Titan's Strength


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Common
Theros (THS) Common

Combos Browse all

Titan's Strength


Target creature gets +3/+1 until end of turn. Scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.)

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Titan's Strength Discussion

foxboy93 on

1 week ago

If you were to go Aggro, I would consider going into RW.

Akroan Crusader is a good T1, cause you can start spawning an army as you cast things. Cards like Hammerhand, Titan's Strength, Dragon Mantle also give you card draw/selection, while providing you with Heroic triggers. Lightning Bolt was printed at common level for M11 so that can give you removal and help you close out a game. Temur Battle Rage gives Double Strike, but also a chance to give trample if the creature is large enough. Expedite/Crimson Wisps gives haste, draw and Heroic Triggers.

Remember the idea with Aggro is to get out of the gate faster than your opponent has time to set up. You'll want a heavy number of 1 drops so you can consistently play allot of threats, but with Heroic you also have to be mindful to getting in and being able to swing often and for hard damage. I don't really know all of the rules of pauper, but I know its mostly commons. Alternatively, adding U can add in Aqueous Form, providing scry AND evasion, as well as Heroic target. U also has other tricks, like Hidden Strings. Nothing like dealing damage and giving come of your creatures sudo-vigilance AND another heroic trigger (HS gets to be cast each time you deal damage, meaning you can target creatures and cast cards with Cipher without paying mana costs).

While U only adds cute tricks, it isn't really 'aggro'. R will give you combat capabilities and be able to kill allot quicker while progressing your board

CheeseTheGunslinger on Old School Elemental Burn

1 month ago

Maaagic I think you're right in general but on a deck like this I think the scry 2 is key. This deck lacks the depth of my Naya build so you can't afford any dead draws. I've considered using Titan's Strength instead in that slot for a scry 1 and to boost one of the many creatures in here already.

Boza on Flavor Kitchen: Theros Part 1

2 months ago

Well, to take you down a peg - honestly, these are my least favorite entries in the series.

Thassa's Emissary was very weak compared to the rest. Thassa really does not do riddles or tests to check the smarts of her followers.

I had to read the Daxos one two times before understanding it - the "as/as" structure is kind of clunky. I think there is a missing "much" in that sentence to make it more parsable.

Pyxis of Pandemonium is literally pandora's box on a ccard; the card text captures the flavor well, while the flavor text you suggested does not.

Magma Jet one I do not get at all. What sacrifice? Scry 2 is wisdom beyond measure? Is this supposed to be Purphoros flavored.

Titan's Strength was the one I liked the most.

DrukenReaps on Goblin Commander: HALP!

2 months ago

Zada, Hedron Grinder wants to head up a fast creature deck with a bunch of spells like Titan's Strength and Expedite. it generally makes for a cheap deck that is very much all or nothing.

Grenzo, Havoc Raiser is another one that loves creatures and if you go into a multiplayer game some time he gives you some protection. In 1v1 he is red mill which is just hilarious. I have a deck for him here Cry Havoc, Ooo Shiny. It is designed to hit hard and fast, last game I played I dropped Coat of Arms turn 5 and won.

Out of the ones you are already looking at I would probably go with Wort, the Raidmother, costing 6 isn't that tough to deal with in green and Wort just has a lot of silliness she can do. Turns into a really explosive spellslinger deck.

legendofa on Punish and Punish Again

3 months ago

has some decent card manipulation. I like Read the Bones and Phyrexian Arena, but also look at scry effects like Magma Jet and Titan's Strength, or just add more than one Mogis. Keep testing and developing and tweaking, and you should have something.

Maikeru1997x on Combat Double Damage

3 months ago

Easybr0wnies343 Thanks for the help! I think at this point, I'm leaning more toward heroic. That way I'll get more value out of cards like Spirit Mantle, Titan's Strength, and Inquisitor's Flail which I think is more suitable for double damage. Though, I'm not sure if I should rely on instances and sorceries to trigger heroic or if I should make it a dedicated aura deck.

Maikeru1997x on Combat Double Damage

3 months ago

CommanderEesha Thanks! I was thinking Titan's Strength or maybe Madcap Skills would be helpful for that reason. My main problem though is figuring out the most effective creature base to run. Here I mainly have Relic Seeker for the early game, but that's really a shot in the dark.

Easybr0wnies343 on Combat Double Damage

3 months ago

Hey I like the idea. There are a couple suggestions I've got for you.

  1. If you're going with the battallion idea, you will need ways to generate a swarm. I would suggest Sunhome Guildmage or Assemble the Legion, and then follow it up with board buffs such as Glorious Charge or Dragon Throne of Tarkir.

  2. If you're going the heroic route, definitely throw in Fabled Hero as well as Akroan Crusader. You will then want to throw in some Titan's Strength and Assault Strobe along with Gods Willing.

Good luck with the deck! I've always liked Boros decks

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