|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Goblins (EVG)||Uncommon|
Combos Browse all
Creature — Elf Druid
When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
T: Add one mana of any color to your mana pool.
Price & Acquistion Set Price Alerts
|Have (3)||mziter501 , Xunfor6iv3nX , ibraJG84|
|Want (4)||Turtlelover73 , xpsychovampx , fireborne1986 , bigblue32123|
Elvish Harbinger Discussion
1 week ago
Hey, you asked for my help. This is a very nice budget Elf deck, good job. To make $120 budget be prepared to cut quite a few cards.
To hit a $120 price point consider cutting:
- 2x Eladamri, Lord of Leaves
- 3x Dwynen, Gilt-Leaf Daen
- 1x Elvish Champion
- 2x Elvish Harbinger
- 4x Dash Hopes
- 2x Krosan Grip
- 1x Abrupt Decay
Eladamri makes Elves unable to interact with Heritage Druid or Ezuri's regenerate. The combo of Heritage and Nettle Sentinel is one of the strongest Elf combos. Dwynen is the least good Elf lord because she can't interact with Collected Company replace her with more Imperious Perfect. Champion is fine, but cutting him cuts $7. You can replace him with one more Imperious Perfect.
Harbringer is also fine, but pretty slow cutting her cuts $5. Consider cutting Hopes replacing it with 4x Duress or 4x Mesmeric Fiend this will cut $4. The double black casting cost of Hopes is going to be very hard to cast because Elves are only making green mana not black. Only 4x sources of black mana is not enough to consistently cast Hopes when you need it in the early to mid game.
Duress is a better card than Fiend, but Fiend can interact with Company or take a creature either one is disrupting your opponent most importantly taking a potential board wipe. Consider cutting Grip for 2x Reclamation Sage cutting $3. Sage is an Elf and can interact with Company. Cutting 1x Decay from the sideboard cuts $4.
A good Elf core out of these can be:
- 4x Archduid: best lord
- 4x Heritage: best one drop mana dork
- 4x Nettle: combo enabler
- 4x Llanowar: one drop mana dork
- 4x Elite: enables explosive turns with Heritage
- 4x Shaman: win condition
Adding to this core are the supporting Elves:
- 3x Mystic
- 3x Perfect
- 3x Visionary
- 1x Ezuri
Other changes to consider:
- Adding 4x Llanowar Wastes
- Adding 1x Essence Warden
- Adding 1x Duskwatch Recruiter Flip
- Adding 1x Phyrexian Revoker
Consider adding 4x Llanowar Wastes in place of 4x Forest? Wastes is a budget Golgari dual land that ETB untapped 4x more black sources will help. Essence Warden, Duskwatch Recruiter Flip and Phyrexian Revoker could replace Nature's Claim, Seal of Primordium and 1x cut Decay in the sideboard. These creatures can interact with Company and all do something that you want in some matchups. Warden is an Elf and can gain a lot of life. Duskwatch can be a good draw engine finding Elves with all the green mana they can create. Revoker can deny the use of a Planeswalker or any other activated ability of a card.
After considering my suggestions:
- 4x Archduid
- 4x Heritage
- 4x Nettle
- 4x Llanowar
- 4x Elite
- 4x Shaman
- 3x Mystic
- 3x Perfect
- 3x Visionary
- 1x Ezuri
- 3x Company
- 2x Harmonize
- 11x Forest
- 4x Hollow
- 4x Wastes
- 2x Quarter
- 4x Duress or Fiend
- 2x Within
- 2x Decay
- 2x Price
- 2x Sage
- 1x Warden
- 1x Duskwatch
- 1x Revoker
Good luck with your deck.
1 week ago
Caller seems spicy.
Maybe Ghost Quarter in place of Tec Edge. A few Nature's Claim in the sideboard over, say, Snakeform or Gleeful Sabotage, to answer Affinity & Tron more quickly. A few Pulse of Murasa in the sideboard, as well, against Burn, over Takedown.
1 month ago
Elvish Harbinger finds your piper or archdruid, and also produce mana.Karametra's Acolyte gets you a lot of green with all of your elves. Ulamog, the Ceaseless Hunger provides removal and a direct threat.
