Boros Swiftblade

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
Planechase Uncommon
Ravnica: City of Guilds Uncommon

Combos Browse all

Boros Swiftblade

Creature — Human Soldier

Double strike

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Boros Swiftblade Discussion

lagotripha on Outer Reel

3 months ago

OK, interesting setup, looking to make use of going wide with power boosts and double strike. I can work with that. You're siting really high on the curve for modern aggro- most of the time 5/6 drops only get cast in control/ramp . They're awesome cards, don't get me wrong, but I'm not feeling them here.

If you want to go all in on the Boros Swiftblade strategy, you could do worse than run some Fencing Ace, Scourge Wolf and Viashino Slaughtermaster to really all-in on the strategy, backed by solid lifegain and protection (if you want to draw the game out) or Titan's Strength/Brute Force/Apostle's Blessing type voltron style. Usually the latter style is reliant on Temur Charm/Boros Charm to double strike out and is outperformed by infect, so I'll focus on the former, test a little and see if I can put together a list for you.

greatdevourer on Human Soldier deck

3 months ago

Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.

Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran

The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.

I'll start with your maybe board and then some cards you may have over looked.

+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.

Other creatures to consider:
Doomed Traveler, Loyal Cathar  Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.

Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.

Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.

There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.

Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

NewAgeDoom on Need help fine-tuning RW Aggro

3 months ago

I've received a deck from a friend of mine who doesn't play anymore. I feel like this could be something I really want to play (Just for fun/casual play), but I also feel like there's a lot of room for fine-tuning. Would anyone mind giving some input on this deck list?

3 Boros Signet

3 Spitemare

4 Scourge of the Nobilis

3 Hearthfire Hobgoblin

2 Lightning Bolt

2 Master Warcraft

3 Balefire Liege

3 Boros Swiftblade

3 Nimbus Wings

4 Hobgoblin Dragoon

4 Boros Guildmage

3 Glory of Warfare

10 Mountain

7 Plains

lagotripha on The Barber

5 months ago

So, modern. For casual play modern is pretty much anything goes, but when playing competitively the game is decided by turns 3/4. This means that the majority of spells are as low cost as possible, intended to remove your opponents threats Path to Exile Be a threat itself Lingering Souls or help stall that decision until later turns where something larger can defeat your opponent Remand into Supreme Verdict, for example.

There are four common archetypes- aggro (kill your opponent as quicly as possible playing fast efficient creatures and spells like Lightning Bolt or Goblin Guide with just enough protection to make sure they hit your opponent for that final bit of damage, Midrange which aims to trade 1 card for one card in the first few turns to prevent damage then cast efficient mid-cost creatures in the 3/4/5 slots to win the game Siege Rhino/Thoughtseize style, combo where if you can get the peices onto the battlefield with enough to protect them you just abruptly win (usually turns 4/5/6) eg Melira, Sylvok Outcast/Kitchen Finksetc, and control which is almost all spells to screw over your opponent with a couple of cards that eventually deal enough damage to win, Supreme Verdict/Celestial Colonnade.

I've listed the kind of cards that are the most archetypal examples, but the variation within these strategies permits for an astounding variety of viable decks at every price and in every colour. Certainly most won't win major tournaments, but they can win your local FNM.

This deck is kinda split down the middle in terms of what it wants to be, running high cost combo or control threats like Foundry Champion or Eldrazi Devastator Warstorm Surge and Assemble the Legion, aggro tools like Boros Swiftblade and midrange tools like Gideon's Avenger.

I'd reccomend making this a creature based control deck based around cards like Nearheath Pilgrim, Boros Reckoner, Spitemare, Lightning Bolt, Flame Slash/Roast instead of shock and some bigger spells, aiming to stall the game with infinite life to resolve an Assemble the Legion or Foundry Champion (which oddly can dodge a lot of removal at the moment if you have mana. Weird). The rest of the deck should be dedicated to resisting your opponent 1-shotting you and removing growing threats. Condemn or Oust is cheap, and if you aren't planning on killing your opponent quickly the drawback is minimal (and screws over Death's Shadow). Legion's Initiative provides some combo protection, and should be retained, but Gleam of Battle and Brave the Sands can be replaced with tools to help . Ready / Willing, Ephemeral Shields, Ajani's Presence and Valorous Stance are all good options to enable the combo. With your sideboard it looks like you're trying to transform into aggro, if so look at threats like Keldon Marauders, Monastery Swiftspear, Skullcrack etc. You'll still want a Shattering Spree or similar artifact/enchantment removal in your sideboard for people playing Ensnaring Bridge, affinity (Batterskull decks) and if you're unlucky hexproof with Worship.

All told, good luck, happy testing and have fun.

Recover819 on Naya Soldiers

8 months ago

There's tons of Boros (red/white) solders out there. That is what i would recommend.

Red has plenty of good buffs like:

Brute Force

Titan's Strength

Madcap Skills

Mix in some double strikers like:

Boros Swiftblade

Fabled Hero

Fencing Ace

some evasion:

Emerge Unscathed

and done.

Bovine073 on Anyone wanna help make a ...

10 months ago

Seems like you should just play a 2-mana double striker like Boros Swiftblade. Or Glistener Elf.

Simon_Williamson on Heroes Never Die!

10 months ago

Seems like you've manager to fit them in, if you ever find another card in the future to add, Boros Swiftblade gets crazy powerful... if you ran a few more buffs, and is hard to cast early game for a low impact creature (for this deck).

An Assemble the Legion is crazy in EDH and after a creature wipe the next turn you can dump a small army onto the field. It is also an enchantment that just allows you to be reckless as a motherfucker with the tokens, it's soooo many weenies.

Uri on Black/Red/White equipment

10 months ago

Hey all,

I'm looking for assistance with a Black/Red/White equipment deck. My commander is Oros, the Avenger, accompanied by primarily white creatures (there is one red, namely the Hellkite Tyrant)

But I have absolutely no idea what cards to pick from. My last concept contained creatures very scarcely.

Here are some cards that I planned to put in.

Creatures:Stoneforge MysticStone Haven OutfitterTidehollow ScullerPuresteel PaladinBrass Squire (for instant-speed equipping)Kor DuelistHellkite TyrantIroas's ChampionBoros SwiftbladeHearthfire HobgoblinBoros Reckoner

support/fetch:Boros CharmLightning BoltTerminatePath to ExileDeclaration in StoneLightning HelixWarleader's HelixGhirapur AEther Grid (playing red, and has artifacts. Why not?)Steelshaper's GiftOpen the ArmoryEnlightened TutorSigarda's Aid

equipment:Flayer HuskBatterskullSickleslicerLoxodon WarhammerSword of KaldraSunforgerDemonspine WhipSwiftfoot BootsDarksteel PlateSword of War and PeaceSword of Light and Shadow

other:Sol RingBoros CluestoneRakdos Cluestone

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