Elvish Harbinger

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Elvish Harbinger

Creature — Elf Druid

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.

T: Add one mana of any color to your mana pool.

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Elvish Harbinger Discussion

KellybPost on Ramos Dragon Engine

4 days ago

Yes. Pretty much all the flash enablers are used including Teferi, Mage of Zhalfir and Yeva, Nature's Herald since many of the creatures in my build are green and because I runElvish Harbinger as a way to get yeva,Momir Vig, Simic Visionary,Master Biomancer,Rishkar, Peema Renegadeand Rashmi, Eternities Crafter. I also like this direction since it allows for the usage of a lot of the newer cards including Gonti, Lord of Luxury and Hostage Taker is just a powerhouse. Ill be posting the list soon, when I do ill drop a link. I really like that he has a number of available builds around him.

Worldf1re on Modern Elves

1 month ago

Joraga Warcaller + Immaculate Magistrate can really get out of hand. Elvish Promenade can also work at getting a bunch of elves that are much more expendable; I personally like to drop a late-game Overrun and win games that way with the tokens (although you do have Ezuri for that purpose, I guess)

I think the deck could use some removal, either in mainboard or sideboard. Naturalize is always a safe bet and Sundering Growth is just that little bit better.

If you can find room for it, Elvish Harbinger works really well in a deck like this, and it combo's quite neatly with Descendants' Path too.

QuantumMechanic on Cutting Cards from my Selvala ...

2 months ago

As stated in the title, I'm working on finalizing my first ever hand-built commander deck, a Selvala, Heart of the Wilds deck. The deck is a Mono-Green Ramp deck featuring plenty of Eldrazi and mana ramp, and long story short, it needs to be cut down a bit; both in cards and in price. So, I'd like suggestions on which cards I should cut (and why, please)! (Any other suggestions are also welcome.) I need to cut 8 cards to make the deck legal!

Here's the deck itself:


Selvala's Eldrazi RAMPage!

Commander / EDH* QuantumMechanic

SCORE: 3 | 13 COMMENTS | 204 VIEWS


Now, these cards below are the 20 most expensive ones in the deck (aside from Selvala or ones I already own). I'd like to cut cards from here to help reduce the cost of the deck, as I plan on buying it. Or, if there are cheaper alternatives to these cards or other cards in the deck, let me know!

Eldrazi Conscription

Asceticism

Garruk Wildspeaker

Darksteel Plate

Urza's Incubator

Eye of Ugin

Elvish Piper

Song of the Dryads

Lightning Greaves

Reliquary Tower

Pathbreaker Ibex

It That Betrays

Spawnsire of Ulamog

World Breaker

Sol Ring

Sword of the Animist

Wirewood Lodge

Tempt with Discovery

General's Kabuto

Elvish Harbinger

FtonDavid on Commander 2014 Green Tweaked

2 months ago

If you go through the linked article he explains a lot of the wheres and whys, first develops it into elf deck, then a better deck with more money, then finally "take out the worst 15 elves and put these in" which is the land stuff.

Elves kept: Caller of the Claw; Elvish Archdruid; Elvish Harbinger; Essence Warden; Fierce Empath; Immaculate Magistrate; Imperious Perfect; Joraga Warcaller; Lys Alana Huntmaster; Oracle of Mul Daya; Wellwisher; Wren's Run Packmaster; Yeva, Nature's Herald.

Elves lost: Arbor Elf; Birchlore Rangers; Elvish Mystic; Elvish Visionary; Ezuri, Renegade Leader; Farhaven Elf; Heritage Druid; Joraga Treespeaker; Llanowar Elves; Priest of Titania; Reclamation Sage; Timberwatch Elf; Titania's Chosen; Wirewood Channeler; Wood Elves.

Collective Unconscious got kicked for Shamanic Revelation, and Swiftfoot Boots for Lightning Greaves, just personal preference. The fella was cost conscious so I added to the manabase (Gaea's Cradle, Wooded Foothills, Windswept Heath, Verdant Catacombs and Misty Rainforest (basically the Forest Fetchlands and Cradle).

I also kept the elvish commander Freyalise, Llanowar's Fury which I'm presuming I was suppose to cut, I just dropped the Forest that was recommended.

hwagner on Selvala-explorer-returned EDH

2 months ago

Craterhoof Behemoth is a little pricey but it's the best win con in mostly green decks. Also Elvish Harbinger isn't a win con but I feel its good in the deck. It can get your ezuri which is a win con

Perpetual on Selvala's Eldrazi RAMPage!

2 months ago

Some cards that come to mind:

Magus of the Library Can alternate between ramp and card draw.

Gyre Sage Escalating ramp.

Managorger Hydra If it drops early, it grows really fast. Worst case scenario is it will eat a removal spell.

Nissa, Voice of Zendikar The +1 isn't great, but she is cheap for CMC and both of her minus abilities are very nice.

Triumph of Ferocity More card draw.

Creeping Renaissance Recursion

Bow of Nylea For the utility.

Triumph of the Hordes This one may not be as good without many token generators in your deck, but it can be a game finisher.

Soul of the Harvest More card draw.

Archetype of Endurance More protection, and more importantly it is blanket protection.

Shamanic Revelation With this deck there is a very good chance this is better than Harmonize even if it is 1 more mana.

Predator Ooze Much like the Managorger, if this drops early, it will cause headaches for your opponents.

Joraga Treespeaker Takes a bit of growing, but will be better than the other 1-drop mana dorks. Can even make your land fetching elves tap for mana if you invest enough in it.

Elvish Harbinger A mana dork who can pull another mana dork to the top of the deck.

Seasons Past Recursion

As for what I would cut, it would depend on which cards I suggested that you added. Mana dorks would replace lesser mana dorks, Archetype of Endurance would replace a protection equipment, etc.

That said, I would agree with the suggestion to switch to Selvala, Explorer Returned, or better yet Animar, Soul of Elements. I use Animar for my Eldrazi deck, and every now and then I cast 3-4 Eldrazi in a turn for free. My previous commander for Eldrazi was Radha, Heir to Keld as she put a mana dork in my command zone and that seemed like a good idea.

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

2 months ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

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