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Choose target creature. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Time to Feed was suggested to me by a gruul player as his way to handle RDW. The 3 lifegane + Kill works against them pretty hard. My problem with it personally is that by the time i've got a creature i want to use to kill his, he's pretty much gotten me dead. That's why I said 'depending on how your deck plays out'.
I want Savageborn Hydra in the deck so badly but I've been unhappy with him almost every time I've put him back in. My heart tells me put him in, but experience has told me to keep him out. :(
There are 3 slots in my deck that are 'up for grabs' and i keep swapping out, and I've been considering Rubblebelt Raiders . I'm curious to see how that plays out.
Also, everyone will tell you not to but DO NOT TAKE Corpsejack Menace OUT!
HE IS A GOD. Everyone undervalues him but I cannot begin to tell you how many games i've won going:
T2: Sylvan Caryatid
T4: Kalonian Hydra
T5: Swing with 24/24 trample. Win
I actually have a few Putrefy cards laying around that I was thinking of putting in, if Time to Feed is just for causing creatures to fight, have you looked at Pit Fight ? 2 drop instant, but you don't gain life :[ I keep the gruul to remove flying or if they have no flying, stop them from blocking. I like your idea of Exava, Rakdos Blood Witch ! Also have you tried the idea of Savageborn Hydra ?? Definitely wouldn't mind the shocklands ha
Check out my deck for some ideas.
As to the things you mentioned specifically:
Dark Betrayal is a nice 3 or 4 of sideboard card right now with the sheer volume of black devotion decks running amok.
Gruul Charm Is rarely ever worth the slot.
Abrupt Decay - Get four of these as soon as you can. They hit such a mind-boggling array of relevant things.
Putrefy - Almost as good as abrupt decay. Get them in there too (unless you don't want that much removal)
If you seriously want to run a jund deck in standard competitively, you're gonna have to eventually throw down the money for the shocklands. It sucks but it's true.
If you have ideas on my deck too, let me know. I'm trying to pull together all of the Jund players I find to work out what does best.
Thanks! I would add another Wasteland Viper if I had one... I like the Witchstalker for their devotion as well but I can see where they would be good in the Sideboard. The Strionic Resonator has been great!!! It lets me double Reverent Hunter and helps with Advocate of the Beast . Time to Feed is in their for removal of ability creatures. I probably should drop the Verdant Haven . The Burning-Tree Emissary is a great idea!
Green big stuff with black utility is nigh unbeatable. Commune with the Gods with some Rescue from the Underworld is pretty sick with Nemesis of Mortals , Nylea's Disciple , Gray Merchant of Asphodel and Pharika's Mender . Also green offers some nice removal with Time to Feed .
MoronicCinamun I'm pretty sure if you want something back from the graveyard it's most likely going to be creatures so I wouldn't recommend Treasured Find it is too slow as a sorcery, I think Wildwood Rebirth would work better as it is easier to cast and it's instant speed. And you said you might want to maybe lean toward mono black and not necessarily aggro, Abhorrent Overlord could be good if you discard it early with Lotleth or salvage then bring Whip of Erebos out and cast the overlord out like that (the overlord casts a lot and you can get it out earlier with the whip). Also the same with Gray Merchant of Asphodel . If you don't want to go aggro you can have a bunch of kill spells for the first few turns and maybe a couple Grisly Salvage then stable out after that.
Oh yeah and some of the cards you currently have can be good but they need to have synergy and work together, Rot Farm Skeleton is actually pretty good too. Just as Dan said I agree you should have more 3 and 4 ofs, just to make the deck more consistent Reaper of the Wilds seems like a good fit to this deck. And I really do recommend Jarad, Golgari Lich Lord it's not that expensive and it's a great card. You only need 2 cause of the legendary rule.
And I just noticed, the image for the deck is Time to Feed yet there's none in the deck, just caught my eye.
@Epochalyptik: Did you like the fact that we had near-perfect mana fixing in M13 Standard or not?
Seems like a solid deck, trying this out for my local standard pauper tourney, will let you know how it goes. +1 for now. Also, how about giving some space for Time to Feed it's a useful removal, gains you life, and the best part is, it triggers heroic!