Elvish Harbinger

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Goblins (EVG) Uncommon
Lorwyn (LRW) Uncommon

Combos Browse all

Elvish Harbinger

Creature — Elf Druid

When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.

{T}: Add one mana of any color to your mana pool.

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Elvish Harbinger Discussion

stecyk on Ghave that Bitch a Combo

1 week ago

@vault - I'm not entirely sure why you're running Crucible of Worlds. I see that you are running the fetch lands and crucible allows you to replay them, but I doubt you'd want to burn a tutor to get your crucible. You're also only running, by my count, 10 legal targets to fetch, but there is overlap with those targets, and you've got 7 fetch lands. I see in earlier iterations you were running Azusa, but you aren't anymore. It looks like you've only got one card that is allowing for additional land drops, so Crucible seems even less fruitful. You've got plenty of dorks... Maybe it's too slow, but Elvish Harbinger will at worst get you a dork and at best get you Oracle of Mul Daya or Bloom Tender. It also provides a mana fixing option as well. You could swap out one dork for the Joiner Adept and then all your lands become dual lands and you're probably mana fixed immediately.

Weathered Wayfarer could help tutor up any land, but it may be too slow. My only argument for including it is because you're land count is at 33 and it would guarantee a land drop every turn if you are running behind or on the draw... a possible replacement for Farseek. It's a stretch but Cryptolith Rite could be useful. It all depends how many of those dorks and/or saprolings end up on the board.

I could be wrong, none of these suggestions may improve tempo at all.

Meridion on Sugar-Free Elves

3 weeks ago

I fell that Elvish Harbinger are not good in this deck, since you don't need other colors so it's value is low.

PookandPie on Marwyn, the Midwife [[Needs Help]]

1 month ago

A lot of the cards in the deck seem to be leftovers from Multani when Marwyn really wants to be an Elf deck, of which you're not really running enough.

Umbral Mantle + Marwyn makes infinite mana. Spend 0 to equip, tap Marwyn for 1, untap her by paying 2 additional mana from other sources, and then tap her for 3, then pay that 3 to untap her again, and now she taps for 5. You'll net gain X + 2 mana every iteration of this loop.

Staff of Domination is expensive but worth it. Once Marwyn taps for 6 mana (which is as simple as casting some Elves), you can generate infinite mana, draw as many cards as you want, and gain as much life as you like.

For your creatures, you need to run Boreal Druid, Fyndhorn Elves, maybe even Joraga Treespeaker. In the case of the former two, they let you cast Marwyn on turn 2, instead of 3. Your ramp should be aiming to put her down t2, and if it costs 4 or more mana to ramp you should drop it. Animist's Awakening, Cultivate, Grow from the Ashes, Harvest Season, Hour of Promise, Kamahl's Druidic Vow (you have a whopping 3 legendary permanents in this deck), Kodama's Reach, Map the Wastes, and even Splendid Reclamation (unless you're playing against land destruction, otherwise it's an extremely blank card), and Tempt with Discovery. You don't need land cards in your hand anymore; this isn't Multani. Adventurous Impulse can go too. Replace all of these cards with Elves or cards that produce Elves- Imperious Perfect, Elvish Champion, Farhaven Elf, Arbor Elf, Elvish Harbinger, Boreal Druid, Fyndhorn Elves, Elvish Archdruid, Priest of Titania, Elvish Visionary, Fierce Empath, Immaculate Magistrate, Joraga Warcaller, Wirewood Channeler, Nullmage Shepherd, Lys Alana Huntmaster and more, are just some of the cards you could add. The Elf lords are important, but make sure you run every 1 drop Elf that taps for mana (and if you want to go full elfball with it, run Heritage Druid as she enables absurd plays with the right starting hands). Heck, even Dwynen's Elite isn't bad here since it's +2/+2 to Marwyn when they enter play.

Bottom line is: Marwyn wants Elves to enter play in order to grow. If you run few Elves, she won't grow very much.

So, you add more Elves and now Marwyn can tap for boatloads of mana by turns 5-6, so what do you do with that mana? Genesis Wave, Slate of Ancestry, and Ezuri, Renegade Leader make solid mana sinks. Similarly, Yisan, the Wanderer Bard and Skyshroud Poacher give you something to do with your oodles of mana too. You could add more tutors and draw (Chord of Calling is a personal favorite but there are cheaper options).

Instead of Hour of Promise, you could use Sylvan Scrying to find something like Nykthos, Shrine to Nyx, but if you're not going to be running Nykthos then either card is pretty mediocre so I wouldn't bother with it.

Aerial predation is cute, but Beast Within kills whatever and a 3/3 token hardly matters in a format with 40 life.

Ancient Animus is also cute, but it's heavily reliant upon your board position (IE, you already have to be 'winning' in order for Animus to do anything), whereas Song of the Dryads turns someone's Commander into a tree and, unless they have something that lets them sacrifice a land, they can get stuck without their Commander for a whole game. It's one of the best removals in green, truthfully.

