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Choose target creature. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Personally I think either Red or White matches better with green in this case, since your desecration demon rotates out rather quickly anyways.
if you play red, you can use Generator Servant to cast out something nasty with haste, which also gives access to Lightning Volley which just simply = death touch removal. and gives access to Elvish Mystic + Generator Servant + Heat Ray + Hornet Nest = tons of flying deathtouch
just some ideas anyways. Setessan Tactics is premium removal with death touch creatures
You may want to go with putting in one island and one swamp, because it's hard to get market festival out with a combo of your two splashes you want. Mono green is devastating enough with it's creatures so you won't need removal, just in your sideboard for removal of flyers, for instance Plummet
.The best way to go with a green "run-over" deck would be getting mana people, and then making big people.Heres a suggestion on a deck list:Voyaging Satyr
4x Elvish Mystic
Sylvan Caryatid 4x Courser of Kruphix 4x Polukranos, World Eater 4x Hydra Broodmaster 4x Nylea, God of the Hunt 2x Bow of Nylea 2x
Mistcutter Hydra 4x Market Festival 4x
then sideboard cards to remove enchantments, flyers, and have creatures out to play quickly like Scavenging Ooze or other 2-3 drops. Or maybe even put in a couple Time to Feed in there. Heres why I suggested the deck above:3 guaranteed big creatures that can come out early in the game (Potential Hydra Broodmaster Turn 3-4)And a great combo with Voyaging Satyr + Market Festival since it can be untapped and produce 6 mana from one land, which can make Giant Baby Hydras from the Broodmaster which gives you, for example, 7 7/7 hydras and a 14/14 Broodmaster. Or even a 15/15 Mistcutter Hydra
If you want to stay mono color then definitely put in 2 Nykthos, Shrine to Nyx For even more mana.
If you want to go 2 colors the best for big steam roller creatures is Green/Red and putting in Xenagos, The Reveler for mana, Xenagos, God of Revels and Stormbreath Dragon for bigger creatures. But if you are going to go into this then check out my deck Big Creatures In Your Face!! it's not fully complete but it's a good start. If you need any help please message me if you are looking to go into dual color and I'll be happy to help.
I know these cards are expensive and I wouldn't reccomend getting them if your just playing casually, but if you are looking to play competitively (FNM, Grand Prix, or more) then I would defineitly suggest getting them. But have fun getting back into the game and try to play some drafts to get more experience in the set and all the new mechanics!!
Well most 2 drops would conflict with Sylvan Caryatid , so mabye some Burning-Tree Emissary . Ash Zealot would be something to consider if you can afford more dual lands. Borderland Marauder seems good for a strategy like this. However another route to take with this deck would be to add removal in the form of fight spells such as Hunt the Weak , Time to Feed , and Pit Fight , as well as burn in the case of a sweeper (i.e. Lightning Strike , Skullcrack , Flames of the Firebrand etc.) Some things to take out would probably be Gruul Keyrune , Dictate of the Twin Gods , And 2x Borborygmos Enraged (because it's pretty bad to have a hand full of 8 drops in your opener.) And lastly, Dictate of Karametra is something you need at least 3 of MB. Hope this helped! ~Planeswalker27
No no. He's well versed with the game he just needs a good deck that fits his style. I only have Time to Feed for removal that also gains life. Path to Exile might be the better route. He is practically in love with Ajani Goldmane and knows how to use him.
I don't know if youre building this to teach him how to play for to just get him to play more, but if its to teach him, walkers shouldn't be in here. Too advanced. If its to get him to play more, take out Time to Feed and get to 60.
+1 From me because of the slivers;) I like the idea of adding in hyrdas. I might play with that a little. I play tested against my sliver deck and it was a close match up. 2-1 in slivers favor unfortunately. What happened (I think) was that I had red slivers in my brood so I gained first strike to my creatures along with haste, and Thorncaster Sliver 's ability really hurt some of yours. The hydra was the main concern and I kept pondering on how to get rid of it. I would have to keep searching. But I think you should have some kind of removal like Hunt the Weak or Time to Feed . That way in a match up, You can take out any opposing threats and then swing in. What I think would really be a downer to your opponent would be making token copies of your hydras. Fated Infatuation gives you a token and scry 2. Maybe even after turn 5 hydra drop, you could have a turn six Progenitor Mimic for more token action. Maybe even some unblockable cypher action with Stolen Identity . Just some thoughts. Great deck idea!:)
I really need help making a G/W deck out of my cards, until this link works this list will have to do
1x Bow of Nylea
1x Divine Favor
3x Giant Growth
1x Giant Spider
2x Gods Willing
1x Pay No Heed
2x Serra Angel
2x Time to Feed
I'm really sorry that the link isn't working I know It's a tall order for someone to make a good deck from those cards but also ideas on what cards not to use will help, as cards get ruled out they will be moved to the sideboard assuming the link starts working. Please help
True but black removal is not always the answer and your opponent doesn't have to be tapped out to use fight effects. Standard Jund is typically not an attrition deck either. Double black is hard to hit for most Jund decks and there are cards like Blood Baron of Vizkopa who require R or G removal. Cards like Flesh / Blood , Setessan Tactics , and Pit Fight have their uses and are all better choices than Time to Feed . The first 2 of those also have other applications making them versatile in creature decks.
|Avg. draft pick||6.31|
|Avg. cube pick||7.75|
|Commander / EDH||Legal|