Favored Hoplite

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon

Combos Browse all

Favored Hoplite

Creature — Human Soldier

Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.

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Favored Hoplite Discussion

LeFrankie on Heroic Human

6 days ago

Hello !

You can use Bonds of Faith instead of pacifism You can go x4 Favored Hoplite, same as Hero of Iroas You can also consider a bunch of instant to protect your creatures or draw some cards as it synergises also with "Heroic" if it targets your creatures, I personally suggest Defiant Strike and Emerge Unscathed. For the enchantements, you can go x4 Ethereal Armor aswell, maybe a bunch of Gryff's Boon and I greatly recommend (even if it's a little bit more expensive) Hyena Umbra

Quicksilver on American Humans

3 months ago

Favored Hoplite or Hada Freeblade synergise better.

cdkime on Draw-Engine Aura Deck!

4 months ago

In commander, I have had pretty good luck with Eidolon of Countless Battles in an aura-based deck. I have not tried it out in a modern-deck, but I see no reason why it would not work. It works quite well with heroic, effectively doubling its effect (i.e. both it and Favored Hoplite are on the field, you target Hoplite, who gets a +1/+1 counter, and Eidolon, or the creature it enchantes, also increases by 1/1).

Generally, I try to cast it as a 4 mana aura. While this is a lot more difficult to cast than your other auras, it has one unique advantage--if the enchanted creature is removed, you retain Eidolon as a powerful creature.

_raeofsunlight on Heroes of Old

5 months ago

Rhadamanthus on Spellskite + Heroic rules?

6 months ago

The Heroic ability on Favored Hoplite triggers when you first cast the Defiant Strike targeting it. Changing the target of the spell won't do anything to "un-trigger" the ability or otherwise interfere with it. Favored Hoplite will get a +1/+1 counter (and you'll prevent all damage that would be dealt to it this turn).

Pieguy396 on Spellskite + Heroic rules?

6 months ago

I actually think that you do get the counter. The way the stack works is like this (top to bottom):

to

to

Then, if there are no more spells / abilities put onto the stack, it starts to resolve like this:

to

to a 1/4 Spellskite and you (not your opponent) draw a card.

Lowenstein on Spellskite + Heroic rules?

6 months ago

Let's say I have Favored Hoplite on the field and my opponent has Spellskite. If I play Defiant Strike targeting my creature but the spell gets stolen, will I still get the Heroic +1/+1 counter because my spell was originally targeting my Hoplite?

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

8 months ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.


I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.


The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

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