2 months ago
Elvish Harbinger lets me look for the card I need
Wellwisher keeps me alive against early bombs and aggro.
I have some higher mana elves with different abilities to keep me in the game and help me grow further.
2 months ago
Maybe a dork and Elvish Harbinger since you are not playing a purely Elves deck? Not sure....
2 months ago
I've been spending wayyy too much time building a 5 color EDH Mirror Entity deck with General Tazri at the helm (it's really dope, actually). Gonna just spampost a list of good white cards from my list that might fit.
Adanto Vanguard (a side objective of my EDH deck is to make sure I get/keep Odric, Lunarch Marshal out
Bonds of Faith excellent because it can be removal for almost all your opponent's creatures, but pumps yours after mirror entity's ability kicks in.
Mentor of the Meek
Spear of Heliod
Worth stating the obvious that any "lord" that gives +1/+1 to a particular creature type will be pumping your whole team after mirror entity.
Could be nice for your deck to splash green for ramp, creatures Llanowar Elves and the one that is the same but taps for white (i forget what it's called) would do double duty here, and things like Elvish Harbinger would be nice
2 months ago
Very well, here's my latest jank for your consideration (take your time)
Orzhov Advokist: Boosts one of your creatures and tells you ahead of time whether or not someone is planning on attacking you. This potentially lets it both replace one card from Conflict Escalation and another from Deterrence, which would free up a slot for something else. On the downside, it takes a player turn cycle to become relevant and it's more about quality than quantity (although you could use things like Tetravus, Murder Investigation and/or Hangarback Walker to alleviate this, see also about Elemental Mastery below). Another problem is that it doesn't reward people for attacking each other and it's arguably anti-synergetic with Mystic Barrier.
Harvest Season/(Growing Rites of Itlimoc Flip): More powerful yet less reliable alternative to Cultivate. (Although instead of Itlimoc you could just spend hundreds of bucks on a Gaea's Cradle I guess)
(Thornscape Familiar): The only one in the cost reduction Familiar cycle which affects more than one of the colors in your commander's identity. Aside from Gahiji himself, it works for 33 out of the 99 cards in the current deck (assuming no shenanigans like Celestial Dawn or Feroz's Ban). I dunno if you cast those 33 cards frequently enough per turn to make the cost reduction worthwhile compared to land-based ramp, especially since you got some land matters cards like Mirari's Wake.
Continuing my quest of exhausting every possible card advantage option known to beast, god and man:
Elvish Harbinger: Complement or possibly even a replacement for Wood Elves. Ramps and elf Imperial Seal:s from a pretty diverse pool consisting of Rhys the Redeemed, Reclamation Sage, Wood Elves, Knight of the Reliquary, Mirror Entity, Selvala, Explorer Returned & Oracle of Mul Daya. Since it doesn't have flash, unplanned shuffling is my biggest reservation towards this one. (As an optional bonus, it can form the middle of a threefold creature tutor chain with either of the Recruiters and any elf.)
Green Sun's Zenith: Banned in modern and probably something you've already considered. Puts green critters directly onto the battlefield and is self-recurable. It can pick from a pretty diverse pool that includes (among other things) Den Protector, Oracle of Mul Day, Reclamation Sage, Tireless Tracker, Wood Elves, Knight of the Reliquary, Mirri, and Selvala.
Worldly Tutor: Creature Vampiric Tutor, might be a bit slow without an available draw source. (Congregation at Dawn) takes things further, but with the presence of other (shuffling) tutors and a lack of great draw power it seems questionable. Eladamri's Call is the Demonic Tutor equivalent, dunno if it can compete with Green Sun's.
(Evolutionary Leap): Unsure about this one, but could be nice with things that give a benefit upon death (be it naturally or trough Skullclamp with 2 or more toughness) and/or are disposable (especially cheap ETB creatures that can be recurred with Sun Titan).
(Defense of the Heart): Obviously very powerful if it goes off, but I assume that it's too conditional & vulnerable to removal to be worth it.
