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Choose target creature. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Hmmm I was looking for a card that could deal with both just as effectively, I suppose in Junk, that means a sort of removal that's green.
Remove the Hunt the Weak because it is too slow and too expensive. Replace Satyr Hedonist with 4x Elvish Mystic .Remove Nemesis of Mortals unless you plan on adding bloodrush to this deck. Nessian Demolok is also expensive. Time to Feed is not very good. I would recommend adding some Ghor-Clan Rampager because it has the best bloodrush. (Remember: You can activate bloodrush after the defender declares blockers) If you want to have the "fight target creature" then I would recommend Fall of the Hammer because it is better than Pit Fight . For an aggro deck, instant speed is much better than sorcery speed when it comes to buffing your creatures.Good luck dude!
It wasn't domri, I used Time to Feed . I was told fighting is not combat, therefore it dies not factor abilities in and does not cause tapping. It is simply damage like an instant or sorcery.
@neutral I replaced Revoke with Time to Feed at first but realized how little I would be main boarding it compared to Revoke so I have put Revoke Existence back into the sideboard. What would you suggest to replace in the main board for Spear of Heliod ?
@cookiex I like Time to Feed but I feel that Pit Fight is slightly better. Pit Fight is a great card for this deck though against problematic creatures like Master of Waves so thanks for the suggestion. I'm definitely going to sideboard that for those situations. Polukranos, World Eater is also good for that but I feel I would need more mana ramp than Elvish Mystic to make it effective.@Gharnef I think you may be right about Gods Willing . I had ran a full play set of it when this deck was mono white and it worked perfectly. I guess I just got to focused on preventing board wipes so I felt the indestructibility effect would be nice. Plus Gods Willing should work even better now in this deck to make all my creatures majority hex proof.
So, the deck took 2nd this weekend with pretty solid performance across the spectrum. Game 1 against Naya was a 2-0 route. Just too fast and when you can have a turn 3 indestructible swinging....well, it makes it quite challenging to recover.
Game 2 against Selesnya tokens: 0-2. the games lasted a long time and game 2 came down to the wire but ultimately a Voice of Resurgence token did me in. Learned that this deck needs some kind of targeted removal and can't rely solely upon combat tricks to win. I also learned that this deck needs to have a Nykthos, Shrine to Nyx in play as soon as feasible so as to reduce the chance of a slow start even further.
Game 3 against bad Superfriends-ish jank-ness....2-0 with about 45 minutes to spare.
Game 4 against mono-black 2-1. These were arguably the best games on the day. Game 1 started with a mulligan down to 6 (on the play) and promptly Thoughtseize d 1 of the Burning-Tree Emissary s out of hand. However, i was able to recover and before full control was established and eventually Garruk, Caller of Beasts lead the way to victory. Game 2 was a flat out mana-screw loss. Mental note, fix the mana-screw possibilities as much as possible. Game 3, a tight game but finished opponent off with a well-placed Aspect of Hydra for 10 on the one Emissary that got through.
Take-aways from this tourney.1-Mortal's Resolve : cute, but generally speaking, useless.2-Nykthos, Shrine to Nyx : must play 4 of...reduces the chances of mana-screw immensely and increases chances of (albeit it'd take a nut-draw) turn 2 Kalonian Hydra . (For those that don't know, Turn 1, forest, play Elvish Mystic , Turn 2, play Nykthos, Shrine to Nyx , tap mystic and forest for Burning-Tree Emissary into a second Emissary. Use the 2 mana left over from the second Burning-tree, tap Nykthos for 5-green, cast Kalonian Hydra . It's a thing....3-Garruk, Caller of Beasts is this deck's equivalent of going from 4th gear to over-drive. He hits the board and you're going to win this matchup.4-Warriors' Lesson -Cute but not so worth it. Better to add another Garruk or 2.5-Unravel the Aether -At first blush this seems pretty useful but the problem is, the thing you 'got rid of' eventually can/will come back. Don't like to keep dealing with something like that...
So, made some changes.
-2 Forest+2 Nykthos, Shrine to Nyx
-2 Mortal's Resolve +2 Ordeal of Nylea - Not entirely sure on this but it works really well with Courser of Kruphix in play and/or insta-pops on a Kalonian Hydra which is handy if you're deck thinning.
The sideboard isn't yet finalized. Playing with a few options there. Thinking that, based upon the play testing so far, Time to Feed is excellent (even though it's a sorcery) for spot removal. I'd only sideboard it in for things like a mirror-match or in creature heavy scenarios. A well-timed 'Time' could've been very helpful in my round 2 match.
So there it is folks. Thoughts, comments, suggestions, and +1's are much appreciated.
I run a Deck called Oversized Selesnya and someone recently alerted me to the fact that it has no defense against Master of Waves , and your deck appears to have the same problem. Consider Time to Feed for sideboard and Polukranos, World Eater mainboard for those problems. lacking straight removal, Pit Fight would be good.