Titan's Strength


Format Legality
Noble Legal
Hero Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Common
Theros Common

Combos Browse all

Titan's Strength


Target creature gets +3/+1 until end of turn. Scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.)

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Titan's Strength Discussion

themanofhat on Won't you be our neighbor?"

2 weeks ago

Hanweir Garrison is too slow for this deck as it is kind of more burny then it is going wide. It can win pretty quick and a 3 drop creature just doesn't cut it. Hanweir Militia Captain  Flip is a possibility but again a little slow and this deck usually only has a few creatures out by the time it wins.

Titan's Strength i've considered cutting but it is a big part of the plan, scy helps us a lot and getting in for 5 or 6 on turn 2 can be pretty critical for this deck.

And the Apostle's Blessing is for Champion of the Parish when it gets to a 6/6 on turn 3 or a 10/10 on turn 4

zephyr_chang on Won't you be our neighbor?"

2 weeks ago

Go wide strategies are good with Hanweir Garrison and Hanweir Militia Captain  Flip. Metallic Mimic naming humans is good too. Inspiring Vantage should be helpful for your manabase.

I think you can afford to cut the pump spells (Titan's Strength), since it will usually just act like removal; and the protection spells (Apostle's Blessing) since I don't think there is a single creature that you really want to protect in this deck.


2 weeks ago

I would probably replace the Lava Spikes and Rift Bolts and maybe the Magma Jets with something that pumps creatures instead of direct damage. Spells such as Brute Strength and Titan's Strength come to mind.

Apostle's Blessing and Vines of Vastwood are always good to pump and protect.

jellyranger69 on Spray 'n Pray

3 weeks ago

Great call on Browbeat! I have a U/R deck that's more pump-centric and all of those are excellent ideas. Titan's Strength is outstanding.

Gitaxian Probe isn't allowed in Modern much to my disappointment. :(

Arian_the_Fox on Scry Me A River [Budget Tempo]

3 weeks ago

Blistercoil Weird+ Paradise Mantle synergies great with Serum Visions & Titan's Strength.Spellheart Chimerais an alternative to Enigma Drake. Trade off being that Drake survives Anger of the Gods & Lightning Bolt but Chimera has trample. A single Jace, Unraveler of Secrets might be a viable late game draw engine with built in bounce. Love the deck concept. Good luck.

sylvannos on Competitive U/R deck on a ...

3 weeks ago

Ok in that case, I'd use the following list:

4x Kiln Fiend
4x Monastery Swiftspear
4x Stormchaser Mage
(just cut Delver of Secrets  Flip out entirely)

12 Creatures

3x Apostle's Blessing
2x Expedite
4x Lightning Bolt
4x Mutagenic Growth
2x Temur Battle Rage
4x Thought Scour
2x Titan's Strength

21 Instants

2x Assault Strobe
4x Serum Visions
4x Slip Through Space

10 Sorceries

17 Lands (split between whatever colors you have more of)


1x Apostle's Blessing
1x Dispel
2x Stubborn Denial
3x Twisted Image
4x Vapor Snag
4x Young Pyromancer

sebtuch on Spray 'n Pray

3 weeks ago

You could focus more on pumping creatures than burning your enemy. To do that you might use cards like: Mutagenic Growth, Titan's Strength, Brute Force. Blistercoil Weird could be useful here as well.

Doesn't matter if you go burn or aggro you need dra: Manamorphose, Browbeat, Gitaxian Probe.

sylvannos on Competitive U/R deck on a ...

3 weeks ago

I second going for the Kiln Fiend route. Your play style seems to want to go fast on weenie creatures and end the game quickly, rather than U/R Delver that just wants to play a single creature on turn 1 and spend the rest of the game stalling until that creature can end the game.

The changes are pretty minor. I'd cut 4x Bloodwater Entity for Kiln Fiends. Delver of Secrets  Flip should be replaced by Manamorphose for more prowess triggers, cantrips, etc.

I'd also recommend not playing Wings of Velis Vel. Really what it does is make your prowess creatures get +3/+x because prowess goes on the stack first. So for example, Monastery Swiftspear would become a 2/3 from prowess triggering off of Wings of Velis Vel, then a 4/4 after Wings of Velis Vel resolving. It wouldn't become a 5/5.

Wings of Velis Vel is nice when you first start the chain to "go off" and kill your opponent, but it's terrible when you draw it in the middle of the chain. You don't want to cast 4 spells, make your Monastery Swiftspear a 5/6, then cast Wings of Velis Vel to turn it into a 4/4. Swap out the Wings of Velis Vel for Temur Battle Rage. Your Monastery Swiftspear still becomes a 2/3, but now it has double strike, so it gets in for 4 damage total or kills a chump blocker that has more than 3 power but only 2 toughness.

Lastly, there's Mutagenic Growth. The card is nuts. But wait! You're out of room in your list of 60 cards! The solution is simple. Since you're playing a bunch of draw spells (Serum Visions, Manamorphose, Thought Scour, Slip Through Space), you'll rarely miss land drops. Go ahead and cut 3 lands and replace them with Mutagenic Growths. To fit the 4th. copy in, I'd cut an Expedite, since you'll rarely be in a position to play a creature, give it haste, and still have enough mana to pump the creature up. It would require the game to go until at least turn 3, and you'd rather just kill them outright.

I'd then cut the remaining copies for Apostle's Blessing. Not only can you save one of your creatures from removal, you can also make them unblockable by giving the creature protection from whatever colors your opponents' creatures are.

Other cards to consider are Blistercoil Weird, Artful Dodge, Nivix Cyclops, and Titan's Strength, Faithless Looting, Gut Shot, and Nivmagus Elemental.

For a sideboard, I'd play something like:

4x Young Pyromancer (you board these in and turn into a tempo deck against decks with a lot of removal)
2x Mizzium Skin/any extra copies of Apostle's Blessing to have 4 copies total between the main andd the side.
3x Twisted Image (otherwise, Spellskite will fuck your shit up).
2x Stubborn Denial (Counterspell their problematic cards, like planeswalkers)
1x Dispel (Counterspell their removal and Counterspells)
2x Vapor Snag (bounce creatures, including your own, while getting damage in if you bounce their creatures)
1x Noxious Revival (get back your creatures after they die, recur draw spells to build up prowess triggers, etc.)

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