Time to Feed
SorceryChoose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
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Time to Feed Discussion
1 month ago
My opponent argues that infect will happen first/simultaneously, dealing damage to my creature and I not being able to deal damage because of infect making my creature a 0/1 as the fight happens.
I believe that both creatures get delt their respective damage at the same time, and the result leaves my creature as a 0/1 and his taking the 2 damage, enough to kill it.
What happens when a creature wit infect goes against a regular creature? Does my creature get to do his damage? Or is the infect taking affect first? Someone please clear this all up
2 months ago
A "burn and big guys" strategy is a time-honored classic in Magic, but most of the big guys you're considering aren't that big, and the burn that you're considering isn't that good. Shock and Lightning Strike are made obsolete by Lightning Bolt, as are Hunt the Weak/Time to Feed by Prey Upon or Pit Fight (or in some cases Domri Rade). As far as creatures are concerned, I would be thinking more Birds of Paradise into Rumbling Slum, Polukranos, World Eater or Huntmaster of the Fells Flip. Atarka's Command is also a nice and flexible utility spell if you find the room.
3 months ago
I feel like Nessian Asp is a too slow for what you're trying to do. Instead, you might want to consider Nemesis of Mortals. It can become a giant creature for the possibility of being low. And instead of Time to Feed, how about Warriors' Lesson? Instant speed is very useful and gives you cards.
As for black, I would run Sign in Blood. You can add cards like Foul-Tongue Shriek to gain your life back in a blink of an eye. You might also want to add Mardu Shadowspear. Because it doesn't need to connect to make the opponent lose life, it can help in the end.
Another great card with the life loss theme would be Spiteful Returned. You can either have it as a creature or an aura, depending on your situation. You can add Gnarled Scarhide as a quick creature to deal damage early in the game.
3 months ago
I was already considering a few of your green suggestions so having someone else suggest that means I'm on the right track. My first ever draft ran a more graveyard powered strategy with Hooting Mandrills but it felt too black in play style. So far my green list (in undecided quantities) looks like this
-and maybe Tread Upon if theres still room
The black suggestion are all great and I was already considering those removal cards except for Self-Inflicted Wound because these decks wont have sideboards so I can't be anti-specific colour without wasting cards. I want card draw in it, but I'm afraid Sign in Blood is a weakness when in a surprisingly fast meta between all these decks. Is there something else you could suggest?
3 months ago
Hey, if someone could help me with my Deck that would be greatly appreciated. i currently have 85 cards in my deck and would like to cut that to 60 or keep the same amount of cards but make it better. the Following is a list of my cards
4x Hair of the Wilds
1x Zhaur-Taa Druid
1x Magma Spray
1x Wild Slash
2x Golden Hind
2x Lava Axe
1x Boon Satyr
1x Time to Feed
3 months ago
If you wanted to add in four Sunpetal Grove to splash some white and maybe some Temple of Plenty for some scrylands, you can definitely do that. It gives you Path to Exile, Banishing Light, Prison Term, Oblivion Ring etc. I wouldn't go Time to Feed because in some situations it's not always good. You may have a bigger creature, but in an instant, the opponent can make their creature bigger than yours. That's why I would say Beast Within because it's destroy target permanent. You can literally target any permanent on the board and destroy it :) the only cost is a 3/3 beast token. So planeswalkers, lands, creatures, enchantments etc.
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Common|