Blossoming Defense gives you 2 extra mana out of Marwyn, but you could just cast Elves to get that instead. Heroic Intervention saves your whole board state from board wipes at only 1 mana more, which seems like the stronger inclusion.

All of those buffing equipment cards can probably go, too. Blackblade Reforged/Strata Scythe is adorable, but why use that when Coat of Arms is a thing? On another note, Thousand-Year Elixir would oftentimes let you get as much, if not more, use out of Marwyn and other mana dorks by letting them tap the turn they come into play, not to mention untapping them.

Anyway, I know this is a lot of recommendations but I hope this helped. My wife's been playing Elfball with basically every possible Commander since 2013 so I've learned a lot about it while helping her tune her Elf deck.

geojedi on Dwynen's tribe

1 month ago

A couple of ideas that come to mind immediately are:

Triumph of the Hordes - this is a basic win con in mono-G

Imperious Perfect - token pumper and power ramping creature.

Ezuri, Renegade Leader - Regeneration and Overrun on a stick.

Elvish Harbinger - an inexpensive creature tutor and extra body.

Throne of the God-Pharaoh - with all the tap effects elves have, this is a good way of racking up the damage.

Nissa, Voice of Zendikar - blockers, buffs, and card draw.

Elvish Promenade - Elf Tokens galore.

Immaculate Magistrate - power booster.

Harmonize and Lead the Stampede - Excellent card draw and inexpensive.

Green Sun's Zenith - though fairly pricey, this card is one that finds its way into every green edh deck I have built. It is simply that good.

Mosswort Bridge - Easy to get the ability to pop.

Gleeful Sabotage - take out multiple targets with this.

Genesis Wave - easily capable of hitting double digits for X and gathering a massive field in no time.

Regal Force - Excellent way of refilling your hand, especially if your opponents are running loads of board wipes.

Soul's Majesty - Similar in purpose to Regal Force, but as a noncreature tech.

Shapers' Sanctuary - More card draw.

Heritage Druid - mana dork

Essence Warden - Get life from creatures coming to the field

Gaea's Herald, Dosan the Falling Leaf and Prowling Serpopard - making your creatures less likely to be interacted with before having effects on the field.

Vanquisher's Banner - power boost and card draw.

Primal Command and Evolution Charm - modal cards almost always are value, and these are no exception.

Bellowing Tanglewurm - makes it quite difficult to block unless they are running the same colors.

michael921 on Elves in fieri

3 months ago

I would disagree on getting the fetches for your deck. Part of the advantage to running BG is that you don't need ANY pain lands with a full budget. IlGuale, to add more black sources, it's common to run Blooming Marsh since it essentially ALWAYS comes in untapped.

Other really common tech for BG is to run a few Throne of the God-Pharaoh since it acts as shaman 5-X. As for why Lead the Stampede is played more than Elvish Harbinger, its that lead makes you far more explosive. When running a budget deck like this, its important to try and get in underneath the other decks that run rampant. As such, the harbinger is slower in that it doesn't draw you any cards. This is especially important with cards like Heritage Druid, since you can sometimes feel like a storm deck.

Hopefully some of that helps!

multimedia on G/B Budget Elves, Help Wanted

3 months ago

Hey, you asked for my help. This is a very nice budget Elf deck, good job. To make $120 budget be prepared to cut quite a few cards.

To hit a $120 price point consider cutting:

Eladamri makes Elves unable to interact with Heritage Druid or Ezuri's regenerate. The combo of Heritage and Nettle Sentinel is one of the strongest Elf combos. Dwynen is the least good Elf lord because she can't interact with Collected Company replace her with more Imperious Perfect. Champion is fine, but cutting him cuts $7. You can replace him with one more Imperious Perfect.

Harbringer is also fine, but pretty slow cutting her cuts $5. Consider cutting Hopes replacing it with 4x Duress or 4x Mesmeric Fiend this will cut $4. The double black casting cost of Hopes is going to be very hard to cast because Elves are only making green mana not black. Only 4x sources of black mana is not enough to consistently cast Hopes when you need it in the early to mid game.

Duress is a better card than Fiend, but Fiend can interact with Company or take a creature either one is disrupting your opponent most importantly taking a potential board wipe. Consider cutting Grip for 2x Reclamation Sage cutting $3. Sage is an Elf and can interact with Company. Cutting 1x Decay from the sideboard cuts $4.


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Good luck with your deck.


chadsansing on G/B Budget Elves, Help Wanted

3 months ago

Caller seems spicy.

Maybe Ghost Quarter in place of Tec Edge. A few Nature's Claim in the sideboard over, say, Snakeform or Gleeful Sabotage, to answer Affinity & Tron more quickly. A few Pulse of Murasa in the sideboard, as well, against Burn, over Takedown.

I would try Elvish Harbinger over Elvish Promenade, as well, since you are not all-in on tokens and since CoCo hits Harbinger.

Have fun!

rassar on Mono Green Ramp

5 months ago

Elvish Harbinger finds your piper or archdruid, and also produce mana.Karametra's Acolyte gets you a lot of green with all of your elves. Ulamog, the Ceaseless Hunger provides removal and a direct threat.

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