Realm Seekers


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Vintage Masters Rare
Conspiracy Rare

Combos Browse all

Realm Seekers

Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

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0.01 TIX $0.03 Foil


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Realm Seekers Discussion

ElementalEd on Ezuri

3 weeks ago

Cards i would cut:- Defiant Elf- Elvish Herder- Elvish Pioneer- Elvish Soultiller- Gamekeeper- Heedless One- Realm Seekers- Skyshroud Ranger- Winnower Patrol- Wren's Run Vanquisher- Timberwatch Elf- Elven Fortress- Fog- Counterspell- Second Wind

Hey bud, The deck overall looks fairly fun to pilot, but i think it may run into some small issues. The "Tap" Theme is always one i have been super interested in. In fact, I have built a hand full of tap decks myself. I think your issue is, neither of you generals tap themselves. Therefore more slots need to be dedicated to finding the true commander of your deck Priest of Titania, Selvala, Heart of the Wilds, Wirewood Channeler, and Elvish Archdruid. You might have enough redundancy to find at least 1-2 per game, but if you lose one or unfortunately don't draw one, you might have a few dead cards in hand. I think with the heavy investment in tap, you should either consider creature tutors, or big draw (which has synergism with your mana).

As for the removal / fog i recommended to cut. They are ok, but if you are able. I would much rather use a repeatable one like Constant Mists or Forbid.

Regardless what you do, i am sure it will be awesome though!

PhyrexianScience on Blue/Green Tron

1 month ago

Crop Rotation and Realm Seekers are unfortunately not legal for Modern.

The thing with Tron is that you generally want to be casting big threats without relying too heavily on coloured mana lands. Splitting resources into getting both lands that produce coloured mana and a lot of colourless mana is never optimal. You're gonna have time casting your big guys like Prime Speaker Zegana and Overbeing of Myth if your lands tap for colourless.

So, the most optimal way for a Tron deck to get coloured mana is through artifacts. These are spells to cast with your Urza lands early in the game to get a foothold while devoting all your land searching to the colourless Tron lands. Spells like Chromatic Sphere, and possibly Chromatic Star should you be willing to shell out $20 for the set allow for quick, cheap fixing and what's better is that they replace themselves in your hand. As for more permanent fixing, Prophetic Prism is a great card to have, as it replaces itself and one more mana allows it to stick around. Mana Cylix, Prismatic Lens, and Simic Signet are other good fixing options.

Another benefit to having mostly artifacts in Green Tron is that you can run Ancient Stirrings, but at $5 a pop (another $20 for the set) it's far from budget. Sylvan Scrying is a really good fixing option in the realm of Sorceries, as you can grab any land you want.

Now you need some threats. Birthing Hulk is a great regenerating threat that gives you blockers to defend yourself while he gets in. Deepfathom Skulker can be a great way to grab some more cards and make your other threats sure to get in some damage. Steel Hellkite can really be devastating to our opponent, especially if they play aggro and fail to stabilize in time.

X spells, like Condescend, Repeal and Spell Burst are good. Rite of Replication has the possibility of closing out games, but watch out for Maelstrom Pulse.

oliveoilonyaasscureshemorrhoid on Fungal growth

1 month ago

Love the deck. I considered making a similar deck to show power the ghave, but this deck has all the necessary sh*t, props to you. And I've some considerations to make it more powerful.. like Young Wolf which can abused with ghave and other etb effects. Maybe Realm Seekers to grab the unbasics, or Blighted Steppe. Death's Presence, Druids' Repository, Eel Umbra for ghave (removal protection, and can remove that last counter w/o dying), and Mirror Entity (my fav mana dumper). Hope this helps

blackhawk22 on pillow draw

3 months ago

as on now i am looking to remove1. Evolutionary Escalation it just doesn't do what i am looking for2.Gwafa Hazid, Profiteer just does to little imo3.Leyline of Sanctity not sure how much targets the players where it is worth the card slot4.Noble Benefactor I like it, it is just hard to trigger the ability without just attacking to proc it5.Realm Seekers by the time i get him out it is probably to little too late 6.Sidar Kondo of Jamuraa I just don't like this card7.Sigarda, Heron's Grace I like it, just not what this deck wants to do8.Zedruu the Greathearted deck isn't set up to use him9.Prismatic Geoscope good, but i should have enough ramp and fixing 10.Commander's Sphere i just don't think that i need the fixing or card draw

Perpetual on F*ck You.

3 months ago

Given your goal, I am wondering why you didn't go with Mage Slayer?

For re-usable ramp, Frontier Guide is cheap to land but a expensive to use, and Realm Seekers is expensive to land and cheaper to use. I think people undervalue Realm Seekers, as it can tutor any land not just basics. And in a 4 player pod it often comes out as a 20+/20+ so adding some evasion by way of equipment could make it devastating.

god_dammit_nappa on

5 months ago

I NEED Life from the Loam. This is a great card. Gaea's Touch looks FANTASTIC. And I really need to think about a slot for Realm Seekers.

SealableZero on

5 months ago

Life from the Loam is a great retrieval card to work with along side crucible as well recovery for your lost lands as well as discard fodder. Darksteel Citadel is a land to help you beat em down. Gaea's Touch to pump out more lands. Theres lots of cards to tutor 2 basic lands and put them into hand, i recommend looking them up, so you dont need things like sakura tribe elder, essentially you want your army of lands to grow. Surprized your not running Realm Seekers hope this helps

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