|Commander / EDH||Legal|
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|Magic Origins (ORI)||Common|
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Target creature gets +3/+1 until end of turn. Scry 1 (Look at the top card of your library. You may put that card on the bottom of your library.)
Titan's Strength Discussion
1 week ago
FlatEarthAprx Thanks! It's a fun deck, especially for Boros. I would consider Reckless Charge if it was an Instant, but the sorcery speed kills it; this deck wants everything at instant speed, and I want some kind of value tacked on to the buff (not just haste- I'm thinking more like scry or draw, like Samut's Sprint or Titan's Strength ).
1 week ago
Hey, nice budget version of Feather :)
Consider a few more budget mana sources: Battlefield Forge , Talisman of Conviction , Jeweled Amulet , Opal Palace , Ash Barrens ? Young Pyromancer and Guttersnipe are budget creatures who can take advantage of casting so many instant/sorcery spells. It's helpful that you don't have to target either of these creatures to get value. Fists of Flame is a good instant pump and draw spell. The +3 power pump and scry 1 of Titan's Strength makes it a good instant spell for one mana.
Twinflame can trigger Feather and is a game winning infinite combo with Dualcaster Mage resulting in infinite attacking Dualcasters for five mana, . Generous Gift is a powerful instant white removal spell. You can even target your own creature/token to trigger Feather and create a 3/3 Elephant. Swords to Plowshares is a budget staple white removal spell in Commander and even though it doesn't have interaction with Feather it's too efficient for one mana not to play.
If you're interested in adding some of these card suggestions then cards to consider cutting are basic lands. The avg. CMC of your deck is 2.1 which is very good with Feather. With this low of an avg. CMC you don't need 41 lands, that's overkill. I recommend 36 lands max for your current deck. Other cards to consider cutting:
- Abzan Advantage: bolster doesn't target a creature you choose one.
- Justiciar's Portal
- Aerial Maneuver
- Pressure Point
- Zealous Strike
- Crash Through
- Bolt Bend
Good luck with your deck.
2 weeks ago
Yeah man, this one is tough. It looks pretty good, although I think I may take out some of the artifact hate and instead put in more targeted pump spells. You have a lot of protection spells (although maybe lacking a Gods Willing ) and double-strike spells, but you have few actual pump spells. Some of the spells I think can be upgraded, namely Boros Charm , Blessed Alliance , and maybe Balduvian Rage . These are good cards, but specifically with the indestructible spells, they are mostly used to counteract wrath effects which are not played in Tiny Leaders because of the mana cost restriction. You might look into Reckless Charge , Brute Force , Rush of Blood , Titan's Strength , and things of the like. I like the heroic package. Some of the other creatures you can probably cut without too much loss. Taking out Duergar Hedge-Mage and Electrostatic Field is where I would start. They just seem slow and kind of clunky. I could see Akroan Crusader and especially Dreadhorde Arcanist fitting nicely. This style of deck is entirely focused on what it is trying to do, so if you are interacting with the opponent it means you are detracting from the power of the deck, which is to apply pressure. Nice build though, I am not looking forward to facing it!
3 weeks ago
All of these cards work well when you are running basically just mountains, running blue splits their power, and using non basics reduces their effectiveness even further. Downhill Charge , Granite Grip , and Seismic Strike .
These cards are ok, but don’t really work with your primary concept. Titan's Strength I like this for the scry, and if it drew a card it’d be fine, but as a combat trick it’s pretty meh. Kavu Scout is at most a 2/2 for two in this deck. Kraken's Eye is pretty passive life gain, but it’s not going to win the game for you, and it is pretty unlikely to save you too (it does improve with some of the buy back spells I list later). The problem with Akroan Crusader is that if we cut the combat tricks this card becomes way weaker, and even with the tricks, it’s not got a high likelihood of having both at the same time. Why would we run that when we can run cards like Crackling Drake ?
Strider Harness is good, but it is over costed for what it does.
Whisk Away I’m not loving this card, it is alright. It’s just low bang for the buck.
As for some cards that might help things, the issue I see is that your plan has a lot of draw, and some control, but not a lot of ways to win. As it is your commander is basically the only way you have of making use of the draw, out side of trying to win with Jace. Winning with Jace is gonna be tough cause you have to draw him, and then mill through your deck, it is possible just hard. So most of the suggestions are cards that work well with casting a lot of draw spells, or removal. This makes your plan of drawing a lot of cards do something other than drawing a lot of cards. Just like your commander they are all going to do something when you draw, or cast a spell. Talrand, Sky Summoner , Saheeli, Sublime Artificer , Murmuring Mystic , Niv-Mizzet, the Firemind , Guttersnipe , and Psychosis Crawler are all great for your deck.
