Time to Feed

Time to Feed

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Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

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Time to Feed Discussion

Blizzicane on Some Lands

3 hours ago

DERPLINGSUPREME - Overgrown Coliseum wording is fine because its a reusable version Time to Feed on a land but instead of gaining life you get mana. :)

I don't understand why everyone is so crazy about Alchemical Ruins. Sure it is a near-strictly better filter land (filter lands have more mana mixing options) but this still wouldn't really see much play outside of standard and EDH (like the originals filter lands) because fetch lands and shocks (or if legacy or EDH, ABUR duals) are all you really need. Its not like Wizards hasn't made lands that are upgraded versions of older ones before. XP

Anyways, good job on the cards! :3

lemmingllama on Surrak the trampler

1 day ago

There are a couple cards that aren't quite as powerful. Things like Shrapnel Blast and Lava Axe are fairly weak effects in EDH, because players have 40 life rather than 20 life. Plus You only have 5 artifacts to sacrifice to Shrapnel Blast, and they would be more powerful if you simply kept them on the board.

Also I would recommend to try and find cards that have similar effects to cards you are already running, but with upsides. For example, Cancel is a decent counterspell. However, you could easily use Dissolve that has a scry at the same cost, or Counterspell that costs less and with the same effect. Similarly, Vulpine Goliath has a big body. However, you could also put in Soul of the Harvest, which has a larger body and will also draw you cards, plus the card costs about 50 cents. Finding these marginal improvements will increase the overall power of your deck, even though they will be small changes to the cost of cards (Time to Feed into Prey Upon) or the power of cards (Mahamoti Djinn into Soul of Ravnica, Sphinx of Magosi, or Thousand Winds)

AricMcDonald on 2015-03-07 update of Animal slaughter

3 weeks ago

Also, thanks a lot for your help cyclinggamer.

So after thinking, I think maybe -1 Reaper of the Wilds & -1 Indulgent Tormentor for +1 Forest +1 Swamp? I'll put in temples when I can trade for them.

I don't like the idea of less fight, but maybe -1 Time to Feed for +1 whip since it's legendary?

DaftVader on GW Enchantment

1 month ago

@shadow_ninja9 Yours was the best deck I've seen while looking for GW enchantment decks. My only suggestion would be to replace Staunch-Hearted Warrior with Hopeful Eidolon and swap the Time to Feed with Ethereal Armor. This would further balance out your mana base and keep your opponents busy until you can drop the centaur.

pookypuppy6 on Help me plox with Selesnya ...

2 months ago

It's time for POOKYPUPPY'S MEDIOCRE SUGGESTION CORNER

If you'd like to turn a G/W deck (primariy creature-based colours) into a controlling deck, it's possible bt not easy. You'd want to lean towards defensive cards that will block and stop your opponent before your big stuff comes down and finishes your opponent off. Looking at your list, a controlling game plan would want to hold off your enemy until you take over with High Sentinels of Arashin or plop down your Risen Sanctuary. or Serra Angel.

I'd suggest seeing if you max out your Ambush Vipers: they are as close as green gets to Doom Blade as a control card. Arrest is another card you should have 4 of, but if you can't find those Pacifism is a great budget enchantment that's easy to find and just as effective. Deathtouch creatures are great for defense and green does them well, from Deadly Recluse to Acidic Slime. Vigilance is also a fantastic mechanic for a creature-based control deck, from Dragon Bell Monk to Sentinel Spider. Reach and/or flying is also pretty important, as flyers love to wreck a green deck's day.

I'd drop your Dryad Militants as they are more aggressive-based than defensive-suited cards, along with your Guildscorn Wards and probably your Plummets. Removal spells in white are a good replacement; common ones from recent sets include said Divine Verdicts, Sandblast, Kill Shot, Smite the Monstrous and Angelic Edict. These allow you to nail the enemy threats instead of trying t merely ignore them for a turn like Fog would typically do. Green removal does exist in the for of "fighting", and cards like Time to Feed r Hunt the Weak would work quite well with

There are plenty of controlling creatures in white too, while green often just deploys good beefy things. If you want to add to the +1/+1 counters theme, multiple Longshot Squads would do well to block flying creatures. My personal recommendation is for Dazzling Ramparts, a big beefy wall that can tap down the creature that is bothering you. A green deck can speed up very well with mana-producing creatures, such as Elvish Mystic or Whisperer of the Wilds; it helps you to not get stuck for mana to cast your answers and helps you inch closer to a quicker Risen Sanctuary.

JuninhoDarkSide on 2015-01-11 update of Mono-Green Devotion

2 months ago

Oh, well! I don't think you should take the Mistcutters off the list. They're very important and reliable, since they cannot be countered and have protection from blue. I suggest exactly that you should work with both Hydras, perhaps with Hooded Hydras replacing 1 or 2 Time to Feed.

Voyaging Satyr and Karametra's Acolyte could replace maybe Hornet Nest and Heir of the Wilds, respectively. This would give a much faster mana ramp, and no loss on devotion.

And, to your question, the answer is probably 'no'. As you are already aware, Modern is a bit of an expensive format to play, and we don't your parents to be mad at you for expending over a hundred dollars monthly on MTG right now.

I'm nearly sure that your deck will run smoothly with those changes, and that won't cost you much.

themlsna on Kamahl, Fisting Bears

3 months ago

A decent first effort at a functional, casual deck. Who knew bear tribal was so broad? I only have a couple suggestions:
You have enough token effects, I think, to run a Primal Vigor, double your fun!
You should definitely replace Primal Frenzy with Primal Rage. Also, Rancor because why not?
I'd also suggest Creeping Corrosion, Back to Basics or Calming Verse to answer decks that are more control based, or pillow-fort-ish.
I wouldn't focus too much on creature removal, but you should include some cards that let your bears MAUL some dudes. Prey Upon, Savage Punch, Hunt the Weak, Time to Feed, and Ulvenwald Tracker are all good options, and some of them have bear art!
Like I said, a strong first effort, and one that I bet is fun and different to play and play against. +1

Color(s) Green
Cost 2G
Converted cost 3
Avg. draft pick 6.53
Avg. cube pick 8.16

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora Common
Theros Common

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