Realm Seekers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Realm Seekers

Creature — Elf Scout

Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.

, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.

bankrupt_on_selling on Lathril's Dark Elfball

1 year ago

What about Skyshroud Poacher? You mentioned Gaea's Cradle if you could afford it, what about proxying it? A lot of play groups are cool with that. If that's the case it might be cool to play Realm Seekers to be able to tutor it up.

KingOfArizona on John Carpenter's "The Thing" (1982)

1 year ago

Really love the deck, had to click on it for the name alone lol.

Multani, Maro-Sorcerer can have crazy power in the graveyard, rarely less than 12 in my experience. Since it's ability defines it's power in the graveyard, you could use it as +1/+1 fodder for Mimeoplasm

In a similar vein, albeit more cheeky, you could have Mimeoplasm enter as a copy of Realm Seekers and have it enter with all those +1/+1 counters PLUS the other creature you're exiling, THEN search up a Rogue's Passage and now you're cooking with gas!

OmniDreamer on Forest for the Wicked (Kamahl & Kodama EDH)

3 years ago

Something else I just realized that I like about Springbloom Druid in this deck is that it provides 3 triggers for Kodama in addition to the two landfall triggers for other permanents with landfall effects. Also forgot to mention Elvish Reclaimer as a nice land tutor that can be activated during an opponent's turn to start the Ghost Town chain with landfall token generators.

Because of how quickly Kodama can chain lands onto the field I feel like you could add more cards that help put lots of land into your hand like:

I mean if you drastically shifted the playstyle of the deck it would be fun to run Sasaya, Orochi Ascendant  Flip in the 99 for the exponential basic forest mana. I'd still use your partners as the commanders and have more basic forest in the deck with more effects to drop lands into play like Burgeoning

Also if you just want to really annoy your opponents.

  • Collector Ouphe great if you don't have many artifact abilities.
  • Hall of Gemstone green decks tend to just play stuff on their own turn so locking others down to a single color doesn't usually affect you.
  • City of Solitude this can be good for you if you usually need people to leave you alone on your turn, but detrimental if you need to respond on an opponents turn. Note: this does not even allow people to tap for mana on an opponent's turn.

DeeLight on Outlast them

3 years ago

Interesting list so far, how about Realm Seekers?

Spell_Slam on EVERYONE LOVES TO DRAW

3 years ago

Arcane Laboratory seems like it would work quite well, since it will keep your opponent's hands full, slow them down and force them to discard to hand size, which works with your cards like Raider's Wake and Nath.

Darigaaz, the Igniter could be a cool way to deal tons of damage.

Dreamborn Muse could easily mill opponents by 10 or more every turn.

Jace's Archivist lets you Windfall every turn.

Multani, Maro-Sorcerer seems like a perfect fit for your deck.

Meishin, the Mind Cage can make pretty much any creature useless at attacking.

Nightmare Unmaking seems like a decent boardwipe that you could control to some degree.

Price of Knowledge could be a cool way to deal tons of damage.

Realm Seekers will usually be huge and provide you with as much ramp as you'll ever need.

Sword of War and Peace is amazing, but is even better in your deck.

Vicious Shadows can combo with a board wipe to kill a whole table at once.

Kalo_Wen on

3 years ago

Haha, I feel you. Sometimes you just need to pull a deck out and turn things sideways.

One of the best decisions I made, that I don’t often see talked about, is running plenty of 1-drop Llanowar Elves as well as the 3-drop Cultivate variants that get you more than one land. This gives the best odds of curving into a Turn 3 Xenagos and getting the party started.

Caller of the Pack and Blade of Selves are personal favorites, since everyone gets to party. If you decide to go the Malignus route, I don’t see Realm Seekers talked about much. It’s often a 20/20 before Xenagos’ trigger plus can fetch utility lands like Kessig Wolf Run

If you need protection from white exile then Bolt Bend almost always costs 1 Red.

Party on Wayne!

Coward_Token on Zendikar Spoilers!

3 years ago

The promised mana battery is here, Lathliss rejoice

Nothing spectacular but one combo I noticed with Obuun is Fertilid (or Realm Seekers), especially with Amulet of Vigor involved

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