gideon, Ally of Zendikar comes in from the Sideboard, things are even worse for the Opponent in the mid game.

Blighted Fen is problematic for Emrakul, the Promised End.

As far as the mana base, every single land comes in untapped in the early game, except for Shambling Vent.

This deck can take some pain due to the life gain options it has.

The biggest problem for it so far has actually been Siege Rhino, which is why Lost Legacy has been added to the Sideboard.

DashtheDestroyer on Aetherborn Standard 2018

1 week ago

And you might want to play Lost Legacy to get rid of win cons/removal

Pabs4444 on Flame-Chained

1 week ago

Never mind. I forgot about all of the deathtouch creatures you have along with Lost Legacy. Really love how versatile the deck is!

razelfark on U/W You got servoed

1 week ago

I would like to start off saying I really like your deck idea you have here. I have a few suggestions and I hope you don't mind the lengthy suggestions.

Not sure if you are willing but you may want to splash for black to have Hidden Stockpile. The splash for this card can help you dig to your Mechanized Production as well as give you even more token production value.

If you add the stockpile, you can also use the creature Weaponcraft Enthusiast over Visionary Augmenter to ease off the double costs and still get a fabricate 2 card. The creature also serves a double purpose as sacrifice fodder to feed the stockpile for more tokens.

Another benefit of black is that you can use Lost Legacy in the side deck to help destroy combo decks by removing the combo pieces or remove win cons like Approach of the Second Sun.

You may want to remove Built to Last from your deck as it is not a great protection spell. It would probably be better to use either Negate or Disallow as it they car protect your non-artifact creature sources from removal (example: Mechanized Production being targeted for removal by an opponents Ixalan's Binding or Naturalize).

Another card you may want to consider is Thopter Arrest or more Baffling End over a couple copies of your Cast Out/Ixalan's Binding. The reasoning for this is that you have a rather high mana curve at 4 for most of your spells and you only are running 21 lands. The inclusion of some of these cheaper removals over the more expensive versions should help your decks flow a bit. Another reason for this suggestion is that you can combo these removals with Sram's Expertise (side note: another reason why to use Weaponcraft Enthusiast over Visionary Augmenter).

Finally I would pull out Torrential Gearhulk from the side deck. You don't run enough instants to really make it that effective. Disregard this comment if you chose to add black to deck with Fatal Pushes; since this is a much pricier change I didn't suggest earlier.

I hope these comments were helpful. If you have any questions feel free to ask away and I will try to help as best as I can.

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