Swarm Intelligence is great for casting a lot of spells.
A thing that might happen is running out of gas. So cards that give repeated use like flashback and buy back are huge. They mean you’ll always have something to do, and offer more value because of your cards that trigger on spell cast, or card draw. Some good examples include Mystic Retrieval , Fanning the Flames , Whispers of the Muse , Shattering Pulse , and though it is a little bit more expensive Capsize which is incredibly powerful and super annoying for other people to deal with if they can’t outright counter it.
AEtherize is just a super good card for the deck.
Your deck should basically just draw a whole lot of cards, and having the mana to play them is super important. I’d likely look at increasing the number of mana rocks (artifacts that make mana) in there, and making sure that you’re never hurting for your second color. Some solid suggestions for that are Izzet Signet , Izzet Cluestone , Commander's Sphere , Izzet Boilerworks , Terramorphic Expanse , Desolate Lighthouse , and Memorial to Genius is just great for your draw plan.
1 month ago
Hi TwinStags! I thought I might come here and check out your deck list!
First impression: You have a lot of things going on, it will keep you busy every turn. In fact some of your ideas are good but fall short of executing with a bang.
I see you have Akroan Crusader , Phalanx Leader , and Vanguard of Brimaz . These cards point toward a token build but I do not see any pump spells like Titan's Strength , Mighty Leap , and Artful Maneuver .
You have Aurelia's Fury in here. Did you know you will need 6 mana on every opponents turn to lock them down? That's 18 mana per round. Unless you have Paradox Engine or a bunch of Treasure Tokens this idea will not be viable.
Short answer: Concentrate on tokens, add Assemble the Legion to the deck and a lot of pump spells and combat tricks and you'll have yourself a fast deck that pew pew with Sentinel Tower and Aetherflux Reservoir while pinging them with Guttersnipe , Firebrand Archer , and Electrostatic Field .
1 month ago
multimedia Thanks for your suggestions! My deck did run Balduvian Rage for a long time; but I decided against it for two reasons: for one; it’s a fake instant. You can only cast it on an Attacking creature, so you completely miss out on the recast ability a “lesser” card like, say, Titan's Strength gives you. That, plus the fact that you pretty much have to tap out (4 mana for a pump spell is a LOT in this deck) to make it equal to said Titan's Strength just isn’t worth it imo. Plus, Orim’s Thunder is a repeatable destruction spell that I can kick while Sunforger tutors it up; which I find baddass.
Stand Firm is a highly underrated card in this deck as scrying two in the late game really helps me dig for answers or protection; and honestly I think more decks should run it. The stat boost is minimal compared to the recurring value of possibly scrying 8 before your next turn begins. That said; if they ever print an instant of Seize the Day that is 4CMC or less you’d better bet your ass I’ll add it in.
Knight of the White Orchid was originally in this deck but I removed it for a Tithe , so that way I can search for Mistveil Plains and get that sweet Sunforger synergy. If I could make a cut that would allow me both Knight AND the Bauble I’d be happy; as the Knight is situational in that I need LESS lands than my opponent whereas Bauble don’t care. That, and I run Bauble for the minute chance I can drop it whilst I control a Monastery Mentor . That’s it. Knight is just a decent bear that I wouldn’t want to target over any other creature in the deck.
Guttersnipe is, admittedly, a great card; that I would love to reinclude at some point just for pure value; but alas the vast majority of the time I win through Feather going face REALLY hard instead of my tokens getting the reacharound; so Guttersnipe’s aoe damage isn’t as valuable to me right now... plus, Akroan Conscriptor has some Janky combos of his own; allowing me to Cloudshift a creature he stole to allow me to keep it for forever: or even Path to Exile it so I can ramp while removing their board! :D
Forbidden Orchard is neat; though I’m not a fan of giving my opponents reseources when my gameplan is to out value them. Ill give it thought.
1 month ago
I'm not sure about that one Jawalkermusic. The advantage over something like Titan's Strength is that you don't need to worry about getting chump blocked. The disadvantage is that you can't double up on the damage with a Assault Strobe , Thud , etc. If you do try it out, let me know how it goes.
1 month ago
Titan's Strength occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%