Magus of the Wheel: Complement to the classic wheel that's already present. I prefer the Magus over Wheel of Fate & Reforge the Soul due to not requiring you to have all the mana at once and/or because it's more predictable for something that discards your hand (although slower without haste). As a bonus, it's recurable with Sun Titan (and tutorable with either of the Recruiters).
Other misc. cards which you've probably already considered and rejected, but just in case:
(Luminarch Ascension): On one hand, Ant Queen on steroids. On the other, draws a lot of hate and/or takes at least four turns to become not-useless (assuming no helpful proliferation) which makes it more and more of a dead draw over time. (Sacred Mesa is a weird compromise.) There's also Emeria Angel/Retreat to Emeria for if you want to expand on the land subtheme, but it doesn't have the same explosive potential as the aforementioned manasinks (although Hazezon Tamar might be a decent compromise).
Elemental Mastery: Channels a quality creature (e.g. a beefed up Knight of the Reliquary or just Gahiji himself) into a quantity of tokens which better synergizes with Gahiji's ability. On the downside, since the tokens only lasts one turn you can't increase their power on the long term with e.g. Curse of Predation. The card also has the two usual problems associated with Auras in that it requires the presence of an appropriate creature to be useful and that single-target removal against said creature becomes a two-for-one deal (and this is further exasperated by the fact that you're encouraged to increase the power of the creature by e.g. putting counters on it). Also too expensive for Sun Titan. Dragon Throne of Tarkir gives somewhat similar quality-to-quantity conversion in a more resilient equipment form.
(Path of Ancestry) vs one of Temple of Abandon/Temple of Plenty/Temple of Triumph. Less reliable scry that only works with Gahiji & the changeling, but taps for all the relevant colors. Dunno how frequently this is relevant for you.
(Rith, the Awakener): Token generator alternative. I'm guessing you've rejected it because the tokens lack evasion and/or the token generation is too conditional. (But hey, at least it's a combat damage effect for Duelist's Heritage to interact with)
(Marton Stromgald): Potentially explosive token amplification but hard to keep alive.
Mass Hysteria: In case you're not getting enough haste from Slayers' Stronghold. Also works with the group slug aspect, but I dunno if it will backfire by e.g. letting powerful tap abilities come out of nowhere. (There's also Concordant Crossroads if you're not worried about it being replaced by another World Enchantment.) Samut, Voice of Dissent is another option that has quite a few other features as well, but I fear she'll come in a bit too late. Got similar feelings about (Urabrask the Hidden), who's also kinda detrimental to the group slug theme and/or will draw too much hate. ((Akroma's Memorial) is even worse in the lateness department.)
Mogg Infestation/(Settle the Wreckage)/Fell the Mighty/(Righteous Fury)/(Sunblast Angel)/(Angel of the Dire Hour): One of the Token Beatdown variants favors board wipes, but all of the listed cards have a tendency to kill your fatties and leave your opponent's weenies alive. In case you want a source of emergency non-targeted creature removal in the main deck and/or the variant, here's some additional options that can leave your own creatures alive, even if they're a bit more expensive than e.g. Wrath of God (or, in the case of Settle the Wreckage, potentially profitable for an opponent). Special mention to Mogg Infestation for still keeping the group slug going by being Beast Within on steroids & Angel of the Dire Hour for bypassing indestructible in addition to shroud, if that's relevant in your meta (although a plain (Arcane Lighthouse) might be better then).
(Elesh Norn, Grand Cenobite): Saving the most prominently obvious card for last, I assume the reason you've rejected it is because it's not explosive enough to act as a 1v1 finisher, while being detrimental to the overall group slug strategy when there's more than one opponent alive.
4 months ago
Yes. Pretty much all the flash enablers are used including Teferi, Mage of Zhalfir and Yeva, Nature's Herald since many of the creatures in my build are green and because I runElvish Harbinger as a way to get yeva,Momir Vig, Simic Visionary,Master Biomancer,Rishkar, Peema Renegadeand Rashmi, Eternities Crafter. I also like this direction since it allows for the usage of a lot of the newer cards including Gonti, Lord of Luxury and Hostage Taker is just a powerhouse. Ill be posting the list soon, when I do ill drop a link. I really like that he has a number of available builds around him.